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Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]

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种子名称: Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]
文件类型: 视频
文件数目: 81个文件
文件大小: 770.87 MB
收录时间: 2019-1-6 00:22
已经下载: 3
资源热度: 192
最近下载: 2024-11-25 11:21

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Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013].torrent
  • 00 - Introduction/01. Welcome.mov9.29MB
  • 00 - Introduction/02. Setting up the course project.mov6.9MB
  • 01 - Hypershade Interface and Workflows/01. Creating a reference to save disk space.mov15.92MB
  • 01 - Hypershade Interface and Workflows/02. Getting familiar with the Hypershade.mov5.82MB
  • 01 - Hypershade Interface and Workflows/03. Creating shading nodes.mov13.27MB
  • 01 - Hypershade Interface and Workflows/04. Using the Hypershade with the Attribute Editor.mov12.57MB
  • 01 - Hypershade Interface and Workflows/05. Setting viewport render options.mov15.01MB
  • 01 - Hypershade Interface and Workflows/06. Using the Render view.mov13.68MB
  • 01 - Hypershade Interface and Workflows/07. Graphing networks.mov9.7MB
  • 01 - Hypershade Interface and Workflows/08. Understanding shading groups.mov7.54MB
  • 01 - Hypershade Interface and Workflows/09. Making and breaking connections.mov9.82MB
  • 01 - Hypershade Interface and Workflows/10. Using the Connection Editor.mov8.89MB
  • 01 - Hypershade Interface and Workflows/11. Organizing material libraries with bins.mov5.46MB
  • 02 - Essential Techniques/01. Introducing the Node Editor.mov6.08MB
  • 02 - Essential Techniques/02. Creating a matte painting with the surface shader.mov11.01MB
  • 02 - Essential Techniques/03. Controlling hardware texture quality.mov3.23MB
  • 02 - Essential Techniques/04. Lighting the scene.mov15.79MB
  • 02 - Essential Techniques/05. Choosing a diffuse color and amount.mov9.46MB
  • 02 - Essential Techniques/06. Understanding ambient color.mov2.89MB
  • 02 - Essential Techniques/07. Bump mapping.mov8.03MB
  • 02 - Essential Techniques/08. 3D texture placement.mov3.76MB
  • 02 - Essential Techniques/09. Defining specular shading.mov9.63MB
  • 02 - Essential Techniques/10. Duplicating networks.mov10.28MB
  • 02 - Essential Techniques/11. Building branching networks.mov14.62MB
  • 02 - Essential Techniques/12. Exporting and importing networks.mov5.99MB
  • 03 - Mental Ray Materials/01. Setting up the Mental Ray renderer.mov4.91MB
  • 03 - Mental Ray Materials/02. Lighting the scene for Mental Ray.mov11.61MB
  • 03 - Mental Ray Materials/03. Using Mental Ray shading nodes.mov10.68MB
  • 03 - Mental Ray Materials/04. Choosing mia_material_x presets.mov6.35MB
  • 03 - Mental Ray Materials/05. Exploring mia_material_x.mov8.02MB
  • 03 - Mental Ray Materials/06. Bump mapping in mia_material_x.mov6.01MB
  • 03 - Mental Ray Materials/07. Adding ambient occlusion to mia_material_x.mov14.92MB
  • 03 - Mental Ray Materials/08. Adding ambient occlusion nodes in shader trees.mov11.89MB
  • 04 - Glossy and Reflective Surfaces/01. Mapping specular color.mov19.09MB
  • 04 - Glossy and Reflective Surfaces/02. Adding reflectivity with raytracing.mov12.46MB
  • 04 - Glossy and Reflective Surfaces/03. Setting raytracing depth.mov6.34MB
  • 04 - Glossy and Reflective Surfaces/04. Shaping anisotropic highlights.mov8.89MB
  • 04 - Glossy and Reflective Surfaces/05. Creating brushed metal with a bump map.mov8.17MB
  • 04 - Glossy and Reflective Surfaces/06. Controlling the bidirectional reflectance distribution function (BRDF).mov9.93MB
  • 05 - Transparency and Translucence/01. Rendering refractions.mov6.68MB
  • 05 - Transparency and Translucence/02. Finding the facing ratio with Sampler Info.mov7.92MB
  • 05 - Transparency and Translucence/03. Modifying transparency with Remap Value.mov12.62MB
  • 05 - Transparency and Translucence/04. Rendering solid glass with mia_material_x.mov9.17MB
  • 05 - Transparency and Translucence/05. Backlighting materials with translucence.mov7.57MB
  • 05 - Transparency and Translucence/06. Mapping translucence.mov6.22MB
  • 05 - Transparency and Translucence/07. Rendering skin with subsurface scattering.mov13.41MB
  • 06 - Surface Relief/01. Adding detail with a displacement map.mov7.39MB
  • 06 - Surface Relief/02. Controlling displacement tessellation.mov4.62MB
  • 06 - Surface Relief/03. Working with Use Min Screen for camera-based displacement.mov6.53MB
  • 06 - Surface Relief/04. Converting displacement to polygons.mov4.59MB
  • 06 - Surface Relief/05. Normal mapping.mov10.41MB
  • 06 - Surface Relief/06. Generating a normal map with Transfer Maps.mov12.33MB
  • 07 - Adjusting and Combining Textures/01. Filtering a file texture.mov9.63MB
  • 07 - Adjusting and Combining Textures/02. Adjusting file texture color balance.mov5.66MB
  • 07 - Adjusting and Combining Textures/03. Understanding 2D texture placement.mov16MB
  • 07 - Adjusting and Combining Textures/04. Assigning materials by face component.mov10.41MB
  • 07 - Adjusting and Combining Textures/05. Nesting maps.mov10.81MB
  • 07 - Adjusting and Combining Textures/06. Compositing maps with a layered texture.mov8.99MB
  • 07 - Adjusting and Combining Textures/07. Applying multiple UV sets.mov18.55MB
  • 07 - Adjusting and Combining Textures/08. Compositing shaders.mov14.34MB
  • 07 - Adjusting and Combining Textures/09. Driving ramp UVs with a texture.mov12.89MB
  • 07 - Adjusting and Combining Textures/10. Modifying colors with Remap HSV.mov4.69MB
  • 07 - Adjusting and Combining Textures/11. Building substance textures.mov19.49MB
  • 07 - Adjusting and Combining Textures/12. Baking with Convert to File Texture.mov11.34MB
  • 07 - Adjusting and Combining Textures/13. Baking with Mental Ray Batch Bake.mov14.95MB
  • 08 - Special Effects/01. Constructing a candle flame shader.mov10.62MB
  • 08 - Special Effects/02. Using Shader Glow.mov10.47MB
  • 08 - Special Effects/03. Adding OpticalFX.mov7.69MB
  • 08 - Special Effects/04. Building a nonphotoreal shading network.mov3.71MB
  • 08 - Special Effects/05. Creating an ideal diffuse shader.mov2.39MB
  • 08 - Special Effects/06. Creating a noisy ramp.mov5.25MB
  • 08 - Special Effects/07. Adding colors.mov8.45MB
  • 08 - Special Effects/08. Setting a threshold with Remap Value.mov11.76MB
  • 08 - Special Effects/09. Multiplying values.mov16.37MB
  • 08 - Special Effects/10. Adding Brownian noise.mov12.42MB
  • 09 - Maya Toon/01. Assigning a fill with a ramp shader.mov11.51MB
  • 09 - Maya Toon/02. Assigning a Toon outline.mov3.82MB
  • 09 - Maya Toon/03. Editing outline attributes in the pfxToon node.mov9.46MB
  • 09 - Maya Toon/04. Manipulating outlines with a modifier.mov8.04MB
  • 09 - Maya Toon/05. Converting Toon outlines to polygons.mov7.04MB
  • 10 - Conclusion/01. Goodbye.mov771.09KB