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种子名称:
Skillshare - Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor (2022)
文件类型:
视频
文件数目:
93个文件
文件大小:
12.78 GB
收录时间:
2023-9-26 07:55
已经下载:
3次
资源热度:
332
最近下载:
2024-11-26 11:28
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Skillshare - Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor (2022).torrent
01. Introduction Unreal Engine 5 Begginers Guide to Building an Environment.m4v87.04MB
02. Creating a New UE5 Project.m4v20.58MB
03. Introduction to UE5 Layout.m4v55.31MB
04. Introduction to UE5 Viewport.m4v68.68MB
05. Blocking Out Basic Design.m4v91.16MB
06. Enabling Modeling Mode Plugin and Saving Out Level.m4v70.67MB
07. Using Landscape Tool.m4v135.72MB
08. Sculpting Large Scale Terrain.m4v253.48MB
09. Introduction to Quixel Bridge and Engine Scalability.m4v75.72MB
10. Setting Up Nanite to Build a Bridge.m4v130.77MB
11. Working With Grouped Assets.m4v122.41MB
12. Creating Variations Within Bridge Foundation.m4v134.55MB
13. Breaking Up the Silhouette Of a Bridge.m4v108.3MB
14. Manipulating Quixel Assets as a Whole For the Bridge.m4v142.5MB
15. Adjusting Quixel Asset Materials.m4v142.63MB
16. UV Tiling for the Roof Surface Material.m4v102.49MB
17. Creating Wall Textures Using UV Projections.m4v97.4MB
18. Creating Roof Attachment.m4v98.06MB
19. Colour Correcting for Roof Attachment Textures.m4v152.08MB
20. Setting Up Edges of Our Roofs.m4v56.85MB
21. Modeling Default Meshes.m4v158.73MB
22. Decorating Roof Frame.m4v242.96MB
23. Aligning Rooftop Beams.m4v140.01MB
24. Deforming Rooftop Beams.m4v195.86MB
25. Adjusting Colour on Multiple Material Variables.m4v123.7MB
26. Setting Up The Supports for Our Hut.m4v152.42MB
27. Building Foundation.m4v155.05MB
28. Deforming Wood Supports Using Warp Tools.m4v154.98MB
29. Cutting Out Custom Shapes From Quixel Assets.m4v129.52MB
30. Introduction to Smaller Props.m4v233.12MB
31. Working With Decals And Its Basics.m4v115.92MB
32. Working With Decal Variations.m4v96.07MB
33. Creating Detail Using Decal.m4v145.34MB
34. Setting Up Material Function.m4v53.65MB
35. Setting Up Automatic Landscape Material Base.m4v130.2MB
36. Adjusting Automatic Landscape Material.m4v80.22MB
37. Painting in Custom Terrain Texture Values.m4v176.06MB
38. Adding Rocks Using Foliage Mode.m4v265.64MB
39. Adding Large Rock Clusters Using Single Instances.m4v245.88MB
40. Working With Smaller Chunks Of Rocks.m4v211.69MB
41. Setting Up Tree Foliage Clusters.m4v125.43MB
42. Planting Smaller Tree Clusters Using Foliage Mode.m4v262.93MB
43. Setting Up 3D Plant Foliage From Quixel.m4v210.64MB
44. Adjusting Foliage Colour Values.m4v298.46MB
45. Working With Larger 3D Foliage Plants.m4v333.43MB
46. Fixing Overlapping Grass And Building Smaller Foliage.m4v242.19MB
47. Setting Up Water Mesh.m4v300.35MB
48. Setting Up Waterfall Planes.m4v304.15MB
49. Fixing Water Planes.m4v249.92MB
50. Setting Up Basic Water Material Instance.m4v86.15MB
51. Setting Up Scattering And Absorption Walues Within Water Material.m4v63.01MB
52. Setting Up Basic Caustics.m4v87.03MB
53. Setting Up Water Caustic Parameters.m4v177.64MB
54. Creating Wave Pattern Using Normals.m4v64.94MB
55. Adding Motion to UE5 Water Waves.m4v62.97MB
56. Setting Up Water Normal Parameters.m4v156.86MB
57. Setting Up Water Colour Texture.m4v92.14MB
58. Setting Up Vertex Painting For Water System.m4v191.1MB
59. Making Final Water Base Material Adjustments.m4v228.99MB
60. Setting Up Mesh Planes With Custom Water Instances.m4v173.76MB
61. Setting Up Waterfall Texture Flow.m4v176.8MB
63. Creating Custom Particle Texture Material.m4v44.67MB
64. Setting Up Basic Water Splash Particle System.m4v132.58MB
65. Adding Motion to Water Splash Particle.m4v278.2MB
66. Creating Base For Ground Splash Particle.m4v67.06MB
67. Creating Ground Splash Particle Effect.m4v177.57MB
68. Creating Ripple Effect Material.m4v217.15MB
69. Creating Waterflow Effect.m4v162.88MB
70. Creating Still Water Ripple And Sorting Out Water Vfx.m4v107.44MB
71. Making Use Out Of Created Water.m4v331.8MB
72. Using Still Water Created Effects.m4v222.59MB
73. Creating Terrain Using Heightmap Texture.m4v138.02MB
74. Creating Automatic Material Texture for Terrain.m4v78.81MB
75. Sun Light Setup.m4v86.63MB
76. Working With Sky Atmosphere.m4v49.1MB
77. Setting Up Ambient Lighting And Volumetric Fog.m4v64.9MB
78. Volumetric Clouds.m4v112.42MB
79. Creating Fire Fluid Simulation.m4v89.66MB
80. Working With Fire Fluid Properties.m4v86.22MB
81. Working With Fire Simulation Density.m4v94.16MB
82. Setting Up Fire Ember Niagara Particles.m4v108.3MB
83. Setting Up Light Flicker Blueprint.m4v101.53MB
84. Sculpting Out a Bird Mesh.m4v162.13MB
85. Setting Up Bird Material.m4v91.87MB
86. Vertex Painting Bird Static Mesh.m4v70.9MB
87. Animating Birds Flying Across Horizon.m4v156.58MB
88. Creating Fireflies.m4v67.27MB
89. Adding a Pattern Motion to Our Fireflies.m4v136.03MB
90. Fixing Water Reflection.m4v68.67MB
91. Colour Grading Scene Using Post Process.m4v106.61MB
92. Setting Up Camera and its Composition.m4v85.36MB
93. Rendering Out Our 3D Environment.m4v54.46MB
94. Setting Up Curved River Meshes.m4v92.04MB