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Animating Characters with Mecanim in Unity 3D

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种子名称: Animating Characters with Mecanim in Unity 3D
文件类型: 视频
文件数目: 52个文件
文件大小: 936.85 MB
收录时间: 2017-10-22 18:39
已经下载: 3
资源热度: 232
最近下载: 2024-12-19 05:29

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Animating Characters with Mecanim in Unity 3D.torrent
  • 01.Welcome.55s.mp46.36MB
  • 02.What you should know before watching this course.198s.mp44.66MB
  • 03.Using the exercise files.54s.mp42.2MB
  • 04.Importing characters and setting scale.395s.mp416.29MB
  • 05.Preparing for character configuration.125s.mp44.55MB
  • 06.Mapping bones to configure a character.185s.mp47.57MB
  • 07.Configuring muscles.303s.mp412.21MB
  • 08.Addressing import issues.351s.mp414.95MB
  • 09.Defining animation clips.487s.mp422.55MB
  • 10.Working with moving characters.245s.mp414.17MB
  • 11.Understanding the Animator Controller component.191s.mp46.23MB
  • 12.Understanding the basics of state machines.113s.mp43.01MB
  • 13.Setting up the controller.574s.mp426.08MB
  • 14.Adding a walk state to the controller.298s.mp412.76MB
  • 15.Creating transitions.325s.mp414.51MB
  • 16.Setting up characters to interact with their environment.301s.mp414.35MB
  • 17.Solving problems with environmental interaction.162s.mp47.74MB
  • 18.Discovering input parameters.243s.mp411.75MB
  • 19.Defining input parameters.212s.mp49.13MB
  • 20.Working with additional parameters.550s.mp422.14MB
  • 21.Scripting player input.555s.mp422.09MB
  • 22.Turning the character.572s.mp424.27MB
  • 23.Orchestrating a jump.284s.mp413MB
  • 24.Refining jumps.269s.mp411.42MB
  • 25.Using state information to add physics to the jump.548s.mp426.72MB
  • 26.Using the Any state.335s.mp413.49MB
  • 27.Scripting the Any state.524s.mp424.73MB
  • 28.Creating layer masks.286s.mp413.32MB
  • 29.Layers in the Animation Controller.427s.mp416.23MB
  • 30.Activating the layers.410s.mp421.6MB
  • 31.Handling nonhumanoid appendages.481s.mp420.57MB
  • 32.Creating masks for nonhumanoid appendages.177s.mp47.65MB
  • 33.Creating substate machines.445s.mp417.25MB
  • 34.Configuring Blend Trees.262s.mp49.95MB
  • 35.Exploring Blend Tree transitions.323s.mp421.36MB
  • 36.Stress testing the run blend.395s.mp421.26MB
  • 37.Controlling states with speed.470s.mp423.97MB
  • 38.Using Mecanim with PathFinding (Unity Pro only).561s.mp428.99MB
  • 39.Refining the PathFinding (Unity Pro only).271s.mp412.51MB
  • 40.Using Mecanim with platform jumpers.552s.mp427.6MB
  • 41.Adding a multistate jump.552s.mp426.02MB
  • 42.Refining a multistate jump.370s.mp415.36MB
  • 43.Interacting with objects.807s.mp434.26MB
  • 44.Taking hits.532s.mp428.59MB
  • 45.Working with curves.647s.mp433.03MB
  • 46.Targeting with inverse kinematics (IK).689s.mp435.04MB
  • 47.Looking at targets.467s.mp429.76MB
  • 48.Setting up generic rigs.512s.mp424.67MB
  • 49.Making miscellaneous character adjustments.505s.mp428.16MB
  • 50.Setting up a character for the game environment.651s.mp437.56MB
  • 51.Testing the character in the game.405s.mp430.16MB
  • 52.Next steps.58s.mp43.05MB