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[FreeCourseLab.com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding

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种子名称: [FreeCourseLab.com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
文件类型: 视频
文件数目: 273个文件
文件大小: 20.55 GB
收录时间: 2019-4-18 00:43
已经下载: 3
资源热度: 336
最近下载: 2024-11-4 07:19

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[FreeCourseLab.com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding.torrent
  • 1. Introduction & Setup/1. Welcome To The Course.mp467.78MB
  • 1. Introduction & Setup/2. Install Unity 2018.3.mp461.45MB
  • 1. Introduction & Setup/3. Install Visual Studio Code.mp450.47MB
  • 1. Introduction & Setup/4. Quick Game Design Overview.mp452.08MB
  • 1. Introduction & Setup/5. Architectural Overview.mp4100.54MB
  • 1. Introduction & Setup/6. Community & Support.mp493.47MB
  • 10. Character Movement (Older Content)/1. Why You Should Buy This Course.mp422.77MB
  • 10. Character Movement (Older Content)/10. Using Raycasts To Query Click.mp456.97MB
  • 10. Character Movement (Older Content)/11. Click Mouse To Move.mp4232.97MB
  • 10. Character Movement (Older Content)/12. Work Breakdown Structure.mp457.28MB
  • 10. Character Movement (Older Content)/14. Instructor Hangout 1.1.mp486.14MB
  • 10. Character Movement (Older Content)/15. Organizing Project For Teamwork.mp450.1MB
  • 10. Character Movement (Older Content)/16. Using Cursor Affordances.mp442.58MB
  • 10. Character Movement (Older Content)/17. Most Important Combat Feature.mp414.66MB
  • 10. Character Movement (Older Content)/18. Gamepad Movement Mode.mp461.36MB
  • 10. Character Movement (Older Content)/19. Onion Design.mp448.06MB
  • 10. Character Movement (Older Content)/2. Welcome To The Course.mp413.52MB
  • 10. Character Movement (Older Content)/20. The Player Experience.mp488.62MB
  • 10. Character Movement (Older Content)/21. TODOs And Bug Fixes.mp444.25MB
  • 10. Character Movement (Older Content)/22. The Observer Pattern.mp418.45MB
  • 10. Character Movement (Older Content)/23. Using Delegates In C#.mp453.95MB
  • 10. Character Movement (Older Content)/24. The Event Keyword In C#.mp425.44MB
  • 10. Character Movement (Older Content)/26. Instructor Hangout 1.2.mp461.84MB
  • 10. Character Movement (Older Content)/27. Section 1 Wrap Up.mp46.65MB
  • 10. Character Movement (Older Content)/3. About Character Movement.mp47.8MB
  • 10. Character Movement (Older Content)/4. Start Designing Your RPG.mp477.45MB
  • 10. Character Movement (Older Content)/5. Set Up A Combat Sandbox.mp437.45MB
  • 10. Character Movement (Older Content)/6. A Simple DIY Follow Camera.mp427.35MB
  • 10. Character Movement (Older Content)/7. Pan And Tilt Camera Options.mp419.45MB
  • 10. Character Movement (Older Content)/8. Prototyping With Placeholders.mp462.49MB
  • 10. Character Movement (Older Content)/9. Raycasting And Layer Masks.mp420.73MB
  • 11. Core Combat (Older Content)/1. Section 2 Introduction.mp47.39MB
  • 11. Core Combat (Older Content)/10. Importing Level Assets.mp428.7MB
  • 11. Core Combat (Older Content)/12. Instructor Hangout 2.1.mp456.83MB
  • 11. Core Combat (Older Content)/13. Creating Terrain.mp489.87MB
  • 11. Core Combat (Older Content)/14. Block Out Your Level.mp4113.18MB
  • 11. Core Combat (Older Content)/15. Review And Adjustments.mp4121.77MB
  • 11. Core Combat (Older Content)/16. Commenting Your Level.mp4111.06MB
  • 11. Core Combat (Older Content)/17. Standardising Scene Setup.mp479.71MB
  • 11. Core Combat (Older Content)/18. Dimensional Analysis Primer.mp426.26MB
  • 11. Core Combat (Older Content)/19. Help Writing Physics Code.mp460.17MB
  • 11. Core Combat (Older Content)/2. Attacking The Enemies Design.mp437.52MB
  • 11. Core Combat (Older Content)/20. Make Enemies Pathfind To Player.mp4111.07MB
  • 11. Core Combat (Older Content)/21. Don't Panic!.mp469.57MB
  • 11. Core Combat (Older Content)/22. Fully Event Based Raycasting.mp489.49MB
  • 11. Core Combat (Older Content)/23. Writing Custom Editors.mp482.41MB
  • 11. Core Combat (Older Content)/24. Player Pathfinding To Enemies.mp4215.47MB
  • 11. Core Combat (Older Content)/27. Instructor Hangout 2.2.mp4121.34MB
  • 11. Core Combat (Older Content)/28. Prototyping Goals And Progress.mp4123.32MB
  • 11. Core Combat (Older Content)/29. Refine Your Nav Mesh.mp4183.99MB
  • 11. Core Combat (Older Content)/3. Using Gizmos To Visualise Code.mp455.34MB
  • 11. Core Combat (Older Content)/30. Tuning And Exploring.mp4155.07MB
  • 11. Core Combat (Older Content)/31. Importing Humanoid Animations.mp457.05MB
  • 11. Core Combat (Older Content)/32. Using Interfaces In C#.mp462.56MB
  • 11. Core Combat (Older Content)/33. Calling Methods Via Interfaces.mp446.09MB
  • 11. Core Combat (Older Content)/34. Enemy Move And Attack Spheres.mp443.82MB
  • 11. Core Combat (Older Content)/35. Spawning Enemy Projectiles.mp477.52MB
  • 11. Core Combat (Older Content)/36. InvokeRepeating() vs StartCoroutine().mp463.75MB
  • 11. Core Combat (Older Content)/37. Player Melee Damage.mp4103.14MB
  • 11. Core Combat (Older Content)/39. Instructor Hangout 2.3.mp4163.63MB
  • 11. Core Combat (Older Content)/4. Player Health Bar UI.mp447.42MB
  • 11. Core Combat (Older Content)/40. Creating Enemy Archetypes.mp4112.94MB
  • 11. Core Combat (Older Content)/41. Health And Damage Philosophy.mp463.07MB
  • 11. Core Combat (Older Content)/42. Start Your Stat Spreadsheet.mp488.19MB
  • 11. Core Combat (Older Content)/43. Healing Companion Prototype.mp492.94MB
  • 11. Core Combat (Older Content)/44. Level Story Theme And Flow.mp490.27MB
  • 11. Core Combat (Older Content)/45. Playable Level With Combat.mp4146.52MB
  • 11. Core Combat (Older Content)/46. Rising Complexity, Refactoring.mp429.5MB
  • 11. Core Combat (Older Content)/47. Using The Trail Renderer Component.mp460.15MB
  • 11. Core Combat (Older Content)/48. Preventing Projectile Pass-Through.mp480.41MB
  • 11. Core Combat (Older Content)/5. Enemy Floating Health Bar.mp441.81MB
  • 11. Core Combat (Older Content)/50. Instructor Hangout 2.4.mp445.13MB
  • 11. Core Combat (Older Content)/51. Fix Wobbly Characters.mp4123.17MB
  • 11. Core Combat (Older Content)/52. Thoughts On Organisation.mp427.32MB
  • 11. Core Combat (Older Content)/53. Preparing Our Assets Folder.mp476.53MB
  • 11. Core Combat (Older Content)/54. Set Dressing Our Level.mp4127.22MB
  • 11. Core Combat (Older Content)/55. Adding Water.mp479.13MB
  • 11. Core Combat (Older Content)/56. Movement Bug And Water.mp450.26MB
  • 11. Core Combat (Older Content)/57. Adding Trees.mp4161.18MB
  • 11. Core Combat (Older Content)/58. Asset Showcase Scene.mp485.57MB
  • 11. Core Combat (Older Content)/59. Get Your Dev Hat Back On.mp4180.66MB
  • 11. Core Combat (Older Content)/6. Ranged Attack Problem.mp486.37MB
  • 11. Core Combat (Older Content)/60. Introducing Scriptable Objects.mp459.96MB
  • 11. Core Combat (Older Content)/62. Adjustable Weapon Grip.mp478.12MB
  • 11. Core Combat (Older Content)/63. Problems With Prefabs.mp461.32MB
  • 11. Core Combat (Older Content)/64. Import Mecanim Animation Pack.mp479.99MB
  • 11. Core Combat (Older Content)/65. Projectiles Discriminate.mp4104.16MB
  • 11. Core Combat (Older Content)/67. Section 2 Wrap Up.mp413.17MB
  • 11. Core Combat (Older Content)/7. Update Your 1 Page GDD.mp430.36MB
  • 11. Core Combat (Older Content)/8. Set Your Art Direction.mp452.93MB
  • 11. Core Combat (Older Content)/9. Sketch Your Prototype Level.mp457.74MB
  • 12. Modifiers And Abilities (Older Content)/1. Section 3 Introduction.mp411.07MB
  • 12. Modifiers And Abilities (Older Content)/10. Triggering Audio On Radius.mp482.47MB
  • 12. Modifiers And Abilities (Older Content)/12. Terrain Optimization.mp4111.41MB
  • 12. Modifiers And Abilities (Older Content)/13. Our First Dialogue.mp485.36MB
  • 12. Modifiers And Abilities (Older Content)/14. Tasks And Bugs.mp476.37MB
  • 12. Modifiers And Abilities (Older Content)/15. Placing Props.mp4136.62MB
  • 12. Modifiers And Abilities (Older Content)/16. Weapon Design.mp4119.18MB
  • 12. Modifiers And Abilities (Older Content)/17. Changing Your Skybox.mp476.61MB
  • 12. Modifiers And Abilities (Older Content)/18. Bridges And Navmesh.mp468.94MB
  • 12. Modifiers And Abilities (Older Content)/19. Enemy Mesh Antics.mp453.51MB
  • 12. Modifiers And Abilities (Older Content)/2. Design Planning And Decisions.mp439.97MB
  • 12. Modifiers And Abilities (Older Content)/20. Adding An Energy Mechanic.mp443.56MB
  • 12. Modifiers And Abilities (Older Content)/21. Extension By Composition.mp464.77MB
  • 12. Modifiers And Abilities (Older Content)/23. Detecting By Layer In 3D.mp456.88MB
  • 12. Modifiers And Abilities (Older Content)/24. Simplifying Click To Move.mp488.91MB
  • 12. Modifiers And Abilities (Older Content)/25. Simplifying Click To Attack.mp495.77MB
  • 12. Modifiers And Abilities (Older Content)/26. Player Choice In Combat.mp4134.31MB
  • 12. Modifiers And Abilities (Older Content)/27. Special Abilities System Overview.mp457.57MB
  • 12. Modifiers And Abilities (Older Content)/28. Storing Special Ability Config data.mp4209.94MB
  • 12. Modifiers And Abilities (Older Content)/29. Making A Class Single Purpose.mp451.29MB
  • 12. Modifiers And Abilities (Older Content)/3. Your Game Design Document.mp479.64MB
  • 12. Modifiers And Abilities (Older Content)/30. Implementing Power Attack Behaviour.mp453.56MB
  • 12. Modifiers And Abilities (Older Content)/31. Using Structs For Parameter Sets.mp458.74MB
  • 12. Modifiers And Abilities (Older Content)/32. Create An Area Of Effect Ability.mp457.34MB
  • 12. Modifiers And Abilities (Older Content)/34. Regenerating Energy Over Time.mp460.42MB
  • 12. Modifiers And Abilities (Older Content)/35. Game Feel Intro.mp456.59MB
  • 12. Modifiers And Abilities (Older Content)/36. Game Feel Audit.mp4136.04MB
  • 12. Modifiers And Abilities (Older Content)/37. Spreadsheet Strategy.mp454.62MB
  • 12. Modifiers And Abilities (Older Content)/38. Spreadsheet Spine.mp459.63MB
  • 12. Modifiers And Abilities (Older Content)/39. When Mouse Leaves Game Window.mp432.41MB
  • 12. Modifiers And Abilities (Older Content)/4. Unity 5.6 And VS Community 2017.mp446.3MB
  • 12. Modifiers And Abilities (Older Content)/40. Coroutine For Death Sequence.mp438.97MB
  • 12. Modifiers And Abilities (Older Content)/41. Player Damage & Death Sounds.mp449.87MB
  • 12. Modifiers And Abilities (Older Content)/42. Player Death Animation.mp451.29MB
  • 12. Modifiers And Abilities (Older Content)/43. Using Image Fill In UI.mp454.78MB
  • 12. Modifiers And Abilities (Older Content)/45. Adding Special Ability UI.mp435.86MB
  • 12. Modifiers And Abilities (Older Content)/46. Level Design Paradigms.mp419.87MB
  • 12. Modifiers And Abilities (Older Content)/47. Level Design Choice.mp471.38MB
  • 12. Modifiers And Abilities (Older Content)/48. Assets And Improvements.mp475.18MB
  • 12. Modifiers And Abilities (Older Content)/49. Particle Effects Intro.mp462.71MB
  • 12. Modifiers And Abilities (Older Content)/5. Using Namespaces In C Sharp.mp463.59MB
  • 12. Modifiers And Abilities (Older Content)/50. Glowing Dust Effect.mp4101.98MB
  • 12. Modifiers And Abilities (Older Content)/51. Spawning Particles At Runtime.mp460.74MB
  • 12. Modifiers And Abilities (Older Content)/52. Self Heal Special Ability Challenge.mp439.63MB
  • 12. Modifiers And Abilities (Older Content)/53. Triggering Special Abilities From Keys.mp455.57MB
  • 12. Modifiers And Abilities (Older Content)/54. Finishing The Self Heal Ability.mp456.83MB
  • 12. Modifiers And Abilities (Older Content)/56. Critical Hit And Weapon Bonus.mp462.73MB
  • 12. Modifiers And Abilities (Older Content)/57. AOE Particle Effect.mp4110.81MB
  • 12. Modifiers And Abilities (Older Content)/58. Self Heal Particle Effect.mp463.68MB
  • 12. Modifiers And Abilities (Older Content)/6. The Animator Override Controller.mp462.37MB
  • 12. Modifiers And Abilities (Older Content)/60. Section 3 Wrap Up.mp429.16MB
  • 12. Modifiers And Abilities (Older Content)/7. Protecting Our Interfaces.mp480.67MB
  • 12. Modifiers And Abilities (Older Content)/8. Untangling Standard Assets.mp479.34MB
  • 12. Modifiers And Abilities (Older Content)/9. Trigger Player Hit Animation.mp465.75MB
  • 13. Finished Demo (Older Content)/1. Section 4 Introduction.mp432.8MB
  • 13. Finished Demo (Older Content)/10. Introducing Unity 2017.mp432.41MB
  • 13. Finished Demo (Older Content)/12. Caution With Callbacks In Refactors.mp456.26MB
  • 13. Finished Demo (Older Content)/13. Eliminating ThirdPersonCharacter.cs.mp468.18MB
  • 13. Finished Demo (Older Content)/14. Extracting a DamageSystem Component.mp470.44MB
  • 13. Finished Demo (Older Content)/15. Getting To Compilation With Focus.mp446.49MB
  • 13. Finished Demo (Older Content)/16. Centralising Special Ability Code.mp474.81MB
  • 13. Finished Demo (Older Content)/17. Eliminate A Struct And Interface.mp433.06MB
  • 13. Finished Demo (Older Content)/18. Using Optional Parameters In C.mp4134.81MB
  • 13. Finished Demo (Older Content)/19. Having Characters Build Themselves.mp467.07MB
  • 13. Finished Demo (Older Content)/2. From Interface To Inheritance.mp433.25MB
  • 13. Finished Demo (Older Content)/20. Completing Character Self-Setup.mp457.55MB
  • 13. Finished Demo (Older Content)/21. A SetDestination() Movement API.mp466.35MB
  • 13. Finished Demo (Older Content)/23. A Strong Character Basis.mp458.46MB
  • 13. Finished Demo (Older Content)/24. Slowly Extracting WeaponSystem.mp474.19MB
  • 13. Finished Demo (Older Content)/25. Recap And Review When Tired.mp427.28MB
  • 13. Finished Demo (Older Content)/26. Simplifying Enemy To EnemyAI.mp431.41MB
  • 13. Finished Demo (Older Content)/27. AI Behaviour Tree In Unity.mp461.21MB
  • 13. Finished Demo (Older Content)/28. Waypoint Paths With Editor Gizmos.mp443.96MB
  • 13. Finished Demo (Older Content)/29. Patrolling Using Coroutines.mp465.45MB
  • 13. Finished Demo (Older Content)/3. Less Lines Of Code Is Better.mp466.54MB
  • 13. Finished Demo (Older Content)/30. Automatic Repeat Attacking.mp470.36MB
  • 13. Finished Demo (Older Content)/31. Stopping Coroutines In Update.mp431.54MB
  • 13. Finished Demo (Older Content)/32. Special Ability Animations.mp434.48MB
  • 13. Finished Demo (Older Content)/34. Running Coroutines In Series.mp468.09MB
  • 13. Finished Demo (Older Content)/35. Finshing The Fight.mp474.11MB
  • 13. Finished Demo (Older Content)/36. Finishing The Weapon System.mp480.1MB
  • 13. Finished Demo (Older Content)/37. Polish Audit.mp448.4MB
  • 13. Finished Demo (Older Content)/38. Tuning Paradigms.mp489.01MB
  • 13. Finished Demo (Older Content)/39. Rebuilding Enemies.mp469.09MB
  • 13. Finished Demo (Older Content)/4. Centralise And Improve Audio Clips.mp439.21MB
  • 13. Finished Demo (Older Content)/40. Surprise And Delight.mp4168.74MB
  • 13. Finished Demo (Older Content)/41. Continuous Attack Bug.mp444.02MB
  • 13. Finished Demo (Older Content)/42. Lazy Enemy Bug.mp490.52MB
  • 13. Finished Demo (Older Content)/43. Dialogue Workflow.mp445.28MB
  • 13. Finished Demo (Older Content)/45. NPCs That Don't Hit.mp439.47MB
  • 13. Finished Demo (Older Content)/46. Wandering NPCs.mp450.27MB
  • 13. Finished Demo (Older Content)/47. Grip Scaler.mp414.01MB
  • 13. Finished Demo (Older Content)/48. Easier To Hit Enemies.mp420.38MB
  • 13. Finished Demo (Older Content)/49. Ben's Bug Bashing Bonanza.mp456.98MB
  • 13. Finished Demo (Older Content)/5. Making Abstract Methods Concrete.mp428.82MB
  • 13. Finished Demo (Older Content)/50. Achieving Audio Awesomeness.mp440.68MB
  • 13. Finished Demo (Older Content)/51. More Death Bugs.mp413.76MB
  • 13. Finished Demo (Older Content)/52. Music And Ambience.mp455.48MB
  • 13. Finished Demo (Older Content)/53. Tweak Your Lighting.mp491.15MB
  • 13. Finished Demo (Older Content)/54. Final Design Thoughts.mp4119.21MB
  • 13. Finished Demo (Older Content)/56. Congratulations.mp435.18MB
  • 13. Finished Demo (Older Content)/6. Weapon Pickup Points.mp475.34MB
  • 13. Finished Demo (Older Content)/7. Weapon Change Mechanics.mp457.66MB
  • 13. Finished Demo (Older Content)/8. Eliminate AICharacterControl.mp468.68MB
  • 13. Finished Demo (Older Content)/9. Simplify Unity's ThirdPersonCharacter Class.mp477.52MB
  • 2. Basic Movement/1. Section Overview - Basic Movement.mp417.82MB
  • 2. Basic Movement/10. Match Animation To Movement.mp4202.28MB
  • 2. Basic Movement/11. Basic Movement Tweaks.mp484.96MB
  • 2. Basic Movement/12. Project Folder Structure.mp4101.54MB
  • 2. Basic Movement/2. Create A Simple Sandbox.mp4196.62MB
  • 2. Basic Movement/3. Move Using Nav Mesh Agent.mp4109.77MB
  • 2. Basic Movement/4. Refining Your Nav Mesh.mp4184.1MB
  • 2. Basic Movement/5. Introduction To Raycasting.mp487.87MB
  • 2. Basic Movement/6. Implement Click-To-Move.mp488.87MB
  • 2. Basic Movement/8. Create A Fixed Follow Camera.mp498.38MB
  • 2. Basic Movement/9. Animation Blend Trees.mp4167.27MB
  • 3. High Level Game Design/1. Section Intro - High Level Design.mp425.17MB
  • 3. High Level Game Design/2. 1.5 Page Game Design Document.mp4113.88MB
  • 3. High Level Game Design/3. The Player Experience.mp4111.86MB
  • 3. High Level Game Design/4. First Draft Of Your GDD.mp481.41MB
  • 4. Basic Combat/1. Section Overview - Basic Combat.mp420.42MB
  • 4. Basic Combat/10. Dependency Inversion With Interfaces.mp4104.06MB
  • 4. Basic Combat/11. Add Attack Animation.mp472.75MB
  • 4. Basic Combat/12. Trigger Animation In Code.mp488.29MB
  • 4. Basic Combat/13. Throttling Our Attacks.mp468.16MB
  • 4. Basic Combat/14. Taking Damage.mp477.41MB
  • 4. Basic Combat/15. Nested Prefabs And Variants.mp4119.59MB
  • 4. Basic Combat/16. Using Prefab Variants.mp4119.03MB
  • 4. Basic Combat/18. Any State Animations.mp446.32MB
  • 4. Basic Combat/19. Trigger Death Animation.mp449.95MB
  • 4. Basic Combat/2. Separating The Control Layer.mp4114.62MB
  • 4. Basic Combat/20. Stop Attacking Already.mp4114.29MB
  • 4. Basic Combat/21. Look Them In The Eyes.mp490.81MB
  • 4. Basic Combat/22. Ignore Dead Enemies.mp469.81MB
  • 4. Basic Combat/23. Bugs What Bugs.mp4142.7MB
  • 4. Basic Combat/3. Namespaces To See Dependencies.mp4120.11MB
  • 4. Basic Combat/4. Raycasting For Components.mp4127.33MB
  • 4. Basic Combat/5. Implementing Action Priority.mp496.3MB
  • 4. Basic Combat/6. Move Within Range.mp483.72MB
  • 4. Basic Combat/7. Cancelling Combat With Movement.mp484.02MB
  • 4. Basic Combat/9. Decoupling Dependency Cycles.mp4109.15MB
  • 5. Enemy AI/1. Section Overview - Enemy AI.mp440.84MB
  • 5. Enemy AI/10. Waypoint Loops.mp465.04MB
  • 5. Enemy AI/11. Patrolling Behaviour.mp4100.27MB
  • 5. Enemy AI/12. Dwelling At Waypoints.mp492.28MB
  • 5. Enemy AI/2. Calculating AI Chase Distance.mp497.38MB
  • 5. Enemy AI/3. Swappable Control Systems.mp4108.91MB
  • 5. Enemy AI/4. Disable Control When Dead.mp4115.1MB
  • 5. Enemy AI/5. Visualising With Gizmos.mp475.47MB
  • 5. Enemy AI/6. AI Guarding Behaviour.mp451.07MB
  • 5. Enemy AI/8. That's Some Suspicious Behaviour.mp486.5MB
  • 5. Enemy AI/9. Visualising Waypoints.mp4100.11MB
  • 6. First Moment/1. Section Overview - First Moment.mp422.98MB
  • 6. First Moment/10. Make Cinematic Sequence.mp4244.73MB
  • 6. First Moment/11. Trigger Cinemachine Cut Scene.mp4130.39MB
  • 6. First Moment/12. The Observer Pattern In C#.mp4128.86MB
  • 6. First Moment/13. Player Input In Cutscenes.mp485.34MB
  • 6. First Moment/2. Design A Moment.mp468.78MB
  • 6. First Moment/3. Sketch Your Moment.mp467.74MB
  • 6. First Moment/4. Tips To Improve Workflow.mp4153.92MB
  • 6. First Moment/5. Craft The Environment.mp4200.17MB
  • 6. First Moment/6. Hits-To-Kill Design Metric.mp4122.74MB
  • 6. First Moment/8. Tweak Enemy Patrol.mp4159.18MB
  • 6. First Moment/9. Cinemachine Follow Camera.mp4141.99MB
  • 7. Scene Management/1. Section Overview - Scene Management.mp429.5MB
  • 7. Scene Management/10. Nested Coroutines For Fading.mp497.84MB
  • 7. Scene Management/11. Avoiding The Singleton Pattern.mp4143.15MB
  • 7. Scene Management/2. Make A Second Scene.mp4139.51MB
  • 7. Scene Management/3. Scene Loading Portals.mp478.46MB
  • 7. Scene Management/4. How Coroutines Work.mp4192.97MB
  • 7. Scene Management/5. Wait For Scene To Load.mp465.79MB
  • 7. Scene Management/6. Player Spawn Point.mp497.76MB
  • 7. Scene Management/7. Cross Scene References.mp4104.62MB
  • 7. Scene Management/8. Canvas Groups For Fading.mp429.95MB
  • 8. Saving System/1. Section Overview Saving System.mp442.9MB
  • 8. Saving System/2. Save System Design.mp453.38MB
  • 8. Saving System/3. File Paths In C#.mp449.09MB
  • 8. Saving System/4. Understanding Unicode.mp4107.37MB
  • 8. Saving System/5. Filestream Read And Write In C#.mp473.16MB
  • 8. Saving System/6. Converting To Binary In C#.mp498.29MB
  • 8. Saving System/8. BinaryFormatter For Serialization.mp4156.62MB
  • 9. Updates & Important Messages/1. New Content Coming Soon.mp421.89MB