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Digital-Tutors - Introduction to Maya 2015

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种子名称: Digital-Tutors - Introduction to Maya 2015
文件类型:
文件数目: 104个文件
文件大小: 1.93 GB
收录时间: 2016-4-16 09:50
已经下载: 3
资源热度: 78
最近下载: 2024-11-10 12:43

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Digital-Tutors - Introduction to Maya 2015.torrent
  • 020 Modeling the thrusters.mp445.13MB
  • 033 Adding the shield.mp438.42MB
  • 032 Modeling the lower leg.mp434.89MB
  • 028 Adding the claws.mp432.34MB
  • 027 Adding the extending gun.mp432.16MB
  • 025 Building the upper arm.mp431.6MB
  • 019 Cleaning up the main body.mp431.18MB
  • 026 Beginning the lower arm.mp429.03MB
  • 016 Creating a blank for the body.mp428.54MB
  • 030 Modeling the underside of the body.mp427.89MB
  • 034 Hierarchy and model prep.mp427.67MB
  • 022 Adding tubes using curves.mp427.34MB
  • 040 UV Basics.mp426.88MB
  • 018 Finishing the main body topology.mp426.78MB
  • 093 Understanding various light types.mp426.4MB
  • 078 Finishing the mech's polishing pass.mp426.11MB
  • 043 Adding file textures.mp424.58MB
  • 062 Rigging the mech's weapon.mp424.28MB
  • 104 Rendering the final sequence from Maya.mp423.96MB
  • 041 Using Substance to add metal detail.mp423.89MB
  • 055 Creating joint chains for the mech's arms.mp423.6MB
  • 021 Adding edges for smoothing.mp423.15MB
  • 074 Animating the mech's platform.mp422.95MB
  • 017 Using Quad Draw to create the body.mp422.83MB
  • 058 Limb controls.mp422.69MB
  • 024 Modeling the shoulder guards.mp422.57MB
  • 080 Finalizing the shot and previewing animations in real-time with Playblasts.mp421.72MB
  • 060 Controlling the mech's toes.mp421.13MB
  • 007 Transforming objects in Maya.mp420.79MB
  • 050 Building your first joint chain.mp420.35MB
  • 044 Adding a bump map.mp420.27MB
  • 002 Navigating the viewport.mp420.1MB
  • 072 Path animation.mp420.08MB
  • 083 Emitting nParticles from a mesh.mp419.21MB
  • 102 Adding final quality adjustments to our render.mp418.96MB
  • 099 Baking Substance textures for mental ray rendering.mp418.96MB
  • 100 Fine-tuning the rendered appearance of materials.mp418.94MB
  • 077 Working on the mech's polishing pass.mp418.45MB
  • 098 Adding secondary illumination sources to our scene.mp418.29MB
  • 056 Controlling the mech's arms.mp418.28MB
  • 037 Using ramps to drive material channels.mp417.74MB
  • 066 Making our scene animator-friendly.mp417.08MB
  • 054 Binding geometry.mp416.97MB
  • 047 Building a control object for the mech's center-of-mass.mp416.59MB
  • 101 Fine-tuning the rendered appearance of particles.mp416.41MB
  • 012 Writing a MEL script.mp416.28MB
  • 031 Building the upper leg.mp416.16MB
  • 103 Preparing render settings for final output.mp415.92MB
  • 015 Adding image planes.mp415.61MB
  • 061 Wrapping up our foot controls.mp415.5MB
  • 097 Using images to generate realistic lighting.mp415.38MB
  • 064 Controlling the guns.mp415.25MB
  • 042 Using the Ramp Shader.mp415.12MB
  • 006 Viewport shading and selection modes.mp414.98MB
  • 095 Adjusting light decay and specular contribution.mp414.73MB
  • 003 Working with the Maya interface.mp414.6MB
  • 075 Blocking in the mech's performance.mp414.52MB
  • 088 Adding more particles to enhance our simulation.mp414.27MB
  • 008 Using component mode.mp414.24MB
  • 073 Starting on the mech's sequence.mp414.07MB
  • 076 Finalizing our blocking pass.mp413.85MB
  • 068 How to create and edit keyframes in Maya.mp413.82MB
  • 048 Finishing the mech's center-of-gravity control.mp413.72MB
  • 091 Finalizing our nParticle simulation and working with the nCache tools.mp413.67MB
  • 065 Adding a global control.mp413.52MB
  • 094 Controlling light color and intensity.mp413.4MB
  • 069 Managing keyframes in the Graph Editor and cycling animation infinitely.mp413.35MB
  • 029 Modeling the front detail on the body.mp413.16MB
  • 049 Rigging with Driven Keys.mp413.09MB
  • 096 Altering the Render Stats of Maya objects.mp413.04MB
  • 087 Animating nParticle attributes.mp412.46MB
  • 086 Shading nParticles.mp412.43MB
  • 010 Grouping and parenting.mp412.12MB
  • 082 Key concepts of dynamics in Maya.mp412.07MB
  • 063 Finishing the initial setup process of the mech's weapons.mp412.03MB
  • 036 Applying simple materials.mp411.72MB
  • 084 Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions.mp411.72MB
  • 038 Adding multiple materials to objects.mp411.68MB
  • 089 Animating our new nParticle object.mp411.61MB
  • 057 Adding Inverse Kinematics to the limbs.mp411.37MB
  • 013 Creating custom shelves.mp410.97MB
  • 085 Finalizing our nParticle settings.mp410.74MB
  • 070 Working with Auto Key and creating simple expressions in the Graph Editor.mp410.13MB
  • 079 Adding a shot camera.mp410.1MB
  • 023 Adding ribs to the tubes.mp410.05MB
  • 046 Cleaning up our scene.mp49.65MB
  • 009 Using the Attribute Editor.mp49.64MB
  • 053 Connecting our leg joints to follow the mech's root.mp49.34MB
  • 071 Working with expressions.mp49.17MB
  • 052 Mirroring joints in Maya.mp48.53MB
  • 039 Working with procedural textures.mp48.48MB
  • 011 Using the Maya hotbox.mp48.17MB
  • 001 Introduction and project overview.mp48.07MB
  • 090 Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver.mp47.8MB
  • 005 Working with scene files in Maya.mp47.27MB
  • 051 Completing the setup of our initial joint chain.mp47.1MB
  • 092 Rendering overview.mp46.29MB
  • 004 Creating Maya projects.mp46.28MB
  • 059 Connecting attributes with the Connection Editor.mp45.13MB
  • 014 Modeling overview.mp44.87MB
  • 035 Materials and texturing overview.mp43.61MB
  • 067 Animation overview.mp42.61MB
  • 045 Rigging overview.mp41.77MB
  • 081 Dynamics overview.mp41.65MB