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Digital Tutors - Introduction to 3ds Max 2015

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种子名称: Digital Tutors - Introduction to 3ds Max 2015
文件类型:
文件数目: 114个文件
文件大小: 4.33 GB
收录时间: 2015-9-27 22:59
已经下载: 3
资源热度: 117
最近下载: 2024-9-28 10:45

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Digital Tutors - Introduction to 3ds Max 2015.torrent
  • 01. Introduction and project overview.mp411.22MB
  • 02. Interface overview.mp426.84MB
  • 03. Viewport navigation.mp442.97MB
  • 04. Creating a 3ds Max project folder.mp431.86MB
  • 05. Selecting and viewing objects.mp427.37MB
  • 06. Creating and manipulating geometry.mp446.34MB
  • 07. Accessing sub-object modes.mp453.74MB
  • 08. Grouping and parenting.mp430.26MB
  • 09. Modeling overview.mp46.27MB
  • 10. Setting up reference images.mp443.42MB
  • 100. Finalizing the particle system.mp436.43MB
  • 101. Lighting and rendering overview.mp46.17MB
  • 102. Understanding light types in 3ds Max.mp446.81MB
  • 103. Basic light parameters in 3ds Max.mp435.9MB
  • 104. Understanding diffuse and specular components.mp438.55MB
  • 105. Utilizing the Object Properties window in 3ds Max.mp434.48MB
  • 106. Changing the rendering engine used by 3ds Max.mp414.27MB
  • 107. Setting up image-based lighting in 3ds Max.mp447.49MB
  • 108. Working with additional light sources in 3ds Max.mp439.82MB
  • 109. Optimizing render speed in 3ds Max.mp439.34MB
  • 11. Modeling the hull.mp449.39MB
  • 110. Fine-tuning particles and other materials.mp444.56MB
  • 111. Adding motion blur and improving rendered image quality.mp435.25MB
  • 112. Outputting our final animation from 3ds Max.mp435.53MB
  • 113. Converting an image sequence to a movie file in 3ds Max.mp436.3MB
  • 12. Beginning the helmet.mp439.77MB
  • 13. Smoothing the splines.mp442.29MB
  • 14. Finishing the helmet.mp433.34MB
  • 15. Modeling the pelvis.mp446.72MB
  • 16. Modeling the shoulder mount.mp440.37MB
  • 17. Modeling the shoulder socket.mp437.25MB
  • 18. Modeling the upper arm.mp447.24MB
  • 19. Modeling the elbow joint.mp444.69MB
  • 20. Modeling the arm cannon housing.mp451MB
  • 21. Modeling the arm cannon interior.mp440.68MB
  • 22. Modeling the gun barrel.mp441.41MB
  • 23. Mirroring the arm.mp446.75MB
  • 24. Modeling the upper leg.mp455.24MB
  • 25. Finishing the upper leg.mp440.74MB
  • 26. Modeling the middle leg link.mp456.45MB
  • 27. Modeling the lower leg.mp448.38MB
  • 28. Modeling the front foot piece.mp441.55MB
  • 29. Modeling the back foot piece.mp444.75MB
  • 30. Modeling the mid sections.mp439.87MB
  • 31. Modeling the jet pack tank.mp450.6MB
  • 32. Modeling the jet pack exhaust.mp442.86MB
  • 33. Modifying the hip to function.mp441.72MB
  • 34. Modeling a hose.mp443.37MB
  • 35. Adding the final elements.mp430.1MB
  • 36. Using smoothing methods.mp442.92MB
  • 37. Smoothing the shoulder pieces.mp442.45MB
  • 38. Smoothing the arm pieces.mp450.12MB
  • 39. Smoothing the accessory pieces.mp442.61MB
  • 40. Smoothing the lower body of the mech.mp446.2MB
  • 41. Adding the final details of the helmet.mp443.48MB
  • 42. Materials and texturing overview.mp46.77MB
  • 43. Material editor overview.mp444.29MB
  • 44. Modifying the basic parameters of a material.mp447.13MB
  • 45. Adding multiple materials to a single object.mp444.49MB
  • 46. Using procedural maps.mp431.29MB
  • 47. Unwrapping UV basics.mp438.95MB
  • 48. Exploring the unwrapping tools.mp450.47MB
  • 49. Using substance materials.mp463.85MB
  • 50. Outputting a UVW template.mp417.83MB
  • 51. Adding file textures.mp442.25MB
  • 52. Adding a bump map.mp433.6MB
  • 53. Rigging overview.mp43.08MB
  • 54. Preparing our model to be rigged.mp454.57MB
  • 55. Creating groups in 3ds Max.mp437.35MB
  • 56. Finishing the grouping process of our model.mp435.32MB
  • 57. Creating a global control.mp425.97MB
  • 58. Building a control object for the mech's upper torso.mp429.31MB
  • 59. Creating a control for the mech's lower torso.mp431.71MB
  • 60. Controlling the lower back.mp423.76MB
  • 61. Adding a control for the mech's center-of-mass.mp425.3MB
  • 62. Building your first bone chain.mp429.63MB
  • 63. Finishing our initial bone chain.mp428.66MB
  • 64. Setting up bone chains for the mech's toes.mp436.1MB
  • 65. Mirroring bones in 3ds Max.mp425.49MB
  • 66. Connecting the mech's legs to follow the rig.mp436.4MB
  • 67. Skinning objects in 3ds Max.mp427.41MB
  • 68. Deforming the fueling line's envelope object.mp436.12MB
  • 69. Controlling the fueling line.mp420.68MB
  • 70. Deforming the mech's mid section.mp422.46MB
  • 71. Attaching the mid section to follow our rig.mp423.65MB
  • 72. Creating the mech's arm bones.mp438.95MB
  • 73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp435.2MB
  • 74. Controlling the mech's legs.mp440.32MB
  • 75. Finishing the leg controls.mp425.66MB
  • 76. Creating custom attributes and wiring parameters.mp451.35MB
  • 77. Arm controls.mp424.59MB
  • 78. Rigging with the Reaction Manager.mp448.92MB
  • 79. Making our scene animator-friendly.mp429.77MB
  • 80. Animation overview.mp44.09MB
  • 81. How to create and edit keyframes in 3ds Max.mp443.86MB
  • 82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp448.77MB
  • 83. Working with Auto Key and creating simple expressions in the Curve Editor.mp432.24MB
  • 84. Creating expressions.mp429.54MB
  • 85. Path animation.mp425.96MB
  • 86. Creating crowds with Populate.mp425.38MB
  • 87. Starting on our final project.mp415.25MB
  • 88. Animating the mech's platform.mp445.87MB
  • 89. Blocking in the mech's performance.mp438.59MB
  • 90. Finalizing our blocking pass and starting on our polishing stage.mp440.99MB
  • 91. Finishing the mech's polishing pass.mp425.71MB
  • 92. Adding a shot camera.mp433.2MB
  • 93. Wrapping up the animation and previewing animations in real-time.mp423.97MB
  • 94. Dynamics overview.mp45.11MB
  • 95. Creating particles in 3ds Max.mp442.2MB
  • 96. Modifying the particle system behavior.mp437.56MB
  • 97. Using space warps.mp444.5MB
  • 98. Creating the fog material.mp450.02MB
  • 99. Finalizing the fog material.mp433.84MB
  • Project_Files.rar346.94MB