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Digital-Tutors - Unity Mobile Game Development Series

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种子名称: Digital-Tutors - Unity Mobile Game Development Series
文件类型: 视频
文件数目: 161个文件
文件大小: 7.38 GB
收录时间: 2016-12-2 09:40
已经下载: 3
资源热度: 149
最近下载: 2024-9-27 20:52

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Digital-Tutors - Unity Mobile Game Development Series.torrent
  • UVLayoutTexturing/7. Adding dirt and grime to textures.flv149.06MB
  • LightingLightmapping/7. Using lights for dramatic effect in Unity.flv116.85MB
  • LevelDesign/11. Inspecting the tunnel system.flv105.23MB
  • LevelDesign/10. Finishing the tunnel system.flv101.54MB
  • UVLayoutTexturing/8. Making efficient use of UV space.flv101.45MB
  • LevelDesign/14. Refining the platform area.flv101.01MB
  • EnvironmentModeling/10. Modeling the corner sections.flv100.48MB
  • LevelDesign/12. Set dressing the subway platform area.flv90.88MB
  • LevelDesign/06. Assembling the level.flv88.84MB
  • UVLayoutTexturing/4. Using multiple UV projection methods.flv87.24MB
  • LevelDesign/09. Adding more details through set dressing.flv84.55MB
  • LevelDesign/13. Adding more detail to the platform area.flv83.73MB
  • RiggingAnimation/07. Looking at the player's rig.flv82.85MB
  • UVLayoutTexturing/6. Using photographs to create textures.flv82.27MB
  • EnvironmentModeling/06. Building the intersection.flv76.7MB
  • RiggingAnimation/05. Looking at the tick rig.flv76.28MB
  • CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv76.09MB
  • UVLayoutTexturing/3. Hiding UV seams on geometry.flv75.83MB
  • EnvironmentModeling/05. Modeling the straight ceiling.flv75.63MB
  • UVLayoutTexturing/5. Consolidating object textures for games.flv74.8MB
  • RiggingAnimation/12. The player's animations.flv73.98MB
  • LevelDesign/08. Set dressing the tunnel system.flv73.42MB
  • LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv73.04MB
  • CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv72.86MB
  • LevelDesign/07. Inspecting the base level.flv72.05MB
  • LevelDesign/05. Finish applying the optimized materials.flv71.59MB
  • CharacterWeaponModeling/09. Modifying the high-resolution player model.flv67.11MB
  • EnvironmentModeling/11. Final fit and export.flv66.66MB
  • CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv65.4MB
  • UserInterfaceDesign/07. Cropping and saving user interface graphics.flv62.65MB
  • ConceptDesign/08. Digital painting Painting the organic structures.flv62.2MB
  • UVLayoutTexturing/2. Starting the UV layout process.flv61.76MB
  • GUIFunctionality/04. Implementing the joystick up and down states.flv61.18MB
  • EnvironmentModeling/02. Building the level proxy.flv61.14MB
  • EnvironmentModeling/09. Modifying existing geometry.flv60.83MB
  • EnvironmentModeling/07. Finishing the intersection.flv60.76MB
  • SetDressing/02. Creating the wood planks.flv60.16MB
  • GUIFunctionality/11. Creating the timer.flv60.16MB
  • GUIFunctionality/13. Implementing the health bar to the player.flv59.6MB
  • GUIFunctionality/06. Creating the fire button.flv58.82MB
  • SetDressing/06. Creating the large egg.flv57.86MB
  • CharacterWeaponModeling/12. Scaling and preparing models.flv57.52MB
  • SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv57.43MB
  • SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv57.1MB
  • CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv57.1MB
  • CharacterWeaponModeling/10. Building game-ready geometry for the player.flv56.76MB
  • PlayerFunctionality/4. Creating weapon functionality.flv56.6MB
  • GUIFunctionality/10. Scripting the ammo GUI.flv56.49MB
  • LightingLightmapping/3. Lightmapping in Unity.flv56.32MB
  • PlayerFunctionality/7. Creating the shotgun script.flv56.14MB
  • SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv55.87MB
  • RiggingAnimation/04. Taking a look at the goo overhang rig.flv55.53MB
  • SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv55MB
  • ConceptDesign/07. Digital painting Painting light sources.flv53.26MB
  • GUIFunctionality/14. Creating the kill counter.flv52.94MB
  • EnvironmentModeling/08. Modeling the curved section.flv52.33MB
  • SetDressing/12. Dressing the level.flv52.26MB
  • CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv51.5MB
  • LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv51.07MB
  • UserInterfaceDesign/06. Creating the main menu graphics.flv50.61MB
  • PlayerFunctionality/8. Creating the damage controller.flv50.4MB
  • SetDressing/05. Creating Vector Displacement Stamps.flv50.32MB
  • GUIFunctionality/03. Scripting custom joysticks.flv50.3MB
  • LevelDesign/15. Making final tweaks to the level design.flv50.16MB
  • CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv49.98MB
  • CharacterWeaponModeling/06. Painting the shotgun texture.flv49.86MB
  • PlayerFunctionality/6. Finishing up the assault rifle script.flv49.81MB
  • RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv49.57MB
  • EnvironmentModeling/03. Modeling the straight section.flv49.39MB
  • GUIFunctionality/05. Scripting the crosshair.flv48.83MB
  • UserInterfaceDesign/03. Strategies for building user interface graphics.flv48.79MB
  • UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv48.22MB
  • LevelDesign/04. Applying optimized materials.flv47.94MB
  • SavingDataHighscores/06. Automatically centering our text using our Location class.flv47.76MB
  • CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv47.75MB
  • SavingDataHighscores/17. Scripting an add new highscore function.flv46.93MB
  • LightingLightmapping/8. Enhancing normal map details in Unity.flv46.13MB
  • SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv44.99MB
  • CommunicationNotificationCenter/03. Component to Component communication on the same object.flv44.3MB
  • PlayerFunctionality/2. Create player movement.flv44.24MB
  • SetDressing/07. Creating the drain debris.flv44.13MB
  • UserInterfaceDesign/04. Building multiple states of one graphic.flv43.69MB
  • GUIFunctionality/12. Scripting the health bar.flv42.87MB
  • CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv42.57MB
  • SetDressing/08. Creating the overhanging debris.flv42.41MB
  • SetDressing/04. Creating the old oil drum.flv42.32MB
  • UserInterfaceDesign/10. Modifying our workflow for special instances.flv42.05MB
  • ConceptDesign/02. Responsibilities of the concept artist.flv41.85MB
  • SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv41.68MB
  • SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv41.51MB
  • UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv41.35MB
  • RiggingAnimation/10. Animating the background assets.flv40.68MB
  • EnvironmentModeling/04. Building the drains.flv40.55MB
  • CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv40.2MB
  • UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv39.93MB
  • SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv39.75MB
  • SetDressing/03. Building the lights.flv39.71MB
  • CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv38.78MB
  • SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv38.07MB
  • CommunicationNotificationCenter/10. Sending data with the notification function.flv37.94MB
  • ConceptDesign/06. Digital painting Rendering and general color scheme.flv36.91MB
  • GUIFunctionality/07. Implementing the reload button.flv36.48MB
  • GUIFunctionality/08. Scripting the weapon swap.flv36.2MB
  • RiggingAnimation/11. Animating the tick.flv36.04MB
  • ConceptDesign/03. Planning out the layout of a level.flv35.87MB
  • CommunicationNotificationCenter/05. Finding objects and components at run-time.flv35.22MB
  • SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv35.11MB
  • PlayerFunctionality/3. Modifying the camera view.flv35.07MB
  • GUIFunctionality/02. Basic joystick modification.flv35.07MB
  • PlayerFunctionality/5. Creating the assault rifle script.flv34.95MB
  • SavingDataHighscores/10. Adding a height offset to display all our names.flv34.93MB
  • CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv34.64MB
  • SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv34.3MB
  • SetDressing/09. Creating debris around the upper drain.flv33.99MB
  • LevelDesign/02. Project file organization.flv33.89MB
  • ConceptDesign/04. Creating concept sketches for the straight hallways.flv33.31MB
  • ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv32.66MB
  • GUIFunctionality/09. Implementing the weapon swap functionality.flv32.05MB
  • CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv31.69MB
  • SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv31.64MB
  • LightingLightmapping/2. Real-time lights and shadows in Unity.flv31.46MB
  • SetDressing/11. Building the corner debris.flv31.33MB
  • UserInterfaceDesign/02. Getting started with the user interface design.flv31.29MB
  • SavingDataHighscores/03. Consulting our game design document to begin our script.flv30.53MB
  • SavingDataHighscores/20. Inserting our highscores into our data correctly.flv30.4MB
  • RiggingAnimation/08. Exploring the weapon rig.flv30.33MB
  • LevelDesign/03. Optimizing game materials.flv29.96MB
  • CommunicationNotificationCenter/08. Sending and Receiving a notification.flv29.61MB
  • SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv29.44MB
  • SetDressing/10. Creating the connective tissue.flv29.3MB
  • CharacterWeaponModeling/02. Examining the assault rifle model.flv29.03MB
  • SavingDataHighscores/09. Displaying our entire array using a For loop.flv28.42MB
  • SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv28.25MB
  • SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv27.59MB
  • SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv26.52MB
  • LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv26.43MB
  • RiggingAnimation/03. Looking at the goo egg rig.flv25.02MB
  • SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv24.56MB
  • SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv24.46MB
  • SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv23.99MB
  • SavingDataHighscores/07. Creating a new GUI Style to format our text.flv23.57MB
  • RiggingAnimation/13. Reversing an animation.flv22.39MB
  • SavingDataHighscores/18. Testing if we need to create a new highscore.flv21.9MB
  • SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv21.88MB
  • RiggingAnimation/02. Preparing rigs for Unity.flv19.74MB
  • CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv16.77MB
  • RiggingAnimation/09. Preparing animations for Unity.flv15.91MB
  • SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv14.5MB
  • RiggingAnimation/01. Introduction and project overview.flv12.85MB
  • CharacterWeaponModeling/01. Introduction and project overview.flv12.43MB
  • UVLayoutTexturing/1. Introduction and project overview.flv10.71MB
  • SetDressing/01. Introduction and project overview.flv10.54MB
  • EnvironmentModeling/01. Introduction and project overview.flv10.52MB
  • LightingLightmapping/1. Introduction and project overview.flv10.01MB
  • GUIFunctionality/01. Introduction and project overview.flv9.73MB
  • UserInterfaceDesign/01. Introduction and project overview.flv9.45MB
  • ConceptDesign/01. Introduction and project overview.flv9.18MB
  • SavingDataHighscores/01. Introduction and project overview.flv8.73MB
  • CommunicationNotificationCenter/01. Introduction and project overview.flv7.85MB
  • LevelDesign/01. Introduction and project overview.flv6.11MB
  • PlayerFunctionality/1. Introduction and project overview.flv4.26MB