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3ds max essential training 2013- Lynda.com

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种子名称: 3ds max essential training 2013- Lynda.com
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文件数目: 151个文件
文件大小: 1.44 GB
收录时间: 2013-7-22 16:47
已经下载: 3
资源热度: 63
最近下载: 2024-10-6 20:10

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3ds max essential training 2013- Lynda.com.torrent
  • 0. Introduction/Ch. Introduction - Using the exercise files.MP41.83MB
  • 0. Introduction/Ch. Introduction - Welcome_2.MP411.76MB
  • 1. Getting Started/Ch. 1. Getting Started - Setting preferences.MP48.94MB
  • 1. Getting Started/Ch. 1. Getting Started - Setting user interface defaults.MP44.53MB
  • 1. Getting Started/Ch. 1. Getting Started - Using project folders.MP49.96MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Cloning sub-objects.MP45.95MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Converting Bézier splines to a NURBS object.MP410.76MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Creating a U loft surface.MP410.98MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Creating an extrude surface.MP44.22MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Creating an offset curve.MP48.65MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Creating arcs and lines.MP411.42MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Creating NURBS curves.MP49.33MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Editing a dependent surface using curves.MP49.05MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Setting Surface Approximation.MP422.88MB
  • 10. NURBS Modeling/Ch. 10. NURBS Modeling - Understanding NURBS.MP42.54MB
  • 11. Modeling for Motion Graphics/Ch. 11. Modeling for Motion Graphics - Applying a Bevel modifier.MP44.1MB
  • 11. Modeling for Motion Graphics/Ch. 11. Modeling for Motion Graphics - Choosing bevel parameters.MP48.25MB
  • 11. Modeling for Motion Graphics/Ch. 11. Modeling for Motion Graphics - Controlling the level of detail.MP414.43MB
  • 11. Modeling for Motion Graphics/Ch. 11. Modeling for Motion Graphics - Creating text.MP47.11MB
  • 11. Modeling for Motion Graphics/Ch. 11. Modeling for Motion Graphics - Deforming beveled objects.MP44.29MB
  • 11. Modeling for Motion Graphics/Ch. 11. Modeling for Motion Graphics - Exporting paths from Adobe Illustrator.MP45.09MB
  • 11. Modeling for Motion Graphics/Ch. 11. Modeling for Motion Graphics - Importing Illustrator paths.MP49.04MB
  • 11. Modeling for Motion Graphics/Ch. 11. Modeling for Motion Graphics - Setting up the scene.MP46.93MB
  • 12. Material Basics/Ch. 12. Materials Basics - Adjusting opacity and refraction.MP410.09MB
  • 12. Material Basics/Ch. 12. Materials Basics - Adjusting specular parameters.MP44.8MB
  • 12. Material Basics/Ch. 12. Materials Basics - Choosing material and shader types.MP49.19MB
  • 12. Material Basics/Ch. 12. Materials Basics - Navigating the Compact Material Editor.MP45.83MB
  • 12. Material Basics/Ch. 12. Materials Basics - Opening the Material Editor.MP48.31MB
  • 12. Material Basics/Ch. 12. Materials Basics - Previewing renders with ActiveShade.MP47.37MB
  • 12. Material Basics/Ch. 12. Materials Basics - Working with the Sample Slots and Scene Materials.MP410.88MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Adding reflections with Raytrace map.MP414.81MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Applying procedural maps.MP414.37MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Creating a self-illuminated environment.MP414.44MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Instancing material sample slots.MP46.13MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Managing source image files.MP417.18MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Mapping a bump channel.MP45.86MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Navigating shader trees.MP43.99MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Projecting UVW mapping.MP415.86MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Tracking scene assets.MP419.42MB
  • 13. Mapping Textures/Ch. 13. Mapping Textures - Using the Real-World Map Size option.MP46.83MB
  • 14. Camera Basics/Ch. 14. Camera Basics - Adjusting Field of View.MP45.28MB
  • 14. Camera Basics/Ch. 14. Camera Basics - Choosing an aspect ratio.MP413.51MB
  • 14. Camera Basics/Ch. 14. Camera Basics - Creating a free camera.MP47.1MB
  • 14. Camera Basics/Ch. 14. Camera Basics - Moving a camera with Truck, Dolly, and Pan.MP47.49MB
  • 14. Camera Basics/Ch. 14. Camera Basics - Using a target camera.MP47.99MB
  • 14. Camera Basics/Ch. 14. Camera Basics - Working with Display layers.MP422.22MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Adjusting intensity and color.MP45.33MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Choosing a shadow type.MP49.42MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Controlling an object's shadow properties.MP44.62MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Controlling contrast and highlights.MP45.07MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Creating a target spotlight.MP410.19MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Creating omni lights.MP413.41MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Excluding objects from lights.MP46.56MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Optimizing area shadows.MP411.63MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Optimizing shadow maps.MP411.96MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Setting a spotlight's hotspot and falloff radius.MP411.02MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Understanding CG lighting.MP420.61MB
  • 15. Lighting Basics/Ch. 15. Lighting Basics - Using the Light Lister.MP43.9MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Building up animation in passes.MP46.46MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Choosing Set Key filters.MP43.18MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Creating keyframes in Auto Key mode.MP47.16MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Creating keyframes in Set Key mode.MP47.16MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Cycling and extrapolating function curves.MP414.44MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Editing function curves in the Curve Editor.MP414.37MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Editing keyframes in the Dope Sheet.MP413.68MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Editing keyframes in the timeline.MP47.71MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Setting up the time configuration.MP46.18MB
  • 16. Keyframe Animation/Ch. 16. Keyframe Animation - Understanding keyframes.MP42.88MB
  • 17. Hierarchies/Ch. 17. Hierarchies - Controlling rotations.MP423.19MB
  • 17. Hierarchies/Ch. 17. Hierarchies - Linking objects.MP411.06MB
  • 17. Hierarchies/Ch. 17. Hierarchies - Locking transforms.MP44.97MB
  • 17. Hierarchies/Ch. 17. Hierarchies - Moving and rotating pivot points.MP411.64MB
  • 17. Hierarchies/Ch. 17. Hierarchies - Solving problems with scale.MP424.68MB
  • 17. Hierarchies/Ch. 17. Hierarchies - Understanding coordinate systems.MP49.01MB
  • 17. Hierarchies/Ch. 17. Hierarchies - Understanding hierarchies.MP45.13MB
  • 17. Hierarchies/Ch. 17. Hierarchies - Using Schematic View.MP45.97MB
  • 18. Controllers and Constraints/Ch. 18. Controllers and Constraints - Adding link targets in the Motion panel.MP44.19MB
  • 18. Controllers and Constraints/Ch. 18. Controllers and Constraints - Animating constrained objects.MP47.89MB
  • 18. Controllers and Constraints/Ch. 18. Controllers and Constraints - Assigning a Link constraint.MP45.15MB
  • 18. Controllers and Constraints/Ch. 18. Controllers and Constraints - Constraining animation to a path.MP412.05MB
  • 18. Controllers and Constraints/Ch. 18. Controllers and Constraints - Understanding controllers.MP411.28MB
  • 19. Rendering/Ch. 19. Rendering - Choosing Render Setup options.MP46.92MB
  • 19. Rendering/Ch. 19. Rendering - Playing Image Sequences in the RAM Player.MP47.17MB
  • 19. Rendering/Ch. 19. Rendering - Specifying file output.MP414.89MB
  • 19. Rendering/Ch. 19. Rendering - Understanding image sequences.MP45.43MB
  • 2. The 3ds Max Interface/Ch. 2. The 3ds Max Interface - Choosing shading modes.MP411.24MB
  • 2. The 3ds Max Interface/Ch. 2. The 3ds Max Interface - Configuring the viewports.MP46.76MB
  • 2. The 3ds Max Interface/Ch. 2. The 3ds Max Interface - Getting familiar with the interface.MP49.94MB
  • 2. The 3ds Max Interface/Ch. 2. The 3ds Max Interface - Navigating in the viewports.MP47.24MB
  • 2. The 3ds Max Interface/Ch. 2. The 3ds Max Interface - Transforming objects.MP412.25MB
  • 2. The 3ds Max Interface/Ch. 2. The 3ds Max Interface - Using axis constraints.MP46.29MB
  • 2. The 3ds Max Interface/Ch. 2. The 3ds Max Interface - Using hotkeys.MP410.68MB
  • 2. The 3ds Max Interface/Ch. 2. The 3ds Max Interface - Using the Create and Modify panels.MP49.81MB
  • 20. Conclusions/Ch. Conclusion - Goodbye.MP41.09MB
  • 3. Modeling Basics/Ch. 3. Modeling Basics - Collapsing the modifier stack.MP49.64MB
  • 3. Modeling Basics/Ch. 3. Modeling Basics - Setting home grid dimensions.MP46.92MB
  • 3. Modeling Basics/Ch. 3. Modeling Basics - Setting units.MP417.86MB
  • 3. Modeling Basics/Ch. 3. Modeling Basics - Surveying different modeling methods.MP48.89MB
  • 3. Modeling Basics/Ch. 3. Modeling Basics - Understanding dependencies.MP415.22MB
  • 3. Modeling Basics/Ch. 3. Modeling Basics - Understanding the Level Of Detail.MP414.32MB
  • 3. Modeling Basics/Ch. 3. Modeling Basics - Working with sub-objects.MP411.97MB
  • 3. Modeling Basics/Ch. 3. Modeling Basics - Working with the modifier stack.MP412.42MB
  • 3ds Max 2013 Essential Training _ Video Tutorial from lynda.com.pdf523.73KB
  • 4. MOdeling with Splines/Ch. 4. Modeling with Splines - Creating lines.MP410.76MB
  • 4. MOdeling with Splines/Ch. 4. Modeling with Splines - Creating shapes.MP415.48MB
  • 4. MOdeling with Splines/Ch. 4. Modeling with Splines - Using different vertex types.MP413.22MB
  • 4. MOdeling with Splines/Ch. 4. Modeling with Splines - Working with Editable Spline.MP46.82MB
  • 5. Lofting/Ch. 5. Lofting - Adding a scale deformation.MP414.12MB
  • 5. Lofting/Ch. 5. Lofting - Adding a Shell modifier.MP45.89MB
  • 5. Lofting/Ch. 5. Lofting - Editing a path.MP411.73MB
  • 5. Lofting/Ch. 5. Lofting - Finishing the model.MP412.36MB
  • 5. Lofting/Ch. 5. Lofting - Lofting a vase.MP413.39MB
  • 5. Lofting/Ch. 5. Lofting - Manipulating loft sub-objects.MP49.34MB
  • 5. Lofting/Ch. 5. Lofting - Setting loft parameters.MP411.86MB
  • 6.Modeling With Primitives/Ch. 6. Modeling with Primitives - Cloning objects.MP48.48MB
  • 6.Modeling With Primitives/Ch. 6. Modeling with Primitives - Creating chamfer boxes.MP411.98MB
  • 6.Modeling With Primitives/Ch. 6. Modeling with Primitives - Grouping objects.MP44.99MB
  • 6.Modeling With Primitives/Ch. 6. Modeling with Primitives - Measuring with the tape helper.MP46.62MB
  • 6.Modeling With Primitives/Ch. 6. Modeling with Primitives - Setting up the scene.MP44.75MB
  • 6.Modeling With Primitives/Ch. 6. Modeling with Primitives - Using the Array tool.MP414.31MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Adding randomness with the Noise modifier.MP46.47MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Applying a Sweep modifier.MP45.9MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Clearing a sub-object selection with Mesh Select.MP46.25MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Instancing modifiers on multiple objects.MP49.54MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Laying out the scene.MP47.38MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Modeling rectangle primitives.MP47.92MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Removing polygons with Delete Mesh.MP45.59MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Soft-selecting with Volume Select.MP412.63MB
  • 7. Using Modifier Stack/Ch. 7. Using the Modifier Stack - Working with Editable Spline.MP415.33MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Attaching polygon meshes to a single object.MP49.37MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Bridging parts of a mesh.MP49.31MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Choosing selection region methods.MP47.06MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Constraining sub-object transforms.MP47.17MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Controlling detail with Remove and Cut.MP412.98MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Inserting edge loops with SwiftLoop.MP43.63MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Making an editable poly and understanding Graphite.MP43.46MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Selecting sub-objects.MP48.94MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Smoothing and hardening edges.MP417.04MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Using the caddy to extrude.MP410.38MB
  • 8.Polygon Modeling/Ch. 8. Polygon Modeling - Using the Graphite ribbon interface.MP413.06MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Baking subdivisions.MP417.01MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Choosing a transform center.MP419.91MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Creating a box and converting it to an editable poly.MP49.82MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Editing edge loops.MP48.65MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Extruding polygons.MP47.15MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Rounding out square corners.MP411.77MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Shaping the model.MP417.11MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Understanding subdivision surfaces.MP410.25MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Using the Symmetry modifier.MP45.93MB
  • 9. Subdivision Surface modeling/Ch. 9. Subdivision Surface Modeling - Working with TurboSmooth.MP410.97MB
  • Ex_Files_3dsMax_2013_EssT.zip29.51MB