种子简介
种子名称:
Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)
文件类型:
文件数目:
75个文件
文件大小:
2.34 GB
收录时间:
2016-3-20 22:20
已经下载:
3次
资源热度:
160
最近下载:
2024-12-22 09:58
下载BT种子文件
下载Torrent文件(.torrent)
立即下载
磁力链接下载
magnet:?xt=urn:btih:F9CD99F0FF3904041156B9C34D8B7EE812DEF747&dn=Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)
复制链接到迅雷、QQ旋风进行下载,或者使用百度云离线下载。
喜欢这个种子的人也喜欢
种子包含的文件
Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016).torrent
001 Welcome.mp411.71MB
002 Software versions used.mp43.19MB
003 What you should know before watching this course.mp44.93MB
004 Using the exercise files.mp41.71MB
005 The 3ds Max project structure.mp47.04MB
006 Gamma handling.mp43.3MB
007 A word about Intel Embree.mp45.78MB
008 A word about HDRIs.mp43.96MB
009 V-Ray workflow options and recommendations.mp47.2MB
010 The V-Ray toolbar.mp411.76MB
011 New UI elements and Quick Settings.mp413.27MB
012 The revamped frame buffer with advanced color controls.mp412.87MB
013 The V-Ray Render Output options.mp414.51MB
014 Image sampling explained.mp48.02MB
015 Understanding subdivs.mp46.9MB
016 Overview of color mapping.mp414MB
017 What the color mapping modes do.mp417.15MB
018 Using 3ds Max light types with V-Ray.mp416.39MB
019 Working with the V-Ray light.mp417.4MB
020 Adding a spherical fill light.mp412.46MB
021 The V-Ray Sun and Sky system.mp414.17MB
022 Controlling global exposure.mp411.56MB
023 Enabling the Environment skylight.mp410.21MB
024 Working with the V-Ray dome light.mp413.59MB
025 Creating a mesh light.mp49.93MB
026 Global Illumination explained.mp49.12MB
027 Understanding primary and secondary bounces.mp47.6MB
028 How irradiance mapping works.mp414.13MB
029 Using irradiance mapping Part 1.mp413.52MB
030 Using irradiance mapping Part 2.mp421.14MB
031 How light cache works.mp49.88MB
032 Using light cache.mp422.1MB
033 Understanding brute force GI.mp47.3MB
034 Using brute force GI.mp418.36MB
035 Introduction to V-Ray specific materials.mp49.56MB
036 Creating diffuse color.mp417.21MB
037 Making a clear glass material.mp421.25MB
038 Making colored and frosted glass.mp417.04MB
039 Making reflective materials.mp415.43MB
040 Blurring our reflections.mp410.85MB
041 Creating a translucency effect.mp417.28MB
042 Using VRmats.mp421.96MB
043 New ray-traced SSS shader.mp412.12MB
044 New simplified skin shader.mp412.42MB
045 V-Ray hair shader.mp414.96MB
046 Using the fixed-rate engine.mp420.42MB
047 How to use the adaptive engine.mp419.18MB
048 Working with the adaptive subdivision engine.mp418.19MB
049 Progressive sampler.mp411.35MB
050 Fixing super bright sampling problems.mp414.3MB
051 Using universal settings.mp413.78MB
052 Physical Camera setup.mp413.55MB
053 Physical Camera controls.mp418.05MB
054 Depth of field.mp417.23MB
055 Creating a Motion Blur effect.mp415.63MB
056 Where did the V-Ray Physical Camera go.mp410.37MB
057 Adding a Physical Camera to the scene.mp48.18MB
058 Overview of the Physical Camera controls.mp417.06MB
059 A primer on exposure values EVs.mp47.2MB
060 Automated Exposure Control.mp416.88MB
061 Controlling exposure manually.mp410.48MB
062 Correcting a skewed perspective.mp411.66MB
063 Creating depth of field.mp416.92MB
064 Adding Motion Blur effects.mp412.65MB
065 Caustic effect setup.mp416.49MB
066 Generating the caustic effect.mp417.08MB
067 Using VRayFur.mp415MB
068 Stereoscopic 3D rendering.mp413.82MB
069 Vr-Ray Metaballs.mp417.52MB
070 Proxies.mp419.92MB
071 The VRayClipper.mp415.05MB
072 Depth of field Using a perspective viewport.mp411.49MB
073 Using Render Mask.mp414.5MB
074 Whats next.mp46.55MB
Exercise Files.zip1.4GB