本站已收录 番号和无损神作磁力链接/BT种子 

Udemy - RPG Core Combat Creator. Learn Intermediate Unity C# Coding

种子简介

种子名称: Udemy - RPG Core Combat Creator. Learn Intermediate Unity C# Coding
文件类型: 视频
文件数目: 184个文件
文件大小: 1.09 GB
收录时间: 2024-9-7 01:46
已经下载: 3
资源热度: 113
最近下载: 2024-12-21 02:14

下载BT种子文件

下载Torrent文件(.torrent) 立即下载

磁力链接下载

magnet:?xt=urn:btih:74101f8885f3e7d2efeca69a62254cb906273ad4&dn=Udemy - RPG Core Combat Creator. Learn Intermediate Unity C# Coding 复制链接到迅雷、QQ旋风进行下载,或者使用百度云离线下载。

喜欢这个种子的人也喜欢

种子包含的文件

Udemy - RPG Core Combat Creator. Learn Intermediate Unity C# Coding.torrent
  • 01. Introduction & Setup/01 - Welcome To The Course.mkv3.74MB
  • 01. Introduction & Setup/02 - Install Unity 20183.mkv3.78MB
  • 01. Introduction & Setup/03 - Install Visual Studio Code.mkv3.66MB
  • 01. Introduction & Setup/05 - Quick Game Design Overview.mkv4.78MB
  • 01. Introduction & Setup/06 - Architectural Overview.mkv4.56MB
  • 01. Introduction & Setup/07 - Community & Support.mkv5.53MB
  • 02. Basic Movement/08 - Section Overview.mkv975.83KB
  • 02. Basic Movement/09 - Create A Simple Sandbox.mkv8.25MB
  • 02. Basic Movement/10 - Move Using Nav Mesh Agent.mkv4.98MB
  • 02. Basic Movement/11 - Refining Your Nav Mesh.mkv8.98MB
  • 02. Basic Movement/12 - Introduction To Raycasting.mkv3.71MB
  • 02. Basic Movement/13 - Implement Click.mkv5.06MB
  • 02. Basic Movement/14 - Create A Fixed Follow Camera.mkv4.5MB
  • 02. Basic Movement/15 - Animation Blend Trees.mkv8.45MB
  • 02. Basic Movement/16 - Match Animation To Movement.mkv10.61MB
  • 02. Basic Movement/17 - Basic Movement Tweaks.mkv4.88MB
  • 02. Basic Movement/18 - Project Folder Structure.mkv4.9MB
  • 03. High Level Game Design/19 - Section Intro.mkv2.32MB
  • 03. High Level Game Design/20 - 15 Page Game Design Document.mkv8.54MB
  • 03. High Level Game Design/21 - The Player Experience.mkv10.41MB
  • 03. High Level Game Design/22 - First Draft Of Your GDD.mkv5.59MB
  • 04. Basic Combat/23 - Section Overview.mkv854.12KB
  • 04. Basic Combat/24 - Separating The Control Layer.mkv6.44MB
  • 04. Basic Combat/25 - Namespaces To See Dependencies.mkv4.74MB
  • 04. Basic Combat/26 - Raycasting For Components.mkv7.98MB
  • 04. Basic Combat/27 - Implementing Action Priority.mkv5.8MB
  • 04. Basic Combat/28 - Move Within Range.mkv5.59MB
  • 04. Basic Combat/29 - Cancelling Combat With Movement.mkv5.69MB
  • 04. Basic Combat/30 - Decoupling Dependency Cycles.mkv5.52MB
  • 04. Basic Combat/31 - Dependency Inversion With Interfaces.mkv6.48MB
  • 04. Basic Combat/32 - Add Attack Animation.mkv3.32MB
  • 04. Basic Combat/33 - Trigger Animation In Code.mkv5.68MB
  • 04. Basic Combat/34 - Throttling Our Attacks.mkv3.97MB
  • 04. Basic Combat/35 - Taking Damage.mkv5.28MB
  • 04. Basic Combat/36 - Nested Prefabs And Variants.mkv9.01MB
  • 04. Basic Combat/37 - Using Prefab Variants.mkv6.09MB
  • 04. Basic Combat/38 - Any State Animations.mkv1.89MB
  • 04. Basic Combat/39 - Trigger Death Animation.mkv2.94MB
  • 04. Basic Combat/40 - Stop Attacking Already.mkv6.63MB
  • 04. Basic Combat/41 - Look Them In The Eyes.mkv4.63MB
  • 04. Basic Combat/42 - Ignore Dead Enemies.mkv4.09MB
  • 04. Basic Combat/43 - Bugs What Bugs.mkv6.43MB
  • 05. Enemy AI/44 - Section Overview.mkv2.63MB
  • 05. Enemy AI/45 - Calculating AI Chase Distance.mkv6.03MB
  • 05. Enemy AI/46 - Swappable Control Systems.mkv7.06MB
  • 05. Enemy AI/47 - Disable Control When Dead.mkv7.37MB
  • 05. Enemy AI/48 - Visualising With Gizmos.mkv5MB
  • 05. Enemy AI/49 - AI Guarding Behaviour.mkv3.12MB
  • 05. Enemy AI/50 - Thats Some Suspicious Behaviour.mkv5.94MB
  • 05. Enemy AI/51 - Visualising Waypoints.mkv5.44MB
  • 05. Enemy AI/52 - Waypoint Loops.mkv3.43MB
  • 05. Enemy AI/53 - Patrolling Behaviour.mkv7.07MB
  • 05. Enemy AI/54 - Dwelling At Waypoints.mkv6.52MB
  • 06. First Moment/55 - Section Overview First Moment.mkv1.8MB
  • 06. First Moment/56 - Design A Moment.mkv3.06MB
  • 06. First Moment/57 - Sketch Your Moment.mkv3.49MB
  • 06. First Moment/58 - Tips To Improve Workflow.mkv7.86MB
  • 06. First Moment/59 - Craft The Environment.mkv13.53MB
  • 06. First Moment/60 - Hits.mkv5.77MB
  • 06. First Moment/61 - Tweak Enemy Patrol.mkv10.75MB
  • 06. First Moment/62 - Cinemachine Follow Camera.mkv7.52MB
  • 06. First Moment/63 - Make Cinematic Sequence.mkv11.78MB
  • 06. First Moment/64 - Trigger Cinemachine Cut Scene.mkv7.06MB
  • 06. First Moment/65 - The Observer Pattern In C.mkv7.68MB
  • 06. First Moment/66 - Player Input In Cutscenes.mkv5.58MB
  • 07. Scene Management/67 - Section Overview.mkv1.59MB
  • 07. Scene Management/68 - Make A Second Scene.mkv7.58MB
  • 07. Scene Management/69 - Scene Loading Portals.mkv4.46MB
  • 07. Scene Management/70 - How Coroutines Work.mkv5.6MB
  • 07. Scene Management/71 - Wait For Scene To Load.mkv4.15MB
  • 07. Scene Management/72 - Player Spawn Point.mkv7.39MB
  • 07. Scene Management/73 - Cross Scene References.mkv7.12MB
  • 07. Scene Management/74 - Canvas Groups For Fading.mkv1.51MB
  • 07. Scene Management/75 - Nested Coroutines For Fading.mkv6.4MB
  • 07. Scene Management/76 - Avoiding The Singleton Pattern.mkv8.29MB
  • 08. Saving Asset Pack/77 - Section Overview Saving Asset Pack.mkv2.8MB
  • 08. Saving Asset Pack/78 - The Saving System Overview.mkv2.34MB
  • 08. Saving Asset Pack/79 - Triggering Saving And Loading.mkv3.98MB
  • 08. Saving Asset Pack/80 - Saveable Components And GameObjects.mkv6.37MB
  • 08. Saving Asset Pack/81 - Challenge Saveable Health.mkv3.97MB
  • 08. Saving Asset Pack/82 - Checkpoints Between Scenes.mkv7.61MB
  • 08. Saving Asset Pack/83 - Loading The Saved Scene.mkv4.53MB
  • 08. Saving Asset Pack/84 - BONUS Capturing Multiple Parameters.mkv4.76MB
  • 09. Saving System/087 - Section Overview Saving System.mkv2.49MB
  • 09. Saving System/088 - Save System Design.mkv2.96MB
  • 09. Saving System/089 - Overview Of Binary Serialization.mkv3.5MB
  • 09. Saving System/090 - File Paths In C.mkv3.19MB
  • 09. Saving System/091 - Understanding Unicode.mkv9.41MB
  • 09. Saving System/092 - Filestream Read And Write In C.mkv4.5MB
  • 09. Saving System/093 - Converting To Binary In C.mkv7.45MB
  • 09. Saving System/094 - BinaryFormatter For Serialization.mkv10.27MB
  • 09. Saving System/095 - Saveable Entities.mkv9.54MB
  • 09. Saving System/096 - Generating UUIDs In C.mkv8.66MB
  • 09. Saving System/097 - Editing SerializedFields.mkv10.38MB
  • 09. Saving System/098 - Serializing With SaveableEntities.mkv6.1MB
  • 09. Saving System/099 - Saving Multiple Scenes.mkv7.29MB
  • 09. Saving System/100 - Saving Multiple Scenes.mkv5.77MB
  • 09. Saving System/101 - Checkpoints Between Scenes.mkv7MB
  • 09. Saving System/102 - ISaveable Components.mkv9.3MB
  • 09. Saving System/103 - Deduplicating UUIDs.mkv8.62MB
  • 09. Saving System/104 - Restoring Health.mkv5.36MB
  • 09. Saving System/105 - Reloading The Last Scene.mkv9.35MB
  • 09. Saving System/106 - Fading Before Scene Load.mkv5.82MB
  • 10. Simple Weapons/107 - Section Overview Simple Weapons.mkv1.08MB
  • 10. Simple Weapons/108 - Equip A Weapon.mkv7.5MB
  • 10. Simple Weapons/109 - Animator Override Controller.mkv3.84MB
  • 10. Simple Weapons/110 - Creating Scriptable Objects.mkv4.56MB
  • 10. Simple Weapons/111 - Unarmed As A Weapon.mkv5.28MB
  • 10. Simple Weapons/112 - Basic Weapon Pickup.mkv7.18MB
  • 10. Simple Weapons/113 - Left Handed Weapons.mkv8.05MB
  • 10. Simple Weapons/114 - Make A Weapon Projectile.mkv7.4MB
  • 10. Simple Weapons/115 - Shoot Projectiles.mkv7.9MB
  • 10. Simple Weapons/116 - Damage From Projectiles.mkv6.34MB
  • 10. Simple Weapons/117 - Trails & Prefab Variants.mkv7.22MB
  • 10. Simple Weapons/118 - Destroy Old Weapon.mkv6.78MB
  • 10. Simple Weapons/119 - Improve Projectile Behaviour.mkv8.44MB
  • 10. Simple Weapons/120 - Fireball Weapon & Pickup.mkv3.83MB
  • 10. Simple Weapons/121 - Fireball Particle System.mkv5.74MB
  • 10. Simple Weapons/122 - Projectile Impact Effect.mkv4.14MB
  • 10. Simple Weapons/123 - Destroy The Unwanted.mkv10.23MB
  • 10. Simple Weapons/124 - Resetting The Default Animator.mkv5.16MB
  • 10. Simple Weapons/125 - Dynamic Resource Loading.mkv6.08MB
  • 10. Simple Weapons/126 - Saving Weapon Choice.mkv4.96MB
  • 10. Simple Weapons/127 - Pickup Respawning.mkv5.09MB
  • 11. Character Stats/128 - Progression Design.mkv4.63MB
  • 11. Character Stats/129 - Progression Scriptable Object.mkv6.52MB
  • 11. Character Stats/130 - Looking Up The Health Stat.mkv9.4MB
  • 11. Character Stats/131 - Debug Health Display.mkv6.59MB
  • 11. Character Stats/132 - Enemy Health Display.mkv4.7MB
  • 11. Character Stats/133 - Awarding Experience Points.mkv8.21MB
  • 11. Character Stats/134 - Editing Scriptable Object Files.mkv6.7MB
  • 11. Character Stats/135 - Finding A Stat By Enum.mkv6.43MB
  • 11. Character Stats/136 - Saving Experience Points.mkv1.8MB
  • 11. Character Stats/137 - Displaying Experience.mkv3.35MB
  • 11. Character Stats/138 - Performant Lookups With Dictionaries.mkv8.6MB
  • 11. Character Stats/139 - Levelling Up.mkv9.96MB
  • 11. Character Stats/140 - Displaying The Level.mkv2.14MB
  • 11. Character Stats/141 - Squashing Health Bugs.mkv6.8MB
  • 11. Character Stats/142 - Events And Delegates.mkv8.49MB
  • 11. Character Stats/143 - Delegates And Actions For Leveling Up.mkv4.69MB
  • 11. Character Stats/144 - Saving Race Conditions.mkv4.22MB
  • 11. Character Stats/145 - Level Up Events And Particle Effects.mkv8.27MB
  • 11. Character Stats/146 - Damage Progression.mkv6.61MB
  • 11. Character Stats/147 - Extensible Modifier System.mkv6.1MB
  • 11. Character Stats/148 - Percentage Modifiers.mkv7.33MB
  • 11. Character Stats/149 - Data Hazards And Race Conditions.mkv3.93MB
  • 11. Character Stats/150 - Hunting Down Race Conditions.mkv6.39MB
  • 11. Character Stats/151 - Awake vs Start.mkv7.86MB
  • 11. Character Stats/152 - Lazy Initialisation.mkv9.24MB
  • 11. Character Stats/153 - Progression Stats Spreadsheet.mkv11.96MB
  • 12. Final Polish/154 - Configurable Cursors.mkv8.62MB
  • 12. Final Polish/155 - Cursors And UI.mkv5.63MB
  • 12. Final Polish/156 - Generic Raycastable Components.mkv8.06MB
  • 12. Final Polish/157 - Cursor Type With IRaycastable.mkv4.17MB
  • 12. Final Polish/158 - Raycast Sorting.mkv5.1MB
  • 12. Final Polish/159 - Raycasting To A NavMesh.mkv11.41MB
  • 12. Final Polish/160 - Calculating A NavMesh Path.mkv11.02MB
  • 12. Final Polish/161 - In Game UI.mkv5.17MB
  • 12. Final Polish/162 - Text Fading Animation.mkv2.68MB
  • 12. Final Polish/163 - Spawning Damage Text.mkv3.79MB
  • 12. Final Polish/164 - Using Unity Events.mkv7.06MB
  • 12. Final Polish/165 - Updating The Damage Text Value.mkv3.3MB
  • 12. Final Polish/166 - Unity Events With Parameters.mkv4.84MB
  • 12. Final Polish/167 - Health Bar UI.mkv5.65MB
  • 12. Final Polish/168 - Updating The Health Bar Scale.mkv4.34MB
  • 12. Final Polish/169 - Disabling Empty Health Bars.mkv3.21MB
  • 12. Final Polish/170 - Fixing The Fader.mkv7.23MB
  • 12. Final Polish/171 - Coroutine Race Conditions.mkv7.81MB
  • 12. Final Polish/172 - Camera Facing LateUpdate Fix.mkv1.13MB
  • 12. Final Polish/173 - Sound Effects And UnityEvents.mkv8.09MB
  • 12. Final Polish/174 - Weapon Prefab Refactor.mkv4.45MB
  • 12. Final Polish/175 - Fighter To Weapon Communication.mkv6.61MB
  • 12. Final Polish/176 - Boom Microphone Audio Listener.mkv5.08MB
  • 12. Final Polish/177 - Health Pickup Hack.mkv5.93MB
  • 12. Final Polish/178 - Visual Polish Audit.mkv3.01MB
  • 12. Final Polish/179 - Visual Polish Part 1.mkv8.13MB
  • 12. Final Polish/180 - Visual Polish.mkv13.71MB
  • 12. Final Polish/181 - Visual Polish.mkv14.78MB
  • 12. Final Polish/182 - Combat Moment Fine Tuning.mkv8.86MB
  • 12. Final Polish/183 - Bug Attacking Distant Enemies.mkv6.73MB
  • 12. Final Polish/184 - Enemy AI Agro.mkv6.46MB
  • 12. Final Polish/185 - Enemy Mob Mechanics.mkv8.17MB
  • 12. Final Polish/186 - Bug Shooting Over Water.mkv3.22MB
  • 12. Final Polish/187 - Youve Finished The Course.mkv2.33MB