种子简介
种子名称:
Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
文件类型:
文件数目:
75个文件
文件大小:
3.47 GB
收录时间:
2010-11-2 15:15
已经下载:
3次
资源热度:
130
最近下载:
2024-10-24 09:28
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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6.torrent
project_files.zip904.72MB
20. Animating the first shot - Pyramid sliding across the table.flv72.08MB
21. Animating the second shot - Pyramid opens.flv69.22MB
14. Matching the table orientation on shot 1 cam.flv60.3MB
19. Modeling the interior of the pyramid.flv55.68MB
16. Testing our matchmove inside Maya and fixing any issues.flv55.18MB
13. Hand-matching a camera inside Maya.flv54.94MB
60. Adding the reflection to our background.flv53.49MB
71. Using RotoPaint to fix background errors.flv52.74MB
8. Manually tracking shot five.flv51.28MB
22. Creating emitters for our nParticles.flv50.53MB
33. Using projection techniques to vary particle color by distance.flv49.79MB
18. Extruding and Beveling our pyramid.flv49.78MB
27. Animating the goals on and off to create the transitions.flv48.98MB
17. Modeling the pyramid asset.flv48.82MB
4. Manually tracking shot two.flv47.57MB
26. Creating the goal models for our particles.flv46.87MB
49. Fixing shot 3 with color correction and Keyer nodes.flv46.82MB
52. Tracking the table and combining keys to finish shot 5.flv46.81MB
62. Using Keying techniques to fix depth in shot 2.flv46.07MB
63. Creating an expansive ground shadow using existing images.flv45.9MB
73. Animating the particle color correction during the fall.flv45.72MB
32. Creating a material for our pyramid.flv45.38MB
6. Manually tracking shot four.flv44.91MB
29. Caching our particles and instancing geometry.flv43.29MB
47. Color correcting our shots for consistency in Nuke.flv41.37MB
9. Integrating our various matchmoves into one scene.flv38.47MB
15. Constraining a preview camera to move with our shots.flv38.17MB
51. Using a luma keyer to darken our scene in shot 5.flv37.94MB
68. Adding larger ground ambient occluion.flv36.94MB
57. Adding DOF and dilating our pass to fix edge issues.flv36.76MB
61. Tweaking the reflection and adding AO to the background.flv36.72MB
58. Adding motion blur using our motion vector pass.flv36.47MB
44. Creating the reflection height shader and pass.flv35.94MB
34. Animating the particle projection to stay with our particles.flv35.93MB
72. Converting shot 4 to shot 5 and fixing alpha issues.flv35.6MB
36. Creating a clean plate and reflection map for shot 1.flv35.29MB
67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv34.44MB
25. Keeping our nParticles in the pyramid and creating a vortex.flv33.06MB
50. Reusing color correction nodes to save time on shot 4.flv32.27MB
28. Using a Gravity force to create falling particles.flv32.18MB
24. Adding Newton and Drag forces to draw our particles into the air.flv31.97MB
56. Using our Clean Plate to fix shot 1.flv31.84MB
48. Using a ColorLookup and ColorCorrect to push our footage.flv31.84MB
30. Bringing in our HDR image for indirect lighting.flv31.56MB
10. Continuing to integrate our shots together in Maya.flv30.69MB
64. Blurring our Depth and Motion Vectors for a soft look.flv30.64MB
5. Manually tracking shot three.flv30.24MB
11. Creating low-quality previews in Composite for use in Maya.flv29.95MB
37. Projecting our reflection map onto our geometry.flv29.5MB
59. Lightwrapping and blurring to composite with background.flv27.82MB
31. Adding direct lighting sources.flv27.67MB
70. Converting Shot 3 to Shot 4 and making color tweaks.flv27.57MB
23. Animating the emitters in sync with the doors opening.flv27.33MB
54. Combining our basic color passes and specularity.flv27.01MB
69. RotoPainting markers out of the background.flv26.27MB
53. Breaking apart our EXR into passes and setting the colorspace.flv26.13MB
3. Creating a plan to keep our shots consistent for Maya.flv25.79MB
2. Examining the shots and the footage.flv25.67MB
65. Painting out the visible markers using RotoPaint.flv25.38MB
39. Changing our Ambient Occlusion pass for the best results.flv24.42MB
12. Offsetting our cameras and image planes to play correctly.flv23.68MB
74. RotoPainting markers and viewing the final shots.flv23.58MB
45. Doing final checks on render settings and batch rendering.flv23.51MB
55. Combining passes to create a proper foreground alpha.flv22.86MB
42. Overriding render layers to render each camera separately.flv22.6MB
35. Animating the particle ramp and beginning our table shader.flv21.27MB
40. Choosing the file type and frame buffer for compositing.flv21.19MB
41. Rendering with multiple cameras and fixing the preview cam.flv20.21MB
66. Using the particle matte to color correct our particles.flv17.99MB
43. Creating a layer to output a particle matte pass.flv17.46MB
7. Creating the coordinate system for shot four.flv16.36MB
38. Setting up basic render passes and layers.flv14.63MB
46. Dealing with mental ray® 'out of memory' errors.flv12.13MB
1. Introduction and Project Overview.flv10.99MB