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Skillshare - Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor (2022)

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种子名称: Skillshare - Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor (2022)
文件类型: 视频
文件数目: 93个文件
文件大小: 12.78 GB
收录时间: 2023-9-26 07:55
已经下载: 3
资源热度: 332
最近下载: 2024-11-26 11:28

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Skillshare - Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor (2022).torrent
  • 01. Introduction Unreal Engine 5 Begginers Guide to Building an Environment.m4v87.04MB
  • 02. Creating a New UE5 Project.m4v20.58MB
  • 03. Introduction to UE5 Layout.m4v55.31MB
  • 04. Introduction to UE5 Viewport.m4v68.68MB
  • 05. Blocking Out Basic Design.m4v91.16MB
  • 06. Enabling Modeling Mode Plugin and Saving Out Level.m4v70.67MB
  • 07. Using Landscape Tool.m4v135.72MB
  • 08. Sculpting Large Scale Terrain.m4v253.48MB
  • 09. Introduction to Quixel Bridge and Engine Scalability.m4v75.72MB
  • 10. Setting Up Nanite to Build a Bridge.m4v130.77MB
  • 11. Working With Grouped Assets.m4v122.41MB
  • 12. Creating Variations Within Bridge Foundation.m4v134.55MB
  • 13. Breaking Up the Silhouette Of a Bridge.m4v108.3MB
  • 14. Manipulating Quixel Assets as a Whole For the Bridge.m4v142.5MB
  • 15. Adjusting Quixel Asset Materials.m4v142.63MB
  • 16. UV Tiling for the Roof Surface Material.m4v102.49MB
  • 17. Creating Wall Textures Using UV Projections.m4v97.4MB
  • 18. Creating Roof Attachment.m4v98.06MB
  • 19. Colour Correcting for Roof Attachment Textures.m4v152.08MB
  • 20. Setting Up Edges of Our Roofs.m4v56.85MB
  • 21. Modeling Default Meshes.m4v158.73MB
  • 22. Decorating Roof Frame.m4v242.96MB
  • 23. Aligning Rooftop Beams.m4v140.01MB
  • 24. Deforming Rooftop Beams.m4v195.86MB
  • 25. Adjusting Colour on Multiple Material Variables.m4v123.7MB
  • 26. Setting Up The Supports for Our Hut.m4v152.42MB
  • 27. Building Foundation.m4v155.05MB
  • 28. Deforming Wood Supports Using Warp Tools.m4v154.98MB
  • 29. Cutting Out Custom Shapes From Quixel Assets.m4v129.52MB
  • 30. Introduction to Smaller Props.m4v233.12MB
  • 31. Working With Decals And Its Basics.m4v115.92MB
  • 32. Working With Decal Variations.m4v96.07MB
  • 33. Creating Detail Using Decal.m4v145.34MB
  • 34. Setting Up Material Function.m4v53.65MB
  • 35. Setting Up Automatic Landscape Material Base.m4v130.2MB
  • 36. Adjusting Automatic Landscape Material.m4v80.22MB
  • 37. Painting in Custom Terrain Texture Values.m4v176.06MB
  • 38. Adding Rocks Using Foliage Mode.m4v265.64MB
  • 39. Adding Large Rock Clusters Using Single Instances.m4v245.88MB
  • 40. Working With Smaller Chunks Of Rocks.m4v211.69MB
  • 41. Setting Up Tree Foliage Clusters.m4v125.43MB
  • 42. Planting Smaller Tree Clusters Using Foliage Mode.m4v262.93MB
  • 43. Setting Up 3D Plant Foliage From Quixel.m4v210.64MB
  • 44. Adjusting Foliage Colour Values.m4v298.46MB
  • 45. Working With Larger 3D Foliage Plants.m4v333.43MB
  • 46. Fixing Overlapping Grass And Building Smaller Foliage.m4v242.19MB
  • 47. Setting Up Water Mesh.m4v300.35MB
  • 48. Setting Up Waterfall Planes.m4v304.15MB
  • 49. Fixing Water Planes.m4v249.92MB
  • 50. Setting Up Basic Water Material Instance.m4v86.15MB
  • 51. Setting Up Scattering And Absorption Walues Within Water Material.m4v63.01MB
  • 52. Setting Up Basic Caustics.m4v87.03MB
  • 53. Setting Up Water Caustic Parameters.m4v177.64MB
  • 54. Creating Wave Pattern Using Normals.m4v64.94MB
  • 55. Adding Motion to UE5 Water Waves.m4v62.97MB
  • 56. Setting Up Water Normal Parameters.m4v156.86MB
  • 57. Setting Up Water Colour Texture.m4v92.14MB
  • 58. Setting Up Vertex Painting For Water System.m4v191.1MB
  • 59. Making Final Water Base Material Adjustments.m4v228.99MB
  • 60. Setting Up Mesh Planes With Custom Water Instances.m4v173.76MB
  • 61. Setting Up Waterfall Texture Flow.m4v176.8MB
  • 63. Creating Custom Particle Texture Material.m4v44.67MB
  • 64. Setting Up Basic Water Splash Particle System.m4v132.58MB
  • 65. Adding Motion to Water Splash Particle.m4v278.2MB
  • 66. Creating Base For Ground Splash Particle.m4v67.06MB
  • 67. Creating Ground Splash Particle Effect.m4v177.57MB
  • 68. Creating Ripple Effect Material.m4v217.15MB
  • 69. Creating Waterflow Effect.m4v162.88MB
  • 70. Creating Still Water Ripple And Sorting Out Water Vfx.m4v107.44MB
  • 71. Making Use Out Of Created Water.m4v331.8MB
  • 72. Using Still Water Created Effects.m4v222.59MB
  • 73. Creating Terrain Using Heightmap Texture.m4v138.02MB
  • 74. Creating Automatic Material Texture for Terrain.m4v78.81MB
  • 75. Sun Light Setup.m4v86.63MB
  • 76. Working With Sky Atmosphere.m4v49.1MB
  • 77. Setting Up Ambient Lighting And Volumetric Fog.m4v64.9MB
  • 78. Volumetric Clouds.m4v112.42MB
  • 79. Creating Fire Fluid Simulation.m4v89.66MB
  • 80. Working With Fire Fluid Properties.m4v86.22MB
  • 81. Working With Fire Simulation Density.m4v94.16MB
  • 82. Setting Up Fire Ember Niagara Particles.m4v108.3MB
  • 83. Setting Up Light Flicker Blueprint.m4v101.53MB
  • 84. Sculpting Out a Bird Mesh.m4v162.13MB
  • 85. Setting Up Bird Material.m4v91.87MB
  • 86. Vertex Painting Bird Static Mesh.m4v70.9MB
  • 87. Animating Birds Flying Across Horizon.m4v156.58MB
  • 88. Creating Fireflies.m4v67.27MB
  • 89. Adding a Pattern Motion to Our Fireflies.m4v136.03MB
  • 90. Fixing Water Reflection.m4v68.67MB
  • 91. Colour Grading Scene Using Post Process.m4v106.61MB
  • 92. Setting Up Camera and its Composition.m4v85.36MB
  • 93. Rendering Out Our 3D Environment.m4v54.46MB
  • 94. Setting Up Curved River Meshes.m4v92.04MB