种子简介
种子名称:
Lynda - Game Art - Asset Texture Pipeline
文件类型:
视频
文件数目:
26个文件
文件大小:
292.29 MB
收录时间:
2017-6-3 23:47
已经下载:
3次
资源热度:
189
最近下载:
2025-2-14 19:33
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Lynda - Game Art - Asset Texture Pipeline.torrent
0. Introduction/00_01-Welcome-476121.mp46.31MB
0. Introduction/00_02-Course prerequisites-476122.mp42.33MB
0. Introduction/00_03-How to use the exercise files-476123.mp4635.11KB
1. Collect References and Kickstart Your Rocket Prop Project/01_01-Methods of collecting references-476125.mp43.99MB
1. Collect References and Kickstart Your Rocket Prop Project/01_02-Set up the 3ds Max project file-476126.mp46.28MB
1. Collect References and Kickstart Your Rocket Prop Project/01_03-Begin the high-poly modeling process-476127.mp420.32MB
1. Collect References and Kickstart Your Rocket Prop Project/01_04-High-poly modeling techniques and tricks-476128.mp427.38MB
1. Collect References and Kickstart Your Rocket Prop Project/01_05-Apply high-poly details to the rocket-476129.mp419.2MB
1. Collect References and Kickstart Your Rocket Prop Project/01_06-Begin the low-poly modeling process-476130.mp44.29MB
1. Collect References and Kickstart Your Rocket Prop Project/01_07-Unwrap low-poly rocket pieces-476131.mp417.19MB
1. Collect References and Kickstart Your Rocket Prop Project/01_08-Apply a lightmap to the game-ready mesh-476132.mp49.6MB
1. Collect References and Kickstart Your Rocket Prop Project/01_09-Export low-poly model for Unreal and create a simple collision-476133.mp418.44MB
1. Collect References and Kickstart Your Rocket Prop Project/01_10-Export for exploded baking in Substance Painter-476134.mp49.44MB
2. Set Up the Unreal Project Structure/02_01-Prep the Unreal level for rocket prop-476136.mp44.55MB
2. Set Up the Unreal Project Structure/02_02-Import static mesh into Unreal-476137.mp47.03MB
3. Use Substance Painter for Rocket Texture/03_01-Set up your project in Substance Painter-476139.mp43.46MB
3. Use Substance Painter for Rocket Texture/03_02-Set up baking parameters-476140.mp413.68MB
3. Use Substance Painter for Rocket Texture/03_03-Add adjusted maps and start a new Paint file-476141.mp43.96MB
3. Use Substance Painter for Rocket Texture/03_04-Review Substance Painter masking tools-476142.mp413.6MB
3. Use Substance Painter for Rocket Texture/03_05-Begin painting within Substance Painter-476143.mp418.25MB
3. Use Substance Painter for Rocket Texture/03_06-Apply textures with materials and smart materials-476144.mp423.55MB
3. Use Substance Painter for Rocket Texture/03_07-Apply stenciled designs to your rocket-476145.mp423.54MB
3. Use Substance Painter for Rocket Texture/03_08-Export Painter files to Substance Designer-476146.mp411.52MB
4. Apply Textures and Create Material in Unreal/04_01-Import maps and create Unreal materials-476148.mp411.57MB
4. Apply Textures and Create Material in Unreal/04_02-Final positioning within Unreal and check in the prop-476149.mp410.1MB
5. Conclusion/05_01-Next steps-476151.mp42.1MB