种子简介
种子名称:
Lynda.com-Up and Running with mental ray in Maya
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文件数目:
47个文件
文件大小:
1.48 GB
收录时间:
2014-12-20 18:39
已经下载:
3次
资源热度:
81
最近下载:
2024-11-5 21:27
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Lynda.com-Up and Running with mental ray in Maya.torrent
00. Introduction/01. Welcome.mp410.96MB
00. Introduction/02. What you should know before watching this course.mp42.72MB
00. Introduction/03. Using the exercise files.mp41.26MB
00. Introduction/04. The Maya project structure.mp44.27MB
00. Introduction/05. A word about high-dynamic-range images (HDRIs).mp42.77MB
01. The mental ray Workflow/01. Color management in Maya.mp410.05MB
01. The mental ray Workflow/02. Mental ray's unique use of shaders.mp43.79MB
01. The mental ray Workflow/03. Workflow options and recommendations.mp47.29MB
01. The mental ray Workflow/04. Mental ray Interactive Photorealistic Rendering (IPR).mp49.57MB
02. Key Lighting Tools/01. Adding mental ray sun and sky to a scene.mp414.45MB
02. Key Lighting Tools/02. Controlling the mental ray sun.mp410.51MB
02. Key Lighting Tools/03. Controlling the mia physical sky Part one.mp414.78MB
02. Key Lighting Tools/04. Controlling the mia physical sky Part two.mp412.25MB
02. Key Lighting Tools/05. Applying an Exposure shader.mp411.08MB
02. Key Lighting Tools/06. The mia photographic workflow.mp412.01MB
02. Key Lighting Tools/07. The IBL sky light.mp415.87MB
03. Global Illumination/01. Global illumination overview.mp410MB
03. Global Illumination/02. Understanding Final Gather.mp410.28MB
03. Global Illumination/03. Using Final Gather.mp413.71MB
03. Global Illumination/04. The mental ray sky portal.mp415.82MB
03. Global Illumination/05. Understanding photons (GI).mp47.42MB
03. Global Illumination/06. Using (GI) photons Part one.mp413.13MB
03. Global Illumination/07. Using (GI) photons Part two.mp49.1MB
03. Global Illumination/08. Photons and Final Gather combined.mp49.53MB
03. Global Illumination/09. Saving and reusing indirect illumination map files.mp411.12MB
04. mental ray Materials/01. Mia material X overview.mp412.26MB
04. mental ray Materials/02. Mia Diffuse.mp414.32MB
04. mental ray Materials/03. Mia Refractive (Glass).mp412.12MB
04. mental ray Materials/04. Mia Reflective (Metals).mp413.72MB
04. mental ray Materials/05. Mia Translucent (Cloth).mp412.24MB
04. mental ray Materials/06. Getting to grips with the car paint phen Part one.mp413.95MB
04. mental ray Materials/07. Getting to grips with the car paint phen Part two.mp411.35MB
04. mental ray Materials/08. The MILA material Getting an overview.mp412.94MB
04. mental ray Materials/09. MILA Creating diffuse, reflective, and refractive materials.mp417.68MB
05. Quality Control with Image Sampling/01. What is image sampling.mp44.49MB
05. Quality Control with Image Sampling/02. Unified Sampling controls Part one.mp412.63MB
05. Quality Control with Image Sampling/03. Unified Sampling controls Part two.mp417.19MB
05. Quality Control with Image Sampling/04. Outputting diagnostics with Unified Sampling.mp411.5MB
06. Render FX and Miscellaneous Tools/01. Motion blur.mp410.77MB
06. Render FX and Miscellaneous Tools/02. Depth of field.mp410.46MB
06. Render FX and Miscellaneous Tools/03. Setting up for caustics.mp414.71MB
06. Render FX and Miscellaneous Tools/04. Creating the caustic effect.mp49.89MB
06. Render FX and Miscellaneous Tools/05. Working with displacement mapping.mp412.77MB
06. Render FX and Miscellaneous Tools/06. Refining the displacement effect.mp410.49MB
06. Render FX and Miscellaneous Tools/07. Proxies.mp412.65MB
07. Conclusion/01. What's next.mp47.87MB
Exercise Files.7z1014.94MB