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Learn 3D Modelling - The Complete Blender Creator Course

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种子名称: Learn 3D Modelling - The Complete Blender Creator Course
文件类型: 视频
文件数目: 226个文件
文件大小: 20.54 GB
收录时间: 2019-7-8 07:50
已经下载: 3
资源热度: 266
最近下载: 2024-12-24 01:22

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Learn 3D Modelling - The Complete Blender Creator Course.torrent
  • 1 - Introduction and Setup/001.Promo Video & Model List.mp463.57MB
  • 1 - Introduction and Setup/002.Welcome to The Course.mp441.24MB
  • 1 - Introduction and Setup/003.What's Coming up....mp416.65MB
  • 1 - Introduction and Setup/004.How To Install Blender.mp456.29MB
  • 1 - Introduction and Setup/005.Where to Find Support.mp422.08MB
  • 1 - Introduction and Setup/006.Blender Layout Overview.mp495.17MB
  • 1 - Introduction and Setup/007.Advanced Layout Control.mp4109.32MB
  • 1 - Introduction and Setup/008.Control Interfaces.mp479.21MB
  • 1 - Introduction and Setup/009.Controlling The 3D Editor.mp474.58MB
  • 1 - Introduction and Setup/010.Selecting and Taking Action.mp451.99MB
  • 1 - Introduction and Setup/011.Basic Object Transformation.mp493.61MB
  • 1 - Introduction and Setup/012.Section 1 Wrap Up.mp473.91MB
  • 2 - Your First 3D Model in Blender/013.Section 2 Introduction.mp430.92MB
  • 2 - Your First 3D Model in Blender/014.Basic Modelling Concepts.mp450.7MB
  • 2 - Your First 3D Model in Blender/015.Vertices, Edges and Faces.mp435.47MB
  • 2 - Your First 3D Model in Blender/016.Making A Wedge Shape.mp414.42MB
  • 2 - Your First 3D Model in Blender/017.Moving, Rotating and Resizing.mp431.12MB
  • 2 - Your First 3D Model in Blender/018.Duplication and Merging.mp475.1MB
  • 2 - Your First 3D Model in Blender/019.Version Control.mp424.12MB
  • 2 - Your First 3D Model in Blender/020.Merging Vertices in Blender.mp441.76MB
  • 2 - Your First 3D Model in Blender/021.What Are Normals.mp437.11MB
  • 2 - Your First 3D Model in Blender/022.Normals in Blender.mp439.72MB
  • 2 - Your First 3D Model in Blender/023.Extruding In Blender.mp482.32MB
  • 2 - Your First 3D Model in Blender/024.Insetting in Blender.mp436.56MB
  • 2 - Your First 3D Model in Blender/025.Insetting Question for YOU!.mp48.85MB
  • 2 - Your First 3D Model in Blender/026.Edge Loops, Loop Cut and Slide.mp440.11MB
  • 2 - Your First 3D Model in Blender/027.Different Selection Methods.mp430.03MB
  • 2 - Your First 3D Model in Blender/028.The Snapping Tool.mp454.47MB
  • 2 - Your First 3D Model in Blender/029.Extra Challenge- 'Railings'.mp418.99MB
  • 2 - Your First 3D Model in Blender/030.Using The Array Modifier.mp441.38MB
  • 2 - Your First 3D Model in Blender/031.Loop Cuts and Face Loops.mp444.55MB
  • 2 - Your First 3D Model in Blender/032.Subdivision.mp459.52MB
  • 2 - Your First 3D Model in Blender/033.Coordinate Systems & Exporting.mp447.31MB
  • 2 - Your First 3D Model in Blender/034.Section 2 Wrap Up.mp410.58MB
  • 3 - Bowling Ball and Pins/035.Section 3 Introduction.mp434.15MB
  • 3 - Bowling Ball and Pins/036.Lean Production Pipeline.mp4180.98MB
  • 3 - Bowling Ball and Pins/037.Knowing Your Topic and Specification.mp418.45MB
  • 3 - Bowling Ball and Pins/038.Blender Model Scale.mp458.88MB
  • 3 - Bowling Ball and Pins/039.Importing Reference Material.mp428.47MB
  • 3 - Bowling Ball and Pins/040.Choosing The Right Primitive(s).mp412.03MB
  • 3 - Bowling Ball and Pins/041.Introduction to Bezier Curves.mp456.41MB
  • 3 - Bowling Ball and Pins/042.Spin In Blender (Rotational Extrusion).mp447.63MB
  • 3 - Bowling Ball and Pins/043.Assigning Materials To Faces.mp426.12MB
  • 3 - Bowling Ball and Pins/044.Exporting Models With Materials.mp449.8MB
  • 3 - Bowling Ball and Pins/045.Creating Collider Meshes.mp424.81MB
  • 3 - Bowling Ball and Pins/046.Choosing The Right Sphere.mp469.79MB
  • 3 - Bowling Ball and Pins/047.Subdividing an Edge and To Sphere.mp481.05MB
  • 3 - Bowling Ball and Pins/048.Extruding to a Normal.mp460.13MB
  • 3 - Bowling Ball and Pins/049.Importing Blender Files.mp435.44MB
  • 3 - Bowling Ball and Pins/050.Final Scene.mp484.18MB
  • 3 - Bowling Ball and Pins/051.Section 3 Wrap Up.mp423.18MB
  • 4 - Low-Poly Chess Board & Pieces/052.Section 4 Introduction.mp424.51MB
  • 4 - Low-Poly Chess Board & Pieces/053.Managing A Larger Project.mp48.88MB
  • 4 - Low-Poly Chess Board & Pieces/054.Planning Our Project.mp435.71MB
  • 4 - Low-Poly Chess Board & Pieces/055.Making A Chess Board.mp428.43MB
  • 4 - Low-Poly Chess Board & Pieces/056.Re-centring Your Objects.mp419.5MB
  • 4 - Low-Poly Chess Board & Pieces/057.Creating A Standard Asset.mp421MB
  • 4 - Low-Poly Chess Board & Pieces/058.Using The Bevel Tool.mp445.36MB
  • 4 - Low-Poly Chess Board & Pieces/059.Appending Or Duplicating.mp443.63MB
  • 4 - Low-Poly Chess Board & Pieces/060.Bridging Edge Loops.mp460.98MB
  • 4 - Low-Poly Chess Board & Pieces/061.Finish the Low Poly Pawn.mp421.55MB
  • 4 - Low-Poly Chess Board & Pieces/062.Managing The Chess Scene Assets.mp427.36MB
  • 4 - Low-Poly Chess Board & Pieces/063.The 3D Cursor and Origins.mp496.7MB
  • 4 - Low-Poly Chess Board & Pieces/064.Selecting Hidden Geometry.mp464.61MB
  • 4 - Low-Poly Chess Board & Pieces/065.Boolean Modifier.mp453.14MB
  • 4 - Low-Poly Chess Board & Pieces/066.An Introduction To Empties In Blender.mp449.71MB
  • 4 - Low-Poly Chess Board & Pieces/067.Parent and Child Objects.mp431.93MB
  • 4 - Low-Poly Chess Board & Pieces/068.Zoom To Mouse & Rotate Around Selection.mp452.62MB
  • 4 - Low-Poly Chess Board & Pieces/069.Lighting in Blender Render.mp466.58MB
  • 4 - Low-Poly Chess Board & Pieces/070.Hiding Un-Needed Objects..mp431.16MB
  • 4 - Low-Poly Chess Board & Pieces/071.Diffuse and Specular - Blender Render.mp444.48MB
  • 4 - Low-Poly Chess Board & Pieces/072.Using An Image As A Texture.mp4140.07MB
  • 4 - Low-Poly Chess Board & Pieces/073.Using Procedural Textures.mp4120.08MB
  • 4 - Low-Poly Chess Board & Pieces/074.Quads Vs Triangles and Ngons.mp4125.25MB
  • 4 - Low-Poly Chess Board & Pieces/075.Non Planar Geometry.mp450.61MB
  • 4 - Low-Poly Chess Board & Pieces/076.Edge Rings.mp461.66MB
  • 4 - Low-Poly Chess Board & Pieces/077.The Mirror Modifier.mp443.01MB
  • 4 - Low-Poly Chess Board & Pieces/078.The Edge Split Modifier.mp4154.01MB
  • 4 - Low-Poly Chess Board & Pieces/079.Modelling Challenge - Rook.mp419.35MB
  • 4 - Low-Poly Chess Board & Pieces/080.Modelling Challenge - King.mp491.3MB
  • 4 - Low-Poly Chess Board & Pieces/081.Setting Up A Camera For Rendering.mp4168.09MB
  • 4 - Low-Poly Chess Board & Pieces/082.Exporting Your Chess Model.mp460.18MB
  • 4 - Low-Poly Chess Board & Pieces/083.End of Section 4.mp428.82MB
  • 5 - An Animated Lamp/084.Section 5 Introduction.mp456.31MB
  • 5 - An Animated Lamp/085.Being Lean.mp425.19MB
  • 5 - An Animated Lamp/086.Cycles VS Blender Render.mp496.13MB
  • 5 - An Animated Lamp/087.Dedicated Graphics Cards.mp411.28MB
  • 5 - An Animated Lamp/088.Installing CUDA On Windows.mp451.54MB
  • 5 - An Animated Lamp/089.Installing CUDA On A Mac.mp427.21MB
  • 5 - An Animated Lamp/090.Setup Blender For GPU Rending.mp421.34MB
  • 5 - An Animated Lamp/091.Lowering Your Cycles Render Time.mp454.05MB
  • 5 - An Animated Lamp/092.Creating A Backdrop.mp468.16MB
  • 5 - An Animated Lamp/093.Lighting With Cycles.mp4294.04MB
  • 5 - An Animated Lamp/094.Rendering A Small Area.mp479.5MB
  • 5 - An Animated Lamp/095.Using Curves To Generate Geometry.mp4166.41MB
  • 5 - An Animated Lamp/096.Creating Geometry From A Curve.mp452.48MB
  • 5 - An Animated Lamp/097.Altering Curve Resolution.mp4122.44MB
  • 5 - An Animated Lamp/098.Existing Geometry To Create New.mp437.58MB
  • 5 - An Animated Lamp/099.Design and Considerations.mp421.93MB
  • 5 - An Animated Lamp/100.Introduction to Armatures.mp457.62MB
  • 5 - An Animated Lamp/101.Revisiting the Mirror Modifier.mp461.76MB
  • 5 - An Animated Lamp/102.Adding Bones To Our Armature.mp455.92MB
  • 5 - An Animated Lamp/103.Pose Mode.mp450.79MB
  • 5 - An Animated Lamp/104.Rest Position and Pose Position.mp442.44MB
  • 5 - An Animated Lamp/105.Constraining Bones Movement.mp486.27MB
  • 5 - An Animated Lamp/106.The Solidify Modifier.mp489.17MB
  • 5 - An Animated Lamp/107.Introduction To The Node Editor.mp4290.16MB
  • 5 - An Animated Lamp/108.Lamps vs Emmissive Materials In Cycles.mp4217.76MB
  • 5 - An Animated Lamp/109.Auto Inverse Kinematics (IK).mp474.81MB
  • 5 - An Animated Lamp/110.The Timeline.mp467.77MB
  • 5 - An Animated Lamp/111.Key Frames.mp4132.84MB
  • 5 - An Animated Lamp/112.Setting Up The Camera.mp4165.37MB
  • 5 - An Animated Lamp/113.Rendering An Animation.mp4238.9MB
  • 5 - An Animated Lamp/114.Rendering Across Multiple Blenders.mp454.55MB
  • 5 - An Animated Lamp/115.Creating A Video of Your Animation.mp463.84MB
  • 5 - An Animated Lamp/116.Exporting Your Lamp Model.mp445.65MB
  • 5 - An Animated Lamp/117.Vertex Groups.mp452.46MB
  • 5 - An Animated Lamp/118.Re-Rigging Our Model.mp455MB
  • 5 - An Animated Lamp/119.Exporting The Final Model.mp423.63MB
  • 5 - An Animated Lamp/120.End of Section 5 Wrap Up.mp421.75MB
  • 6 - Fluffy Bunny/121.Section 6 Introduction.mp421.69MB
  • 6 - Fluffy Bunny/122.New Version Of Blender.mp453.98MB
  • 6 - Fluffy Bunny/123.Planning Our Scene.mp447.03MB
  • 6 - Fluffy Bunny/124.Knowing Your Subject.mp496.89MB
  • 6 - Fluffy Bunny/125.Layers.mp476.25MB
  • 6 - Fluffy Bunny/126.Meta Balls.mp476.34MB
  • 6 - Fluffy Bunny/127.The Basics Of Sculpting.mp492.55MB
  • 6 - Fluffy Bunny/128.Basic Sculpting Solution Video.mp4217.63MB
  • 6 - Fluffy Bunny/129.GPU Rendering In This Section.mp412.85MB
  • 6 - Fluffy Bunny/130.Your First Particle System.mp4267.85MB
  • 6 - Fluffy Bunny/131.Fake Users.mp457.17MB
  • 6 - Fluffy Bunny/132.Particle Editing.mp4229.25MB
  • 6 - Fluffy Bunny/133.Weight Painting.mp4260.66MB
  • 6 - Fluffy Bunny/134.Adding Randomness with Children.mp4469.14MB
  • 6 - Fluffy Bunny/135.Multiple Cameras.mp4129.21MB
  • 6 - Fluffy Bunny/136.Exporting and Particle Systems.mp4120.56MB
  • 6 - Fluffy Bunny/137.Hiding Objects.mp461.12MB
  • 6 - Fluffy Bunny/138.Introduction To The Image Editor.mp462.01MB
  • 6 - Fluffy Bunny/139.Combining Shaders In Cycles.mp471.88MB
  • 6 - Fluffy Bunny/140.UV Unwrapping and Texture Mapping.mp4156.26MB
  • 6 - Fluffy Bunny/141.Adding a Sky Box.mp4142.78MB
  • 6 - Fluffy Bunny/142.Using Textures Vs. Geometry.mp458.81MB
  • 6 - Fluffy Bunny/143.Importing Images As Planes.mp427.98MB
  • 6 - Fluffy Bunny/144.Packing External Data.mp450.5MB
  • 6 - Fluffy Bunny/145.Node Type Overview.mp484.34MB
  • 6 - Fluffy Bunny/146.Textures With Transparency.mp488.51MB
  • 6 - Fluffy Bunny/147.Textures Without Transparency.mp434.8MB
  • 6 - Fluffy Bunny/148.Testing The Grass.mp480.74MB
  • 6 - Fluffy Bunny/149.Light Path Render Settings.mp487.7MB
  • 6 - Fluffy Bunny/150.Making Textures Look More 3D.mp4158.23MB
  • 6 - Fluffy Bunny/151.Using Objects With Particle Systems.mp477.66MB
  • 6 - Fluffy Bunny/152.Layering Particles Systems in Blender.mp4318.26MB
  • 6 - Fluffy Bunny/153.Introduction to Sapling.mp4193.19MB
  • 6 - Fluffy Bunny/154.Using Sapling To Make A Basic Tree.mp4196.46MB
  • 6 - Fluffy Bunny/155.End of Section 6 Wrap Up.mp422.63MB
  • 7 - Game Asset Pack/156.Section 7 Introduction.mp497.98MB
  • 7 - Game Asset Pack/157.Your Section 7 Notes and Assets.mp410.93MB
  • 7 - Game Asset Pack/158.Section Specification.mp424.29MB
  • 7 - Game Asset Pack/159.Planning Your Project.mp444.45MB
  • 7 - Game Asset Pack/160.Version Control 2.mp462.77MB
  • 7 - Game Asset Pack/161.File Structure & Naming.mp437.5MB
  • 7 - Game Asset Pack/162.Level Of Detail (LOD).mp499.71MB
  • 7 - Game Asset Pack/163.Building Blocks.mp4154.5MB
  • 7 - Game Asset Pack/164.Setting Up Our Repo & Committing.mp468.78MB
  • 7 - Game Asset Pack/165.Repetitive Tasks In Blender.mp464.9MB
  • 7 - Game Asset Pack/166.Using Our Building Blocks.mp4140.95MB
  • 7 - Game Asset Pack/167.Introduction To Datablocks.mp4101.03MB
  • 7 - Game Asset Pack/168.Linking To An External Datablock.mp476.31MB
  • 7 - Game Asset Pack/169.Linking Blend Files- Making a Proxy.mp459.73MB
  • 7 - Game Asset Pack/170.Linking Blend Files - Making Local.mp4155.64MB
  • 7 - Game Asset Pack/171.Walking And Flying Around The Model.mp4132.3MB
  • 7 - Game Asset Pack/172.Better Camera Control.mp4143.96MB
  • 7 - Game Asset Pack/173.What Can You Export.mp450.27MB
  • 7 - Game Asset Pack/174.Re-linking Blend Files.mp4129.73MB
  • 7 - Game Asset Pack/175.Profile Modelling By Extrusion.mp495.01MB
  • 7 - Game Asset Pack/176.Profile Modelling Using Curves.mp4127.21MB
  • 7 - Game Asset Pack/177.Profile Modelling Using Mesh Objects.mp4184.64MB
  • 7 - Game Asset Pack/178.Light Portals.mp4303.02MB
  • 7 - Game Asset Pack/179.Using Source Control- Resetting.mp480.04MB
  • 7 - Game Asset Pack/180.Introduction To UV Unwrapping.mp4201.97MB
  • 7 - Game Asset Pack/181.Smart UV Project.mp4196.79MB
  • 7 - Game Asset Pack/182.How Is It Coming Together.mp4222.77MB
  • 7 - Game Asset Pack/183.Adding More Detail.mp4208.02MB
  • 7 - Game Asset Pack/184.Problem Solving.mp4128.65MB
  • 7 - Game Asset Pack/185.UV Manipulation.mp4303.35MB
  • 7 - Game Asset Pack/186.Complex Shapes & UV Mapping.mp4182.24MB
  • 7 - Game Asset Pack/187.Introduction To Marking Seams.mp4115.79MB
  • 7 - Game Asset Pack/188.Painting In The Image Editor.mp471.6MB
  • 7 - Game Asset Pack/189.Diffuse Maps.mp4150.34MB
  • 7 - Game Asset Pack/190.Using Images For Control.mp4193.57MB
  • 7 - Game Asset Pack/191.Illusion of Detail- Using Bump Maps.mp4201.72MB
  • 7 - Game Asset Pack/192.Using Displacement Maps.mp4201.17MB
  • 7 - Game Asset Pack/193.Normal Maps.mp490.2MB
  • 7 - Game Asset Pack/194.Baking A Normal Map In Blender.mp4136.79MB
  • 7 - Game Asset Pack/195.Applying A Normal Map In Blender.mp4214.16MB
  • 7 - Game Asset Pack/196.Texture Resolution.mp453.07MB
  • 7 - Game Asset Pack/197.The Multi-Resolution Modifier.mp4430.86MB
  • 7 - Game Asset Pack/198.Baking Using The Multires Modifier.mp4203.55MB
  • 7 - Game Asset Pack/199.Copying Mesh Properties.mp4262.13MB
  • 7 - Game Asset Pack/200.Optimising A UV Map.mp4276.1MB
  • 7 - Game Asset Pack/201.Texture Painting In The ViewPort.mp4189.96MB
  • 7 - Game Asset Pack/202.Realistic Lighting Or Fake It.mp4133.52MB
  • 7 - Game Asset Pack/203.Creating a New Scene In Blender.mp4110.57MB
  • 7 - Game Asset Pack/204.Section 7 Wrap Up.mp474.88MB
  • 8 - The Human Head/205.Section 8 Introduction.mp445.89MB
  • 8 - The Human Head/206.Section 8 Reference Material.mp418.62MB
  • 8 - The Human Head/207.Good Mesh Topology.mp4106.01MB
  • 8 - The Human Head/208.Possible Construction Methods.mp480.4MB
  • 8 - The Human Head/209.Introduction To Retopology.mp4251.24MB
  • 8 - The Human Head/210.Creating The Base Mesh.mp4355.49MB
  • 8 - The Human Head/211.The Grease Pencil.mp4117.49MB
  • 8 - The Human Head/212.The Knife Tool.mp4103.27MB
  • 8 - The Human Head/213.Rip and Rip Fill.mp470.62MB
  • 8 - The Human Head/214.Vertex Slide and Edge Slide.mp4124.91MB
  • 8 - The Human Head/215.Routing Face Loops Using Poles.mp4101.22MB
  • 8 - The Human Head/216.Defining A Face's Main Face Loops.mp497.53MB
  • 8 - The Human Head/217.Getting The Right Skin Tone.mp4152.31MB
  • 8 - The Human Head/218.3 Point Lighting.mp4112.66MB
  • 8 - The Human Head/219.Subsurface Scattering.mp4135.87MB
  • 8 - The Human Head/220.The Layer Weight Node.mp4113MB
  • 8 - The Human Head/221.Physics Based Rendering (PBR).mp491.62MB
  • 9 - That's all for now..#/222.What to Do Next....mp434.97MB
  • 9 - That's all for now..#/223.End of Course....mp426.56MB
  • 9 - That's all for now..#/224.Blender Resources.mp439.83MB
  • 9 - That's all for now..#/225.BONUS LECTURE - Our Other Courses.mp452.67MB
  • 9 - That's all for now..#/226.Credits.mp450.2MB