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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

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种子名称: Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
文件类型:
文件数目: 75个文件
文件大小: 3.47 GB
收录时间: 2010-11-2 15:15
已经下载: 3
资源热度: 109
最近下载: 2024-7-1 02:24

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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6.torrent
  • project_files.zip904.72MB
  • 20. Animating the first shot - Pyramid sliding across the table.flv72.08MB
  • 21. Animating the second shot - Pyramid opens.flv69.22MB
  • 14. Matching the table orientation on shot 1 cam.flv60.3MB
  • 19. Modeling the interior of the pyramid.flv55.68MB
  • 16. Testing our matchmove inside Maya and fixing any issues.flv55.18MB
  • 13. Hand-matching a camera inside Maya.flv54.94MB
  • 60. Adding the reflection to our background.flv53.49MB
  • 71. Using RotoPaint to fix background errors.flv52.74MB
  • 8. Manually tracking shot five.flv51.28MB
  • 22. Creating emitters for our nParticles.flv50.53MB
  • 33. Using projection techniques to vary particle color by distance.flv49.79MB
  • 18. Extruding and Beveling our pyramid.flv49.78MB
  • 27. Animating the goals on and off to create the transitions.flv48.98MB
  • 17. Modeling the pyramid asset.flv48.82MB
  • 4. Manually tracking shot two.flv47.57MB
  • 26. Creating the goal models for our particles.flv46.87MB
  • 49. Fixing shot 3 with color correction and Keyer nodes.flv46.82MB
  • 52. Tracking the table and combining keys to finish shot 5.flv46.81MB
  • 62. Using Keying techniques to fix depth in shot 2.flv46.07MB
  • 63. Creating an expansive ground shadow using existing images.flv45.9MB
  • 73. Animating the particle color correction during the fall.flv45.72MB
  • 32. Creating a material for our pyramid.flv45.38MB
  • 6. Manually tracking shot four.flv44.91MB
  • 29. Caching our particles and instancing geometry.flv43.29MB
  • 47. Color correcting our shots for consistency in Nuke.flv41.37MB
  • 9. Integrating our various matchmoves into one scene.flv38.47MB
  • 15. Constraining a preview camera to move with our shots.flv38.17MB
  • 51. Using a luma keyer to darken our scene in shot 5.flv37.94MB
  • 68. Adding larger ground ambient occluion.flv36.94MB
  • 57. Adding DOF and dilating our pass to fix edge issues.flv36.76MB
  • 61. Tweaking the reflection and adding AO to the background.flv36.72MB
  • 58. Adding motion blur using our motion vector pass.flv36.47MB
  • 44. Creating the reflection height shader and pass.flv35.94MB
  • 34. Animating the particle projection to stay with our particles.flv35.93MB
  • 72. Converting shot 4 to shot 5 and fixing alpha issues.flv35.6MB
  • 36. Creating a clean plate and reflection map for shot 1.flv35.29MB
  • 67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv34.44MB
  • 25. Keeping our nParticles in the pyramid and creating a vortex.flv33.06MB
  • 50. Reusing color correction nodes to save time on shot 4.flv32.27MB
  • 28. Using a Gravity force to create falling particles.flv32.18MB
  • 24. Adding Newton and Drag forces to draw our particles into the air.flv31.97MB
  • 56. Using our Clean Plate to fix shot 1.flv31.84MB
  • 48. Using a ColorLookup and ColorCorrect to push our footage.flv31.84MB
  • 30. Bringing in our HDR image for indirect lighting.flv31.56MB
  • 10. Continuing to integrate our shots together in Maya.flv30.69MB
  • 64. Blurring our Depth and Motion Vectors for a soft look.flv30.64MB
  • 5. Manually tracking shot three.flv30.24MB
  • 11. Creating low-quality previews in Composite for use in Maya.flv29.95MB
  • 37. Projecting our reflection map onto our geometry.flv29.5MB
  • 59. Lightwrapping and blurring to composite with background.flv27.82MB
  • 31. Adding direct lighting sources.flv27.67MB
  • 70. Converting Shot 3 to Shot 4 and making color tweaks.flv27.57MB
  • 23. Animating the emitters in sync with the doors opening.flv27.33MB
  • 54. Combining our basic color passes and specularity.flv27.01MB
  • 69. RotoPainting markers out of the background.flv26.27MB
  • 53. Breaking apart our EXR into passes and setting the colorspace.flv26.13MB
  • 3. Creating a plan to keep our shots consistent for Maya.flv25.79MB
  • 2. Examining the shots and the footage.flv25.67MB
  • 65. Painting out the visible markers using RotoPaint.flv25.38MB
  • 39. Changing our Ambient Occlusion pass for the best results.flv24.42MB
  • 12. Offsetting our cameras and image planes to play correctly.flv23.68MB
  • 74. RotoPainting markers and viewing the final shots.flv23.58MB
  • 45. Doing final checks on render settings and batch rendering.flv23.51MB
  • 55. Combining passes to create a proper foreground alpha.flv22.86MB
  • 42. Overriding render layers to render each camera separately.flv22.6MB
  • 35. Animating the particle ramp and beginning our table shader.flv21.27MB
  • 40. Choosing the file type and frame buffer for compositing.flv21.19MB
  • 41. Rendering with multiple cameras and fixing the preview cam.flv20.21MB
  • 66. Using the particle matte to color correct our particles.flv17.99MB
  • 43. Creating a layer to output a particle matte pass.flv17.46MB
  • 7. Creating the coordinate system for shot four.flv16.36MB
  • 38. Setting up basic render passes and layers.flv14.63MB
  • 46. Dealing with mental ray® 'out of memory' errors.flv12.13MB
  • 1. Introduction and Project Overview.flv10.99MB