种子简介
种子名称:
Digital Tutors - Introduction to Modeling for Games in 3ds Max (Joshua Kinney) [24.06.2013]
文件类型:
文件数目:
33个文件
文件大小:
3.7 GB
收录时间:
2013-6-26 02:46
已经下载:
3次
资源热度:
170
最近下载:
2024-12-24 18:22
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种子包含的文件
Digital Tutors - Introduction to Modeling for Games in 3ds Max (Joshua Kinney) [24.06.2013].torrent
01. Introduction and project overview.mp410.83MB
02. Overview of the game modeling pipeline.mp4125.69MB
03. Organizing the high polygon version.mp4113.68MB
04. Exploding the high polygon model.mp445.89MB
05. Modeling the low poly tire.mp490.93MB
06. Reusing the high poly geometry.mp481.69MB
07. Modeling the low poly wheel pivot.mp4101.6MB
08. Cleaning up the frame.mp4101.11MB
09. Modeling the spring connectors.mp4102.04MB
10. Modeling the spring.mp4164.44MB
11. Creating the spoiler.mp4145.3MB
12. Retopologizing the car shell.mp4131.02MB
13. Continuing the retopologizing process.mp497.76MB
14. Blocking in the edge flow.mp490.46MB
15. Filling in the gaps.mp4104.01MB
16. Working on the next hole.mp4121.85MB
17. Finishing the car shell.mp4151.24MB
18. Beginning the unwrap process.mp493.83MB
19. Continuing the unwrapping process.mp492.72MB
20. Unwrapping the frame.mp4127.86MB
21. Unwrapping the springs.mp496.27MB
22. Unwrapping spring connectors.mp451.91MB
23. Unwrapping the bumper, axle and tire.mp465.56MB
24. Unwrapping the wheel.mp486.58MB
25. Unwrapping the wheel pivot.mp455.46MB
26. Combining the UVs.mp456.41MB
27. Packing the UVs.mp4156.06MB
28. Continuing the packing process.mp4198.38MB
29. Checking the UVs.mp480.78MB
30. Baking the normal map.mp4158.92MB
31. Finalizing the normal map.mp4131.78MB
32. Assembling the low polygon car.mp4120.8MB
33. Baking the ambient occlusion map.mp457.19MB