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[FreeCoursesOnline.Me] [LYNDA] 3ds Max Tips, Tricks and Techniques [FCO]

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种子名称: [FreeCoursesOnline.Me] [LYNDA] 3ds Max Tips, Tricks and Techniques [FCO]
文件类型: 视频
文件数目: 104个文件
文件大小: 2.57 GB
收录时间: 2019-10-17 22:48
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最近下载: 2024-10-31 22:12

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[FreeCoursesOnline.Me] [LYNDA] 3ds Max Tips, Tricks and Techniques [FCO].torrent
  • 01.New This Week/01.01.Combining data channels of Fluids.Update 20190807.mp491.58MB
  • 02.Introduction/02.02.Welcome.Update 20190807.mp411.27MB
  • 02.Introduction/02.03.What to know.Update 20190807.mp48.27MB
  • 02.Introduction/02.04.Exercise files.Update 20190807.mp411.33MB
  • 03.3ds Max Tips and Tricks/03.005.Modeling a floor plan from a 2D drafting document.Update 20190807.mp434.29MB
  • 03.3ds Max Tips and Tricks/03.006.Modeling terrain with Displace space warp.Update 20190807.mp435.47MB
  • 03.3ds Max Tips and Tricks/03.007.Projecting UVs with the Camera Map world-space modifier.Update 20190807.mp428.67MB
  • 03.3ds Max Tips and Tricks/03.008.Capturing shadows with Arnold Shadow Matte map.Update 20190807.mp428.87MB
  • 03.3ds Max Tips and Tricks/03.009.Rendering compositing passes with Arnold AOVs.Update 20190807.mp421.49MB
  • 03.3ds Max Tips and Tricks/03.010.Mechanical rigging with IK and the LookAt controller.Update 20190807.mp421.92MB
  • 03.3ds Max Tips and Tricks/03.011.Modulating animation with Multiply and Ease Curves.Update 20190807.mp430.86MB
  • 03.3ds Max Tips and Tricks/03.012.Working with audio and the AudioFloat controller.Update 20190807.mp433.4MB
  • 03.3ds Max Tips and Tricks/03.013.Automating with Expression controllers.Update 20190807.mp424.04MB
  • 03.3ds Max Tips and Tricks/03.014.Real-time animation with the Motion Capture utility.Update 20190807.mp434.18MB
  • 03.3ds Max Tips and Tricks/03.015.Stylized rendering with Scanline Ink 'n Paint.Update 20190807.mp425.28MB
  • 03.3ds Max Tips and Tricks/03.016.Getting started with the Max Creation Graph.Update 20190807.mp436.59MB
  • 03.3ds Max Tips and Tricks/03.017.Modifying a Max Creation Graph tool.Update 20190807.mp427.37MB
  • 03.3ds Max Tips and Tricks/03.018.Sculpting a terrain with Texture Object Mask.Update 20190807.mp425.7MB
  • 03.3ds Max Tips and Tricks/03.019.Building a road with Conform space warp.Update 20190807.mp431.2MB
  • 03.3ds Max Tips and Tricks/03.020.Shading a landscape with Arnold Curvature.Update 20190807.mp451.2MB
  • 03.3ds Max Tips and Tricks/03.021.Creating custom attributes with the Parameter Editor.Update 20190807.mp427.52MB
  • 03.3ds Max Tips and Tricks/03.022.Driving animation curves with the Reaction controller.Update 20190807.mp420.43MB
  • 03.3ds Max Tips and Tricks/03.023.Rigging a camera-facing matte painting.Update 20190807.mp428.8MB
  • 03.3ds Max Tips and Tricks/03.024.Aligning a camera to a background with Perspective Match.Update 20190807.mp430.19MB
  • 03.3ds Max Tips and Tricks/03.025.Projecting a photo to proxy geometry with Camera Map.Update 20190807.mp440.6MB
  • 03.3ds Max Tips and Tricks/03.026.Automation with wire parameters and manipulators.Update 20190807.mp419.07MB
  • 03.3ds Max Tips and Tricks/03.027.Converting scenes for different renderers.Update 20190807.mp428.13MB
  • 03.3ds Max Tips and Tricks/03.028.Rendering light groups with Arnold AOVs.Update 20190807.mp425.92MB
  • 03.3ds Max Tips and Tricks/03.029.Graphing scene conditions with State Sets Compositor.Update 20190807.mp422.6MB
  • 03.3ds Max Tips and Tricks/03.030.Introduction to 3ds Max Fluids.Update 20190807.mp430.22MB
  • 03.3ds Max Tips and Tricks/03.031.Modeling with the Motion Field Space Warp.Update 20190807.mp426.79MB
  • 03.3ds Max Tips and Tricks/03.032.Non-destructive model adjustment with Linked Xform.Update 20190807.mp434.21MB
  • 03.3ds Max Tips and Tricks/03.033.Animating sub-objects with Linked Xform.Update 20190807.mp428.18MB
  • 03.3ds Max Tips and Tricks/03.034.Customize and cycle Path Constraint animation.Update 20190807.mp412.85MB
  • 03.3ds Max Tips and Tricks/03.035.Generate complex motion with Waveform Controllers.Update 20190807.mp425.71MB
  • 03.3ds Max Tips and Tricks/03.036.Illuminate a scene with an Arnold Mesh Light.Update 20190807.mp423.43MB
  • 03.3ds Max Tips and Tricks/03.037.Shading with Maya maps in 3ds Max.Update 20190807.mp416.38MB
  • 03.3ds Max Tips and Tricks/03.038.Varying shader properties by object with Arnold Color Jitter.Update 20190807.mp419.49MB
  • 03.3ds Max Tips and Tricks/03.039.Render a mesh object with Arnold Standard Volume.Update 20190807.mp431.09MB
  • 03.3ds Max Tips and Tricks/03.040.Render a Point Cloud object.Update 20190807.mp425.6MB
  • 03.3ds Max Tips and Tricks/03.041.Setting track value boundaries with a limit controller.Update 20190807.mp411.06MB
  • 03.3ds Max Tips and Tricks/03.042.Drawing curves with Freehand Spline.Update 20190807.mp429.58MB
  • 03.3ds Max Tips and Tricks/03.043.Correcting intersections with Spline Overlap.Update 20190807.mp418.06MB
  • 03.3ds Max Tips and Tricks/03.044.Reducing curve detail with Optimize Spline.Update 20190807.mp422.48MB
  • 03.3ds Max Tips and Tricks/03.045.Resampling curves with Normalize Spline.Update 20190807.mp428.43MB
  • 03.3ds Max Tips and Tricks/03.046.Soft-selecting curves with Spline Influence.Update 20190807.mp424.54MB
  • 03.3ds Max Tips and Tricks/03.047.Blending curves with Spline Morph.Update 20190807.mp433.97MB
  • 03.3ds Max Tips and Tricks/03.048.Combining splines with shape Booleans.Update 20190807.mp426.85MB
  • 03.3ds Max Tips and Tricks/03.049.Approximating global illumination in Arnold.Update 20190807.mp441.57MB
  • 03.3ds Max Tips and Tricks/03.050.Rendering proxies with Arnold procedurals.Update 20190807.mp424.98MB
  • 03.3ds Max Tips and Tricks/03.051.Introduction to the Open Shading Language map.Update 20190807.mp424.23MB
  • 03.3ds Max Tips and Tricks/03.052.Basic syntax of Open Shading Language.Update 20190807.mp418.34MB
  • 03.3ds Max Tips and Tricks/03.053.Declaring OSL input and output parameters.Update 20190807.mp425.14MB
  • 03.3ds Max Tips and Tricks/03.054.Generating a fractal noise pattern in OSL.Update 20190807.mp422.78MB
  • 03.3ds Max Tips and Tricks/03.055.Iterating a for loop in OSL.Update 20190807.mp426.59MB
  • 03.3ds Max Tips and Tricks/03.056.Using the if… else conditional statement in OSL.Update 20190807.mp426.79MB
  • 03.3ds Max Tips and Tricks/03.057.Managing OSL file assets and paths.Update 20190807.mp424.24MB
  • 03.3ds Max Tips and Tricks/03.058.Accelerate Arnold rendering with adaptive sampling.Update 20190807.mp414.7MB
  • 03.3ds Max Tips and Tricks/03.059.Texturing with the Advanced Wood procedural map.Update 20190807.mp438.97MB
  • 03.3ds Max Tips and Tricks/03.060.Art directing the Advanced Wood texture map.Update 20190807.mp419.67MB
  • 03.3ds Max Tips and Tricks/03.061.Setting a fluid initial state.Update 20190807.mp426.51MB
  • 03.3ds Max Tips and Tricks/03.062.In-camera compositing with Camera Map modifier.Update 20190807.mp418.11MB
  • 03.3ds Max Tips and Tricks/03.063.Creating animation layers.Update 20190807.mp437.69MB
  • 03.3ds Max Tips and Tricks/03.064.Collaborate online with shared views.Update 20190807.mp417.05MB
  • 03.3ds Max Tips and Tricks/03.065.Rendering iridescence with Arnold Thin Film.Update 20190807.mp424.31MB
  • 03.3ds Max Tips and Tricks/03.066.Loading and saving fluid presets.Update 20190807.mp419.72MB
  • 03.3ds Max Tips and Tricks/03.067.Introduction to 3ds Max Interactive.Update 20190807.mp433.92MB
  • 03.3ds Max Tips and Tricks/03.068.Building a motion graphics rig with Data Channel.Update 20190807.mp431.97MB
  • 03.3ds Max Tips and Tricks/03.069.Creating custom project folder structures.Update 20190807.mp418.05MB
  • 03.3ds Max Tips and Tricks/03.070.Open Shading Language code editor tips and tricks.Update 20190807.mp421.48MB
  • 03.3ds Max Tips and Tricks/03.071.Spawning particles from a 3D map.Update 20190807.mp434.58MB
  • 03.3ds Max Tips and Tricks/03.072.Rendering a starfield.Update 20190807.mp435.72MB
  • 03.3ds Max Tips and Tricks/03.073.Faking GI with an Arnold ambient occlusion filter.Update 20190807.mp429.13MB
  • 03.3ds Max Tips and Tricks/03.074.Modeling with the animation Snapshot tool.Update 20190807.mp415.42MB
  • 03.3ds Max Tips and Tricks/03.075.Rendering particles with Arnold Standard Volume.Update 20190807.mp437.63MB
  • 03.3ds Max Tips and Tricks/03.076.Render Arnold volume with physical values.Update 20190807.mp420.59MB
  • 03.3ds Max Tips and Tricks/03.077.Volume indirect global illumination in Arnold.Update 20190807.mp427.52MB
  • 03.3ds Max Tips and Tricks/03.078.Removing polygon detail with Freeform Optimize.Update 20190807.mp419.85MB
  • 03.3ds Max Tips and Tricks/03.079.Transform and retime a cache with Fluid Loader.Update 20190807.mp419.44MB
  • 03.3ds Max Tips and Tricks/03.080.Rendering motion blur in Arnold.Update 20190807.mp437.21MB
  • 03.3ds Max Tips and Tricks/03.081.Drawing splines on an editable poly.Update 20190807.mp46.69MB
  • 03.3ds Max Tips and Tricks/03.082.Sketching freeform topology over a polygon mesh.Update 20190807.mp422.17MB
  • 03.3ds Max Tips and Tricks/03.083.Animating effects with Data Channel Decay.Update 20190807.mp416.06MB
  • 03.3ds Max Tips and Tricks/03.084.Animating controllers in the Material Editor.Update 20190807.mp416.07MB
  • 03.3ds Max Tips and Tricks/03.085.Painting a vertex color mask with VertexPaint.Update 20190807.mp423.68MB
  • 03.3ds Max Tips and Tricks/03.086.Drawing polygon freeform strips.Update 20190807.mp419.26MB
  • 03.3ds Max Tips and Tricks/03.087.Extruding polygon freeform branches.Update 20190807.mp411.11MB
  • 03.3ds Max Tips and Tricks/03.088.Interactive ActiveShade in a viewport.Update 20190807.mp415.17MB
  • 03.3ds Max Tips and Tricks/03.089.Fluid data channels.Update 20190807.mp412.34MB
  • 03.3ds Max Tips and Tricks/03.090.Displaying fluid data channels.Update 20190807.mp422.71MB
  • 03.3ds Max Tips and Tricks/03.091.Assigning UVW coordinates in an OSL network.Update 20190807.mp422.92MB
  • 03.3ds Max Tips and Tricks/03.092.Using named coordinate spaces in Open Shading Language (OSL).Update 20190807.mp434.96MB
  • 03.3ds Max Tips and Tricks/03.093.Shadow group exclusion with Arnold properties.Update 20190807.mp421.97MB
  • 03.3ds Max Tips and Tricks/03.094.Erasing materials with MAXScript or UVW Remove.Update 20190807.mp48.83MB
  • 03.3ds Max Tips and Tricks/03.095.Understanding Fluid Churn and Vorticity channels.Update 20190807.mp416.8MB
  • 03.3ds Max Tips and Tricks/03.096.Rendering Fluid channels with Arnold User Data.Update 20190807.mp419.02MB
  • 03.3ds Max Tips and Tricks/03.097.Keyframe quantization and sub-frame editing with Snap Keys.Update 20190807.mp422.52MB
  • 03.3ds Max Tips and Tricks/03.098.Importing a CAD solid model as a Body Object.Update 20190807.mp421.66MB
  • 03.3ds Max Tips and Tricks/03.099.Solid model subtraction and intersection with Body Cutter.Update 20190807.mp410.83MB
  • 03.3ds Max Tips and Tricks/03.100.Solid model union with Join Bodies.Update 20190807.mp419.42MB
  • 03.3ds Max Tips and Tricks/03.101.Denoising an Arnold rendering.Update 20190807.mp421.2MB
  • 03.3ds Max Tips and Tricks/03.102.Interactive Update in the animation Curve Editor.Update 20190807.mp48.87MB
  • 03.3ds Max Tips and Tricks/03.103.Curve Editor view menu Tips and tricks.Update 20190807.mp414.32MB
  • 03.3ds Max Tips and Tricks/03.104.Editing animation curves with the Region Keys tool.Update 20190807.mp462.2MB