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Learn to Code by Making Games - The Complete Unity Developer

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种子名称: Learn to Code by Making Games - The Complete Unity Developer
文件类型: 视频
文件数目: 264个文件
文件大小: 15.22 GB
收录时间: 2016-10-27 15:00
已经下载: 3
资源热度: 285
最近下载: 2024-12-21 15:52

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Learn to Code by Making Games - The Complete Unity Developer.torrent
  • 1 - Introduction And Setup/001.Promo Video & Games List.mp444.97MB
  • 1 - Introduction And Setup/002.Welcome To The Course.mp425.87MB
  • 1 - Introduction And Setup/003.Introducing The Unity Ecosystem.mp419.14MB
  • 1 - Introduction And Setup/004.How To Ask Good Questions.mp452.61MB
  • 1 - Introduction And Setup/005.Installing Unity.mp413MB
  • 1 - Introduction And Setup/006.Mac And PC Differences.mp413.49MB
  • 1 - Introduction And Setup/007.Unity, Your IDE and Your Files.mp416.77MB
  • 1 - Introduction And Setup/008.Introducing the Unity Editor.mp418.7MB
  • 1 - Introduction And Setup/009.Monodevelop 101.mp410.87MB
  • 1 - Introduction And Setup/010.Saving And Closing Your Project.mp417.35MB
  • 10 - Twin Sticks 2.5D/229.Welcome to Twin Sticks.mp439.65MB
  • 10 - Twin Sticks 2.5D/230.Introducing Version Control.mp446.54MB
  • 10 - Twin Sticks 2.5D/231.Sharing Your Game With Git.mp437.83MB
  • 10 - Twin Sticks 2.5D/232.Using SourceTree & Git.mp493.61MB
  • 10 - Twin Sticks 2.5D/233.Using CrossPlatformInputManager.mp497.5MB
  • 10 - Twin Sticks 2.5D/234.Using Analog Gamepad (Optional).mp439.42MB
  • 10 - Twin Sticks 2.5D/235.Using The RollerBall Prefab.mp442MB
  • 10 - Twin Sticks 2.5D/236.Designing A Replay System.mp410.72MB
  • 10 - Twin Sticks 2.5D/237.Class Vs Struct In C#.mp451.64MB
  • 10 - Twin Sticks 2.5D/238.Creating A Replay System.mp470.71MB
  • 10 - Twin Sticks 2.5D/239.Building A Game Manager.mp446.97MB
  • 10 - Twin Sticks 2.5D/240.Touchscreen Joystick Control.mp473.14MB
  • 10 - Twin Sticks 2.5D/241.Level Unlocks In Unity.mp458.11MB
  • 10 - Twin Sticks 2.5D/242.Reading From 2nd Stick.mp4109.34MB
  • 10 - Twin Sticks 2.5D/243.Section 10 Wrap-Up.mp422.57MB
  • 11 - Ahoy Matey RTS/244.Section 11 Notes.mp450.19MB
  • 11 - Ahoy Matey RTS/245.Section 11 Game Design Document (GDD).mp437.1MB
  • 11 - Ahoy Matey RTS/246.Testing Network Games Locally.mp453.4MB
  • 11 - Ahoy Matey RTS/247.Deploying Our Game Locally.mp459.28MB
  • 11 - Ahoy Matey RTS/248.Introducing Network Manager.mp455.79MB
  • 11 - Ahoy Matey RTS/249.Replacing Network Manager HUD.mp429.83MB
  • 11 - Ahoy Matey RTS/250.About The Override Keyword.mp454.44MB
  • 11 - Ahoy Matey RTS/251.Logging Client Start Requests.mp463.58MB
  • 11 - Ahoy Matey RTS/252.Using NetworkTransform.mp452.88MB
  • 11 - Ahoy Matey RTS/253.Networked Player Movement.mp477.27MB
  • 11 - Ahoy Matey RTS/254.Multiple Players With Local Authority.mp454.18MB
  • 11 - Ahoy Matey RTS/255.MultiPlayer Cameras.mp480.27MB
  • 11 - Ahoy Matey RTS/256.Network Recap & What’s Next.mp497.07MB
  • 11 - Ahoy Matey RTS/257.Section 11 Wrap-Up.mp432.16MB
  • 12 - Next Steps/258.Show Level Load Progress Bar.mp419.66MB
  • 12 - Next Steps/259.Challenge - Make Health Bar Prefab.mp486.5MB
  • 12 - Next Steps/260.About Dynamic Music.mp4625.09MB
  • 12 - Next Steps/261.Our Facebook Group.mp425.05MB
  • 12 - Next Steps/262.THE END.mp422.6MB
  • 12 - Next Steps/263.BONUS LECTURE - Our Other Courses.mp4126.31MB
  • 12 - Next Steps/264.Credits.mp418.51MB
  • 2 - Number Wizard - Basic Scripting/011.Introduction To Number Wizard.mp469.24MB
  • 2 - Number Wizard - Basic Scripting/012.Printing Text To The Console.mp443.4MB
  • 2 - Number Wizard - Basic Scripting/013.Using Variables.mp418.63MB
  • 2 - Number Wizard - Basic Scripting/014.Responding To Key Presses.mp461.59MB
  • 2 - Number Wizard - Basic Scripting/015.Using IF to make choices.mp426.19MB
  • 2 - Number Wizard - Basic Scripting/016.Scope And Context Of Variables.mp443.93MB
  • 2 - Number Wizard - Basic Scripting/017.Simplifying by creating Functions.mp419.1MB
  • 2 - Number Wizard - Basic Scripting/018.Completing Number Wizard.mp466.64MB
  • 2 - Number Wizard - Basic Scripting/019.How To Debug Programs.mp438.37MB
  • 2 - Number Wizard - Basic Scripting/020.Section 2 Wrap Up.mp443.92MB
  • 3 - Text101 - Text Adventure/021.Introduction To Text101.mp446.63MB
  • 3 - Text101 - Text Adventure/022.Creating New Projects.mp421.65MB
  • 3 - Text101 - Text Adventure/023.Adding 2D User Interface Text.mp448.55MB
  • 3 - Text101 - Text Adventure/024.Word Wrapping & Joining Strings.mp433.94MB
  • 3 - Text101 - Text Adventure/025.Building Your Game Engine.mp467.91MB
  • 3 - Text101 - Text Adventure/026.Re-Organising Your Code.mp450.82MB
  • 3 - Text101 - Text Adventure/027.Extending Our Prison Story.mp491.31MB
  • 3 - Text101 - Text Adventure/028.Build For Web & Share.mp426.71MB
  • 3 - Text101 - Text Adventure/029.Text101 Unity 5 & Web GL Build (Optional).mp419.95MB
  • 3 - Text101 - Text Adventure/030.Section 3 Wrap Up.mp419.14MB
  • 4 - Number Wizard UI/031.Introduction To User Interface.mp437.98MB
  • 4 - Number Wizard UI/032.About Objects And Classes.mp444.47MB
  • 4 - Number Wizard UI/033.Creating and Saving Levels.mp410.47MB
  • 4 - Number Wizard UI/034.How To Add Text To The Scene.mp434.5MB
  • 4 - Number Wizard UI/035.Adding a Start Button.mp417.31MB
  • 4 - Number Wizard UI/036.Calling Scripts from Buttons.mp423.85MB
  • 4 - Number Wizard UI/037.How To Load Scenes and Quit.mp437.98MB
  • 4 - Number Wizard UI/038.Using A Game Design Document.mp432.34MB
  • 4 - Number Wizard UI/039.Importing Previous Number Wizard Script.mp451.29MB
  • 4 - Number Wizard UI/040.Finishing Number Wizard UI.mp420.12MB
  • 4 - Number Wizard UI/041.NW UI Unity 5 & Web GL Sharing (Optional).mp427.36MB
  • 4 - Number Wizard UI/042.Section 4 Wrap Up.mp464.52MB
  • 5 - Block Breaker/043.Introduction To Block Breaker.mp439.85MB
  • 5 - Block Breaker/044.Gimp Image Editing 101.mp458.21MB
  • 5 - Block Breaker/045.Creating A 2D Brick Sprite.mp453.81MB
  • 5 - Block Breaker/046.Import The Menu System.mp431.39MB
  • 5 - Block Breaker/047.Playing Background Music.mp432.64MB
  • 5 - Block Breaker/048.About Statics & Singletons.mp466.01MB
  • 5 - Block Breaker/049.Using Static Variables.mp423.16MB
  • 5 - Block Breaker/050.Execution Order & Singletons.mp446.69MB
  • 5 - Block Breaker/051.Z-Depth in 2D games.mp413.7MB
  • 5 - Block Breaker/052.Setting Up Your Play Space.mp430.93MB
  • 5 - Block Breaker/053.Ball + Gravity + Colliders = Fun.mp428.57MB
  • 5 - Block Breaker/054.Colliders, Triggers & Collisions.mp436.74MB
  • 5 - Block Breaker/055.Tidying Up Before Moving On.mp425.73MB
  • 5 - Block Breaker/056.Choosing Collider Type In Unity.mp429.58MB
  • 5 - Block Breaker/057.Using Physics Materials.mp427.52MB
  • 5 - Block Breaker/058.Movement By Mouse.mp444.38MB
  • 5 - Block Breaker/059.Launching Ball On Mouse Click.mp448.43MB
  • 5 - Block Breaker/060.Invisible Colliders & Gravity Scale.mp433.33MB
  • 5 - Block Breaker/061.Creating & Using Unity Prefabs.mp440.39MB
  • 5 - Block Breaker/062.Unity Editor Snap To Grid.mp419.83MB
  • 5 - Block Breaker/063.Making Everything A Prefab.mp430.54MB
  • 5 - Block Breaker/064.GameObject.FindObjectOfType.mp433.32MB
  • 5 - Block Breaker/065.Level Build Order.mp442.58MB
  • 5 - Block Breaker/066.Destroying When Hit.mp432.4MB
  • 5 - Block Breaker/067.Importing Sprite Sheets.mp467.07MB
  • 5 - Block Breaker/068.Swapping Sprites In Script.mp442.75MB
  • 5 - Block Breaker/069.Consolidating Hit Counting.mp446MB
  • 5 - Block Breaker/070.Statics To Detect Win Condition.mp446.06MB
  • 5 - Block Breaker/071.Playing Sound Effects On Impact.mp445.91MB
  • 5 - Block Breaker/072.Using Random.Range().mp429.57MB
  • 5 - Block Breaker/073.Automated Play Testing.mp458.12MB
  • 5 - Block Breaker/074.Build & Share On The Web.mp431.45MB
  • 5 - Block Breaker/075.Fixing User Reported Bugs.mp422.91MB
  • 5 - Block Breaker/076.More Complex Collider Shapes.mp445.15MB
  • 5 - Block Breaker/077.Making Code Extendable.mp426.74MB
  • 5 - Block Breaker/078.Using Particle Systems.mp444.44MB
  • 5 - Block Breaker/079.BB Unity 5 Upgrade & WebGL Build.mp424.87MB
  • 5 - Block Breaker/080.Section 5 Wrap Up.mp430.41MB
  • 6 - Laser Defender/081.Introduction to Laser Defender.mp426.73MB
  • 6 - Laser Defender/082.Importing The Menu System.mp416.39MB
  • 6 - Laser Defender/083.A Starship We Can Control.mp433.5MB
  • 6 - Laser Defender/084.Restricting The Player's Position.mp445.47MB
  • 6 - Laser Defender/085.Creating The Enemies.mp426.51MB
  • 6 - Laser Defender/086.Creating Enemy Positions.mp436.44MB
  • 6 - Laser Defender/087.Moving The Enemy Formation.mp462.79MB
  • 6 - Laser Defender/088.Fixing The Formation Movement.mp425.84MB
  • 6 - Laser Defender/089.Spawning Projectiles.mp467.56MB
  • 6 - Laser Defender/090.Shooting Enemies.mp449.24MB
  • 6 - Laser Defender/091.Enemies Shooting Back.mp479.54MB
  • 6 - Laser Defender/092.Controlling Collisions with Layers.mp423.69MB
  • 6 - Laser Defender/093.Detecting Enemies Have Been Destroyed.mp433.26MB
  • 6 - Laser Defender/094.Spawning Enemies One By One.mp436.33MB
  • 6 - Laser Defender/095.Enemy Position Animation.mp458.77MB
  • 6 - Laser Defender/096.Creating A Starfield.mp451.69MB
  • 6 - Laser Defender/097.Keeping Score.mp449.63MB
  • 6 - Laser Defender/098.Sound Effects For Fun And Profit.mp433.74MB
  • 6 - Laser Defender/099.Sprite Rendering Order.mp428.99MB
  • 6 - Laser Defender/100.Polishing The Menu System I.mp449.77MB
  • 6 - Laser Defender/101.Polishing The Menu System II.mp451.92MB
  • 6 - Laser Defender/102.LD Unity 5 & Web GL Sharing (Optional).mp454.85MB
  • 6 - Laser Defender/103.Section 6 Wrap Up.mp438.48MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/104.Introduction To Glitch Garden.mp456.14MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/105.Making A Splash Screen.mp453.25MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/106.Scaling & Aspect Ratios.mp462.87MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/107.Alternative Music Manager.mp446.97MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/108.Menus, Options & Music.mp465.5MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/109.Adding Fade Transitions.mp444.14MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/110.Scaling Level Backgrounds.mp447.47MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/111.Introducing PlayerPrefs.mp455.89MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/112.Our PlayerPrefsManager.cs.mp427.8MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/113.Our PlayerPrefsManager - part 2.mp432.96MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/114.UI Sliders For Options.mp475.33MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/115.Sprite Sheet Animation.mp463.06MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/116.Ratio Math Primer.mp453.71MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/117.World Space UI Canvas.mp476.78MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/118.The Animation Controller.mp458.22MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/119.Texture Size & Compression.mp461.15MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/120.Using Gimp To Slice Images.mp468.64MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/121.2D “Bone-Based” Animation.mp467.31MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/122.Animating Our Lizard.mp483.79MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/123.Animating Our Cactus.mp449.32MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/124.Finishing Our Defenders.mp487.08MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/125.Finishing Our Attackers.mp475.46MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/126.Projectile Animation.mp443.28MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/127.Using Unity Remote.mp478.38MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/128.Review & Improvements.mp466.4MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/129.Moving Attackers From Script.mp482.39MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/130.Collision Matrix In Script.mp4118.83MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/131.Using Animation Events.mp4100.93MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/132.Components “vs” Inheritance.mp488.76MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/133.Using A Health Component.mp492.6MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/134.Animating Defenders & Projectiles.mp4137.28MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/135.Animator Firing Projectiles.mp4105.77MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/136.Separate Attack & Fire States.mp466.99MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/137.Handling Projectile Damage.mp444.45MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/138.“Tower” Selector Buttons.mp499.12MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/139.Creating When Needed.mp450.21MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/140.Spawn Defenders To Grid.mp4102.8MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/141.Enemy Spawning & Flow.mp4112.78MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/142.Shooters Detect Attackers.mp4110.97MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/143.Using Stars As Currency.mp480.72MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/144.Spending Star Currency.mp463.67MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/145.Handle Lose Condition.mp447.74MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/146.UI Slider Level Timer.mp497.05MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/147.Review & Tidy Up.mp499.78MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/148.Play Testing & Tuning.mp4110.1MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/149.Installing Android Studio.mp423.33MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/150.Building To Android.mp485.72MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/151.Build To iOS Simulator.mp450.8MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/152.User Testing Tweaks.mp481.01MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/153.GG Unity 5 & Web GL Sharing (Optional).mp450MB
  • 7 - Glitch Garden - A Plants vs. Zombies Clone/154.Section 7 Wrap Up.mp480.54MB
  • 8 - Bowlmaster - 10-Pin Bowling/155.Introduction to Bowlmaster.mp427.5MB
  • 8 - Bowlmaster - 10-Pin Bowling/156.Installing Unity 5.mp422.62MB
  • 8 - Bowlmaster - 10-Pin Bowling/157.Creating 3D Cube Floor.mp441.48MB
  • 8 - Bowlmaster - 10-Pin Bowling/158.Using Blender To Create Assets.mp423.34MB
  • 8 - Bowlmaster - 10-Pin Bowling/159.How To Install Blender.mp425.41MB
  • 8 - Bowlmaster - 10-Pin Bowling/160.Import Pin From Blender.mp486.33MB
  • 8 - Bowlmaster - 10-Pin Bowling/161.3D Sphere As Bowling Ball.mp456.15MB
  • 8 - Bowlmaster - 10-Pin Bowling/162.Control Camera To Track Ball.mp457.26MB
  • 8 - Bowlmaster - 10-Pin Bowling/163.3D Collisions & Convex Meshes.mp463.33MB
  • 8 - Bowlmaster - 10-Pin Bowling/164.Top Camera Render Texture.mp452.79MB
  • 8 - Bowlmaster - 10-Pin Bowling/165.Improve UI Scaling.mp442.58MB
  • 8 - Bowlmaster - 10-Pin Bowling/166.Simple Touch Control System.mp482.12MB
  • 8 - Bowlmaster - 10-Pin Bowling/167.Adding Arrows To Nudge Ball.mp478.53MB
  • 8 - Bowlmaster - 10-Pin Bowling/168.Animation Sub-State Machines.mp469.67MB
  • 8 - Bowlmaster - 10-Pin Bowling/169.Working Around Nested Prefabs.mp483.84MB
  • 8 - Bowlmaster - 10-Pin Bowling/170.Counting Upright Objects.mp465.75MB
  • 8 - Bowlmaster - 10-Pin Bowling/171.Keep Going!.mp422.27MB
  • 8 - Bowlmaster - 10-Pin Bowling/172.Detecting Pins Have Settled 1.mp4104.7MB
  • 8 - Bowlmaster - 10-Pin Bowling/173.Detecting Pins Have Settled 2.mp4106.59MB
  • 8 - Bowlmaster - 10-Pin Bowling/174.Sub-states & Default States.mp462.59MB
  • 8 - Bowlmaster - 10-Pin Bowling/175.Calling Animator Helper Scripts.mp458.9MB
  • 8 - Bowlmaster - 10-Pin Bowling/176.Some Debugging Tips.mp481.58MB
  • 8 - Bowlmaster - 10-Pin Bowling/177.Common Physics Issues.mp4104.45MB
  • 8 - Bowlmaster - 10-Pin Bowling/178.Tidying & Refactoring Code.mp461.82MB
  • 8 - Bowlmaster - 10-Pin Bowling/179.How 10-Pin Bowling Scoring Works.mp440.57MB
  • 8 - Bowlmaster - 10-Pin Bowling/180.Test Driven Development (TDD).mp415.09MB
  • 8 - Bowlmaster - 10-Pin Bowling/181.Install Unity Test Tools.mp442.17MB
  • 8 - Bowlmaster - 10-Pin Bowling/182.Making Your First Test Pass.mp463.34MB
  • 8 - Bowlmaster - 10-Pin Bowling/183.Red _ Green _ Refactor.mp472.49MB
  • 8 - Bowlmaster - 10-Pin Bowling/184.Finishing Our Control Code.mp495.05MB
  • 8 - Bowlmaster - 10-Pin Bowling/185.Failing Tests Challenge.mp475.59MB
  • 8 - Bowlmaster - 10-Pin Bowling/186.Bug Reporting Cycle.mp457.35MB
  • 8 - Bowlmaster - 10-Pin Bowling/187.Wire-Up ActionMaster.cs.mp4147.55MB
  • 8 - Bowlmaster - 10-Pin Bowling/188.Using OnTriggerExit().mp480.45MB
  • 8 - Bowlmaster - 10-Pin Bowling/189.Creating A Testable Architecture.mp451.19MB
  • 8 - Bowlmaster - 10-Pin Bowling/190.Tidying Before Moving On.mp481.25MB
  • 8 - Bowlmaster - 10-Pin Bowling/191.Refactoring Code & Tests.mp492.32MB
  • 8 - Bowlmaster - 10-Pin Bowling/192.A Game Manager With State.mp498.05MB
  • 8 - Bowlmaster - 10-Pin Bowling/193.An Epic TDD Challenge.mp455.37MB
  • 8 - Bowlmaster - 10-Pin Bowling/194.Realtime Bowling Scoring Solution.mp474.19MB
  • 8 - Bowlmaster - 10-Pin Bowling/195.Golden Copy Testing.mp457.43MB
  • 8 - Bowlmaster - 10-Pin Bowling/196.An Array Of UI Text.mp461.62MB
  • 8 - Bowlmaster - 10-Pin Bowling/197.Tracing Errors Using Console.mp466.13MB
  • 8 - Bowlmaster - 10-Pin Bowling/198.Try, Catch For Error Handling.mp416.39MB
  • 8 - Bowlmaster - 10-Pin Bowling/199.Static Classes In C#.mp446.86MB
  • 8 - Bowlmaster - 10-Pin Bowling/200.Unit Testing Monobehaviours.mp450.89MB
  • 8 - Bowlmaster - 10-Pin Bowling/201.Designing Your Own Tests.mp459.13MB
  • 8 - Bowlmaster - 10-Pin Bowling/202.Final Fixes & Finishing Off.mp435.59MB
  • 8 - Bowlmaster - 10-Pin Bowling/203.Bug Fixes & Upgrading Test Tools.mp435.3MB
  • 8 - Bowlmaster - 10-Pin Bowling/204.Section 8 Wrap Up.mp421.09MB
  • 9 - Zombie Runner FPS/205.Introduction to Zombie Runner.mp411.29MB
  • 9 - Zombie Runner FPS/206.About Unity 5.1 Features.mp450.33MB
  • 9 - Zombie Runner FPS/207.Creating A Terrain.mp4188.94MB
  • 9 - Zombie Runner FPS/208.First Person Character Controller.mp4126.11MB
  • 9 - Zombie Runner FPS/209.Placing Trees & Details.mp4183.68MB
  • 9 - Zombie Runner FPS/210.Adding A Water Table.mp4139.87MB
  • 9 - Zombie Runner FPS/211.Awsome-ify Your Scene Lighting.mp4198.73MB
  • 9 - Zombie Runner FPS/212.Setting Up Your Navmesh.mp4154.18MB
  • 9 - Zombie Runner FPS/213.Scaling Your Characters.mp4131.82MB
  • 9 - Zombie Runner FPS/214.Setup Player Spawn Points.mp493.48MB
  • 9 - Zombie Runner FPS/215.Using Input Mapping.mp449.71MB
  • 9 - Zombie Runner FPS/216.Adding 3D Helicopter Sound.mp4141.85MB
  • 9 - Zombie Runner FPS/217.Rigged “Mechanim” Animation.mp462.19MB
  • 9 - Zombie Runner FPS/218.Exploring Humanoid Animation.mp4103.01MB
  • 9 - Zombie Runner FPS/219.Simple Day-Night Cycle.mp456.69MB
  • 9 - Zombie Runner FPS/220.Searching For Clear Area.mp4168.81MB
  • 9 - Zombie Runner FPS/221.Using SendMessageUpwards.mp464.85MB
  • 9 - Zombie Runner FPS/222.Inner Voice To Guide Player.mp4108.3MB
  • 9 - Zombie Runner FPS/223.Using BroadcastMessage().mp434.03MB
  • 9 - Zombie Runner FPS/224.Refactoring Our Message System.mp468.9MB
  • 9 - Zombie Runner FPS/225.Normalizing Audio Files.mp458.28MB
  • 9 - Zombie Runner FPS/226.Landing Area Prefab.mp4109.03MB
  • 9 - Zombie Runner FPS/227.Compacting Your Unity Folder.mp442.54MB
  • 9 - Zombie Runner FPS/228.Section 9 Wrap-Up.mp412.7MB