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[GigaCourse.Com] Udemy - Unreal Engine C++ The Ultimate Shooter Course

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种子名称: [GigaCourse.Com] Udemy - Unreal Engine C++ The Ultimate Shooter Course
文件类型: 视频
文件数目: 345个文件
文件大小: 48.81 GB
收录时间: 2023-2-1 06:33
已经下载: 3
资源热度: 279
最近下载: 2024-12-22 17:08

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[GigaCourse.Com] Udemy - Unreal Engine C++ The Ultimate Shooter Course.torrent
  • 1. Introduction/1. Introduction.mp4113.2MB
  • 1. Introduction/2. Install an IDE.mp434.96MB
  • 1. Introduction/3. Install Unreal Engine.mp428.65MB
  • 1. Introduction/4. C++ Refresher.mp461.09MB
  • 1. Introduction/6. Reflection and Garbage Collection.mp430.34MB
  • 1. Introduction/7. How to Get Help.mp496.64MB
  • 10. Outline and Glow Effects/1. Outline Effect Theory.mp475.79MB
  • 10. Outline and Glow Effects/10. Change Outline Thickness.mp430.55MB
  • 10. Outline and Glow Effects/11. Color Tinting Effect.mp470.91MB
  • 10. Outline and Glow Effects/12. Multiple Colors with Custom Depth Stencil.mp4277.04MB
  • 10. Outline and Glow Effects/13. Blend Materials with Material Functions.mp4149.03MB
  • 10. Outline and Glow Effects/14. Fresnel Effect on Glow Material.mp4162.41MB
  • 10. Outline and Glow Effects/16. Material Instances.mp490.24MB
  • 10. Outline and Glow Effects/17. Scrolling Lines Effect.mp4132.92MB
  • 10. Outline and Glow Effects/18. Enable Custom Depth in C++.mp4125.17MB
  • 10. Outline and Glow Effects/19. Dynamic Material Instances.mp4147.92MB
  • 10. Outline and Glow Effects/2. Post Process Materials.mp4190.9MB
  • 10. Outline and Glow Effects/20. Enable Glow Material in C++.mp497.53MB
  • 10. Outline and Glow Effects/21. Show Outline While Interping.mp485.04MB
  • 10. Outline and Glow Effects/22. Curve Vector for Material Parameters.mp4294.39MB
  • 10. Outline and Glow Effects/23. Material Pulse when Interping.mp4207.43MB
  • 10. Outline and Glow Effects/25. Inventory Slot Widget.mp4130.36MB
  • 10. Outline and Glow Effects/26. Inventory Bar Widget.mp4160.5MB
  • 10. Outline and Glow Effects/27. Add Button Icons to the Inventory Bar.mp4148.42MB
  • 10. Outline and Glow Effects/28. Add Inventory Bar to ShooterHUDOverlay.mp438.08MB
  • 10. Outline and Glow Effects/29. Inventory Array in C++.mp4141.58MB
  • 10. Outline and Glow Effects/3. Custom Depth.mp469.85MB
  • 10. Outline and Glow Effects/30. Binding the Background Icon.mp4212.21MB
  • 10. Outline and Glow Effects/31. Binding the Item Icon.mp4128.74MB
  • 10. Outline and Glow Effects/32. Binding the Ammo Icon.mp489.71MB
  • 10. Outline and Glow Effects/33. Binding Weapon Ammo Text.mp467.6MB
  • 10. Outline and Glow Effects/34. Set Item State for Picked Up.mp4104.23MB
  • 10. Outline and Glow Effects/35. Send Slot Index with a Delegate.mp4149MB
  • 10. Outline and Glow Effects/36. Play Widget Animation.mp4216.93MB
  • 10. Outline and Glow Effects/37. Exchange Inventory Items.mp4175.38MB
  • 10. Outline and Glow Effects/38. Disable Trace while Interping.mp4226.11MB
  • 10. Outline and Glow Effects/39. Prevent Swapping while Reloading.mp486.81MB
  • 10. Outline and Glow Effects/4. Texel Position and Size.mp4164.11MB
  • 10. Outline and Glow Effects/41. Equip Montage.mp4189.08MB
  • 10. Outline and Glow Effects/42. Play Equip Sound when Swapping.mp4156.41MB
  • 10. Outline and Glow Effects/43. Swap Pickup Text.mp4114.94MB
  • 10. Outline and Glow Effects/44. Swap Animation Limitations.mp4155.47MB
  • 10. Outline and Glow Effects/45. Create Icon Animation.mp4188.27MB
  • 10. Outline and Glow Effects/46. Create Icon Highlight Delegate.mp442.09MB
  • 10. Outline and Glow Effects/47. Functions to Broadcast Icon Highlight Delegate.mp469.17MB
  • 10. Outline and Glow Effects/48. Calling Highlight and UnHighlight Inventory Slot.mp479.03MB
  • 10. Outline and Glow Effects/49. Assigning the Icon Delegate.mp4317.35MB
  • 10. Outline and Glow Effects/5. Show Interior Pixels.mp4223.8MB
  • 10. Outline and Glow Effects/51. Data Tables - FTableRowBase.mp4260.48MB
  • 10. Outline and Glow Effects/52. Accessing Data Table Rows in C++.mp4196.07MB
  • 10. Outline and Glow Effects/53. Setting Widget Colors from Data Table Values.mp455.8MB
  • 10. Outline and Glow Effects/54. Setting Glow Color from Data Table Value.mp448.52MB
  • 10. Outline and Glow Effects/55. Set Post Process Highlight Color from Data Table.mp481.69MB
  • 10. Outline and Glow Effects/6. Getting the Border.mp499.1MB
  • 10. Outline and Glow Effects/8. Adding the Border to the Scene Color.mp4106.07MB
  • 10. Outline and Glow Effects/9. Hide Occluded Pixels.mp4118.52MB
  • 11. Multiple Weapon Types/1. Weapon Data Table.mp4163.8MB
  • 11. Multiple Weapon Types/10. Reload Montage Section in Data Table.mp4138.37MB
  • 11. Multiple Weapon Types/11. AR AnimBP.mp4157.56MB
  • 11. Multiple Weapon Types/12. Set AnimBP for Weapon from Data Table.mp4117MB
  • 11. Multiple Weapon Types/13. Different Crosshairs Per Weapon.mp497.74MB
  • 11. Multiple Weapon Types/14. Drawing Crosshairs from Weapon Variables.mp4120.67MB
  • 11. Multiple Weapon Types/15. More Weapon Properties in Data Table.mp466.49MB
  • 11. Multiple Weapon Types/16. Use Weapon Properties in FireWeapon.mp4122.5MB
  • 11. Multiple Weapon Types/18. Adding Pistol Assets.mp455.37MB
  • 11. Multiple Weapon Types/19. Hide Bone By Name.mp4110.82MB
  • 11. Multiple Weapon Types/2. Getting Data from Weapon Data Table.mp4299.38MB
  • 11. Multiple Weapon Types/20. Pistol Icon.mp449.81MB
  • 11. Multiple Weapon Types/21. Pistol Data Table Properties.mp4139.59MB
  • 11. Multiple Weapon Types/22. Barrel Socket on the Pistol.mp452.86MB
  • 11. Multiple Weapon Types/23. Pistol Reload Animation.mp4155.53MB
  • 11. Multiple Weapon Types/24. Pistol FABRIK IK.mp478.22MB
  • 11. Multiple Weapon Types/25. Pistol Aiming Pose.mp4148.17MB
  • 11. Multiple Weapon Types/26. Aiming Pose for Each Weapon.mp4127.91MB
  • 11. Multiple Weapon Types/27. Pistol Slide Curve.mp481.58MB
  • 11. Multiple Weapon Types/28. Pistol Slide Timer.mp4117.41MB
  • 11. Multiple Weapon Types/29. Update Slide Displacement.mp456.32MB
  • 11. Multiple Weapon Types/3. Assault Rifle Glow Material.mp4145.46MB
  • 11. Multiple Weapon Types/30. Transform Pistol Slide Bone.mp4362.83MB
  • 11. Multiple Weapon Types/31. Pistol Glow Material.mp4144.69MB
  • 11. Multiple Weapon Types/32. Semi Automatic Fire.mp4132.85MB
  • 11. Multiple Weapon Types/33. Stop Aiming when Exchanging Weapons.mp490.17MB
  • 11. Multiple Weapon Types/4. Set Material Instance and Index with Data Table.mp4254.36MB
  • 11. Multiple Weapon Types/5. Adding Barrel Socket to AR.mp459.56MB
  • 11. Multiple Weapon Types/6. FABRIK IK.mp4206.57MB
  • 11. Multiple Weapon Types/7. Switch on Weapon Type.mp4157.97MB
  • 11. Multiple Weapon Types/8. Disable FABRIK IK when Reloading.mp4112.73MB
  • 11. Multiple Weapon Types/9. AR Reload Animation.mp491.54MB
  • 12. Footsteps/1. Download Footsteps Assets.mp470.03MB
  • 12. Footsteps/10. Line Trace for Physical Surface Type.mp4193.64MB
  • 12. Footsteps/12. The Grass Surface Type.mp4117.05MB
  • 12. Footsteps/13. Get Surface Type.mp4131.91MB
  • 12. Footsteps/14. Implement Footsteps Notify.mp4216.17MB
  • 12. Footsteps/15. Jumping and Landing Sounds.mp4232.73MB
  • 12. Footsteps/16. Turing Hips while Running.mp4282.78MB
  • 12. Footsteps/17. Turn Hips while Running Backwards.mp4262.49MB
  • 12. Footsteps/2. Setup Assets for Footsteps.mp4306.38MB
  • 12. Footsteps/3. Define Physical Surface Types.mp457.01MB
  • 12. Footsteps/4. Creating Physical Materials.mp4153.5MB
  • 12. Footsteps/5. Footstep Sync Markers.mp4199.35MB
  • 12. Footsteps/6. Custom Anim Notify.mp4162.09MB
  • 12. Footsteps/7. Adding Notifies to Animations.mp4375.32MB
  • 12. Footsteps/8. Setting Bone Name for Each Notify.mp4137.19MB
  • 12. Footsteps/9. Playing Sounds with Anim Notify.mp458.21MB
  • 13. Multiple Character Meshes/1. Retargeting the Animation Blueprint.mp4171.6MB
  • 13. Multiple Character Meshes/2. Setting Up Twin Blast Character Blueprint.mp4176.66MB
  • 13. Multiple Character Meshes/3. Tweaking Twin Blast.mp4189.99MB
  • 13. Multiple Character Meshes/4. Phase.mp490.31MB
  • 14. The Enemy Class/1. Enemy Assets.mp465.66MB
  • 14. The Enemy Class/10. Hide Health Bar.mp4130.53MB
  • 14. The Enemy Class/11. Enemy Death Function.mp426.51MB
  • 14. The Enemy Class/12. Enemy Anim Instance.mp447.36MB
  • 14. The Enemy Class/13. EnemyHit Montage.mp4138.26MB
  • 14. The Enemy Class/14. Play Montage Sections.mp487.54MB
  • 14. The Enemy Class/15. Hit React Delay.mp489.03MB
  • 14. The Enemy Class/16. Show Hit Numbers.mp4133.9MB
  • 14. The Enemy Class/17. Store Hit Number Locations.mp469.87MB
  • 14. The Enemy Class/18. Remove Hit Number.mp4131.16MB
  • 14. The Enemy Class/19. Update Hit Number Location.mp484.73MB
  • 14. The Enemy Class/2. The Enemy Class.mp456.58MB
  • 14. The Enemy Class/20. Bind Hit Number Text.mp448.61MB
  • 14. The Enemy Class/21. Animate Hit Numbers.mp471.36MB
  • 14. The Enemy Class/22. Head Shots.mp4111.04MB
  • 14. The Enemy Class/23. Grux Physics Asset.mp464.65MB
  • 14. The Enemy Class/3. Bullet Hit Interface.mp4131.45MB
  • 14. The Enemy Class/4. Implementing BulletHit.mp4263.32MB
  • 14. The Enemy Class/5. Explosive.mp4155.38MB
  • 14. The Enemy Class/7. Damage.mp4211.65MB
  • 14. The Enemy Class/8. Head Shot Damage.mp4119.08MB
  • 14. The Enemy Class/9. Enemy Health Bar.mp4120.55MB
  • 15. AI and Behavior Trees/1. Unreal Engine AI.mp430.94MB
  • 15. AI and Behavior Trees/10. Wait Task.mp453.59MB
  • 15. AI and Behavior Trees/11. Agro Sphere.mp4144.15MB
  • 15. AI and Behavior Trees/12. Move To Actor.mp473.52MB
  • 15. AI and Behavior Trees/14. Stun Enemy.mp4128.48MB
  • 15. AI and Behavior Trees/15. Stunned Blackboard Decorator.mp4154.82MB
  • 15. AI and Behavior Trees/16. Selector Node.mp4106.36MB
  • 15. AI and Behavior Trees/17. In Attack Range.mp4180.42MB
  • 15. AI and Behavior Trees/18. Enemy Attack Montage.mp4197.77MB
  • 15. AI and Behavior Trees/19. Get Attack Section Name.mp462.28MB
  • 15. AI and Behavior Trees/2. Adding AI Modules.mp443.35MB
  • 15. AI and Behavior Trees/20. Custom Behavior Tree Task.mp4211.69MB
  • 15. AI and Behavior Trees/22. Weapon Collision Volumes.mp4218.76MB
  • 15. AI and Behavior Trees/23. Activate and Deactivate Collision.mp4149.55MB
  • 15. AI and Behavior Trees/24. Enemy Damage.mp4165.82MB
  • 15. AI and Behavior Trees/25. Character Health Bar.mp489.28MB
  • 15. AI and Behavior Trees/26. Enemy Weapon Attack Sounds.mp453.38MB
  • 15. AI and Behavior Trees/27. Melee Impact Sound.mp471.87MB
  • 15. AI and Behavior Trees/28. Enemy Vocal Attack Sounds.mp449.52MB
  • 15. AI and Behavior Trees/29. Weapon Trails.mp4122.22MB
  • 15. AI and Behavior Trees/3. AI Controller.mp4194.13MB
  • 15. AI and Behavior Trees/30. Blood Particles.mp4239.93MB
  • 15. AI and Behavior Trees/31. Character Stun State.mp4110.77MB
  • 15. AI and Behavior Trees/32. End Stun Anim Notify.mp440.42MB
  • 15. AI and Behavior Trees/33. Stun Character on Hit.mp4123.2MB
  • 15. AI and Behavior Trees/34. Limit Enemy Attacks.mp4133.35MB
  • 15. AI and Behavior Trees/35. Delay Before Chasing the Player.mp451.31MB
  • 15. AI and Behavior Trees/36. Agro Enemy when Shot.mp446.33MB
  • 15. AI and Behavior Trees/38. Enemy Death Montage.mp4106.81MB
  • 15. AI and Behavior Trees/39. Destroy Enemy.mp461.12MB
  • 15. AI and Behavior Trees/4. Creating a Blackboard and Behavior Tree.mp450.57MB
  • 15. AI and Behavior Trees/40. Polish up Enemy Death.mp485.49MB
  • 15. AI and Behavior Trees/41. Character Death.mp4157.05MB
  • 15. AI and Behavior Trees/42. Stop Enemy Attack on Death.mp461.87MB
  • 15. AI and Behavior Trees/43. Retargeting New Montages.mp450.34MB
  • 15. AI and Behavior Trees/44. New Types of Enemies.mp4134.99MB
  • 15. AI and Behavior Trees/45. Showcasing Different Grux Enemies.mp4170.12MB
  • 15. AI and Behavior Trees/5. Patrol Point.mp4106.35MB
  • 15. AI and Behavior Trees/6. Move To Task.mp4198.08MB
  • 15. AI and Behavior Trees/8. Enemy Run Animation.mp4129.55MB
  • 15. AI and Behavior Trees/9. Second Patrol Point.mp4103.73MB
  • 16. Khaimera/1. Adding Khaimera.mp4144.66MB
  • 16. Khaimera/10. Health Pickup.mp4117.36MB
  • 16. Khaimera/2. Khaimera's Animation Blueprint.mp4144.39MB
  • 16. Khaimera/3. Khaimera Attack Montage Notifies.mp4129.99MB
  • 16. Khaimera/4. Khaimera Death and Hit Montages.mp479.89MB
  • 16. Khaimera/5. Khaimera Anim Notifies.mp451.33MB
  • 16. Khaimera/6. Finishing Khaimera Anim BP.mp494.21MB
  • 16. Khaimera/7. Different Khaimera Skins.mp495.1MB
  • 16. Khaimera/8. Explosive Get Overlapping Actors.mp4179.56MB
  • 16. Khaimera/9. Explosive Agro Enemy.mp4164.51MB
  • 17. Level Creation and Finishing the Game!/1. Level Prototyping Tools.mp491.45MB
  • 17. Level Creation and Finishing the Game!/10. Ruins Assets - Levels.mp4210.4MB
  • 17. Level Creation and Finishing the Game!/11. Ruins Assets - Levels 2.mp4157.18MB
  • 17. Level Creation and Finishing the Game!/12. Ruins Assets - Levels 3.mp4156.73MB
  • 17. Level Creation and Finishing the Game!/13. Ruins Assets - Arches.mp4233.57MB
  • 17. Level Creation and Finishing the Game!/14. Ruins Assets - Arches 2.mp462.13MB
  • 17. Level Creation and Finishing the Game!/15. Ruins Assets - Large Stairs.mp4171.91MB
  • 17. Level Creation and Finishing the Game!/16. Ruins Assets - Boss Room.mp4392.52MB
  • 17. Level Creation and Finishing the Game!/17. Ruins Assets - Finishing Up the Level.mp4118.2MB
  • 17. Level Creation and Finishing the Game!/18. Level Design - Enemies.mp4234.34MB
  • 17. Level Creation and Finishing the Game!/19. Polishing Gameplay.mp485.66MB
  • 17. Level Creation and Finishing the Game!/2. Level Prototype - Starting Area.mp4117.17MB
  • 17. Level Creation and Finishing the Game!/20. Polishing Gameplay 2.mp4357.45MB
  • 17. Level Creation and Finishing the Game!/21. Prevent Attack when Enemy Dead.mp419.14MB
  • 17. Level Creation and Finishing the Game!/22. Sphere Reflection Capture.mp459.34MB
  • 17. Level Creation and Finishing the Game!/23. Post Process Effects.mp4205.79MB
  • 17. Level Creation and Finishing the Game!/24. Esc to Quit.mp426.08MB
  • 17. Level Creation and Finishing the Game!/25. Finishing the Game.mp4186.41MB
  • 17. Level Creation and Finishing the Game!/3. Level Prototype - Courtyard.mp4235.28MB
  • 17. Level Creation and Finishing the Game!/4. Level Prototype - Courtyard 2.mp4379.61MB
  • 17. Level Creation and Finishing the Game!/5. Level Prototype - Using Paragon Props.mp4359.03MB
  • 17. Level Creation and Finishing the Game!/6. Ruins Assets - Floor.mp4179.2MB
  • 17. Level Creation and Finishing the Game!/7. Ruins Assets - Walls.mp4188.92MB
  • 17. Level Creation and Finishing the Game!/8. Ruins Assets - Walls 2.mp479.71MB
  • 17. Level Creation and Finishing the Game!/9. Ruins Assets - Corners.mp4160.45MB
  • 2. Project Setup/1. Project Setup.mp495.77MB
  • 2. Project Setup/10. Move Forward and Right.mp4152.81MB
  • 2. Project Setup/11. Delta Time.mp418.7MB
  • 2. Project Setup/12. Turn at Rate.mp4170.63MB
  • 2. Project Setup/13. Mouse Turning and Jumping.mp494.35MB
  • 2. Project Setup/14. Adding a Mesh.mp464.71MB
  • 2. Project Setup/2. Character Class.mp469.96MB
  • 2. Project Setup/3. UE_LOG Format String - Int.mp451.04MB
  • 2. Project Setup/4. UE_LOG Format Specifiers.mp490.7MB
  • 2. Project Setup/5. UE_LOG with FString.mp449.98MB
  • 2. Project Setup/6. Camera Spring Arm.mp4144.83MB
  • 2. Project Setup/7. Follow Camera.mp482.48MB
  • 2. Project Setup/8. Controllers and Input.mp415.2MB
  • 3. Animations/1. The Anim Instance.mp4196.34MB
  • 3. Animations/10. Shooting Animation.mp4163.82MB
  • 3. Animations/11. Blending Shooting Animations.mp4101.08MB
  • 3. Animations/12. Line Tracing for Bullet Hits.mp4182.97MB
  • 3. Animations/14. Impact Particles.mp472.95MB
  • 3. Animations/15. Beam Particles.mp4147.34MB
  • 3. Animations/16. Socket Offset.mp440.58MB
  • 3. Animations/17. HUD Class and Crosshairs.mp4148.33MB
  • 3. Animations/18. Directing Rifle Shots.mp4193.75MB
  • 3. Animations/2. The Animation Blueprint.mp445.88MB
  • 3. Animations/20. Trace from Gun Barrel.mp4136.11MB
  • 3. Animations/21. Refactor Beam End Code.mp4151.49MB
  • 3. Animations/22. Movement Offset Yaw.mp4190.42MB
  • 3. Animations/23. Strafing Blendspace.mp4124.48MB
  • 3. Animations/25. Jog Start Blendspace.mp4159.43MB
  • 3. Animations/26. Jog Stop Blendspace.mp4180.59MB
  • 3. Animations/27. Smoothing Character Movement.mp494.52MB
  • 3. Animations/3. Run Animations.mp4167.26MB
  • 3. Animations/4. Trimming Animations.mp4157.44MB
  • 3. Animations/5. Rotate Character to Movement.mp4116.4MB
  • 3. Animations/7. Fire Weapon Function.mp449.53MB
  • 3. Animations/8. Shooting Sound Effects.mp4134.59MB
  • 3. Animations/9. Shooting Particles.mp4181.56MB
  • 4. Aiming and Crosshairs/1. Zooming Field of View.mp4158.02MB
  • 4. Aiming and Crosshairs/10. Crosshair In Air Factor.mp4126.94MB
  • 4. Aiming and Crosshairs/11. Crosshair Aim Factor.mp487.96MB
  • 4. Aiming and Crosshairs/12. Bullet Fire Aim Factor.mp4191.49MB
  • 4. Aiming and Crosshairs/13. New Level Assets.mp4155.64MB
  • 4. Aiming and Crosshairs/14. Automatic Fire.mp4166.6MB
  • 4. Aiming and Crosshairs/16. Jumping Animations.mp4187.78MB
  • 4. Aiming and Crosshairs/2. Aiming Zoom Interpolation.mp4187.8MB
  • 4. Aiming and Crosshairs/4. Aiming Pose.mp4121.55MB
  • 4. Aiming and Crosshairs/5. Aiming State Machine.mp4136.49MB
  • 4. Aiming and Crosshairs/6. Aim Look Sensitivity.mp4295.2MB
  • 4. Aiming and Crosshairs/7. Crosshair Spread Velocity.mp4130.95MB
  • 4. Aiming and Crosshairs/8. Spreading the Crosshairs.mp4261.91MB
  • 5. The Weapon/1. The Item Class.mp493.04MB
  • 5. The Weapon/10. Widget Trace When Close.mp4370.61MB
  • 5. The Weapon/12. Hide Widget.mp4151.24MB
  • 5. The Weapon/13. Bind Item Name.mp4136.45MB
  • 5. The Weapon/14. Bind Item Count.mp4111.41MB
  • 5. The Weapon/15. Bind Star Opacity.mp4406.74MB
  • 5. The Weapon/16. Spawn Default Weapon.mp4240.45MB
  • 5. The Weapon/18. Equip Function.mp4141.55MB
  • 5. The Weapon/19. Item State Lesson.mp491.82MB
  • 5. The Weapon/2. The Weapon Class.mp4250.25MB
  • 5. The Weapon/20. Item State.mp477.32MB
  • 5. The Weapon/21. Set Item Properties.mp4187.71MB
  • 5. The Weapon/23. Detach Weapon.mp4103.48MB
  • 5. The Weapon/24. Item Falling State.mp4176.48MB
  • 5. The Weapon/25. Throw Weapon.mp4225.64MB
  • 5. The Weapon/26. Swap Weapon.mp4183.25MB
  • 5. The Weapon/3. UMG Intro Lesson.mp418.05MB
  • 5. The Weapon/5. PickupWidget Blueprint.mp4217.25MB
  • 5. The Weapon/6. Finishing the Pickup Widget.mp4240.6MB
  • 5. The Weapon/7. Add Widget to Weapon.mp474.84MB
  • 5. The Weapon/8. Trace for Widget.mp4272.97MB
  • 5. The Weapon/9. Refactor Trace Under Crosshairs.mp4194.12MB
  • 6. Item Interpolation/1. Item Interping Slide.mp472.55MB
  • 6. Item Interpolation/10. Interp Rotation.mp4129.86MB
  • 6. Item Interpolation/11. Interp Scale.mp4174.34MB
  • 6. Item Interpolation/2. Camera Interp Location.mp487.16MB
  • 6. Item Interpolation/3. Get Pickup Item.mp435.31MB
  • 6. Item Interpolation/4. Item Z Curve.mp482.64MB
  • 6. Item Interpolation/5. Item Interp Variables.mp4182.25MB
  • 6. Item Interpolation/7. Interping State Properties.mp442.2MB
  • 6. Item Interpolation/8. Following the Z Curve.mp4177.74MB
  • 6. Item Interpolation/9. Interp Item X and Y.mp4143.61MB
  • 7. Reloading/1. Retargeting Animations.mp4202.45MB
  • 7. Reloading/10. Fixing Barrel Socket Location.mp476.21MB
  • 7. Reloading/11. Improving Weapon Fire Code Lecture.mp496.44MB
  • 7. Reloading/12. Improving Weapon Fire Code.mp4209.16MB
  • 7. Reloading/14. Reload Montage.mp487.15MB
  • 7. Reloading/15. Reload Lecture.mp4185.96MB
  • 7. Reloading/16. The Weapon Type.mp443.27MB
  • 7. Reloading/17. Reload Continued.mp4243.59MB
  • 7. Reloading/18. Update AmmoMap.mp4225.18MB
  • 7. Reloading/2. Edit Animations in Unreal.mp4197.92MB
  • 7. Reloading/20. Bind Carried Ammo.mp4115.14MB
  • 7. Reloading/21. Bind Weapon Name.mp463.75MB
  • 7. Reloading/22. Move Clip Lecture.mp4102.28MB
  • 7. Reloading/23. Grab and Release Clip.mp4291.26MB
  • 7. Reloading/24. Weapon Anim BP.mp4196.93MB
  • 7. Reloading/25. Moving the Clip.mp4243.77MB
  • 7. Reloading/27. Clip Sounds.mp4158.81MB
  • 7. Reloading/28. Pickup Sounds.mp4152.19MB
  • 7. Reloading/4. Ammo.mp4125.14MB
  • 7. Reloading/5. Ammo Count Widget.mp4178.61MB
  • 7. Reloading/6. Draw Ammo Count to Screen.mp4220.98MB
  • 7. Reloading/8. Weapon Ammo in C++.mp4114.52MB
  • 7. Reloading/9. Bind Weapon Ammo in Widget.mp467.97MB
  • 8. Advanced Movement/1. Rotate Root Bone.mp4341.99MB
  • 8. Advanced Movement/11. Crouching Setup.mp496.05MB
  • 8. Advanced Movement/12. Crouching Animations.mp4120.56MB
  • 8. Advanced Movement/13. Crouching AnimBP.mp4103MB
  • 8. Advanced Movement/14. Crouching Turn Animations.mp4164.4MB
  • 8. Advanced Movement/15. Retargeting Anims with Different Skeletons.mp4354.05MB
  • 8. Advanced Movement/16. Crouch Turn in Place Anim BP.mp4330.67MB
  • 8. Advanced Movement/18. Crouch Recoil Weight.mp4209.39MB
  • 8. Advanced Movement/19. Crouch Walking Blendspace.mp4120.6MB
  • 8. Advanced Movement/2. Turn in Place Animations.mp4281.79MB
  • 8. Advanced Movement/20. Crouch Walking.mp498.1MB
  • 8. Advanced Movement/21. Crouch Movement Speed and Jump.mp4112.92MB
  • 8. Advanced Movement/22. Interp Capsule Half Height.mp4351.53MB
  • 8. Advanced Movement/24. Tweaking Parameters.mp4183.93MB
  • 8. Advanced Movement/25. Aim Walking.mp4131.65MB
  • 8. Advanced Movement/26. Reconciling Aiming and Reloading.mp4161.08MB
  • 8. Advanced Movement/3. Animation Curves.mp4151.2MB
  • 8. Advanced Movement/4. Turn in Place using Curve Values.mp4287.41MB
  • 8. Advanced Movement/6. Hip Aim Offset.mp4426.3MB
  • 8. Advanced Movement/7. Aiming Aim Offset.mp4336.68MB
  • 8. Advanced Movement/8. Lean.mp4241.68MB
  • 8. Advanced Movement/9. Lean Blendspace.mp4242.53MB
  • 9. Ammo Pickups/1. Ammo Assets.mp4127.98MB
  • 9. Ammo Pickups/10. Pickup Ammo on Overlap.mp4154.37MB
  • 9. Ammo Pickups/11. Interpolation Scene Components.mp4305.36MB
  • 9. Ammo Pickups/12. Setup Interp Locations.mp4186.22MB
  • 9. Ammo Pickups/13. Interp to Multiple Locations.mp4313.87MB
  • 9. Ammo Pickups/15. Limit Pickup and Equip Sounds.mp4211.96MB
  • 9. Ammo Pickups/2. Ammo Class.mp4176.04MB
  • 9. Ammo Pickups/3. Overriding SetItemProperties.mp4114.57MB
  • 9. Ammo Pickups/4. Pickup Ammo Function.mp4176.98MB
  • 9. Ammo Pickups/6. Ammo Widget.mp4180.55MB
  • 9. Ammo Pickups/7. Ammo Widget Continued.mp4141.58MB
  • 9. Ammo Pickups/8. Bind Ammo Count.mp456.8MB
  • 9. Ammo Pickups/9. Bind Ammo Icon.mp446.94MB