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Lynda - 3ds Max 2016 Essential Training

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种子名称: Lynda - 3ds Max 2016 Essential Training
文件类型: 视频
文件数目: 146个文件
文件大小: 2.04 GB
收录时间: 2021-1-28 06:07
已经下载: 3
资源热度: 237
最近下载: 2024-11-8 17:11

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Lynda - 3ds Max 2016 Essential Training.torrent
  • 01. Introduction/01_02-Using the exercise files.mp43.56MB
  • 02. Getting Started/02_01-Using project folders.mp410.88MB
  • 02. Getting Started/02_02-Customize user interface and defaults.mp49.61MB
  • 02. Getting Started/02_03-Setting preferences.mp410.15MB
  • 03. 3ds Max Interface/03_01-Getting familiar with the interface.mp411.18MB
  • 03. 3ds Max Interface/03_02-Using the Create and Modify panels.mp48.92MB
  • 03. 3ds Max Interface/03_03-Configuring viewports.mp422.26MB
  • 03. 3ds Max Interface/03_04-Choosing units of measurement.mp49.14MB
  • 03. 3ds Max Interface/03_05-Controlling the grid display.mp416.84MB
  • 03. 3ds Max Interface/03_06-Navigating in viewports.mp421.23MB
  • 03. 3ds Max Interface/03_07-Using hotkeys.mp426.46MB
  • 03. 3ds Max Interface/03_08-Transforming objects.mp425.87MB
  • 03. 3ds Max Interface/03_09-Choosing shading modes.mp429.1MB
  • 04. Modeling Basics/04_01-Working with Scene Explorer.mp48.82MB
  • 04. Modeling Basics/04_02-Creating an image plane.mp416.02MB
  • 04. Modeling Basics/04_03-Controlling Display properties.mp45.75MB
  • 04. Modeling Basics/04_04-Creating primitives.mp418.44MB
  • 04. Modeling Basics/04_05-Understanding level of detail.mp46.79MB
  • 04. Modeling Basics/04_06-Working with the modifier stack.mp416.42MB
  • 04. Modeling Basics/04_07-Understanding dependencies.mp422.76MB
  • 04. Modeling Basics/04_08-Collapsing the modifier stack.mp412.8MB
  • 05. Polygon Modeling/05_01-Using the Ribbon with editable polys.mp414.43MB
  • 05. Polygon Modeling/05_02-Working with subobjects.mp423.86MB
  • 05. Polygon Modeling/05_03-Welding vertices.mp427.2MB
  • 05. Polygon Modeling/05_04-Choosing a transform center.mp415.2MB
  • 05. Polygon Modeling/05_05-Detailing with Cut and Remove.mp415.19MB
  • 05. Polygon Modeling/05_06-Detailing with QuickSlice.mp412.25MB
  • 05. Polygon Modeling/05_07-Using soft selection.mp412.61MB
  • 05. Polygon Modeling/05_08-Faceting corners with Chamfer.mp412.42MB
  • 05. Polygon Modeling/05_09-Using WindowCrossing Selection.mp411.14MB
  • 05. Polygon Modeling/05_10-Using Paint Selection.mp424.17MB
  • 05. Polygon Modeling/05_12-Joining elements with Bridge.mp420.97MB
  • 05. Polygon Modeling/05_13-Branching polygons with Extrude.mp416.85MB
  • 05. Polygon Modeling/05_14-Smoothing and hardening edges.mp438.67MB
  • 06. Subdivision Surface Modeling/06_01-Understanding subdivision surfaces.mp412.68MB
  • 06. Subdivision Surface Modeling/06_02-Creating an editable poly object.mp410.32MB
  • 06. Subdivision Surface Modeling/06_03-Adding the Symmetry modifier.mp48.09MB
  • 06. Subdivision Surface Modeling/06_04-Choosing NURMS or TurboSmooth.mp416.97MB
  • 06. Subdivision Surface Modeling/06_05-Roughing out the shape.mp419.56MB
  • 06. Subdivision Surface Modeling/06_06-Inserting edge loops with SwiftLoop.mp411.1MB
  • 06. Subdivision Surface Modeling/06_07-Constraining subobject transforms.mp413.74MB
  • 06. Subdivision Surface Modeling/06_08-Welding the seam.mp48.77MB
  • 06. Subdivision Surface Modeling/06_09-Adding asymmetry.mp47.88MB
  • 06. Subdivision Surface Modeling/06_10-Baking subdivisions.mp414.87MB
  • 07. FreeForm Modeling/07_01-Sculpting with Paint Deform.mp429.6MB
  • 07. FreeForm Modeling/07_02-Using Noise and Relax Brushes.mp420.35MB
  • 07. FreeForm Modeling/07_03-Setting Paint options.mp416.99MB
  • 07. FreeForm Modeling/07_04-Controlling Brush options.mp423.33MB
  • 07. FreeForm Modeling/07_05-Conforming one object to another.mp412.56MB
  • 07. FreeForm Modeling/07_06-Sculpting with Conform Transform brushes.mp426.41MB
  • 07. FreeForm Modeling/07_07-Duplication with Object Paint.mp414.08MB
  • 07. FreeForm Modeling/07_08-Positioning objects with Select and Place.mp46.33MB
  • 08. Spline Modeling/08_01-Creating a line.mp44.7MB
  • 08. Spline Modeling/08_02-Moving a pivot point.mp42.76MB
  • 08. Spline Modeling/08_03-Revolving a surface with a Lathe modifier.mp411.12MB
  • 08. Spline Modeling/08_04-Using different vertex types.mp47.54MB
  • 08. Spline Modeling/08_05-Using axis constraints.mp412.21MB
  • 08. Spline Modeling/08_06-Extending a spline.mp49.88MB
  • 08. Spline Modeling/08_07-Snapping an Arc primitive.mp44.65MB
  • 08. Spline Modeling/08_08-Combining splines with Attach and Merge.mp43.65MB
  • 08. Spline Modeling/08_09-Rounding corners with Fillet.mp43.18MB
  • 08. Spline Modeling/08_10-Offsetting a spline with Outline.mp418.31MB
  • 08. Spline Modeling/08_11-Adjusting level of detail with Interpolation.mp418.32MB
  • 09. NURBS Modeling/09_01-Understanding NURBS.mp47.72MB
  • 09. NURBS Modeling/09_02-Grouping objects.mp49.71MB
  • 09. NURBS Modeling/09_03-Creating NURBS curves.mp49.18MB
  • 09. NURBS Modeling/09_04-Converting objects to NURBS.mp410.1MB
  • 09. NURBS Modeling/09_05-Cloning subobjects.mp47.73MB
  • 09. NURBS Modeling/09_06-Creating a U loft surface.mp413.38MB
  • 09. NURBS Modeling/09_07-Rebuilding curves.mp412.56MB
  • 09. NURBS Modeling/09_08-Setting Surface Approximation.mp419.16MB
  • 10. Hierarchies/10_01-Understanding hierarchies.mp46.05MB
  • 10. Hierarchies/10_02-Linking objects.mp49.84MB
  • 10. Hierarchies/10_03-Moving and rotating pivot points.mp434.87MB
  • 10. Hierarchies/10_04-Understanding coordinate systems.mp418.75MB
  • 10. Hierarchies/10_05-Setting Axis Order for rotation.mp416.89MB
  • 10. Hierarchies/10_06-Using the Schematic view.mp412.06MB
  • 10. Hierarchies/10_07-Locking transforms.mp48.94MB
  • 10. Hierarchies/10_08-Avoiding problems with scale.mp425.99MB
  • 11. 3D Motion Graphic Design/11_01-Exporting paths from Adobe Illustrator.mp44.39MB
  • 11. 3D Motion Graphic Design/11_02-Importing Illustrator paths to 3ds Max.mp43.24MB
  • 11. 3D Motion Graphic Design/11_03-Creating a Text primitive.mp49.67MB
  • 11. 3D Motion Graphic Design/11_04-Applying a Bevel modifier.mp415.75MB
  • 11. 3D Motion Graphic Design/11_05-Instancing a modifier.mp49.63MB
  • 11. 3D Motion Graphic Design/11_06-Editing text splines.mp427.94MB
  • 11. 3D Motion Graphic Design/11_07-Viewport clipping.mp45.36MB
  • 11. 3D Motion Graphic Design/11_08-Controlling level of detail.mp416.78MB
  • 11. 3D Motion Graphic Design/11_09-Editing polygons.mp431.29MB
  • 12. Layout and Camera Basics/12_01-Merging scenes.mp44.64MB
  • 12. Layout and Camera Basics/12_02-Managing display layers.mp411.99MB
  • 12. Layout and Camera Basics/12_03-Creating a target camera.mp417.77MB
  • 12. Layout and Camera Basics/12_04-Choosing aspect ratio in Render Setup.mp46.96MB
  • 12. Layout and Camera Basics/12_05-Enabling Safe Frames.mp48.28MB
  • 12. Layout and Camera Basics/12_06-Adjusting Field of View.mp412.46MB
  • 12. Layout and Camera Basics/12_07-Using a free camera.mp430.76MB
  • 13. Keyframe Animation/13_01-Setting up Time Configuration.mp44.59MB
  • 13. Keyframe Animation/13_02-Choosing Set Key Filters.mp49.91MB
  • 13. Keyframe Animation/13_03-Creating keyframes in Set Key mode.mp413.32MB
  • 13. Keyframe Animation/13_04-Editing keyframes in the timeline.mp45.24MB
  • 13. Keyframe Animation/13_05-Editing position keys with trajectories.mp410.36MB
  • 13. Keyframe Animation/13_06-Editing function curves in the Curve Editor.mp432.19MB
  • 13. Keyframe Animation/13_07-Creating keyframes in Auto Key mode.mp421.71MB
  • 13. Keyframe Animation/13_08-Building up animation in passes.mp421.01MB
  • 13. Keyframe Animation/13_09-Editing keyframes in the Dope Sheet.mp420.3MB
  • 14. Controllers and Constraints/14_01-Understanding controllers.mp47.3MB
  • 14. Controllers and Constraints/14_02-Assigning a Link constraint.mp45.16MB
  • 14. Controllers and Constraints/14_03-Adding link targets in the Motion panel.mp45.2MB
  • 14. Controllers and Constraints/14_04-Animating constrained objects.mp413.7MB
  • 14. Controllers and Constraints/14_05-Constraining animation to a path.mp438.74MB
  • 15. Lighting Basics/15_01-Understanding CG lighting.mp414.44MB
  • 15. Lighting Basics/15_02-Correcting gamma.mp412.66MB
  • 15. Lighting Basics/15_03-Creating a target spotlight.mp49.4MB
  • 15. Lighting Basics/15_04-Using the Light Lister.mp48.33MB
  • 15. Lighting Basics/15_05-Adjusting intensity and color.mp48.17MB
  • 15. Lighting Basics/15_06-Setting spotlight Hotspot and Falloff.mp412.47MB
  • 15. Lighting Basics/15_07-Previewing renders with ActiveShade.mp47.34MB
  • 15. Lighting Basics/15_08-Controlling contrast and highlights.mp48.67MB
  • 15. Lighting Basics/15_09-Choosing a shadow type.mp47.2MB
  • 15. Lighting Basics/15_10-Optimizing shadow maps.mp421.42MB
  • 15. Lighting Basics/15_11-Optimizing area shadows.mp418.53MB
  • 15. Lighting Basics/15_12-Creating Omni fill lights.mp417.61MB
  • 15. Lighting Basics/15_13-Excluding objects from lights.mp410.64MB
  • 16. Materials Basics/16_01-Using the Slate Material Editor.mp49.34MB
  • 16. Materials Basics/16_02-Choosing material and shading types.mp49.63MB
  • 16. Materials Basics/16_03-Working with scene materials.mp411.46MB
  • 16. Materials Basics/16_04-Adjusting specular parameters.mp414.84MB
  • 16. Materials Basics/16_05-Assigning MultiSubObject materials.mp441.03MB
  • 17. Mapping Textures/17_01-Applying 3D procedural maps.mp425.1MB
  • 17. Mapping Textures/17_02-Working with bitmap image files.mp410.42MB
  • 17. Mapping Textures/17_03-Tracking scene assets.mp418.98MB
  • 17. Mapping Textures/17_04-Projecting UVW mapping.mp49.95MB
  • 17. Mapping Textures/17_05-Using RealWorld Map Size.mp413.21MB
  • 17. Mapping Textures/17_06-Mapping a bump channel.mp48.2MB
  • 17. Mapping Textures/17_07-Adding reflections with a Raytrace map.mp420.38MB
  • 17. Mapping Textures/17_08-Painting objects with Viewport Canvas.mp429.36MB
  • 18. Rendering Basics/18_01-Choosing a renderer.mp416.84MB
  • 18. Rendering Basics/18_02-Choosing Quicksilver options.mp410.52MB
  • 18. Rendering Basics/18_03-Enabling Motion Blur in the software renderer.mp410.99MB
  • 18. Rendering Basics/18_04-Rendering image sequences.mp413.22MB
  • 18. Rendering Basics/18_05-Playing image sequences in the RAM Player.mp47.5MB
  • 19. Rendering with mental ray/19_01-Controlling mental ray sample quality.mp417.48MB
  • 19. Rendering with mental ray/19_02-Tuning Final Gather.mp420.11MB
  • 19. Rendering with mental ray/19_03-Enabling Motion Blur in mental ray.mp410.26MB
  • 19. Rendering with mental ray/19_04-Distance blurring with Depth of Field.mp413.71MB
  • 20. Conclusion/20_01-Goodbye.mp41.31MB
  • 01. Introduction/01_01-Welcome.mp47.86MB