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[DesireCourse.Net] Udemy - Unreal Engine C++ Developer Learn C++ and Make Video Games

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种子名称: [DesireCourse.Net] Udemy - Unreal Engine C++ Developer Learn C++ and Make Video Games
文件类型: 视频
文件数目: 207个文件
文件大小: 19.78 GB
收录时间: 2022-3-14 19:36
已经下载: 3
资源热度: 487
最近下载: 2024-11-25 19:09

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[DesireCourse.Net] Udemy - Unreal Engine C++ Developer Learn C++ and Make Video Games.torrent
  • 1. Introduction and Setup/10. Section Wrap-up.mp429.6MB
  • 1. Introduction and Setup/2. Meet The GameDev.tv Community.mp476.34MB
  • 1. Introduction and Setup/3. Compilers & VS Community.mp458.34MB
  • 1. Introduction and Setup/4. Install Prerequisites On MacOS.mp477.85MB
  • 1. Introduction and Setup/5. Build Unreal From Source (Linux).mp4168.4MB
  • 1. Introduction and Setup/7. Install Unreal Engine 4.22.mp455.23MB
  • 1. Introduction and Setup/8. Also Install Visual Studio Code.mp4107.02MB
  • 2. Triple X - Write Pure C++/1. Introducing Triple X & Gavin.mp438.14MB
  • 2. Triple X - Write Pure C++/10. Statements & Comments.mp449.76MB
  • 2. Triple X - Write Pure C++/13. Naming & Self Documenting Code.mp471.65MB
  • 2. Triple X - Write Pure C++/14. Getting User Input.mp492.27MB
  • 2. Triple X - Write Pure C++/15. Using if and else in C++.mp474.81MB
  • 2. Triple X - Write Pure C++/16. Functions.mp4104.19MB
  • 2. Triple X - Write Pure C++/17. Returning Data From Functions.mp480.92MB
  • 2. Triple X - Write Pure C++/19. Function Parameters.mp464.34MB
  • 2. Triple X - Write Pure C++/2. Triple X Game Design Doc.mp463.66MB
  • 2. Triple X - Write Pure C++/20. Comparing Values.mp475.16MB
  • 2. Triple X - Write Pure C++/21. Generating Random Number Ranges.mp4123.36MB
  • 2. Triple X - Write Pure C++/3. The Structure Of C++ By Example.mp4165.57MB
  • 2. Triple X - Write Pure C++/4. Your First Program.mp436.35MB
  • 2. Triple X - Write Pure C++/7. Hello, World!.mp494.95MB
  • 2. Triple X - Write Pure C++/8. Variables.mp469.26MB
  • 2. Triple X - Write Pure C++/9. const & Assigning Values.mp459.35MB
  • 3. Bulls & Cows/1. Hi I'm Mike.mp427.64MB
  • 3. Bulls & Cows/10. Editing Actors In Our Level.mp4183.39MB
  • 3. Bulls & Cows/11. Adding Actors To The Level.mp485.95MB
  • 3. Bulls & Cows/12. Editing the Landscape.mp4140.05MB
  • 3. Bulls & Cows/14. Setting Up VS Code In Unreal.mp451.46MB
  • 3. Bulls & Cows/15. 4.25 VSCode Intellisense Bug.mp424.17MB
  • 3. Bulls & Cows/16. Actors And Components.mp489.14MB
  • 3. Bulls & Cows/17. Using The In Game Terminal.mp486.55MB
  • 3. Bulls & Cows/18. Unreal's Types - FString.mp447.76MB
  • 3. Bulls & Cows/19. The TEXT Macro.mp433.52MB
  • 3. Bulls & Cows/2. Introduction To Bull Cow Game.mp475.8MB
  • 3. Bulls & Cows/21. Bull Cow Basic Game Loop.mp478.39MB
  • 3. Bulls & Cows/22. Accessing Player Input.mp436.96MB
  • 3. Bulls & Cows/23. Coding The Basic Game Loop.mp4113.2MB
  • 3. Bulls & Cows/24. Member Variables.mp467.35MB
  • 3. Bulls & Cows/25. Solving Slow Compile Times.mp469.39MB
  • 3. Bulls & Cows/26. The Full Game Loop.mp485.95MB
  • 3. Bulls & Cows/27. Pseudo Code.mp4106.91MB
  • 3. Bulls & Cows/29. Creating Our First Function.mp492.12MB
  • 3. Bulls & Cows/30. Finding And Replacing In VS Code.mp485.22MB
  • 3. Bulls & Cows/31. The C++ Dot Operator.mp463.11MB
  • 3. Bulls & Cows/32. Formatting FStrings.mp4195.03MB
  • 3. Bulls & Cows/33. Booleans.mp4161.78MB
  • 3. Bulls & Cows/34. Pre vs Post Increment Decrement.mp4195.18MB
  • 3. Bulls & Cows/35. Parameters And Arguments.mp490.82MB
  • 3. Bulls & Cows/36. Early Returns.mp4129.11MB
  • 3. Bulls & Cows/38. Structure Of An FString.mp4199.47MB
  • 3. Bulls & Cows/39. Const Member Functions.mp460.94MB
  • 3. Bulls & Cows/4. Importing Bull Cow Game.mp491.47MB
  • 3. Bulls & Cows/40. Looping In C++.mp4169.74MB
  • 3. Bulls & Cows/41. Checking Characters Part 1.mp483.61MB
  • 3. Bulls & Cows/42. Checking Characters Part 2.mp4115.96MB
  • 3. Bulls & Cows/43. TArray Of Hidden Words.mp463.39MB
  • 3. Bulls & Cows/45. Advanced Cursor Usage In VSCode.mp445.96MB
  • 3. Bulls & Cows/46. TArray Functions .Num().mp462.3MB
  • 3. Bulls & Cows/47. Logical Operators.mp482.04MB
  • 3. Bulls & Cows/48. TArray Functions Adding And Removing.mp4146.78MB
  • 3. Bulls & Cows/49. Range-Based For Loop.mp459.99MB
  • 3. Bulls & Cows/51. A Quick Look At Memory.mp479MB
  • 3. Bulls & Cows/52. Introduction To References.mp4130.13MB
  • 3. Bulls & Cows/53. Random And The UE4 Docs.mp4140.08MB
  • 3. Bulls & Cows/54. Out Of The Frying Pan.mp440.95MB
  • 3. Bulls & Cows/56. Out Parameters.mp4111.95MB
  • 3. Bulls & Cows/57. Break Out Of A Loop.mp429.16MB
  • 3. Bulls & Cows/58. Structs.mp4106.21MB
  • 3. Bulls & Cows/59. Bull Cow Extra Credit.mp434.41MB
  • 3. Bulls & Cows/6. The Game Module X Could Not Be Loaded.mp419.58MB
  • 3. Bulls & Cows/60. Bull Cow Wrap Up.mp417.6MB
  • 3. Bulls & Cows/7. Helping Us Help You.mp442.15MB
  • 3. Bulls & Cows/8. A Look Around Unreal.mp486.87MB
  • 3. Bulls & Cows/9. Controlling The Viewport.mp474.99MB
  • 4. Building Escape/1. Welcome To Building Escape.mp448.64MB
  • 4. Building Escape/10. Accessing An Object’s Name.mp4121.7MB
  • 4. Building Escape/11. Getting An Actor’s Transform.mp4118.87MB
  • 4. Building Escape/13. Importing Custom Meshes.mp4269.34MB
  • 4. Building Escape/14. Using BSP For Basic Building Blocks.mp4351.43MB
  • 4. Building Escape/15. BSP Challenge.mp4214.58MB
  • 4. Building Escape/16. Basic Lighting.mp4162.67MB
  • 4. Building Escape/18. Transforming Material Textures.mp4293.04MB
  • 4. Building Escape/19. Rotating An Actor With Code.mp4169.72MB
  • 4. Building Escape/2. Building Escape End Goal.mp499.44MB
  • 4. Building Escape/20. Object Collision.mp4269.57MB
  • 4. Building Escape/21. Using Linear Interpolation.mp4185.18MB
  • 4. Building Escape/23. Relative Vs Absolute.mp486.3MB
  • 4. Building Escape/24. Exposing Parameters To The Editor.mp459.49MB
  • 4. Building Escape/25. Assets Naming Conventions.mp485.64MB
  • 4. Building Escape/26. Framerate Independent Using DeltaTime.mp485.45MB
  • 4. Building Escape/27. Trigger Volumes.mp489.25MB
  • 4. Building Escape/28. Using Collision Volumes.mp4132.25MB
  • 4. Building Escape/3. Setting Up The Building Escape Project.mp446.36MB
  • 4. Building Escape/30. Protecting From A Null Pointer.mp4111.94MB
  • 4. Building Escape/31. Getting The Player To Open The Door.mp491.97MB
  • 4. Building Escape/32. Getting The Door To Close.mp449.52MB
  • 4. Building Escape/33. Using GetTimeSeconds().mp4155.08MB
  • 4. Building Escape/34. Designer Friendly Components.mp477.79MB
  • 4. Building Escape/35. Grabbing System Overview.mp497.03MB
  • 4. Building Escape/36. Modifying The Default Pawn Actor.mp4153.35MB
  • 4. Building Escape/37. Inherit Game Mode Blueprint.mp484.25MB
  • 4. Building Escape/38. Getting Player Viewpoint.mp4104.75MB
  • 4. Building Escape/39. Using DrawDebugLine.mp4153.72MB
  • 4. Building Escape/4. Pointer Primer.mp458.23MB
  • 4. Building Escape/40. Line Tracing AKA Ray-Casting.mp4159.4MB
  • 4. Building Escape/42. LineTraceSingleByObjectType().mp4115.63MB
  • 4. Building Escape/43. Using FindComponentByClass().mp4129.53MB
  • 4. Building Escape/44. Introducing Input Binding.mp4122.28MB
  • 4. Building Escape/45. Accessors & Memory Layout.mp4102.71MB
  • 4. Building Escape/46. Reducing Code in “Hot Loops”.mp4181.08MB
  • 4. Building Escape/47. Using Physics Handles.mp4162.11MB
  • 4. Building Escape/48. Refactoring Rules.mp4179.53MB
  • 4. Building Escape/49. Iteration Through Valid Actors.mp4257.36MB
  • 4. Building Escape/5. Unreal’s Classes and Components.mp496.1MB
  • 4. Building Escape/50. Pointer Protection Process.mp4103.03MB
  • 4. Building Escape/51. SFX & Audio Clips.mp4214.91MB
  • 4. Building Escape/52. Building Escape Final Challenge.mp4165.99MB
  • 4. Building Escape/53. Building Escape Wrap Up.mp424.73MB
  • 4. Building Escape/6. Deleting A Class.mp437.11MB
  • 4. Building Escape/8. Logging To The Output Log.mp479.79MB
  • 4. Building Escape/9. Project Settings Default Startup Level.mp415.07MB
  • 5. Toon Tanks/1. Section Intro - Toon Tanks.mp416MB
  • 5. Toon Tanks/10. Pawn Turret.mp477.54MB
  • 5. Toon Tanks/11. Find Distance Between.mp482.93MB
  • 5. Toon Tanks/12. Virtual Functions.mp478.22MB
  • 5. Toon Tanks/13. Calling Override Functions.mp4115.61MB
  • 5. Toon Tanks/14. Creating Actor Classes.mp464.09MB
  • 5. Toon Tanks/15. Spawning Actors.mp477.21MB
  • 5. Toon Tanks/16. Using Dynamic Delegates.mp472.77MB
  • 5. Toon Tanks/17. Creating GameMode classes.mp478.08MB
  • 5. Toon Tanks/18. Creating a Health Component.mp454.77MB
  • 5. Toon Tanks/19. Adding Health Functionality.mp464.23MB
  • 5. Toon Tanks/2. Project Intro.mp420.98MB
  • 5. Toon Tanks/20. GameMode - ActorDied.mp474.61MB
  • 5. Toon Tanks/21. Creating Widget Blueprints.mp493.15MB
  • 5. Toon Tanks/22. End Game Widget.mp431.01MB
  • 5. Toon Tanks/23. GameMode Blueprint.mp463.22MB
  • 5. Toon Tanks/24. Debugging our Health Component.mp471.61MB
  • 5. Toon Tanks/25. Player Controllers.mp488.78MB
  • 5. Toon Tanks/26. PawnTank Destruction.mp441.5MB
  • 5. Toon Tanks/27. Spawning Particles.mp458.47MB
  • 5. Toon Tanks/28. Particle Components.mp447.73MB
  • 5. Toon Tanks/29. Playing Sound Effects.mp448.82MB
  • 5. Toon Tanks/3. Pawn Class Creation.mp436.99MB
  • 5. Toon Tanks/30. Creating Camera Shake.mp438.4MB
  • 5. Toon Tanks/31. Implementing Camera Shake.mp438.14MB
  • 5. Toon Tanks/32. Wrap-up And Challenges.mp4101.36MB
  • 5. Toon Tanks/4. Creating Components.mp456.55MB
  • 5. Toon Tanks/5. Deriving Blueprint Classes.mp462.48MB
  • 5. Toon Tanks/6. Access Modifiers.mp4100.24MB
  • 5. Toon Tanks/7. Creating Child C++ Classes.mp459.67MB
  • 5. Toon Tanks/8. Pawn Movement Input.mp4119.51MB
  • 5. Toon Tanks/9. Exposing Variables.mp491.69MB
  • 6. Simple Shooter/1. Section Intro Simple Shooter.mp429.77MB
  • 6. Simple Shooter/10. 2D Blend Spaces.mp4180.03MB
  • 6. Simple Shooter/11. Connecting Animation To Gameplay.mp4133.48MB
  • 6. Simple Shooter/12. Inverse Transforming Vectors.mp4112.8MB
  • 6. Simple Shooter/13. Calculating Animation Speeds.mp4148.72MB
  • 6. Simple Shooter/14. Gun Actors.mp4133.96MB
  • 6. Simple Shooter/15. Spawning Actors At Runtime.mp469.47MB
  • 6. Simple Shooter/16. Attaching To Meshes Via Sockets.mp4125.53MB
  • 6. Simple Shooter/17. Shooting Architecture.mp469.07MB
  • 6. Simple Shooter/18. Spawning Particle Effects.mp4100.44MB
  • 6. Simple Shooter/19. Player View Point.mp4120.52MB
  • 6. Simple Shooter/2. Project Setup.mp4105.51MB
  • 6. Simple Shooter/20. Line Tracing By Channel.mp4113.56MB
  • 6. Simple Shooter/21. Impact Effects.mp451.78MB
  • 6. Simple Shooter/22. Dealing Damage To Actors.mp489.49MB
  • 6. Simple Shooter/23. Virtual Methods In C++.mp441.28MB
  • 6. Simple Shooter/24. Overriding TakeDamage.mp4104.98MB
  • 6. Simple Shooter/25. Blending Animations By Booleans.mp467.53MB
  • 6. Simple Shooter/26. Blueprint Pure Nodes.mp477.5MB
  • 6. Simple Shooter/27. Create and Setup an AI controller.mp445.31MB
  • 6. Simple Shooter/28. AI Aiming.mp457.49MB
  • 6. Simple Shooter/29. Nav Mesh And AI Movement.mp4153.55MB
  • 6. Simple Shooter/3. Pawns vs Characters in C++.mp4169.25MB
  • 6. Simple Shooter/30. Checking AI Line Of Sight.mp472.23MB
  • 6. Simple Shooter/31. BehaviorTrees And Blackboards.mp466.04MB
  • 6. Simple Shooter/32. Setting Blackboard Keys In C++.mp444.25MB
  • 6. Simple Shooter/33. Behavior Tree Tasks And Sequences.mp475.68MB
  • 6. Simple Shooter/34. BT Decorators And Selectors.mp4119.27MB
  • 6. Simple Shooter/35. Custom BTTasks In C++.mp476.47MB
  • 6. Simple Shooter/36. Executing BTTasks.mp4102.35MB
  • 6. Simple Shooter/37. BTTasks That Use The Pawn.mp4101.38MB
  • 6. Simple Shooter/38. BTServices In C++.mp4146.43MB
  • 6. Simple Shooter/39. Ignoring Actors In Line Traces.mp482.6MB
  • 6. Simple Shooter/4. Character Movement Functions.mp4170.13MB
  • 6. Simple Shooter/40. Ending The Game.mp499.75MB
  • 6. Simple Shooter/41. Setting Timers In C++.mp4100.5MB
  • 6. Simple Shooter/42. Displaying A Lose Screen.mp4103.02MB
  • 6. Simple Shooter/43. Iterating Over Actors.mp469.48MB
  • 6. Simple Shooter/44. Calculating The Win Condition.mp4100.76MB
  • 6. Simple Shooter/45. Refactoring PullTrigger.mp465.67MB
  • 6. Simple Shooter/46. Weapon Sound Effects.mp468.83MB
  • 6. Simple Shooter/47. Randomized Sound Cues.mp482.99MB
  • 6. Simple Shooter/48. Sound Spatialization.mp454.33MB
  • 6. Simple Shooter/49. Crosshairs and HUDs.mp482.23MB
  • 6. Simple Shooter/5. Controller Aiming.mp4136.33MB
  • 6. Simple Shooter/50. Health Bars.mp486.72MB
  • 6. Simple Shooter/51. AimOffsets.mp4181.97MB
  • 6. Simple Shooter/52. Animation State Machines.mp4149.49MB
  • 6. Simple Shooter/53. Complex State Machines.mp4195.66MB
  • 6. Simple Shooter/54. Wrap-up And Challenges.mp4102.91MB
  • 6. Simple Shooter/6. Third Person Camera Spring Arm.mp4158.99MB
  • 6. Simple Shooter/7. Skeletal Animations 101.mp4125.62MB
  • 6. Simple Shooter/8. Editing Collision Meshes.mp492.09MB
  • 6. Simple Shooter/9. Animation Blueprints 101.mp4194.62MB