种子简介
种子名称:
Uartsy - Environment Creation in Unreal Engine 4
文件类型:
文件数目:
171个文件
文件大小:
9.45 GB
收录时间:
2016-2-8 19:33
已经下载:
3次
资源热度:
198
最近下载:
2024-12-22 02:41
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Uartsy - Environment Creation in Unreal Engine 4.torrent
Project_Files.rar297.83MB
Project 4 Tuning Texture Maps/06 Modeling in Detail Pieces.m4v64.55MB
Project 4 Tuning Texture Maps/03 Creating a Lock Mechanism for Our Hatch.m4v70.59MB
Project 4 Tuning Texture Maps/04 Creating Small Assets For the Hatch.m4v46.93MB
Project 4 Tuning Texture Maps/07 Connecting and Positioning Assets.m4v53.22MB
Project 4 Tuning Texture Maps/09 Adding Detail Quick using Boolians.m4v42.12MB
Project 4 Tuning Texture Maps/08 Modeling in Engineering Components.m4v69.46MB
Project 4 Tuning Texture Maps/02 Modeling Interior Bulkheads.m4v104.66MB
Project 4 Tuning Texture Maps/01 Setting up Material Shading Atributes in Unreal4.m4v118.86MB
Project 4 Tuning Texture Maps/17 More UVs.m4v68.02MB
Project 4 Tuning Texture Maps/13 Creating Detailed Iterations.m4v97.62MB
Project 4 Tuning Texture Maps/16 Stitching, Breaking and cutting UV's.m4v76.12MB
Project 4 Tuning Texture Maps/15 Digging Deeper into Surface Normals.m4v95.9MB
Project 4 Tuning Texture Maps/14 Evaluating Surface Normals.m4v104.48MB
Project 4 Tuning Texture Maps/10 Accurately Positioning Assets into the Scene.m4v70.58MB
Project 4 Tuning Texture Maps/05 Continuing to Add to the Hatch Structure.m4v58.5MB
Project 4 Tuning Texture Maps/11 Implimenting more Structual Details.m4v88.11MB
Project 4 Tuning Texture Maps/12 Testing our Assets in Unreal4.m4v103.56MB
Project 1 Basics of Modeling for Games/05 Introduction to Subdivision Modeling.m4v55.41MB
Project 1 Basics of Modeling for Games/06 Subdivision Modeling Part 2.m4v45.95MB
Project 1 Basics of Modeling for Games/02 Introduction to Map Sizes.m4v33.18MB
Project 1 Basics of Modeling for Games/01 Introduction to Texel Density.m4v65.55MB
Project 1 Basics of Modeling for Games/07 Subdivision Modeling Part 3.m4v14.36MB
Project 1 Basics of Modeling for Games/03 General Guidelines for Enhancing Resolution.m4v51.4MB
Project 1 Basics of Modeling for Games/04 Texel Density Continued.m4v68.29MB
Project 1 Basics of Modeling for Games/13 Edge Creasing.m4v124.73MB
Project 1 Basics of Modeling for Games/12 Basic High-Poly Modeling Part 2.m4v33.37MB
Project 1 Basics of Modeling for Games/08 Modeling with Booleans.m4v63.72MB
Project 1 Basics of Modeling for Games/11 Basic High-Poly Modeling Part 1.m4v49.6MB
Project 1 Basics of Modeling for Games/10 What's Next.m4v5.94MB
Project 1 Basics of Modeling for Games/09 Spline Modeling.m4v32.64MB
Project 8 Creating a Tileable Floor Asset/05 Adding Detail to Tiles Part 3.m4v37.44MB
Project 8 Creating a Tileable Floor Asset/02 Setting Up Zbrush Scene.m4v46.42MB
Project 8 Creating a Tileable Floor Asset/06 Premultiplying and Decimating the Mesh.m4v34.38MB
Project 8 Creating a Tileable Floor Asset/03 Adding Detail to Tiles.m4v19.04MB
Project 8 Creating a Tileable Floor Asset/04 Adding Detail to Tiles Part 2.m4v42.32MB
Project 8 Creating a Tileable Floor Asset/08 Cleaning Mesh and AO Setup.m4v47.66MB
Project 8 Creating a Tileable Floor Asset/01 Introduction and Project Setup.m4v42.82MB
Project 8 Creating a Tileable Floor Asset/11 Applying Normal Map.m4v57.84MB
Project 8 Creating a Tileable Floor Asset/10 Ripping and Adjusting Maps.m4v54.19MB
Project 8 Creating a Tileable Floor Asset/09 Baking Texture Maps.m4v35.52MB
Project 8 Creating a Tileable Floor Asset/07 Generating UVs and Adjusting in Max.m4v61.4MB
Project 8 Creating a Tileable Floor Asset/18 Giving Grit to the Tiles.m4v69.14MB
Project 10 Creating a Prop From a Concept/09 Final Tweaks.m4v29.85MB
Project 10 Creating a Prop From a Concept/08 Rendering and Refining the Model.m4v34.25MB
Project 10 Creating a Prop From a Concept/10 Introduction to Atlasing.m4v42.56MB
Project 10 Creating a Prop From a Concept/11 Implementing Atlasing.m4v39.67MB
Project 10 Creating a Prop From a Concept/12 Examples of Altasing.m4v43.72MB
Project 10 Creating a Prop From a Concept/07 Modeling Montage.m4v72.46MB
Project 10 Creating a Prop From a Concept/06 Knowing your Industry.m4v64.19MB
Project 10 Creating a Prop From a Concept/02 Modeling with Concept Reference.m4v31.41MB
Project 10 Creating a Prop From a Concept/01 Calling Out Unique Assets.m4v29.65MB
Project 10 Creating a Prop From a Concept/03 Understanding the Workflow.m4v45.69MB
Project 10 Creating a Prop From a Concept/04 Modeling Montage.m4v79.65MB
Project 10 Creating a Prop From a Concept/05 Seeing your Model in a Practicle Sense.m4v43.75MB
Project 10 Creating a Prop From a Concept/13 Furthers Showing the Speed of Atlas Texturing.m4v35.6MB
Project 10 Creating a Prop From a Concept/14 Making an Atlas Texture.m4v58.53MB
Project 8 Creating a Tileable Floor Asset/16 Bringing the Scene into Unreal.m4v43.93MB
Project 8 Creating a Tileable Floor Asset/17 Enhancing your Texture Detail.m4v64.13MB
Project 8 Creating a Tileable Floor Asset/15 Detailing with a Color Overlay.m4v56.53MB
Project 8 Creating a Tileable Floor Asset/14 Adding Color and Texture Variation.m4v59.27MB
Project 8 Creating a Tileable Floor Asset/13 Tweaking UVs and Cavity Pass.m4v65.6MB
Project 8 Creating a Tileable Floor Asset/19 Adding Detail with ZBrush.m4v62.03MB
Project 8 Creating a Tileable Floor Asset/20 Settingup Diffuse Detail and Normal Maps.m4v50.51MB
Project 8 Creating a Tileable Floor Asset/24 Finalizing the Tiles.m4v82.03MB
Project 8 Creating a Tileable Floor Asset/23 How to Achieve Photo Real Textures.m4v35.15MB
Project 8 Creating a Tileable Floor Asset/22 Modifying the Spec Map.m4v66.37MB
Project 8 Creating a Tileable Floor Asset/21 Placing the Tiles in UDK.m4v101.66MB
Project 8 Creating a Tileable Floor Asset/12 Layering Passes.m4v46MB
Project 3 Creating UV's in Headus and 3DS Max/03 UVing Part 1.m4v102.19MB
Project 3 Creating UV's in Headus and 3DS Max/06 UVing Part 4.m4v53.74MB
Project 3 Creating UV's in Headus and 3DS Max/07 UVing Part 5.m4v52.54MB
Project 3 Creating UV's in Headus and 3DS Max/05 UVing Part 3.m4v134.24MB
Project 3 Creating UV's in Headus and 3DS Max/04 UVing Part 2.m4v51.33MB
Project 3 Creating UV's in Headus and 3DS Max/01 Introduction.m4v66.61MB
Project 3 Creating UV's in Headus and 3DS Max/02 Relaxing UVs.m4v66.43MB
Project 3 Creating UV's in Headus and 3DS Max/16 Making Desings on the Fly.m4v87.76MB
Project 3 Creating UV's in Headus and 3DS Max/08 Combining Geo.m4v44.59MB
Project 3 Creating UV's in Headus and 3DS Max/14 Continuing to Texture and Modeling Pannels.m4v54.87MB
Project 3 Creating UV's in Headus and 3DS Max/15 Continuing to Model the Pannel.m4v74.29MB
Project 3 Creating UV's in Headus and 3DS Max/09 Beginning to Pack UV Islands.m4v45.16MB
Project 3 Creating UV's in Headus and 3DS Max/13 Using Quixel Suite for Texturing.m4v63.45MB
Project 3 Creating UV's in Headus and 3DS Max/10 Continuing to pack UVs.m4v50.42MB
Project 3 Creating UV's in Headus and 3DS Max/12 Packing UVs and Baking Normals.m4v66.51MB
Project 3 Creating UV's in Headus and 3DS Max/11 Packing More UVs and Tesselating the Object.m4v46.49MB
Project 5 Stacking UVs and Creating Light Maps/17 Setting up Light Maps.m4v90.9MB
Project 5 Stacking UVs and Creating Light Maps/18 Trouble Shooting.m4v63.7MB
Project 5 Stacking UVs and Creating Light Maps/16 Plugging in New Maps.m4v94.88MB
Project 5 Stacking UVs and Creating Light Maps/12 Adjusting Values.m4v63.86MB
Project 5 Stacking UVs and Creating Light Maps/07 Layer Blending Options.m4v59.56MB
Project 5 Stacking UVs and Creating Light Maps/08 Cleaning up AO and Map Size Discussion.m4v65.78MB
Project 5 Stacking UVs and Creating Light Maps/15 Creating a Roughness Mask.m4v45.89MB
Project 5 Stacking UVs and Creating Light Maps/10 Adding Stains.m4v59.11MB
Project 5 Stacking UVs and Creating Light Maps/06 Setting up for Texturing.m4v49.05MB
Project 5 Stacking UVs and Creating Light Maps/05 Importance of Stacking.m4v36.55MB
Project 5 Stacking UVs and Creating Light Maps/01 Stacking UVs in UV Layout Part 1.m4v41.07MB
Project 5 Stacking UVs and Creating Light Maps/02 Stacking UVs in UV Layout Part 2.m4v59.88MB
Project 5 Stacking UVs and Creating Light Maps/03 Offsetting Stacked UVs.m4v63.54MB
Project 5 Stacking UVs and Creating Light Maps/04 Ripping Maps Using Xnormals.m4v46.11MB
Project 5 Stacking UVs and Creating Light Maps/11 Adding Rust.m4v45.23MB
Project 5 Stacking UVs and Creating Light Maps/09 Creating Masks in 3Ds Max.m4v66.35MB
Project 5 Stacking UVs and Creating Light Maps/14 Adding More Value Variation.m4v65.18MB
Project 5 Stacking UVs and Creating Light Maps/13 Fixing the Pipe Bottoms.m4v70.28MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/06 Adding Functional Ornate Details P1.m4v24.66MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/07 Adding Functional Ornate Details P2.m4v20.14MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/08 Constructing The Game Asset P1.m4v31.96MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/05 Detailing Game Assets P2.m4v21.42MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/03 Spline Modeling Game Assets P2.m4v29.61MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v43.87MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/02 Spline Modeling Game Assets P1.m4v24.65MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/09 Constructing The Game Asset P2.m4v16.62MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/04 Detailing Game Assets P1.m4v25.56MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/01 Creating Game Assets.m4v41.94MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/12 UV'ing the Game Asset P1.m4v32.21MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v17.1MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/14 Creating Texture Maps For the Game Asset.m4v35.51MB
Project 6 Spline Modeling and UV'ingThe Sci Fi Crate/13 UV'ing the Game Asset P2.m4v53.22MB
Project 7 Creating Realistic Fabric in Marvelous Designer/02 Setting Up the Tarp in Marvelous Designer.m4v21.69MB
Project 7 Creating Realistic Fabric in Marvelous Designer/03 Bringing the tarp into 3DS Max.m4v24.6MB
Project 7 Creating Realistic Fabric in Marvelous Designer/04 Modifying the topology of the tarp in 3DS Max.m4v45.5MB
Project 7 Creating Realistic Fabric in Marvelous Designer/05 Baking Tarp Maps In 3Ds Max.m4v31.08MB
Project 7 Creating Realistic Fabric in Marvelous Designer/01 Intro.m4v33.32MB
Project 7 Creating Realistic Fabric in Marvelous Designer/11 Bringing the Tarp Into Unreal.m4v39.36MB
Project 7 Creating Realistic Fabric in Marvelous Designer/08 Creating Texture Maps for the Tarp Part 1.m4v31.12MB
Project 7 Creating Realistic Fabric in Marvelous Designer/12 Creating a Roughness Map for the Tarp.m4v28.48MB
Project 7 Creating Realistic Fabric in Marvelous Designer/10 Creating Texture Maps for the Tarp Part 3.m4v25.04MB
Project 7 Creating Realistic Fabric in Marvelous Designer/06 Modifying the UV's of the tarp in 3DS Max.m4v59.14MB
Project 7 Creating Realistic Fabric in Marvelous Designer/09 Creating Texture Maps for the Tarp Part 2.m4v31.54MB
Project 7 Creating Realistic Fabric in Marvelous Designer/16 Adjusting the Scene's Lighting and Surface Attributes.m4v97.61MB
Project 7 Creating Realistic Fabric in Marvelous Designer/15 Modifying the Textures to Work Better in the Scene.m4v43.76MB
Project 7 Creating Realistic Fabric in Marvelous Designer/13 Creating a Detail Map for the Tarp.m4v43.85MB
Project 7 Creating Realistic Fabric in Marvelous Designer/07 Adjusting the Tarp to Fit Over the Crate.m4v29.74MB
Project 7 Creating Realistic Fabric in Marvelous Designer/17 Refining the Tarp's Edge.m4v59.19MB
Project 7 Creating Realistic Fabric in Marvelous Designer/14 Adjusting the Tarp Material in Unreal.m4v32.02MB
Project 7 Creating Realistic Fabric in Marvelous Designer/18 Modifying Scene Lighting and Assets Maps.m4v52.11MB
Project 7 Creating Realistic Fabric in Marvelous Designer/20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v63.29MB
Project 7 Creating Realistic Fabric in Marvelous Designer/19 Reworking the Crate's Emissive Texture.m4v58.02MB
Project 7 Creating Realistic Fabric in Marvelous Designer/21 Capturing a Screenshot.m4v64.52MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/02 Fixing Overlapping Uvs.m4v51.57MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/01 Understanding Light Maps.m4v47.72MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/10 Masking By Material ID.m4v26.56MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/09 Establishing a Base Material In DDO.m4v33.61MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/03 Up Resing Light Maps.m4v85.94MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/04 Tweaking Light Map Resolution.m4v65.73MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/07 Saving Out Each Panel.m4v54.87MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/11 PBR Discussion.m4v33.43MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/06 Lighting Summary.m4v21.29MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/05 Unreal Lighting Overview.m4v46.81MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/17 Adding Dirt.m4v31.98MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/18 Adjusting Masks.m4v31.51MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/19 Final Material Settings.m4v166.92MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/08 Baking out Maps with xNormals.m4v43.15MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/12 Trouble Shooting DDO.m4v28.66MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/16 AO Discussion.m4v35.74MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/13 Adding More Material Variation.m4v34.3MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/14 Changing Colors.m4v28.96MB
Project 9 Texturing in Quixel Suite and Better Understanding Light Maps/15 DDO Maps Explained.m4v60.55MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/01 Blocking In a Hallway Asset.m4v54.88MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/11 Adjusting Scale.m4v87.91MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/10 Modeling the Hallway Ceiling.m4v176.8MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/09 Checking the Model and Breaking Repetition.m4v48.31MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/12 Checking the Model in Unreal.m4v48.39MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/13 Setting Up Collision Part 1.m4v19.56MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/14 Setting Up Collision Part 2.m4v29.91MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/08 Low Poly Modeling Continued.m4v90.02MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/07 Spline Modeling.m4v81.15MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/03 Modeling the Level Design Kit Part 2.m4v57.89MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/04 Modeling the Level Design Kit Part 3.m4v90.78MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/05 Checking Texture Scale.m4v95.21MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/06 Building Low Poly Models.m4v97.49MB
Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision/02 Modeling the Level Design Kit Part 1.m4v82.58MB