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种子名称:
Digital.Tutors.Introduction.to.3dsMax.2011
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91个文件
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3.53 GB
收录时间:
2010-12-24 00:36
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2025-1-5 17:10
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Digital.Tutors.Introduction.to.3dsMax.2011.torrent
1. Introduction and Project Overview.flv9.76MB
10. Working with projects.flv24.64MB
11. Modeling Overview.flv8.69MB
12. Building the basic shape of the engine shell.flv43.79MB
13. Finishing the engine shell.flv42.07MB
14. Detailing the engine shell using existing geometry.flv50.28MB
15. Using splines and modifiers to add sharp panels.flv42.79MB
16. Adding the fan blades using an Array.flv39.48MB
17. Building the back of the engine with NURBS.flv33.89MB
18. Modeling a series of pipes.flv44.03MB
19. Building the engine nozzle.flv29.45MB
2. Overview of the User Interface.flv24.03MB
20. Building the power coupling with splines.flv44.13MB
21. Building the side fine and cable connector.flv34.57MB
22. Adding bolts using Object Paint.flv52.22MB
23. Building the back of the pod.flv82.72MB
24. Building the base of the pod.flv48.68MB
25. Modeling the main cockpit.flv55.46MB
26. Adding the back of the cockpit.flv67.79MB
27. Using splines to build detail around the cockpit.flv47.82MB
28. Modeling the lower racer structure.flv51.24MB
29. Adding final detail to the racer.flv53.26MB
3. Navigating the viewports.flv29.61MB
30. Modeling the front fins with splines.flv37.17MB
31. Adding cables to the racer.flv46.95MB
32. Materials and Texturing Overview.flv8.13MB
33. Using the Material Editors.flv48.62MB
34. Applying materials.flv49.68MB
35. Adding Gradient Ramps.flv54MB
36. Applying multiple materials to objects.flv57.54MB
37. Adding preset materials.flv52.43MB
38. Working with procedural texture maps.flv54.27MB
39. Working with UVs.flv65.09MB
4. Using the Command Panel.flv16.74MB
40. Working with bitmap textures.flv32.04MB
41. Adding bump maps.flv32.01MB
42. Modulating specular color.flv39.14MB
43. Combining textures with the Composite Map.flv46.51MB
44. Using the Viewport Canvas.flv39.81MB
45. Adding a glow to the model.flv41.98MB
46. Rigging and Animation Overview.flv9.05MB
47. Building controls for the pod racer.flv34.88MB
48. Finishing the pod racer's controls.flv77.42MB
49. Organizing the scene with the Layer Manager.flv35.68MB
5. Creating your first object.flv27.53MB
50. Working with the Schematic View.flv55.76MB
51. Modifying an object's pivot.flv23.87MB
52. Creating custom parameters.flv40.97MB
53. Wiring parameters.flv34.61MB
54. Writing your first expression.flv52.68MB
55. Using an expression to automate an engine idle.flv36.39MB
56. Rigging the engine cables with bones.flv58.19MB
57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv38.26MB
58. Finishing the cable rig.flv65.63MB
59. Correcting the deformations of the cables.flv46.51MB
6. Transforming objects.flv28.48MB
60. Randomizing the engine idles with the Noise Float controller.flv32.37MB
61. Make the rig more animator-friendly.flv22.4MB
62. Locking controllers and Finishing the pod racer rig.flv20.93MB
63. The basics of setting keyframes in Max.flv38.8MB
64. Understanding the Curve Editor.flv45.55MB
65. Cycling animations in Max.flv30.97MB
66. Animating objects along a path.flv50.23MB
67. Animating with Autokey.flv37.89MB
68. Editing keys on the Track Bar.flv20.7MB
69. Previewing animations in real-time.flv18.06MB
7. Viewing Geometry.flv23.62MB
70. Dynamics Overview.flv6.55MB
71. Adding initial particle dynamics to our pod racer.flv37.29MB
72. Adding forces to 3ds Max particles.flv30.63MB
73. Setting up initial shading for smoke particles.flv28.53MB
74. Finalizing the shading network for our smoke particles.flv45.83MB
75. Duplicating particle emitters in 3ds Max.flv33.08MB
76. Starting to create an animated lightning bolt in 3ds Max.flv33.67MB
77. Creating control objects for the animated lightning bolt.flv38.78MB
78. Finalizing the movement and the materials for the lightning bolt.flv35.22MB
79. Lighting and Rendering Overview.flv7.06MB
8. Working with the modifier stack.flv37.87MB
80. Overview of the various 3ds Max light types.flv21.11MB
81. Exploring the parameters of 3ds Max lights.flv43.38MB
82. Switching the 3ds Max rendering engine.flv18.77MB
83. Working with Shadow Maps in 3ds Max.flv28.81MB
84. Using Raytrace shadows in 3ds Max.flv32.61MB
85. Matching 3ds Max camera to a live-action background.flv25.01MB
86. Rendering photographic environments in 3ds Max.flv27.49MB
87. Matching lights to a photographic environment.flv39.51MB
88. Using the 3ds Max Skylight to create secondary lighting.flv29.3MB
89. Rendering an animated sequence from 3ds Max.flv32.48MB
9. Saving Files and File Types.flv15.34MB
project_files/pod_racer_animationPreview.avi1.06MB
project_files/pod_racer_previewanimation.avi1.1MB