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[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding

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种子名称: [DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
文件类型: 视频
文件数目: 190个文件
文件大小: 12.45 GB
收录时间: 2019-9-8 08:34
已经下载: 3
资源热度: 280
最近下载: 2024-11-23 04:14

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[DesireCourse.Net] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding.torrent
  • 1. Character Movement/1. Why You Should Buy This Course.mp422.77MB
  • 1. Character Movement/10. Using Raycasts To Query Click.mp456.97MB
  • 1. Character Movement/11. Click Mouse To Move.mp465.62MB
  • 1. Character Movement/12. Work Breakdown Structure.mp457.28MB
  • 1. Character Movement/14. Instructor Hangout 1.1.mp486.14MB
  • 1. Character Movement/15. Organizing Project For Teamwork.mp450.1MB
  • 1. Character Movement/16. Using Cursor Affordances.mp442.59MB
  • 1. Character Movement/17. Most Important Combat Feature.mp414.66MB
  • 1. Character Movement/18. Gamepad Movement Mode.mp461.37MB
  • 1. Character Movement/19. Onion Design.mp448.05MB
  • 1. Character Movement/2. Welcome To The Course.mp413.51MB
  • 1. Character Movement/20. The Player Experience.mp488.63MB
  • 1. Character Movement/21. TODOs And Bug Fixes.mp444.26MB
  • 1. Character Movement/22. The Observer Pattern.mp418.45MB
  • 1. Character Movement/23. Using Delegates In C#.mp453.95MB
  • 1. Character Movement/24. The Event Keyword In C#.mp425.45MB
  • 1. Character Movement/26. Instructor Hangout 1.2.mp461.84MB
  • 1. Character Movement/27. Section 1 Wrap Up.mp46.65MB
  • 1. Character Movement/3. About Character Movement.mp47.79MB
  • 1. Character Movement/4. Start Designing Your RPG.mp477.45MB
  • 1. Character Movement/5. Set Up A Combat Sandbox.mp437.45MB
  • 1. Character Movement/6. A Simple DIY Follow Camera.mp427.35MB
  • 1. Character Movement/7. Pan And Tilt Camera Options.mp419.45MB
  • 1. Character Movement/8. Prototyping With Placeholders.mp462.48MB
  • 1. Character Movement/9. Raycasting And Layer Masks.mp420.72MB
  • 2. Core Combat/1. Section 2 Introduction.mp47.4MB
  • 2. Core Combat/10. Importing Level Assets.mp428.7MB
  • 2. Core Combat/12. Instructor Hangout 2.1.mp456.84MB
  • 2. Core Combat/13. Creating Terrain.mp489.87MB
  • 2. Core Combat/14. Block Out Your Level.mp4113.18MB
  • 2. Core Combat/15. Review And Adjustments.mp4121.76MB
  • 2. Core Combat/16. Commenting Your Level.mp4111.07MB
  • 2. Core Combat/17. Standardising Scene Setup.mp479.72MB
  • 2. Core Combat/18. Dimensional Analysis Primer.mp426.27MB
  • 2. Core Combat/19. Help Writing Physics Code.mp460.17MB
  • 2. Core Combat/2. Attacking The Enemies Design.mp437.53MB
  • 2. Core Combat/20. Make Enemies Pathfind To Player.mp4111.07MB
  • 2. Core Combat/21. Don't Panic!.mp469.57MB
  • 2. Core Combat/22. Fully Event Based Raycasting.mp489.49MB
  • 2. Core Combat/23. Writing Custom Editors.mp482.41MB
  • 2. Core Combat/24. Player Pathfinding To Enemies.mp4215.47MB
  • 2. Core Combat/27. Instructor Hangout 2.2.mp4121.34MB
  • 2. Core Combat/28. Prototyping Goals And Progress.mp4123.33MB
  • 2. Core Combat/29. Refine Your Nav Mesh.mp4184MB
  • 2. Core Combat/3. Using Gizmos To Visualise Code.mp455.33MB
  • 2. Core Combat/30. Tuning And Exploring.mp4155.07MB
  • 2. Core Combat/31. Importing Humanoid Animations.mp457.05MB
  • 2. Core Combat/32. Using Interfaces In C#.mp462.56MB
  • 2. Core Combat/33. Calling Methods Via Interfaces.mp446.08MB
  • 2. Core Combat/34. Enemy Move And Attack Spheres.mp443.82MB
  • 2. Core Combat/35. Spawning Enemy Projectiles.mp477.52MB
  • 2. Core Combat/36. InvokeRepeating() vs StartCoroutine().mp463.76MB
  • 2. Core Combat/37. Player Melee Damage.mp4103.14MB
  • 2. Core Combat/39. Instructor Hangout 2.3.mp4163.63MB
  • 2. Core Combat/4. Player Health Bar UI.mp447.42MB
  • 2. Core Combat/40. Creating Enemy Archetypes.mp4112.95MB
  • 2. Core Combat/41. Health And Damage Philosophy.mp463.06MB
  • 2. Core Combat/42. Start Your Stat Spreadsheet.mp488.2MB
  • 2. Core Combat/43. Healing Companion Prototype.mp492.94MB
  • 2. Core Combat/44. Level Story Theme And Flow.mp490.26MB
  • 2. Core Combat/45. Playable Level With Combat.mp4146.52MB
  • 2. Core Combat/46. Rising Complexity, Refactoring.mp429.51MB
  • 2. Core Combat/47. Using The Trail Renderer Component.mp460.16MB
  • 2. Core Combat/48. Preventing Projectile Pass-Through.mp480.42MB
  • 2. Core Combat/5. Enemy Floating Health Bar.mp441.81MB
  • 2. Core Combat/50. Instructor Hangout 2.4.mp445.14MB
  • 2. Core Combat/51. Fix Wobbly Characters.mp4123.17MB
  • 2. Core Combat/52. Thoughts On Organisation.mp427.33MB
  • 2. Core Combat/53. Preparing Our Assets Folder.mp476.53MB
  • 2. Core Combat/54. Set Dressing Our Level.mp4127.23MB
  • 2. Core Combat/55. Adding Water.mp479.13MB
  • 2. Core Combat/56. Movement Bug And Water.mp450.27MB
  • 2. Core Combat/57. Adding Trees.mp4161.18MB
  • 2. Core Combat/58. Asset Showcase Scene.mp485.57MB
  • 2. Core Combat/59. Get Your Dev Hat Back On.mp4180.66MB
  • 2. Core Combat/6. Ranged Attack Problem.mp486.38MB
  • 2. Core Combat/60. Introducing Scriptable Objects.mp459.97MB
  • 2. Core Combat/62. Adjustable Weapon Grip.mp478.12MB
  • 2. Core Combat/63. Problems With Prefabs.mp461.33MB
  • 2. Core Combat/64. Import Mecanim Animation Pack.mp479.98MB
  • 2. Core Combat/65. Projectiles Discriminate.mp4104.16MB
  • 2. Core Combat/67. Section 2 Wrap Up.mp413.17MB
  • 2. Core Combat/7. Update Your 1 Page GDD.mp430.35MB
  • 2. Core Combat/8. Set Your Art Direction.mp452.94MB
  • 2. Core Combat/9. Sketch Your Prototype Level.mp457.75MB
  • 3. Modifiers And Abilities/1. Section 3 Introduction.mp411.07MB
  • 3. Modifiers And Abilities/10. Triggering Audio On Radius.mp482.48MB
  • 3. Modifiers And Abilities/12. Terrain Optimization.mp4111.41MB
  • 3. Modifiers And Abilities/13. Our First Dialogue.mp485.35MB
  • 3. Modifiers And Abilities/14. Tasks And Bugs.mp476.37MB
  • 3. Modifiers And Abilities/15. Placing Props.mp4136.61MB
  • 3. Modifiers And Abilities/16. Weapon Design.mp4119.18MB
  • 3. Modifiers And Abilities/17. Changing Your Skybox.mp476.61MB
  • 3. Modifiers And Abilities/18. Bridges And Navmesh.mp468.95MB
  • 3. Modifiers And Abilities/19. Enemy Mesh Antics.mp453.51MB
  • 3. Modifiers And Abilities/2. Design Planning And Decisions.mp439.96MB
  • 3. Modifiers And Abilities/20. Adding An Energy Mechanic.mp443.56MB
  • 3. Modifiers And Abilities/21. Extension By Composition.mp464.78MB
  • 3. Modifiers And Abilities/23. Detecting By Layer In 3D.mp456.87MB
  • 3. Modifiers And Abilities/24. Simplifying Click To Move.mp488.91MB
  • 3. Modifiers And Abilities/25. Simplifying Click To Attack.mp495.77MB
  • 3. Modifiers And Abilities/26. Player Choice In Combat.mp4134.32MB
  • 3. Modifiers And Abilities/27. Special Abilities System Overview.mp457.57MB
  • 3. Modifiers And Abilities/28. Storing Special Ability Config data.mp4209.94MB
  • 3. Modifiers And Abilities/29. Making A Class Single Purpose.mp451.3MB
  • 3. Modifiers And Abilities/3. Your Game Design Document.mp479.63MB
  • 3. Modifiers And Abilities/30. Implementing Power Attack Behaviour.mp453.56MB
  • 3. Modifiers And Abilities/31. Using Structs For Parameter Sets.mp458.74MB
  • 3. Modifiers And Abilities/32. Create An Area Of Effect Ability.mp457.34MB
  • 3. Modifiers And Abilities/34. Regenerating Energy Over Time.mp460.42MB
  • 3. Modifiers And Abilities/35. Game Feel Intro.mp456.59MB
  • 3. Modifiers And Abilities/36. Game Feel Audit.mp4136.03MB
  • 3. Modifiers And Abilities/37. Spreadsheet Strategy.mp454.63MB
  • 3. Modifiers And Abilities/38. Spreadsheet Spine.mp459.62MB
  • 3. Modifiers And Abilities/39. When Mouse Leaves Game Window.mp432.41MB
  • 3. Modifiers And Abilities/4. Unity 5.6 And VS Community 2017.mp446.3MB
  • 3. Modifiers And Abilities/40. Coroutine For Death Sequence.mp438.97MB
  • 3. Modifiers And Abilities/41. Player Damage & Death Sounds.mp449.88MB
  • 3. Modifiers And Abilities/42. Player Death Animation.mp451.3MB
  • 3. Modifiers And Abilities/43. Using Image Fill In UI.mp454.78MB
  • 3. Modifiers And Abilities/45. Adding Special Ability UI.mp435.86MB
  • 3. Modifiers And Abilities/46. Level Design Paradigms.mp419.87MB
  • 3. Modifiers And Abilities/47. Level Design Choice.mp471.39MB
  • 3. Modifiers And Abilities/48. Assets And Improvements.mp475.18MB
  • 3. Modifiers And Abilities/49. Particle Effects Intro.mp462.71MB
  • 3. Modifiers And Abilities/5. Using Namespaces In C Sharp.mp463.59MB
  • 3. Modifiers And Abilities/50. Glowing Dust Effect.mp4101.98MB
  • 3. Modifiers And Abilities/51. Spawning Particles At Runtime.mp460.74MB
  • 3. Modifiers And Abilities/52. Self Heal Special Ability Challenge.mp439.63MB
  • 3. Modifiers And Abilities/53. Triggering Special Abilities From Keys.mp455.57MB
  • 3. Modifiers And Abilities/54. Finishing The Self Heal Ability.mp456.82MB
  • 3. Modifiers And Abilities/56. Critical Hit And Weapon Bonus.mp462.73MB
  • 3. Modifiers And Abilities/57. AOE Particle Effect.mp4110.81MB
  • 3. Modifiers And Abilities/58. Self Heal Particle Effect.mp463.69MB
  • 3. Modifiers And Abilities/6. The Animator Override Controller.mp462.37MB
  • 3. Modifiers And Abilities/60. Section 3 Wrap Up.mp429.17MB
  • 3. Modifiers And Abilities/7. Protecting Our Interfaces.mp480.68MB
  • 3. Modifiers And Abilities/8. Untangling Standard Assets.mp479.33MB
  • 3. Modifiers And Abilities/9. Trigger Player Hit Animation.mp465.76MB
  • 4. Finished Demo/1. Section 4 Introduction.mp432.8MB
  • 4. Finished Demo/10. Introducing Unity 2017.mp432.41MB
  • 4. Finished Demo/12. Caution With Callbacks In Refactors.mp456.26MB
  • 4. Finished Demo/13. Eliminating ThirdPersonCharacter.cs.mp468.19MB
  • 4. Finished Demo/14. Extracting a DamageSystem Component.mp470.44MB
  • 4. Finished Demo/15. Getting To Compilation With Focus.mp446.49MB
  • 4. Finished Demo/16. Centralising Special Ability Code.mp474.81MB
  • 4. Finished Demo/17. Eliminate A Struct And Interface.mp433.07MB
  • 4. Finished Demo/18. Using Optional Parameters In C.mp4134.8MB
  • 4. Finished Demo/19. Having Characters Build Themselves.mp467.06MB
  • 4. Finished Demo/2. From Interface To Inheritance.mp433.24MB
  • 4. Finished Demo/20. Completing Character Self-Setup.mp457.54MB
  • 4. Finished Demo/21. A SetDestination() Movement API.mp466.35MB
  • 4. Finished Demo/23. A Strong Character Basis.mp458.47MB
  • 4. Finished Demo/24. Slowly Extracting WeaponSystem.mp474.2MB
  • 4. Finished Demo/25. Recap And Review When Tired.mp427.28MB
  • 4. Finished Demo/26. Simplifying Enemy To EnemyAI.mp431.41MB
  • 4. Finished Demo/27. AI Behaviour Tree In Unity.mp461.21MB
  • 4. Finished Demo/28. Waypoint Paths With Editor Gizmos.mp443.95MB
  • 4. Finished Demo/29. Patrolling Using Coroutines.mp465.46MB
  • 4. Finished Demo/3. Less Lines Of Code Is Better.mp466.54MB
  • 4. Finished Demo/30. Automatic Repeat Attacking.mp470.36MB
  • 4. Finished Demo/31. Stopping Coroutines In Update.mp431.54MB
  • 4. Finished Demo/32. Special Ability Animations.mp434.49MB
  • 4. Finished Demo/34. Running Coroutines In Series.mp468.09MB
  • 4. Finished Demo/35. Finshing The Fight.mp474.11MB
  • 4. Finished Demo/36. Finishing The Weapon System.mp480.1MB
  • 4. Finished Demo/37. Polish Audit.mp448.41MB
  • 4. Finished Demo/38. Tuning Paradigms.mp489.01MB
  • 4. Finished Demo/39. Rebuilding Enemies.mp469.1MB
  • 4. Finished Demo/4. Centralise And Improve Audio Clips.mp439.22MB
  • 4. Finished Demo/40. Surprise And Delight.mp4168.74MB
  • 4. Finished Demo/41. Continuous Attack Bug.mp444.02MB
  • 4. Finished Demo/42. Lazy Enemy Bug.mp426.25MB
  • 4. Finished Demo/43. Dialogue Workflow.mp445.29MB
  • 4. Finished Demo/45. NPCs That Don't Hit.mp439.47MB
  • 4. Finished Demo/46. Wandering NPCs.mp450.27MB
  • 4. Finished Demo/47. Grip Scaler.mp414MB
  • 4. Finished Demo/48. Easier To Hit Enemies.mp420.37MB
  • 4. Finished Demo/49. Ben's Bug Bashing Bonanza.mp456.98MB
  • 4. Finished Demo/5. Making Abstract Methods Concrete.mp428.81MB
  • 4. Finished Demo/50. Achieving Audio Awesomeness.mp440.68MB
  • 4. Finished Demo/51. More Death Bugs.mp413.75MB
  • 4. Finished Demo/52. Music And Ambience.mp455.48MB
  • 4. Finished Demo/53. Tweak Your Lighting.mp491.16MB
  • 4. Finished Demo/54. Final Design Thoughts.mp4119.2MB
  • 4. Finished Demo/56. Congratulations.mp435.18MB
  • 4. Finished Demo/6. Weapon Pickup Points.mp475.35MB
  • 4. Finished Demo/7. Weapon Change Mechanics.mp457.66MB
  • 4. Finished Demo/8. Eliminate AICharacterControl.mp468.68MB
  • 4. Finished Demo/9. Simplify Unity's ThirdPersonCharacter Class.mp477.53MB