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Introduction to 3ds Max 2013_[NNM-Club.ru]

种子简介

种子名称: Introduction to 3ds Max 2013_[NNM-Club.ru]
文件类型:
文件数目: 89个文件
文件大小: 6.27 GB
收录时间: 2016-1-22 12:05
已经下载: 3
资源热度: 123
最近下载: 2024-12-24 23:28

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Introduction to 3ds Max 2013_[NNM-Club.ru].torrent
  • 29. Modeling the gun turret.flv125.45MB
  • 18. Finishing the wings.flv119.76MB
  • 17. Building the wings.flv119.26MB
  • 14. Finishing the fuselage.flv109.51MB
  • 22. Creating the tail wings.flv109.18MB
  • 7. Using the transform tools and sub-object modes.flv108.98MB
  • 15. Creating the vents using box modeling techniques.flv107.55MB
  • 47. Building a control for the aircraft.flv106.43MB
  • 36. Setting up the landing pad.flv103.72MB
  • 67. Finalizing the aircraft's animation.flv102.72MB
  • 24. Modeling the seat.flv102.22MB
  • 6. Modifying render modes and making selections.flv101.61MB
  • 34. Modeling the landing gear hydraulics.flv101.22MB
  • 5. Handling 3d files in 3ds Max.flv100.8MB
  • 40. Unwrapping UV's.flv98.22MB
  • 8. Modifying objects using modifiers.flv97.74MB
  • 87. Finalizing Mental Ray materials.flv97.73MB
  • 20. Modeling the fan blades.flv94.83MB
  • 31. Modeling the aircraft canopy.flv93.72MB
  • 70. Animating the fueling line.flv93.22MB
  • 32. Modeling the landing gear.flv92.45MB
  • 33. Modeling the landing mechanisms.flv92.1MB
  • 43. Exploring Mental Ray materials.flv91.4MB
  • 27. Modeling the control base.flv89.06MB
  • 26. Modeling the aircraft controls.flv85.52MB
  • 3. Viewport navigation in 3ds Max.flv84.51MB
  • 30. Modeling the pivot mechanics for the turret.flv83.68MB
  • 25. Modeling the cockpit console.flv83.65MB
  • 45. Projecting textures.flv83.25MB
  • 51. Wiring parameters.flv82.57MB
  • 13. Using multiple splines to build a spline cage.flv80.06MB
  • 39. Applying multiple materials to an object.flv79.01MB
  • 19. Modeling the fan enclosures.flv78.66MB
  • 56. Working with bones in 3ds Max.flv77MB
  • 65. Animating objects along a path.flv76.88MB
  • 57. Inverse Kinematics.flv76.64MB
  • 89. Rendering the final sequence.flv76.23MB
  • 50. Creating custom parameters.flv75.62MB
  • 35. Making the final modifications.flv75.41MB
  • 12. Building the fuselage using splines.flv74.19MB
  • 28. Using symmetry and mirror.flv74MB
  • 59. Animator-friendly rigs.flv73.84MB
  • 2. 3ds Max interface overview.flv72.14MB
  • 54. The Reaction Manager.flv71.89MB
  • 73. Creating particles in 3ds Max.flv71.71MB
  • 66. Starting on the flight sequence.flv70.9MB
  • 49. Organize the scene with layers.flv70.44MB
  • 64. The Curve Editor.flv69.69MB
  • 11. Adding reference images.flv69.43MB
  • 55. Wrapping up our work on the landing gear.flv68.64MB
  • 74. Fine-tuning particle behavior.flv68.48MB
  • 62. More helpful keyframing tools.flv67.8MB
  • 86. Using Mental Ray materials.flv62.6MB
  • 68. Adding a shot camera.flv62.57MB
  • 71. Finalizing the flight sequence previewing animations in real-time.flv62.25MB
  • 9. Grouping and parenting.flv61.43MB
  • 38. Adding simple materials.flv60.5MB
  • 21. Finishing the fan assembly.flv59.9MB
  • 44. Using the slate material editor.flv58.6MB
  • 48. The Schematic View.flv57.12MB
  • 61. The basics of animating in 3ds Max.flv54.08MB
  • 79. Overview of light types.flv53.18MB
  • 23. Modeling the aircraft interior.flv53.01MB
  • 82. Rendering shadow maps.flv52.16MB
  • 16. Smoothing the vents.flv52.05MB
  • 69. Wrapping up our work on the shot camera.flv50.85MB
  • 52. Writing your first expression.flv50.23MB
  • 80. Exploring basic light parameters.flv48.07MB
  • 76. Basic particle shading.flv47.13MB
  • 75. Creating particle collisions.flv45.06MB
  • 85. Using the 3ds Max skylight.flv43.67MB
  • 84. Applying a photographic environment to the scene.flv43.03MB
  • 77. Finalizing particle shading.flv40.49MB
  • 4. Creating a project file directory.flv39.91MB
  • 53. Automating the aircraft's turbines with expressions.flv39.76MB
  • 41. Applying texture maps.flv36.77MB
  • 63. Editing keyframes on the Track Bar.flv34.06MB
  • 42. Using specialty maps.flv32.79MB
  • 83. Rendering raytraced shadows.flv32.76MB
  • 58. Deforming surfaces with the Skin modifier.flv31.86MB
  • 88. Changing 3ds Max object properties.flv28.83MB
  • 81. Switching the 3ds Max rendering engine.flv17.64MB
  • 1. Introduction and project overview.flv15.76MB
  • 78. Lighting and rendering overview.flv9.04MB
  • 10. Modeling overview.flv8.1MB
  • 46. Rigging overview.flv6.49MB
  • 72. Dynamics overview.flv6.3MB
  • 37. Materials overview.flv5.82MB
  • 60. Animation overview.flv4.55MB