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Digital Tutors - Introduction to Modeling for Games in 3ds Max (Joshua Kinney) [24.06.2013]

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种子名称: Digital Tutors - Introduction to Modeling for Games in 3ds Max (Joshua Kinney) [24.06.2013]
文件类型:
文件数目: 33个文件
文件大小: 3.7 GB
收录时间: 2013-6-26 02:46
已经下载: 3
资源热度: 170
最近下载: 2024-12-24 18:22

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Digital Tutors - Introduction to Modeling for Games in 3ds Max (Joshua Kinney) [24.06.2013].torrent
  • 01. Introduction and project overview.mp410.83MB
  • 02. Overview of the game modeling pipeline.mp4125.69MB
  • 03. Organizing the high polygon version.mp4113.68MB
  • 04. Exploding the high polygon model.mp445.89MB
  • 05. Modeling the low poly tire.mp490.93MB
  • 06. Reusing the high poly geometry.mp481.69MB
  • 07. Modeling the low poly wheel pivot.mp4101.6MB
  • 08. Cleaning up the frame.mp4101.11MB
  • 09. Modeling the spring connectors.mp4102.04MB
  • 10. Modeling the spring.mp4164.44MB
  • 11. Creating the spoiler.mp4145.3MB
  • 12. Retopologizing the car shell.mp4131.02MB
  • 13. Continuing the retopologizing process.mp497.76MB
  • 14. Blocking in the edge flow.mp490.46MB
  • 15. Filling in the gaps.mp4104.01MB
  • 16. Working on the next hole.mp4121.85MB
  • 17. Finishing the car shell.mp4151.24MB
  • 18. Beginning the unwrap process.mp493.83MB
  • 19. Continuing the unwrapping process.mp492.72MB
  • 20. Unwrapping the frame.mp4127.86MB
  • 21. Unwrapping the springs.mp496.27MB
  • 22. Unwrapping spring connectors.mp451.91MB
  • 23. Unwrapping the bumper, axle and tire.mp465.56MB
  • 24. Unwrapping the wheel.mp486.58MB
  • 25. Unwrapping the wheel pivot.mp455.46MB
  • 26. Combining the UVs.mp456.41MB
  • 27. Packing the UVs.mp4156.06MB
  • 28. Continuing the packing process.mp4198.38MB
  • 29. Checking the UVs.mp480.78MB
  • 30. Baking the normal map.mp4158.92MB
  • 31. Finalizing the normal map.mp4131.78MB
  • 32. Assembling the low polygon car.mp4120.8MB
  • 33. Baking the ambient occlusion map.mp457.19MB