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[FreeCourseSite.com] Udemy - Complete C# Unity Game Developer 3D

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种子名称: [FreeCourseSite.com] Udemy - Complete C# Unity Game Developer 3D
文件类型: 视频
文件数目: 364个文件
文件大小: 26.37 GB
收录时间: 2021-3-30 11:02
已经下载: 3
资源热度: 277
最近下载: 2024-11-24 22:52

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[FreeCourseSite.com] Udemy - Complete C# Unity Game Developer 3D.torrent
  • 1. Introduction & Setup (New Unity 2020.1 Content)/1. Welcome To The Course.mp488.36MB
  • 1. Introduction & Setup (New Unity 2020.1 Content)/3. Download Unity & VS Code.mp443.93MB
  • 1. Introduction & Setup (New Unity 2020.1 Content)/4. Introducing Unity.mp4100.21MB
  • 1. Introduction & Setup (New Unity 2020.1 Content)/5. Introducing Prefabs.mp4103.26MB
  • 1. Introduction & Setup (New Unity 2020.1 Content)/6. Your First Script.mp470.48MB
  • 1. Introduction & Setup (New Unity 2020.1 Content)/7. Community & Support.mp447.99MB
  • 10. Argon Assault - Rails Shooter (Original Content)/1. Welcome To Section 4.mp424.62MB
  • 10. Argon Assault - Rails Shooter (Original Content)/10. Playing Music Between Scenes.mp426.74MB
  • 10. Argon Assault - Rails Shooter (Original Content)/11. Unity’s Waypoint Utility Scripts.mp451.76MB
  • 10. Argon Assault - Rails Shooter (Original Content)/13. Instructor Hangout 4.1.mp4151.92MB
  • 10. Argon Assault - Rails Shooter (Original Content)/14. Using Cross Platform Input.mp4149.66MB
  • 10. Argon Assault - Rails Shooter (Original Content)/15. Input Sensitivity & Gravity.mp468.44MB
  • 10. Argon Assault - Rails Shooter (Original Content)/16. Mathf.Clamp() To Restrict Movement.mp452.1MB
  • 10. Argon Assault - Rails Shooter (Original Content)/17. Understanding Roll, Pitch & Yaw.mp461.41MB
  • 10. Argon Assault - Rails Shooter (Original Content)/18. How To Set Local Rotation.mp445.5MB
  • 10. Argon Assault - Rails Shooter (Original Content)/19. Rotate Ship With Position & Throw.mp4137.64MB
  • 10. Argon Assault - Rails Shooter (Original Content)/2. Argon Assault Game Design.mp451.68MB
  • 10. Argon Assault - Rails Shooter (Original Content)/20. Time To Tweak And Tune.mp4127.73MB
  • 10. Argon Assault - Rails Shooter (Original Content)/21. Create Bullet Particles.mp4109.4MB
  • 10. Argon Assault - Rails Shooter (Original Content)/22. Explosion Particles & SFX.mp456.14MB
  • 10. Argon Assault - Rails Shooter (Original Content)/23. Dodge And Shoot.mp476.42MB
  • 10. Argon Assault - Rails Shooter (Original Content)/25. Instructor Hangout 4.2.mp4416.67MB
  • 10. Argon Assault - Rails Shooter (Original Content)/26. Project Tidying Checklist.mp434.78MB
  • 10. Argon Assault - Rails Shooter (Original Content)/27. Triggers & Collisions In Unity.mp485.47MB
  • 10. Argon Assault - Rails Shooter (Original Content)/28. SendMessage() Between Components.mp445.88MB
  • 10. Argon Assault - Rails Shooter (Original Content)/29. Enable A Gameobject From C#.mp4119.72MB
  • 10. Argon Assault - Rails Shooter (Original Content)/3. Update Unity & Create Project.mp411.55MB
  • 10. Argon Assault - Rails Shooter (Original Content)/30. Singleton Pattern Without Statics.mp437.47MB
  • 10. Argon Assault - Rails Shooter (Original Content)/31. Detecting Particle Collisions.mp454.01MB
  • 10. Argon Assault - Rails Shooter (Original Content)/32. Making Scripts Add Components.mp441.6MB
  • 10. Argon Assault - Rails Shooter (Original Content)/33. Instantiating At Runtime.mp463.97MB
  • 10. Argon Assault - Rails Shooter (Original Content)/34. Add Simple Score UI.mp448.34MB
  • 10. Argon Assault - Rails Shooter (Original Content)/35. A ScoreBoard Class.mp435.38MB
  • 10. Argon Assault - Rails Shooter (Original Content)/37. Instructor Hangout 4.3.mp4337.5MB
  • 10. Argon Assault - Rails Shooter (Original Content)/38. Introducing Encapsulation.mp465.3MB
  • 10. Argon Assault - Rails Shooter (Original Content)/39. Back-pedalling With Version Control.mp443.93MB
  • 10. Argon Assault - Rails Shooter (Original Content)/4. Create Terrain.mp488.06MB
  • 10. Argon Assault - Rails Shooter (Original Content)/40. Iterating With foreach.mp449.32MB
  • 10. Argon Assault - Rails Shooter (Original Content)/41. Enemy Health System.mp451.43MB
  • 10. Argon Assault - Rails Shooter (Original Content)/42. Level Design Beat Chart.mp443MB
  • 10. Argon Assault - Rails Shooter (Original Content)/43. Level Design Iteration.mp4107MB
  • 10. Argon Assault - Rails Shooter (Original Content)/44. Introduction To Unity Timeline.mp429.76MB
  • 10. Argon Assault - Rails Shooter (Original Content)/45. Unity Timeline For Player Path.mp446.5MB
  • 10. Argon Assault - Rails Shooter (Original Content)/46. Unity Timeline Enemy Waves.mp453.05MB
  • 10. Argon Assault - Rails Shooter (Original Content)/47. Adding Flavour With Timeline.mp440.64MB
  • 10. Argon Assault - Rails Shooter (Original Content)/48. Stop Particle Emission In C#.mp454.18MB
  • 10. Argon Assault - Rails Shooter (Original Content)/49. Visual Polish.mp484.42MB
  • 10. Argon Assault - Rails Shooter (Original Content)/5. Terrain & Later Unity Versions.mp440.03MB
  • 10. Argon Assault - Rails Shooter (Original Content)/51. Section 4 Wrap-Up.mp415.26MB
  • 10. Argon Assault - Rails Shooter (Original Content)/6. Texture The Terrain.mp459.63MB
  • 10. Argon Assault - Rails Shooter (Original Content)/7. Add A Skybox.mp435.48MB
  • 10. Argon Assault - Rails Shooter (Original Content)/8. Add Player Ship.mp439.09MB
  • 10. Argon Assault - Rails Shooter (Original Content)/9. Setup A Splash Screen.mp420.34MB
  • 11. Realm Rush - Tower Defence (Original Content)/1. Welcome To Section 5.mp470.63MB
  • 11. Realm Rush - Tower Defence (Original Content)/10. The Path Ahead.mp424.5MB
  • 11. Realm Rush - Tower Defence (Original Content)/11. Instance Variables And Constants.mp429.16MB
  • 11. Realm Rush - Tower Defence (Original Content)/12. The Dictionary Data Structure.mp429.3MB
  • 11. Realm Rush - Tower Defence (Original Content)/14. Finding Game Objects By Name.mp421.23MB
  • 11. Realm Rush - Tower Defence (Original Content)/15. Explore Thy Neighbour.mp4124.04MB
  • 11. Realm Rush - Tower Defence (Original Content)/16. Breadth First Search Algorithm.mp4150.35MB
  • 11. Realm Rush - Tower Defence (Original Content)/17. Introducing C# Queues.mp423.84MB
  • 11. Realm Rush - Tower Defence (Original Content)/18. Running Manual Tests.mp422.8MB
  • 11. Realm Rush - Tower Defence (Original Content)/19. A Breadcrumb Trail.mp429.84MB
  • 11. Realm Rush - Tower Defence (Original Content)/2. Realm Rush Game Design.mp433.39MB
  • 11. Realm Rush - Tower Defence (Original Content)/20. Reversing A List.mp4136.09MB
  • 11. Realm Rush - Tower Defence (Original Content)/21. Adding Production Assets.mp430.78MB
  • 11. Realm Rush - Tower Defence (Original Content)/22. Tower LookAt Enemy.mp423.21MB
  • 11. Realm Rush - Tower Defence (Original Content)/23. MagicaVoxel Bonus Content.mp420.48MB
  • 11. Realm Rush - Tower Defence (Original Content)/25. Another Solo Challenge.mp411.42MB
  • 11. Realm Rush - Tower Defence (Original Content)/26. Make Tower Shoot.mp4143.87MB
  • 11. Realm Rush - Tower Defence (Original Content)/27. Enemy HitPoints.mp49.89MB
  • 11. Realm Rush - Tower Defence (Original Content)/28. Check For Distance.mp432.35MB
  • 11. Realm Rush - Tower Defence (Original Content)/29. Subtleties Of Spawning.mp423.53MB
  • 11. Realm Rush - Tower Defence (Original Content)/3. Limitations Of Unity Pathfinding.mp421.31MB
  • 11. Realm Rush - Tower Defence (Original Content)/30. Revise Coroutines & Much More.mp428.8MB
  • 11. Realm Rush - Tower Defence (Original Content)/31. Target Closest Enemy.mp453.08MB
  • 11. Realm Rush - Tower Defence (Original Content)/32. Detecting Mouse In 3D.mp455.21MB
  • 11. Realm Rush - Tower Defence (Original Content)/33. Conditional Instantiation.mp4144.54MB
  • 11. Realm Rush - Tower Defence (Original Content)/35. Bloom’s Taxonomy.mp414.91MB
  • 11. Realm Rush - Tower Defence (Original Content)/36. Particles & Algorithm Improvements.mp439.6MB
  • 11. Realm Rush - Tower Defence (Original Content)/37. Circular Or Ring Buffers.mp415.19MB
  • 11. Realm Rush - Tower Defence (Original Content)/38. Implementing A Ring Buffer.mp422.94MB
  • 11. Realm Rush - Tower Defence (Original Content)/39. Revising C# Queues.mp429.87MB
  • 11. Realm Rush - Tower Defence (Original Content)/4. Z-Fighting And Quads.mp419.39MB
  • 11. Realm Rush - Tower Defence (Original Content)/40. How To Destroy Particles.mp431.02MB
  • 11. Realm Rush - Tower Defence (Original Content)/41. Complete Game Loop.mp426.23MB
  • 11. Realm Rush - Tower Defence (Original Content)/42. Health For Base.mp4137.39MB
  • 11. Realm Rush - Tower Defence (Original Content)/43. Display Health & Score.mp4164.86MB
  • 11. Realm Rush - Tower Defence (Original Content)/44. Unity Post Processing Stack.mp4153.73MB
  • 11. Realm Rush - Tower Defence (Original Content)/45. Hook Up SFX.mp4183.63MB
  • 11. Realm Rush - Tower Defence (Original Content)/46. PlayClipAtPoint() For SFX.mp4226.2MB
  • 11. Realm Rush - Tower Defence (Original Content)/47. Tune Your Game Moment.mp4246.37MB
  • 11. Realm Rush - Tower Defence (Original Content)/49. Section 5 Wrap Up.mp4156.19MB
  • 11. Realm Rush - Tower Defence (Original Content)/5. [ExecuteInEditMode] Attribute.mp441.38MB
  • 11. Realm Rush - Tower Defence (Original Content)/6. Using Text Mesh For Labels.mp443.77MB
  • 11. Realm Rush - Tower Defence (Original Content)/7. C-Sharp Lists For Custom Path.mp430.81MB
  • 11. Realm Rush - Tower Defence (Original Content)/8. Introducing Coroutines.mp433.96MB
  • 11. Realm Rush - Tower Defence (Original Content)/9. Types Of Pathfinding.mp417.97MB
  • 12. Bonus Section/1. Congratulations.mp424.85MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/1. Section Intro - Obstacle Course.mp429.31MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/10. Introduction To Methods.mp4128.82MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/11. Practicing With Methods.mp472.29MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/12. Using OnCollisionEnter().mp451.58MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/13. Using GetComponent().mp440.56MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/14. Incrementing A Score.mp477.49MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/15. Using Time.time.mp469.96MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/16. If Statements.mp449.36MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/17. Caching A Reference.mp498.82MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/18. Using Tags.mp482.81MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/19. Rotate An Object.mp483.09MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/2. Game Design - Obstacle Course.mp444.83MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/20. Prepare Our Prefabs.mp471.71MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/21. Build An Obstacle Course.mp4106.87MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/22. Wrap Up - Obstacle Course.mp444.24MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/3. Start() & Update().mp483.69MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/4. Introducing Variables.mp457.12MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/5. Using SerializeField.mp446.94MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/6. Input.GetAxis().mp489.82MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/7. Time.deltaTime.mp468.08MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/8. Cinemachine Follow Camera.mp492.95MB
  • 2. Obstacle Course (New Unity 2020.1 Content)/9. Basic Collision.mp499.37MB
  • 3. Project Boost (New Unity 2020.1 Content)/1. Section Intro - Project Boost.mp418.92MB
  • 3. Project Boost (New Unity 2020.1 Content)/10. Rigidbody Constraints.mp497.33MB
  • 3. Project Boost (New Unity 2020.1 Content)/11. Our Source Control Repo.mp489.74MB
  • 3. Project Boost (New Unity 2020.1 Content)/12. Unity Audio Introduction.mp457.14MB
  • 3. Project Boost (New Unity 2020.1 Content)/13. Play AudioSource SFX.mp468.15MB
  • 3. Project Boost (New Unity 2020.1 Content)/14. Switch Statements.mp498.69MB
  • 3. Project Boost (New Unity 2020.1 Content)/15. Respawn Using SceneManager.mp467.33MB
  • 3. Project Boost (New Unity 2020.1 Content)/16. Load Next Level.mp474.24MB
  • 3. Project Boost (New Unity 2020.1 Content)/17. Using Invoke.mp484.64MB
  • 3. Project Boost (New Unity 2020.1 Content)/18. Multiple Audio Clips.mp485.24MB
  • 3. Project Boost (New Unity 2020.1 Content)/19. Bool Variable For State.mp462.62MB
  • 3. Project Boost (New Unity 2020.1 Content)/2. Game Design - Project Boost.mp435.03MB
  • 3. Project Boost (New Unity 2020.1 Content)/20. Make Rocket Look Spiffy.mp4112.5MB
  • 3. Project Boost (New Unity 2020.1 Content)/21. How To Trigger Particles.mp4116.01MB
  • 3. Project Boost (New Unity 2020.1 Content)/22. Particles For Rocket Boosters.mp483.78MB
  • 3. Project Boost (New Unity 2020.1 Content)/23. Refactor With Extract Method.mp443.12MB
  • 3. Project Boost (New Unity 2020.1 Content)/24. Add Cheat Debug Keys.mp448.56MB
  • 3. Project Boost (New Unity 2020.1 Content)/25. Make Environment From Cubes.mp492.34MB
  • 3. Project Boost (New Unity 2020.1 Content)/26. How To Add Lights In Unity.mp4127.68MB
  • 3. Project Boost (New Unity 2020.1 Content)/27. Move Obstacle With Code.mp477.52MB
  • 3. Project Boost (New Unity 2020.1 Content)/28. Mathf.Sin() For Oscillation.mp495.54MB
  • 3. Project Boost (New Unity 2020.1 Content)/29. Protect Against NaN Error.mp444.89MB
  • 3. Project Boost (New Unity 2020.1 Content)/3. Onion Design.mp444.26MB
  • 3. Project Boost (New Unity 2020.1 Content)/30. Designing Level Moments.mp492.01MB
  • 3. Project Boost (New Unity 2020.1 Content)/31. Quit Application.mp427.77MB
  • 3. Project Boost (New Unity 2020.1 Content)/32. How To Build & Publish A Game.mp459.39MB
  • 3. Project Boost (New Unity 2020.1 Content)/33. Wrap Up - Project Boost.mp424.33MB
  • 3. Project Boost (New Unity 2020.1 Content)/4. Unity Units.mp4122.62MB
  • 3. Project Boost (New Unity 2020.1 Content)/5. Introducing Classes.mp494.9MB
  • 3. Project Boost (New Unity 2020.1 Content)/6. Basic Input Binding.mp488.04MB
  • 3. Project Boost (New Unity 2020.1 Content)/7. Using AddRelativeForce().mp469.39MB
  • 3. Project Boost (New Unity 2020.1 Content)/8. Variable For Thrusting.mp430.82MB
  • 3. Project Boost (New Unity 2020.1 Content)/9. Transform.Rotate() Our Rocket.mp474.12MB
  • 4. Argon Assault (New Unity 2020.1 Content)/1. Section Intro - Argon Assault.mp421.05MB
  • 4. Argon Assault (New Unity 2020.1 Content)/10. Import Player Ship Asset.mp497.43MB
  • 4. Argon Assault (New Unity 2020.1 Content)/11. Using GetAxis() For Movement.mp4101.19MB
  • 4. Argon Assault (New Unity 2020.1 Content)/12. Unity's New Input System.mp4120.75MB
  • 4. Argon Assault (New Unity 2020.1 Content)/13. Start Moving Our Player.mp491.16MB
  • 4. Argon Assault (New Unity 2020.1 Content)/14. Move Player Using Input.mp434.22MB
  • 4. Argon Assault (New Unity 2020.1 Content)/15. Mathf.Clamp() To Constrain Movement.mp473.25MB
  • 4. Argon Assault (New Unity 2020.1 Content)/16. How To Set Local Rotation.mp4107.18MB
  • 4. Argon Assault (New Unity 2020.1 Content)/17. Rotate Ship With Position & Throw.mp4156.62MB
  • 4. Argon Assault (New Unity 2020.1 Content)/18. Time To Tune And Tweak.mp4180.06MB
  • 4. Argon Assault (New Unity 2020.1 Content)/19. Particle System Laser Bullet.mp4202.18MB
  • 4. Argon Assault (New Unity 2020.1 Content)/2. Game Design - Argon Assault.mp444.92MB
  • 4. Argon Assault (New Unity 2020.1 Content)/20. Exploring Nested Prefabs In Unity.mp4203.71MB
  • 4. Argon Assault (New Unity 2020.1 Content)/21. Set Up Firing Input.mp455.7MB
  • 4. Argon Assault (New Unity 2020.1 Content)/22. Arrays & Foreach Loops.mp4119.52MB
  • 4. Argon Assault (New Unity 2020.1 Content)/23. Deactivating Particle System Emission.mp445.57MB
  • 4. Argon Assault (New Unity 2020.1 Content)/24. Header & Tooltips Attributes.mp451.73MB
  • 4. Argon Assault (New Unity 2020.1 Content)/25. Understanding Collisions & Triggers.mp4237.22MB
  • 4. Argon Assault (New Unity 2020.1 Content)/26. Detecting Particle Collisions.mp4125.39MB
  • 4. Argon Assault (New Unity 2020.1 Content)/27. Reload Scene After Collsion.mp499.53MB
  • 4. Argon Assault (New Unity 2020.1 Content)/28. Create Explosion Particle Effect.mp4179.11MB
  • 4. Argon Assault (New Unity 2020.1 Content)/29. Trigger Player Explosion.mp479.05MB
  • 4. Argon Assault (New Unity 2020.1 Content)/3. How To Add Terrain.mp4163.01MB
  • 4. Argon Assault (New Unity 2020.1 Content)/30. Instantiate At Runtime.mp4135.46MB
  • 4. Argon Assault (New Unity 2020.1 Content)/31. Public Methods In Unity C#.mp4119.36MB
  • 4. Argon Assault (New Unity 2020.1 Content)/32. Simple User Interface For Score.mp4109.49MB
  • 4. Argon Assault (New Unity 2020.1 Content)/33. ToString() To Display Score.mp442.43MB
  • 4. Argon Assault (New Unity 2020.1 Content)/34. Enemy Hit Points.mp4102.58MB
  • 4. Argon Assault (New Unity 2020.1 Content)/35. Set Up Enemy Prefabs.mp4156.07MB
  • 4. Argon Assault (New Unity 2020.1 Content)/36. Using FindWithTag().mp494.9MB
  • 4. Argon Assault (New Unity 2020.1 Content)/37. Control Tracks For Enemy Waves.mp4204.09MB
  • 4. Argon Assault (New Unity 2020.1 Content)/38. Timeline For Dialogue.mp4140.32MB
  • 4. Argon Assault (New Unity 2020.1 Content)/39. Singleton Pattern For Music Player.mp4104.27MB
  • 4. Argon Assault (New Unity 2020.1 Content)/4. Unity Terrain Tools.mp4135.34MB
  • 4. Argon Assault (New Unity 2020.1 Content)/40. Sneaky Explosion SFX.mp4107.03MB
  • 4. Argon Assault (New Unity 2020.1 Content)/41. Skybox & Lighting.mp4169.4MB
  • 4. Argon Assault (New Unity 2020.1 Content)/42. Add Post Processing.mp4121.36MB
  • 4. Argon Assault (New Unity 2020.1 Content)/43. Your 3 Minute Experience.mp482.43MB
  • 4. Argon Assault (New Unity 2020.1 Content)/44. Wrap Up - Argon Assault.mp417.1MB
  • 4. Argon Assault (New Unity 2020.1 Content)/5. How To Use Unity Asset Store.mp452.14MB
  • 4. Argon Assault (New Unity 2020.1 Content)/6. Texturing Terrain In Unity.mp4161.96MB
  • 4. Argon Assault (New Unity 2020.1 Content)/7. Add Trees To Terrain.mp488.98MB
  • 4. Argon Assault (New Unity 2020.1 Content)/8. Master Timeline For Player Rail.mp4198.94MB
  • 4. Argon Assault (New Unity 2020.1 Content)/9. Animate Enemy Using Timeline.mp4154.62MB
  • 5. Realm Rush (New Unity 2020.1 Content)/1. Introduction - Realm Rush.mp415.55MB
  • 5. Realm Rush (New Unity 2020.1 Content)/10. Smooth Enemy Movement.mp480.37MB
  • 5. Realm Rush (New Unity 2020.1 Content)/11. Detect Mouse Input.mp470.83MB
  • 5. Realm Rush (New Unity 2020.1 Content)/12. Targeting Enemies.mp470.88MB
  • 5. Realm Rush (New Unity 2020.1 Content)/13. Damaging Enemies.mp4116.95MB
  • 5. Realm Rush (New Unity 2020.1 Content)/14. Debugging Tools.mp474.62MB
  • 5. Realm Rush (New Unity 2020.1 Content)/15. Finding the Path.mp465.3MB
  • 5. Realm Rush (New Unity 2020.1 Content)/16. Instantiating Enemies.mp447.94MB
  • 5. Realm Rush (New Unity 2020.1 Content)/17. Object Pools.mp493.38MB
  • 5. Realm Rush (New Unity 2020.1 Content)/18. Target Closest Enemy.mp489.28MB
  • 5. Realm Rush (New Unity 2020.1 Content)/19. Currency System (Part 1).mp481.77MB
  • 5. Realm Rush (New Unity 2020.1 Content)/2. Realm Rush Game Design.mp466.45MB
  • 5. Realm Rush (New Unity 2020.1 Content)/20. Currency System (Part 2).mp468.89MB
  • 5. Realm Rush (New Unity 2020.1 Content)/21. UI Text.mp488.3MB
  • 5. Realm Rush (New Unity 2020.1 Content)/22. Increasing Difficulty.mp454.7MB
  • 5. Realm Rush (New Unity 2020.1 Content)/23. Refactoring.mp4101.36MB
  • 5. Realm Rush (New Unity 2020.1 Content)/24. Playtest and Balance.mp4168.39MB
  • 5. Realm Rush (New Unity 2020.1 Content)/25. Review and Reflect.mp428.23MB
  • 5. Realm Rush (New Unity 2020.1 Content)/26. Pathfinding Decisions.mp456.46MB
  • 5. Realm Rush (New Unity 2020.1 Content)/27. Breadth First Search.mp468.53MB
  • 5. Realm Rush (New Unity 2020.1 Content)/28. Pure C# Classes.mp469.99MB
  • 5. Realm Rush (New Unity 2020.1 Content)/29. Dictionaries.mp466.65MB
  • 5. Realm Rush (New Unity 2020.1 Content)/3. Grid Snapping.mp442.62MB
  • 5. Realm Rush (New Unity 2020.1 Content)/30. More Debugging Tools.mp496.85MB
  • 5. Realm Rush (New Unity 2020.1 Content)/31. Exploring Neighbors.mp478.99MB
  • 5. Realm Rush (New Unity 2020.1 Content)/32. Exploring the World.mp499.05MB
  • 5. Realm Rush (New Unity 2020.1 Content)/33. Finding the Path (again!).mp464.69MB
  • 5. Realm Rush (New Unity 2020.1 Content)/34. Blocking Nodes.mp4127.72MB
  • 5. Realm Rush (New Unity 2020.1 Content)/35. Valid Path.mp491.74MB
  • 5. Realm Rush (New Unity 2020.1 Content)/36. Script Execution Order.mp4113.83MB
  • 5. Realm Rush (New Unity 2020.1 Content)/37. Broadcast Message.mp466.9MB
  • 5. Realm Rush (New Unity 2020.1 Content)/38. Overloading Methods.mp4105.97MB
  • 5. Realm Rush (New Unity 2020.1 Content)/39. Build Timer.mp454.3MB
  • 5. Realm Rush (New Unity 2020.1 Content)/4. Text Labels.mp473.42MB
  • 5. Realm Rush (New Unity 2020.1 Content)/40. Ambience.mp4147.02MB
  • 5. Realm Rush (New Unity 2020.1 Content)/41. Post Processing.mp4125.31MB
  • 5. Realm Rush (New Unity 2020.1 Content)/42. Section Wrap-Up.mp430.93MB
  • 5. Realm Rush (New Unity 2020.1 Content)/5. Coordinate System.mp467.59MB
  • 5. Realm Rush (New Unity 2020.1 Content)/6. Lists.mp470.44MB
  • 5. Realm Rush (New Unity 2020.1 Content)/7. Introducing Coroutines.mp463.06MB
  • 5. Realm Rush (New Unity 2020.1 Content)/8. Importing Assets.mp449.32MB
  • 5. Realm Rush (New Unity 2020.1 Content)/9. Prefab Variants.mp492.5MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/1. Welcome To Zombie Runner.mp487.17MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/10. Enemy AI - Attack If Provoked.mp479.06MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/11. Give That Player A Gun.mp456.93MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/12. Introduction To Raycasting.mp462.74MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/13. Enemy Health & Damage.mp465.75MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/14. Creating Shooting Hit Effect.mp481.95MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/15. Implement A Muzzle Flash.mp467.19MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/16. Introduction To Animator Controller.mp467.04MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/17. Creating A Simple Animation.mp454.2MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/18. Animator Transition Conditions.mp448.27MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/2. Zombie Runner Game Design.mp447.45MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/20. Trigger Animation In Code.mp4121.81MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/21. Use Animation Events.mp450.39MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/22. Create Player Health Class.mp466.45MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/23. Rotate To Face Target.mp459.06MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/24. Game Over User Interface.mp4122.66MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/25. Create A Death Handler.mp453.99MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/26. Using BroadcastMessage.mp452.52MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/27. Early Gameplay Loop.mp480.62MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/28. Weapon System Overview.mp450.56MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/29. Weapon Zoom - Field Of View.mp462.34MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/3. Adding First Person Controller.mp450.65MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/31. Weapon Zoom - Mouse Sensitivity.mp450.86MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/32. Basic Ammo Functionality.mp444.93MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/33. Multiple Weapon Types.mp494.44MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/34. Weapon Differentiation.mp4126.69MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/35. Set Active Weapon.mp452.47MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/36. Player Input To Select Weapon.mp477.75MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/37. Public Enum & Private Class.mp491.31MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/38. Different Weapon Different Ammo.mp472.51MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/39. Quick Bug Fix Challenge.mp447.91MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/4. Make A Prototyping Sandbox.mp493.18MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/40. Ammo Pickup - Part 1.mp466.3MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/41. Ammo Pickup - Part 2.mp4122.11MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/43. Let's Add A Zombie.mp4163.55MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/44. Quick Zombie Attack Challenge.mp442.97MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/45. Flex Your Level Design Muscles.mp4128.6MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/46. Add Terrain & Trees.mp4225.34MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/47. ProBuilder For Making Props.mp4225.61MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/48. ProBuilder To Make Rooms.mp4193.55MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/49. ProBuilder To Make Levels.mp4152.67MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/5. Using NavMeshAgent For AI.mp4115.01MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/50. Adding Textures With ProBuilder.mp4157.11MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/51. We Need Some Lights.mp4171.92MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/52. Create A FlashLight.mp4106.77MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/53. Create A Battery Pickup.mp4154.86MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/55. Display Current Ammo UI.mp4107.04MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/56. Damage Received UI.mp4131.6MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/57. Props & Polish.mp4107.06MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/6. Getting Stuck & Jittering.mp466.15MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/7. Enemy AI - Chase Range.mp465.35MB
  • 6. Zombie Runner - First Person Shooter (Original Content)/8. Using OnDrawGizmosSelected().mp436.29MB
  • 7. First Steps - Getting Set Up (Original Content)/1. Why You Should Buy This Course.mp427.06MB
  • 7. First Steps - Getting Set Up (Original Content)/10. Section 1 Conclusion.mp413.72MB
  • 7. First Steps - Getting Set Up (Original Content)/2. Get Unity & Visual Studio Downloading.mp4150.84MB
  • 7. First Steps - Getting Set Up (Original Content)/3. How To Use This Course.mp439.57MB
  • 7. First Steps - Getting Set Up (Original Content)/4. Introducing Unity.mp444.23MB
  • 7. First Steps - Getting Set Up (Original Content)/5. The Wonder Of Prefabs.mp436.18MB
  • 7. First Steps - Getting Set Up (Original Content)/6. Introducing Visual Studio.mp433.17MB
  • 7. First Steps - Getting Set Up (Original Content)/7. Fixing Visual Studio Problems.mp433.16MB
  • 7. First Steps - Getting Set Up (Original Content)/9. Instructor Hangout 1.1.mp427.49MB
  • 8. Terminal Hacker - Basic C# (Original Content)/1. Welcome To Section 2.mp47.15MB
  • 8. Terminal Hacker - Basic C# (Original Content)/10. Conditional Program Flow Using if.mp419.07MB
  • 8. Terminal Hacker - Basic C# (Original Content)/12. Instructor Hangout 2.1.mp446.77MB
  • 8. Terminal Hacker - Basic C# (Original Content)/13. We’re About To Pick-Up Pace.mp425.69MB
  • 8. Terminal Hacker - Basic C# (Original Content)/14. Member Variables To Hold State.mp425.15MB
  • 8. Terminal Hacker - Basic C# (Original Content)/15. Enumerating Our Game States.mp432.09MB
  • 8. Terminal Hacker - Basic C# (Original Content)/16. Refactoring Our Code.mp422.64MB
  • 8. Terminal Hacker - Basic C# (Original Content)/17. Your First Solo.mp4112.03MB
  • 8. Terminal Hacker - Basic C# (Original Content)/18. Arrays Of Variables.mp417.69MB
  • 8. Terminal Hacker - Basic C# (Original Content)/19. switch vs if.mp421.22MB
  • 8. Terminal Hacker - Basic C# (Original Content)/2. Terminal Hacker Game Design.mp418.1MB
  • 8. Terminal Hacker - Basic C# (Original Content)/20. Introducing Random Behaviour.mp430.8MB
  • 8. Terminal Hacker - Basic C# (Original Content)/21. Creating A Win Screen.mp424.03MB
  • 8. Terminal Hacker - Basic C# (Original Content)/22. Section 2 Integration Challenge.mp440.15MB
  • 8. Terminal Hacker - Basic C# (Original Content)/23. Instructor Hangout 2.2.mp4177.9MB
  • 8. Terminal Hacker - Basic C# (Original Content)/25. Share Online & Play Test.mp418.27MB
  • 8. Terminal Hacker - Basic C# (Original Content)/26. Feedback & Bug Fixes.mp414.17MB
  • 8. Terminal Hacker - Basic C# (Original Content)/27. Section 2 Wrap-Up.mp416.72MB
  • 8. Terminal Hacker - Basic C# (Original Content)/3. Import WM2000 Terminal Asset.mp425.64MB
  • 8. Terminal Hacker - Basic C# (Original Content)/4. Using Our Terminal.WriteLine().mp425.12MB
  • 8. Terminal Hacker - Basic C# (Original Content)/5. Your First Function.mp420.17MB
  • 8. Terminal Hacker - Basic C# (Original Content)/6. Introducing Variables.mp422.08MB
  • 8. Terminal Hacker - Basic C# (Original Content)/7. Functions With Variable Parameters.mp478.91MB
  • 8. Terminal Hacker - Basic C# (Original Content)/8. Messages Are Special Functions.mp420.4MB
  • 8. Terminal Hacker - Basic C# (Original Content)/9. C# Operators & Expressions.mp419.73MB
  • 9. Project Boost - Basic Unity (Original Content)/1. Welcome To Section 3.mp417.43MB
  • 9. Project Boost - Basic Unity (Original Content)/10. Physics and Rigidbodies.mp423.6MB
  • 9. Project Boost - Basic Unity (Original Content)/11. Coordinate System Handedness.mp458.8MB
  • 9. Project Boost - Basic Unity (Original Content)/12. Using Time.deltaTime.mp428.27MB
  • 9. Project Boost - Basic Unity (Original Content)/14. Instructor Hangout 3.1.mp450.81MB
  • 9. Project Boost - Basic Unity (Original Content)/15. Adding A Touch Of Audio.mp440.67MB
  • 9. Project Boost - Basic Unity (Original Content)/16. Resolving Movement Bugs.mp4101.23MB
  • 9. Project Boost - Basic Unity (Original Content)/17. Using SerializeField vs public.mp436.13MB
  • 9. Project Boost - Basic Unity (Original Content)/18. Tagging Game Objects As Friendly.mp431.72MB
  • 9. Project Boost - Basic Unity (Original Content)/19. Basic Level Design.mp430.01MB
  • 9. Project Boost - Basic Unity (Original Content)/2. Project Boost Game Design.mp469.78MB
  • 9. Project Boost - Basic Unity (Original Content)/20. Design Levers And Tuning.mp425.27MB
  • 9. Project Boost - Basic Unity (Original Content)/21. Making A Second Level.mp439.34MB
  • 9. Project Boost - Basic Unity (Original Content)/22. Prefabs In Detail.mp426.01MB
  • 9. Project Boost - Basic Unity (Original Content)/23. Level Loading & Scene Management.mp423.87MB
  • 9. Project Boost - Basic Unity (Original Content)/24. Invoke() As A Coroutine Warm-up.mp435.1MB
  • 9. Project Boost - Basic Unity (Original Content)/26. Instructor Hangout 3.2.mp481.21MB
  • 9. Project Boost - Basic Unity (Original Content)/27. Playing Multiple Audio Clips.mp432.58MB
  • 9. Project Boost - Basic Unity (Original Content)/28. Introducing Particle Effects.mp448.45MB
  • 9. Project Boost - Basic Unity (Original Content)/29. Moving Platform Pattern.mp428.14MB
  • 9. Project Boost - Basic Unity (Original Content)/3. Onion Design.mp415.49MB
  • 9. Project Boost - Basic Unity (Original Content)/30. Mathf.Sin() For Movement Cycles.mp4109.74MB
  • 9. Project Boost - Basic Unity (Original Content)/31. Protecting Against NaN.mp416.91MB
  • 9. Project Boost - Basic Unity (Original Content)/32. Organise Your Assets.mp443.59MB
  • 9. Project Boost - Basic Unity (Original Content)/33. Light Your Scene.mp432.95MB
  • 9. Project Boost - Basic Unity (Original Content)/34. Nested Prefab Joy.mp432.5MB
  • 9. Project Boost - Basic Unity (Original Content)/35. Make Game Moments.mp437.77MB
  • 9. Project Boost - Basic Unity (Original Content)/36. Debug Keys & Builds.mp430.93MB
  • 9. Project Boost - Basic Unity (Original Content)/38. Instructor Hangout 3.3.mp4182.21MB
  • 9. Project Boost - Basic Unity (Original Content)/39. Looping Through Levels.mp431.37MB
  • 9. Project Boost - Basic Unity (Original Content)/40. Sharing With Teaser Video.mp436.9MB
  • 9. Project Boost - Basic Unity (Original Content)/41. Spit & Polish.mp466.43MB
  • 9. Project Boost - Basic Unity (Original Content)/42. Section 3 Wrap-Up.mp412.06MB
  • 9. Project Boost - Basic Unity (Original Content)/5. Introducing Version Control.mp433.86MB
  • 9. Project Boost - Basic Unity (Original Content)/6. Add Unity .gitignore Easily.mp430.63MB
  • 9. Project Boost - Basic Unity (Original Content)/7. The Origin Of Our World.mp431.27MB
  • 9. Project Boost - Basic Unity (Original Content)/8. Placeholder Art From Primitives.mp441.72MB
  • 9. Project Boost - Basic Unity (Original Content)/9. Basic Input Binding.mp428.51MB