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Pluralsight - Maya Dynamics Bifrost for Small-scale Simulations

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种子名称: Pluralsight - Maya Dynamics Bifrost for Small-scale Simulations
文件类型: 视频
文件数目: 26个文件
文件大小: 1.02 GB
收录时间: 2017-10-20 07:04
已经下载: 3
资源热度: 214
最近下载: 2024-6-28 08:08

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Pluralsight - Maya Dynamics Bifrost for Small-scale Simulations.torrent
  • 24 - Lighting, Shading, and Rendering - Setting up the Motion Blur.mp429.58MB
  • 08 - Setting up the Basic Structure of the Simulation - Adjusting the Master Voxel Size and Visualization Settings.mp454.76MB
  • 26 - Lighting, Shading, and Rendering - Reviewing the Render & Course Wrap Up.mp417.85MB
  • 06 - Setting up the Basic Structure of the Simulation - Creating the Bifrost Nodes and the Emitter.mp434.57MB
  • 12 - Setting up the Scale, Quality, and Adaptivity - Adjusting the Erosion and Adaptivity Settings.mp444.46MB
  • 23 - Lighting, Shading, and Rendering - Building the Shader for the Liquid Wine Geometry.mp439.55MB
  • 22 - Lighting, Shading, and Rendering - Building Shaders for the Wine Bottle and Glass.mp443.79MB
  • 01 - Course Overview - Course Overview.mp46.1MB
  • 04 - Introduction, Information About Bifrost, and Preparing Your Assets - How Different Types of Liquid Simulation in Maya Work.mp488.96MB
  • 10 - Setting up the Basic Structure of the Simulation - Analyzing the Simulation.mp432.84MB
  • 11 - Setting up the Scale, Quality, and Adaptivity - Adjusting the Gravity, Density, and Surface Tension.mp446.51MB
  • 09 - Setting up the Basic Structure of the Simulation - Creating Kill Planes.mp436.47MB
  • 20 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Assembling the Alembic Cache Files.mp424.13MB
  • 07 - Setting up the Basic Structure of the Simulation - Setting up the Bifrost Colliders.mp437.89MB
  • 14 - Setting up the Scale, Quality, and Adaptivity - Adding Viscosity and Adjusting the Gravity.mp450.77MB
  • 15 - Setting up the Scale, Quality, and Adaptivity - Fine Tuning and Using Motion Fields.mp455.21MB
  • 03 - Introduction, Information About Bifrost, and Preparing Your Assets - Various Methods of Liquid Simulation in Maya.mp459.38MB
  • 16 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Setting up for the Final Simulation.mp452.89MB
  • 21 - Lighting, Shading, and Rendering - Setting up the Lighting in Arnold.mp459.54MB
  • 13 - Setting up the Scale, Quality, and Adaptivity - Setting the Transport and Time Stepping Settings.mp431.6MB
  • 05 - Introduction, Information About Bifrost, and Preparing Your Assets - Analyzing Your Assets and Discussing Scale.mp437.2MB
  • 19 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Meshing & Exporting the Cached Simulation.mp452.04MB
  • 25 - Lighting, Shading, and Rendering - Final Render Settings.mp443.91MB
  • 02 - Introduction, Information About Bifrost, and Preparing Your Assets - Introduction to the Project.mp411.33MB
  • 18 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Analyzing the Cached Simulation.mp433.96MB
  • 17 - Caching out the Simulation, Meshing the Particles, and Exporting the Alembic Cache - Caching out the Simulation.mp418.59MB