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[crackzsoft.com]Udemy - Learn 3D Modelling - The Complete Blender Creator Course

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种子名称: [crackzsoft.com]Udemy - Learn 3D Modelling - The Complete Blender Creator Course
文件类型: 视频
文件数目: 271个文件
文件大小: 15.72 GB
收录时间: 2020-7-1 10:58
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最近下载: 2024-12-21 16:25

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[crackzsoft.com]Udemy - Learn 3D Modelling - The Complete Blender Creator Course.torrent
  • 005.An Animated Lamp/AL31-Setting-Up-The-Camera.mp4490.2MB
  • 001.Introduction and Setup/001. Welcome to The Course.mp421.95MB
  • 001.Introduction and Setup/004. What's Coming up....mp411.2MB
  • 001.Introduction and Setup/005. How To Install Blender.mp433.94MB
  • 001.Introduction and Setup/006. Where to Find Support.mp417.87MB
  • 001.Introduction and Setup/007. Blender Layout Overview.mp458.26MB
  • 001.Introduction and Setup/008. Advanced Layout Control.mp468.32MB
  • 001.Introduction and Setup/009. Control Interfaces.mp433.71MB
  • 001.Introduction and Setup/010. Controlling The 3D Editor.mp445.34MB
  • 001.Introduction and Setup/011. Selecting and Taking Action.mp441.15MB
  • 001.Introduction and Setup/012. Basic Object Transformation.mp447.23MB
  • 001.Introduction and Setup/013. What You Can Now Make.mp444.43MB
  • 001.Introduction and Setup/014. Section 1 Wrap Up.mp438.4MB
  • 002.Your First 3D Model in Blender/015. Section 2 Introduction.mp430.08MB
  • 002.Your First 3D Model in Blender/016. Basic Modelling Concepts.mp450.7MB
  • 002.Your First 3D Model in Blender/017. Vertices, Edges and Faces.mp435.47MB
  • 002.Your First 3D Model in Blender/018. Making A Wedge Shape.mp414.42MB
  • 002.Your First 3D Model in Blender/019. Moving, Rotating and Resizing.mp431.12MB
  • 002.Your First 3D Model in Blender/020. Pivot Points.mp427.62MB
  • 002.Your First 3D Model in Blender/021. Duplication and Merging.mp446.27MB
  • 002.Your First 3D Model in Blender/022. Version Control.mp424.12MB
  • 002.Your First 3D Model in Blender/023. Merging Vertices in Blender.mp441.76MB
  • 002.Your First 3D Model in Blender/024. What Are Normals.mp437.11MB
  • 002.Your First 3D Model in Blender/025. Normals in Blender.mp439.72MB
  • 002.Your First 3D Model in Blender/026. Extruding In Blender.mp482.32MB
  • 002.Your First 3D Model in Blender/027. Insetting in Blender.mp436.56MB
  • 002.Your First 3D Model in Blender/028. Insetting Question for YOU!.mp48.85MB
  • 002.Your First 3D Model in Blender/029. Edge Loops, Loop Cut and Slide.mp440.11MB
  • 002.Your First 3D Model in Blender/030. Different Selection Methods.mp426.05MB
  • 002.Your First 3D Model in Blender/031. The Snapping Tool.mp454.47MB
  • 002.Your First 3D Model in Blender/032. Extra Challenge- Railings.mp418.99MB
  • 002.Your First 3D Model in Blender/033. Using The Array Modifier.mp441.38MB
  • 002.Your First 3D Model in Blender/034. Loop Cuts and Face Loops.mp444.55MB
  • 002.Your First 3D Model in Blender/035. Subdivision.mp459.52MB
  • 002.Your First 3D Model in Blender/036. Coordinate Systems & Exporting.mp447.31MB
  • 002.Your First 3D Model in Blender/037. Applying Transforms.mp436.41MB
  • 002.Your First 3D Model in Blender/038. Extra Modelling Challenges.mp414.87MB
  • 002.Your First 3D Model in Blender/039. Section 2 Wrap Up.mp410.58MB
  • 003.Bowling Ball and Pins/040. Section 3 Introduction.mp434.15MB
  • 003.Bowling Ball and Pins/041. Lean Production Pipeline.mp4180.98MB
  • 003.Bowling Ball and Pins/042. Knowing Your Topic and Specification.mp418.45MB
  • 003.Bowling Ball and Pins/043. Blender Model Scale.mp439.3MB
  • 003.Bowling Ball and Pins/044. Importing Reference Material.mp428.47MB
  • 003.Bowling Ball and Pins/045. Choosing The Right Primitive(s).mp412.03MB
  • 003.Bowling Ball and Pins/046. Introduction to Beezier Curves.mp456.41MB
  • 003.Bowling Ball and Pins/047. Spin In Blender (Rotational Extrusion).mp447.63MB
  • 003.Bowling Ball and Pins/048. Assigning Materials To Faces.mp421.17MB
  • 003.Bowling Ball and Pins/049. Exporting Models With Materials.mp449.8MB
  • 003.Bowling Ball and Pins/050. Creating Collider Meshes.mp424.81MB
  • 003.Bowling Ball and Pins/051. Choosing The Right Sphere.mp469.79MB
  • 003.Bowling Ball and Pins/052. Subdividing an Edge and To Sphere.mp481.05MB
  • 003.Bowling Ball and Pins/053. Extruding to a Normal.mp450.04MB
  • 003.Bowling Ball and Pins/054. Importing Blender Files.mp424.77MB
  • 003.Bowling Ball and Pins/055. Final Scene.mp450.39MB
  • 003.Bowling Ball and Pins/056. Section 3 Wrap Up.mp415.43MB
  • 004.Low-Poly Chess Board & Pieces/057. Section 4 Introduction.mp424.51MB
  • 004.Low-Poly Chess Board & Pieces/058. Managing A Larger Project.mp48.88MB
  • 004.Low-Poly Chess Board & Pieces/059. Planning Our Project.mp435.71MB
  • 004.Low-Poly Chess Board & Pieces/060. Mesh Objects and Mesh Data.mp432.12MB
  • 004.Low-Poly Chess Board & Pieces/061. Re-centring Your Objects.mp419.5MB
  • 004.Low-Poly Chess Board & Pieces/062. Creating A Standard Asset.mp421MB
  • 004.Low-Poly Chess Board & Pieces/063. Using The Bevel Tool.mp440.27MB
  • 004.Low-Poly Chess Board & Pieces/064. Appending Or Duplicating.mp443.63MB
  • 004.Low-Poly Chess Board & Pieces/065. Bridging Edge Loops.mp460.98MB
  • 004.Low-Poly Chess Board & Pieces/066. Finish the Low Poly Pawn.mp418.95MB
  • 004.Low-Poly Chess Board & Pieces/067. Managing The Chess Scene Assets.mp427.36MB
  • 004.Low-Poly Chess Board & Pieces/068. The 3D Cursor and Origins.mp458.45MB
  • 004.Low-Poly Chess Board & Pieces/069. Selecting Hidden Geometry.mp464.61MB
  • 004.Low-Poly Chess Board & Pieces/070. Boolean Modifier.mp453.14MB
  • 004.Low-Poly Chess Board & Pieces/071. An Introduction To Empties In Blender.mp449.71MB
  • 004.Low-Poly Chess Board & Pieces/072. Parent and Child Objects.mp418.3MB
  • 004.Low-Poly Chess Board & Pieces/073. Zoom To Mouse & Rotate Around Selection.mp452.62MB
  • 004.Low-Poly Chess Board & Pieces/074. Lighting in Blender Render.mp466.58MB
  • 004.Low-Poly Chess Board & Pieces/075. Hiding Un-Needed Objects..mp419.39MB
  • 004.Low-Poly Chess Board & Pieces/076. Diffuse and Specular Blender Render.mp444.48MB
  • 004.Low-Poly Chess Board & Pieces/077. Using An Image As A Texture.mp483.52MB
  • 004.Low-Poly Chess Board & Pieces/078. Using Procedural Textures.mp470.16MB
  • 004.Low-Poly Chess Board & Pieces/079. Quads Vs Triangles and Ngons.mp453.02MB
  • 004.Low-Poly Chess Board & Pieces/080. Non Planar Geometry.mp437.02MB
  • 004.Low-Poly Chess Board & Pieces/081. Edge Rings.mp461.66MB
  • 004.Low-Poly Chess Board & Pieces/082. The Mirror Modifier.mp443.01MB
  • 004.Low-Poly Chess Board & Pieces/083. The Edge Split Modifier.mp482.16MB
  • 004.Low-Poly Chess Board & Pieces/084. Modelling Challenge - Rook.mp419.35MB
  • 004.Low-Poly Chess Board & Pieces/085. Modelling Challenge - King.mp456.63MB
  • 004.Low-Poly Chess Board & Pieces/086. Setting Up A Camera For Rendering.mp4103.6MB
  • 004.Low-Poly Chess Board & Pieces/087. Exporting Your Chess Model.mp436.46MB
  • 004.Low-Poly Chess Board & Pieces/088. End of Section 4.mp415.21MB
  • 005.An Animated Lamp/089. Section 5 Introduction.mp428.52MB
  • 005.An Animated Lamp/090. Being Lean.mp413.63MB
  • 005.An Animated Lamp/091. Cycles VS Blender Render.mp448.4MB
  • 005.An Animated Lamp/092. Dedicated Graphics Cards.mp45.62MB
  • 005.An Animated Lamp/093. Installing CUDA On Windows.mp430.34MB
  • 005.An Animated Lamp/094. Installing CUDA On A Mac.mp415.66MB
  • 005.An Animated Lamp/095. Setup Blender For GPU Rending.mp411.21MB
  • 005.An Animated Lamp/096. Lowering Your Cycles Render Time.mp454.05MB
  • 005.An Animated Lamp/097. Creating A Backdrop.mp439.4MB
  • 005.An Animated Lamp/098. Lighting With Cycles.mp4147.74MB
  • 005.An Animated Lamp/099. Rendering A Small Area.mp439.1MB
  • 005.An Animated Lamp/100. Using Curves To Generate Geometry.mp497.88MB
  • 005.An Animated Lamp/101. Creating Geometry From A Curve.mp430.78MB
  • 005.An Animated Lamp/102. Altering Curve Resolution.mp453.16MB
  • 005.An Animated Lamp/103. Existing Geometry To Create New.mp437.58MB
  • 005.An Animated Lamp/104. Design and Considerations.mp411.22MB
  • 005.An Animated Lamp/105. Introduction to Armatures.mp421.49MB
  • 005.An Animated Lamp/106. Revisiting the Mirror Modifier.mp461.76MB
  • 005.An Animated Lamp/107. Adding Bones To Our Armature.mp423.54MB
  • 005.An Animated Lamp/108. Pose Mode.mp431.43MB
  • 005.An Animated Lamp/109. Rest Position and Pose Position.mp426.16MB
  • 005.An Animated Lamp/110. Constraining Bones Movement.mp454.1MB
  • 005.An Animated Lamp/111. The Solidify Modifier.mp489.17MB
  • 005.An Animated Lamp/112. Introduction To The Node Editor.mp4150.73MB
  • 005.An Animated Lamp/113. Lamps vs Emissive Materials In Cycles.mp4102.12MB
  • 005.An Animated Lamp/114. Auto Inverse Kinematics (IK).mp443.31MB
  • 005.An Animated Lamp/115. The Timeline.mp441.46MB
  • 005.An Animated Lamp/116. Key Frames.mp481.89MB
  • 005.An Animated Lamp/117. Setting Up The Camera.mp491.38MB
  • 005.An Animated Lamp/119. Rendering An Animation.mp4122.33MB
  • 005.An Animated Lamp/120. Rendering Across Multiple Blenders.mp454.55MB
  • 005.An Animated Lamp/121. Creating A Video of Your Animation.mp417.76MB
  • 005.An Animated Lamp/122. Exporting Your Lamp Model.mp445.65MB
  • 005.An Animated Lamp/123. Vertex Groups.mp431.66MB
  • 005.An Animated Lamp/124. Re-Rigging Our Model.mp432.85MB
  • 005.An Animated Lamp/125. Exporting The Final Model.mp423.63MB
  • 005.An Animated Lamp/126. End of Section 5 Wrap Up.mp421.75MB
  • 001.Introduction and Setup/000. Promo Video & Model List.mp433.26MB
  • 006.Fluffy Bunny/127. Section 6 Introduction.mp410.88MB
  • 006.Fluffy Bunny/128. Planning Our Scene.mp427.27MB
  • 006.Fluffy Bunny/129. Knowing Your Subject.mp451.22MB
  • 006.Fluffy Bunny/130. Layers.mp427.07MB
  • 006.Fluffy Bunny/131. Meta Balls.mp476.34MB
  • 006.Fluffy Bunny/132. The Basics Of Sculpting.mp457.32MB
  • 006.Fluffy Bunny/133. Basic Sculpting Solution Video.mp4128.07MB
  • 006.Fluffy Bunny/134. GPU Rendering In This Section.mp46.33MB
  • 006.Fluffy Bunny/135. Your First Particle System.mp4146.29MB
  • 006.Fluffy Bunny/136. Fake Users.mp439.32MB
  • 006.Fluffy Bunny/137. Particle Editing.mp4126.34MB
  • 006.Fluffy Bunny/138. Weight Painting.mp4148.97MB
  • 006.Fluffy Bunny/139. Adding Randomness with Children.mp4243.68MB
  • 006.Fluffy Bunny/140. Multiple Cameras.mp469.94MB
  • 006.Fluffy Bunny/141. Exporting and Particle Systems.mp465.95MB
  • 006.Fluffy Bunny/142. Hiding Objects.mp461.12MB
  • 006.Fluffy Bunny/143. Introduction To The Image Editor.mp453.26MB
  • 006.Fluffy Bunny/144. Combining Shaders In Cycles.mp444.07MB
  • 006.Fluffy Bunny/145. UV Unwrapping and Texture Mapping.mp491.22MB
  • 006.Fluffy Bunny/146. Adding a Sky Box.mp480.61MB
  • 006.Fluffy Bunny/147. Using Textures Vs. Geometry.mp430.45MB
  • 006.Fluffy Bunny/148. Importing Images As Planes.mp427.98MB
  • 006.Fluffy Bunny/149. Packing External Data.mp450.5MB
  • 006.Fluffy Bunny/150. Node Type Overview.mp450.78MB
  • 006.Fluffy Bunny/151. Textures With Transparency.mp450.88MB
  • 006.Fluffy Bunny/152. Textures Without Transparency.mp434.8MB
  • 006.Fluffy Bunny/153. Testing The Grass.mp446.92MB
  • 006.Fluffy Bunny/154. Light Path Render Settings.mp487.7MB
  • 006.Fluffy Bunny/155. Making Textures Look More 3D.mp497.06MB
  • 006.Fluffy Bunny/156. Using Objects With Particle Systems.mp477.66MB
  • 006.Fluffy Bunny/157. Layering Particles Systems in Blender.mp4172.74MB
  • 006.Fluffy Bunny/158. Introduction to Sapling.mp4115.96MB
  • 006.Fluffy Bunny/159. Using Sapling To Make A Basic Tree.mp4109.8MB
  • 006.Fluffy Bunny/160. End of Section 6 Wrap Up.mp412.08MB
  • 007.Game Asset Pack (Ref GAP_CBC)/161. Section 7 Introduction.mp458.01MB
  • 007.Game Asset Pack (Ref GAP_CBC)/163. Section Specification.mp412.25MB
  • 007.Game Asset Pack (Ref GAP_CBC)/164. Planning Your Project.mp424.39MB
  • 007.Game Asset Pack (Ref GAP_CBC)/165. Version Control 2.mp436.04MB
  • 007.Game Asset Pack (Ref GAP_CBC)/166. File Structure & Naming.mp420.71MB
  • 007.Game Asset Pack (Ref GAP_CBC)/167. Level Of Detail (LOD).mp428.39MB
  • 007.Game Asset Pack (Ref GAP_CBC)/168. Building Blocks.mp466.25MB
  • 007.Game Asset Pack (Ref GAP_CBC)/169. Setting Up Our Repo & Committing.mp439.45MB
  • 007.Game Asset Pack (Ref GAP_CBC)/170. Repetitive Tasks In Blender.mp438.43MB
  • 007.Game Asset Pack (Ref GAP_CBC)/171. Using Our Building Blocks.mp486.35MB
  • 007.Game Asset Pack (Ref GAP_CBC)/172. Introduction To Datablocks.mp459.98MB
  • 007.Game Asset Pack (Ref GAP_CBC)/173. Linking To An External Datablock.mp446.76MB
  • 007.Game Asset Pack (Ref GAP_CBC)/174. Linking Blend Files- Making a Proxy.mp435.21MB
  • 007.Game Asset Pack (Ref GAP_CBC)/175. Linking Blend Files Making Local.mp491.39MB
  • 007.Game Asset Pack (Ref GAP_CBC)/176. Walking And Flying Around The Model.mp476.89MB
  • 007.Game Asset Pack (Ref GAP_CBC)/177. Better Camera Control.mp486.96MB
  • 007.Game Asset Pack (Ref GAP_CBC)/178. What Can You Export.mp426.88MB
  • 007.Game Asset Pack (Ref GAP_CBC)/179. Re-linking Blend Files.mp478.06MB
  • 007.Game Asset Pack (Ref GAP_CBC)/180. Profile Modelling By Extrusion.mp483.48MB
  • 007.Game Asset Pack (Ref GAP_CBC)/181. Profile Modelling Using Curves.mp476.64MB
  • 007.Game Asset Pack (Ref GAP_CBC)/182. Profile Modelling Using Mesh Objects.mp482.55MB
  • 007.Game Asset Pack (Ref GAP_CBC)/183. Light Portals.mp4146.64MB
  • 007.Game Asset Pack (Ref GAP_CBC)/184. Using Source Control- Resetting.mp447.76MB
  • 007.Game Asset Pack (Ref GAP_CBC)/185. Introduction To UV Unwrapping.mp4112.44MB
  • 007.Game Asset Pack (Ref GAP_CBC)/186. Smart UV Project.mp4113.42MB
  • 007.Game Asset Pack (Ref GAP_CBC)/187. How Is It Coming Together.mp4116.31MB
  • 007.Game Asset Pack (Ref GAP_CBC)/188. Adding More Detail.mp4118.92MB
  • 007.Game Asset Pack (Ref GAP_CBC)/189. Problem Solving.mp475.44MB
  • 007.Game Asset Pack (Ref GAP_CBC)/190. UV Manipulation.mp4159.96MB
  • 007.Game Asset Pack (Ref GAP_CBC)/191. Complex Shapes & UV Mapping.mp4105.29MB
  • 007.Game Asset Pack (Ref GAP_CBC)/192. Introduction To Marking Seams.mp466.87MB
  • 007.Game Asset Pack (Ref GAP_CBC)/193. Painting In The Image Editor.mp445.07MB
  • 007.Game Asset Pack (Ref GAP_CBC)/194. Diffuse Maps.mp484.41MB
  • 007.Game Asset Pack (Ref GAP_CBC)/195. Using Images For Control.mp4106.75MB
  • 007.Game Asset Pack (Ref GAP_CBC)/196. Illusion of Detail- Using Bump Maps.mp4115.08MB
  • 007.Game Asset Pack (Ref GAP_CBC)/197. Using Displacement Maps.mp4117.87MB
  • 007.Game Asset Pack (Ref GAP_CBC)/198. Normal Maps.mp448.33MB
  • 007.Game Asset Pack (Ref GAP_CBC)/199. Baking A Normal Map In Blender.mp477.6MB
  • 007.Game Asset Pack (Ref GAP_CBC)/200. Applying A Normal Map In Blender.mp4119.78MB
  • 007.Game Asset Pack (Ref GAP_CBC)/201. Texture Resolution.mp434.87MB
  • 007.Game Asset Pack (Ref GAP_CBC)/202. The Multi-Resolution Modifier.mp4231.42MB
  • 007.Game Asset Pack (Ref GAP_CBC)/203. Baking Using The Multires Modifier.mp4107.01MB
  • 007.Game Asset Pack (Ref GAP_CBC)/204. Copying Mesh Properties.mp4139.33MB
  • 007.Game Asset Pack (Ref GAP_CBC)/205. Optimising A UV Map.mp4147.8MB
  • 007.Game Asset Pack (Ref GAP_CBC)/206. Texture Painting In The ViewPort.mp497.04MB
  • 007.Game Asset Pack (Ref GAP_CBC)/207. Realistic Lighting Or Fake It.mp472.55MB
  • 007.Game Asset Pack (Ref GAP_CBC)/208. Creating a New Scene In Blender.mp444.54MB
  • 007.Game Asset Pack (Ref GAP_CBC)/209. Section 7 Wrap Up.mp435.03MB
  • 008.The Human Head/210. Section 8 Introduction.mp417.98MB
  • 008.The Human Head/212. Section 8 Reference Material.mp412.42MB
  • 008.The Human Head/213. Good Mesh Topology.mp435.04MB
  • 008.The Human Head/214. Possible Construction Methods.mp454.77MB
  • 008.The Human Head/215. Introduction To Retopology.mp488.98MB
  • 008.The Human Head/216. Creating The Base Mesh.mp4105.17MB
  • 008.The Human Head/217. The Grease Pencil.mp466.71MB
  • 008.The Human Head/218. The Knife Tool.mp457.93MB
  • 008.The Human Head/219. Rip and Rip Fill.mp447.3MB
  • 008.The Human Head/220. Vertex Slide and Edge Slide.mp478.52MB
  • 008.The Human Head/221. Routing Face Loops Using Poles.mp470MB
  • 008.The Human Head/222. Defining A Face's Main Face Loops.mp465.14MB
  • 008.The Human Head/223. Getting The Right Skin Tone.mp498.69MB
  • 008.The Human Head/224. 3 Point Lighting.mp468.26MB
  • 008.The Human Head/225. Subsurface Scattering.mp479.09MB
  • 008.The Human Head/226. The Layer Weight Node.mp470.38MB
  • 008.The Human Head/227. Physics Based Rendering (PBR).mp455.82MB
  • 008.The Human Head/228. The Color Ramp Node.mp493.98MB
  • 008.The Human Head/229. How Light Interacts With A Surface.mp4107.37MB
  • 008.The Human Head/230. The Fresnel Node.mp446.83MB
  • 008.The Human Head/231. Reusing Shaders And Materials.mp469.24MB
  • 008.The Human Head/232. The MixRGB Node.mp459.93MB
  • 008.The Human Head/233. The Geometry Node.mp492MB
  • 008.The Human Head/234. Hue Saturation Value (HSV).mp476.31MB
  • 008.The Human Head/235. Making Objects Separately.mp480.66MB
  • 008.The Human Head/236. Joining Separate Objects.mp492.64MB
  • 008.The Human Head/237. Adding Detail with Sculpting.mp4102.97MB
  • 008.The Human Head/238. UV Unwrapping A Head.mp470.26MB
  • 008.The Human Head/239. Texturing The Head.mp491.43MB
  • 008.The Human Head/240. Reviewing Your Work Objectively.mp469.38MB
  • 008.The Human Head/241. Section 8 Wrap Up.mp410.81MB
  • 009.BONUS Destruction (Ref DD_CBC)/242. Section 9 Introduction.mp418.63MB
  • 009.BONUS Destruction (Ref DD_CBC)/243. Welcome to Destruction.mp417.82MB
  • 009.BONUS Destruction (Ref DD_CBC)/244. Quick Explode.mp432.86MB
  • 009.BONUS Destruction (Ref DD_CBC)/245. Introduction To Blender Physics.mp465.86MB
  • 009.BONUS Destruction (Ref DD_CBC)/246. Copying Physics Properties.mp436.69MB
  • 009.BONUS Destruction (Ref DD_CBC)/247. Centre Of Mass.mp475.72MB
  • 009.BONUS Destruction (Ref DD_CBC)/248. Animating With Physics.mp457.92MB
  • 009.BONUS Destruction (Ref DD_CBC)/249. Breaking Up A Model Using Particles.mp4135.66MB
  • 009.BONUS Destruction (Ref DD_CBC)/250. Force Fields And Particles.mp4172.74MB
  • 009.BONUS Destruction (Ref DD_CBC)/251. Force Fields And Other Objects.mp454.77MB
  • 009.BONUS Destruction (Ref DD_CBC)/252. Cell Fracture Add-On.mp474.79MB
  • 009.BONUS Destruction (Ref DD_CBC)/253. Fracturing With A Child Object.mp450.04MB
  • 009.BONUS Destruction (Ref DD_CBC)/254. Fracturing With The Grease Pencil.mp423.38MB
  • 009.BONUS Destruction (Ref DD_CBC)/255. Animating Render Layers.mp444.07MB
  • 009.BONUS Destruction (Ref DD_CBC)/256. Destruction Wrap Up.mp410.15MB
  • 010.Bonus VFX and CGI/257. Introduction to VFX & CGI.mp49.17MB
  • 010.Bonus VFX and CGI/263. Video Effects (VFX).mp49.12MB
  • 010.Bonus VFX and CGI/264. Good Source Material.mp424.6MB
  • 010.Bonus VFX and CGI/265. Introduction to Compositing.mp431.98MB
  • 010.Bonus VFX and CGI/266. Matching Camera Settings.mp450.98MB
  • 010.Bonus VFX and CGI/267. Mathematics And Images.mp439.42MB
  • 010.Bonus VFX and CGI/268. Overlaying Images.mp446.63MB
  • 010.Bonus VFX and CGI/269. Extracting Image Data.mp459.32MB
  • 010.Bonus VFX and CGI/270. Blender Camera Tracking Footage.mp472.21MB
  • 010.Bonus VFX and CGI/271. Blender Camera Tracking Markers.mp487.25MB
  • 010.Bonus VFX and CGI/272. Solving Camera Motion.mp477.71MB
  • 010.Bonus VFX and CGI/273. CGI VFX Final Scene.mp480.05MB
  • 010.Bonus VFX and CGI/274. Transparent Backgrounds.mp411.72MB
  • 010.Bonus VFX and CGI/275. VFX and CGI Wrap Up.mp412.65MB
  • 011.Continuing Your GameDev Journey/276. What Next.mp45MB
  • 011.Continuing Your GameDev Journey/277. Blender Resources.mp422.96MB
  • 011.Continuing Your GameDev Journey/278. BONUS LECTURE Our Other Courses.mp425.79MB
  • 011.Continuing Your GameDev Journey/279. Credits.mp4113.71MB