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Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)

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种子名称: Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)
文件类型:
文件数目: 75个文件
文件大小: 2.34 GB
收录时间: 2016-3-20 22:20
已经下载: 3
资源热度: 160
最近下载: 2024-12-22 09:58

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Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016).torrent
  • 001 Welcome.mp411.71MB
  • 002 Software versions used.mp43.19MB
  • 003 What you should know before watching this course.mp44.93MB
  • 004 Using the exercise files.mp41.71MB
  • 005 The 3ds Max project structure.mp47.04MB
  • 006 Gamma handling.mp43.3MB
  • 007 A word about Intel Embree.mp45.78MB
  • 008 A word about HDRIs.mp43.96MB
  • 009 V-Ray workflow options and recommendations.mp47.2MB
  • 010 The V-Ray toolbar.mp411.76MB
  • 011 New UI elements and Quick Settings.mp413.27MB
  • 012 The revamped frame buffer with advanced color controls.mp412.87MB
  • 013 The V-Ray Render Output options.mp414.51MB
  • 014 Image sampling explained.mp48.02MB
  • 015 Understanding subdivs.mp46.9MB
  • 016 Overview of color mapping.mp414MB
  • 017 What the color mapping modes do.mp417.15MB
  • 018 Using 3ds Max light types with V-Ray.mp416.39MB
  • 019 Working with the V-Ray light.mp417.4MB
  • 020 Adding a spherical fill light.mp412.46MB
  • 021 The V-Ray Sun and Sky system.mp414.17MB
  • 022 Controlling global exposure.mp411.56MB
  • 023 Enabling the Environment skylight.mp410.21MB
  • 024 Working with the V-Ray dome light.mp413.59MB
  • 025 Creating a mesh light.mp49.93MB
  • 026 Global Illumination explained.mp49.12MB
  • 027 Understanding primary and secondary bounces.mp47.6MB
  • 028 How irradiance mapping works.mp414.13MB
  • 029 Using irradiance mapping Part 1.mp413.52MB
  • 030 Using irradiance mapping Part 2.mp421.14MB
  • 031 How light cache works.mp49.88MB
  • 032 Using light cache.mp422.1MB
  • 033 Understanding brute force GI.mp47.3MB
  • 034 Using brute force GI.mp418.36MB
  • 035 Introduction to V-Ray specific materials.mp49.56MB
  • 036 Creating diffuse color.mp417.21MB
  • 037 Making a clear glass material.mp421.25MB
  • 038 Making colored and frosted glass.mp417.04MB
  • 039 Making reflective materials.mp415.43MB
  • 040 Blurring our reflections.mp410.85MB
  • 041 Creating a translucency effect.mp417.28MB
  • 042 Using VRmats.mp421.96MB
  • 043 New ray-traced SSS shader.mp412.12MB
  • 044 New simplified skin shader.mp412.42MB
  • 045 V-Ray hair shader.mp414.96MB
  • 046 Using the fixed-rate engine.mp420.42MB
  • 047 How to use the adaptive engine.mp419.18MB
  • 048 Working with the adaptive subdivision engine.mp418.19MB
  • 049 Progressive sampler.mp411.35MB
  • 050 Fixing super bright sampling problems.mp414.3MB
  • 051 Using universal settings.mp413.78MB
  • 052 Physical Camera setup.mp413.55MB
  • 053 Physical Camera controls.mp418.05MB
  • 054 Depth of field.mp417.23MB
  • 055 Creating a Motion Blur effect.mp415.63MB
  • 056 Where did the V-Ray Physical Camera go.mp410.37MB
  • 057 Adding a Physical Camera to the scene.mp48.18MB
  • 058 Overview of the Physical Camera controls.mp417.06MB
  • 059 A primer on exposure values EVs.mp47.2MB
  • 060 Automated Exposure Control.mp416.88MB
  • 061 Controlling exposure manually.mp410.48MB
  • 062 Correcting a skewed perspective.mp411.66MB
  • 063 Creating depth of field.mp416.92MB
  • 064 Adding Motion Blur effects.mp412.65MB
  • 065 Caustic effect setup.mp416.49MB
  • 066 Generating the caustic effect.mp417.08MB
  • 067 Using VRayFur.mp415MB
  • 068 Stereoscopic 3D rendering.mp413.82MB
  • 069 Vr-Ray Metaballs.mp417.52MB
  • 070 Proxies.mp419.92MB
  • 071 The VRayClipper.mp415.05MB
  • 072 Depth of field Using a perspective viewport.mp411.49MB
  • 073 Using Render Mask.mp414.5MB
  • 074 Whats next.mp46.55MB
  • Exercise Files.zip1.4GB