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[Udemy] - Unreal Engine 4 Class. Blueprints (2018)

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种子名称: [Udemy] - Unreal Engine 4 Class. Blueprints (2018)
文件类型: 视频
文件数目: 276个文件
文件大小: 28.74 GB
收录时间: 2021-2-22 11:17
已经下载: 3
资源热度: 247
最近下载: 2024-6-24 07:17

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[Udemy] - Unreal Engine 4 Class. Blueprints (2018).torrent
  • Section 1 - Introduction/1. Course Introduction.mp436.01MB
  • Section 1 - Introduction/2. Content Description.mp4192.58MB
  • Section 10 - Blueprint Communication/87. Blueprint Communication.mp415.66MB
  • Section 10 - Blueprint Communication/88. Direct Communication.mp4229.3MB
  • Section 10 - Blueprint Communication/89. Cast - Theory.mp448.02MB
  • Section 10 - Blueprint Communication/90. Cast - How to Use.mp4170.59MB
  • Section 10 - Blueprint Communication/91. Blueprint Interface - Theory.mp424.31MB
  • Section 10 - Blueprint Communication/92. Blueprint Interface - How to Use.mp4245.98MB
  • Section 10 - Blueprint Communication/93. Blueprint Interface - Inputs.mp498.13MB
  • Section 10 - Blueprint Communication/94. Blueprint Interface - Outputs.mp470.47MB
  • Section 10 - Blueprint Communication/95. Event Dispatcher - Theory.mp441.03MB
  • Section 10 - Blueprint Communication/96. Event Dispatcher - How to Use.mp4214.98MB
  • Section 11 - First Person Character/100. Player Input.mp468.08MB
  • Section 11 - First Person Character/101. Mouse - Camera Control.mp4149.04MB
  • Section 11 - First Person Character/102. Mouse - Camera Control 2.mp476.23MB
  • Section 11 - First Person Character/103. GamePad - Camera Control.mp450.99MB
  • Section 11 - First Person Character/104. Keyboard - Movement Control.mp4106.07MB
  • Section 11 - First Person Character/105. GamePad - Controle do Movimento (Movement.mp413.09MB
  • Section 11 - First Person Character/106. Jump, Crouch and Interact.mp485.27MB
  • Section 11 - First Person Character/107. Walk and Crouch Speed.mp456.3MB
  • Section 11 - First Person Character/108. Sprint.mp434.29MB
  • Section 11 - First Person Character/109. Creation Stages.mp450.95MB
  • Section 11 - First Person Character/110. Interaction with Objects.mp4176.21MB
  • Section 11 - First Person Character/111. Grab Objects.mp4191.11MB
  • Section 11 - First Person Character/112. Throw Objects.mp468.23MB
  • Section 11 - First Person Character/97. Theory.mp421.96MB
  • Section 11 - First Person Character/98. GameMode and Default Pawn.mp4106.06MB
  • Section 11 - First Person Character/99. Camera.mp4118.86MB
  • Section 12 - Controlling the Time/113. Timeline.mp472.3MB
  • Section 12 - Controlling the Time/114. Timeline - Float Track.mp475.08MB
  • Section 12 - Controlling the Time/115. Timeline - Vector Track.mp428.6MB
  • Section 12 - Controlling the Time/116. Timeline - Event Track.mp435.23MB
  • Section 12 - Controlling the Time/117. Timeline - Color Track.mp435.01MB
  • Section 12 - Controlling the Time/118. Timeline - Float Track Movement.mp478.38MB
  • Section 12 - Controlling the Time/119. Timeline - Vector Track Movement.mp479.98MB
  • Section 12 - Controlling the Time/120. Timeline - Event Track Movement.mp425.24MB
  • Section 12 - Controlling the Time/121. Timeline - Color Track Material.mp476.05MB
  • Section 12 - Controlling the Time/122. Timeline - Curves.mp4134.62MB
  • Section 12 - Controlling the Time/123. Timeline - Custom Curves.mp497.55MB
  • Section 12 - Controlling the Time/124. Timeline - Loop.mp467.39MB
  • Section 12 - Controlling the Time/125. Timeline - Length.mp491.39MB
  • Section 12 - Controlling the Time/126. Timeline - Playback Position.mp469.15MB
  • Section 12 - Controlling the Time/127. Timeline - Auto Play.mp434.81MB
  • Section 12 - Controlling the Time/128. Timeline - Ignore Time Dilation.mp434.14MB
  • Section 12 - Controlling the Time/129. Timeline - Inputs.mp4158.5MB
  • Section 12 - Controlling the Time/130. Timeline - Outputs.mp462.01MB
  • Section 12 - Controlling the Time/131. Timer - Set Timer By Event and Clear Timer.mp4188.12MB
  • Section 12 - Controlling the Time/132. Timer - Set Timer By Function and Clear Timer.mp471.34MB
  • Section 12 - Controlling the Time/133. Delta Time.mp454.99MB
  • Section 12 - Controlling the Time/134. FPS (Frames Per Second).mp4206.02MB
  • Section 12 - Controlling the Time/135. Tick - Movement Theory.mp434.17MB
  • Section 12 - Controlling the Time/136. Tick - Movement.mp4185.64MB
  • Section 12 - Controlling the Time/137. Tick - Constant Velocity.mp414.19MB
  • Section 12 - Controlling the Time/138. Controlling the Time - Exercise.mp451.91MB
  • Section 12 - Controlling the Time/139. Controlling the Time - Solution.mp4688.19MB
  • Section 13 - Controlling the Space/140. Vector.mp465.43MB
  • Section 13 - Controlling the Space/141. Origin (Origem).mp471.6MB
  • Section 13 - Controlling the Space/142. Vector Direction (Direção do Vetor).mp4113.58MB
  • Section 13 - Controlling the Space/143. Vector Length (Comprimento do Vetor).mp463.63MB
  • Section 13 - Controlling the Space/144. Distance betweern Actors (Distância entre Actors).mp4132.48MB
  • Section 13 - Controlling the Space/145. Normalized Vector (Vetor Normalizado).mp434.94MB
  • Section 13 - Controlling the Space/146. Normalize Vector.mp481.96MB
  • Section 13 - Controlling the Space/147. Forward Vector.mp4172.82MB
  • Section 13 - Controlling the Space/148. Right Vector.mp456.62MB
  • Section 13 - Controlling the Space/149. Up Vector.mp460.7MB
  • Section 13 - Controlling the Space/150. Rotate Vector.mp456.51MB
  • Section 13 - Controlling the Space/151. Rotation from XVector.mp449.13MB
  • Section 13 - Controlling the Space/152. Find Look at Rotation.mp474.82MB
  • Section 13 - Controlling the Space/153. Velocity (Velocidade).mp4211.19MB
  • Section 14 - Controlling the Color/154. PBR Workflow.mp443.68MB
  • Section 14 - Controlling the Color/155. Materials.mp423.54MB
  • Section 14 - Controlling the Color/156. Creating a Material (Criando um Material).mp4128.26MB
  • Section 14 - Controlling the Color/157. Base Color.mp4143.34MB
  • Section 14 - Controlling the Color/158. Metallic.mp4112.69MB
  • Section 14 - Controlling the Color/159. Roughness.mp4118.99MB
  • Section 14 - Controlling the Color/160. Texturas.mp4175.88MB
  • Section 14 - Controlling the Color/161. UV.mp4190.48MB
  • Section 14 - Controlling the Color/162. Texture Coordinate.mp4117.64MB
  • Section 14 - Controlling the Color/163. Emissive Color.mp4164.91MB
  • Section 14 - Controlling the Color/164. Normal Map e Ambient Occlusion.mp4113.97MB
  • Section 14 - Controlling the Color/165. Lerp.mp4123.91MB
  • Section 14 - Controlling the Color/166. Scalar Parameter.mp466.53MB
  • Section 14 - Controlling the Color/167. Vector Parameter.mp419.37MB
  • Section 14 - Controlling the Color/168. Texture Parameter.mp422.82MB
  • Section 14 - Controlling the Color/169. Change Parameters using Blueprints (Alterando.mp4137.77MB
  • Section 14 - Controlling the Color/170. Material Instance.mp4131.71MB
  • Section 14 - Controlling the Color/171. Material Instance using Blueprints (Criando um Material.mp4121.29MB
  • Section 15 - Controlling the Interface/172. Theory (Conceito).mp439.23MB
  • Section 15 - Controlling the Interface/173. Widget Blueprint.mp494.05MB
  • Section 15 - Controlling the Interface/174. Anchor Point.mp4112.56MB
  • Section 15 - Controlling the Interface/175. Horizontal, Vertical Box and Grid Panel.mp466.93MB
  • Section 15 - Controlling the Interface/176. Add and Remove Widget from Viewport (Adicionar e.mp498.17MB
  • Section 15 - Controlling the Interface/177. Input Mode.mp495.57MB
  • Section 15 - Controlling the Interface/178. Mouse Cursor (Cursor do Mouse).mp437.2MB
  • Section 15 - Controlling the Interface/179. Set Focus.mp4142.42MB
  • Section 15 - Controlling the Interface/180. Buttons - Interface ()otões - Interface.mp4104.07MB
  • Section 15 - Controlling the Interface/181. Buttons - Visual (Botões - Aparência).mp4157.61MB
  • Section 15 - Controlling the Interface/182. Pause Menu.mp4191.33MB
  • Section 15 - Controlling the Interface/183. Text (Texto).mp4113.21MB
  • Section 15 - Controlling the Interface/184. Text - Visual (Texto - Aparência).mp4135.47MB
  • Section 15 - Controlling the Interface/185. Text - Materials (Texto - Materiais).mp4148.86MB
  • Section 15 - Controlling the Interface/186. Text - Custom Fonts (Texto - Fontes Personalizadas).mp4130.78MB
  • Section 15 - Controlling the Interface/187. Text - Dynamic Text (Texto - Texto Dinâmico).mp4191.53MB
  • Section 15 - Controlling the Interface/188. Text - Input (Texto - Input Text).mp4152.52MB
  • Section 16 - The Grid/189. Introduction (Introdução).mp4203.82MB
  • Section 16 - The Grid/191. Scope (Escopo).mp466.45MB
  • Section 16 - The Grid/192. References (Referências).mp4189.12MB
  • Section 16 - The Grid/193. SGDD (Short Game Design Document).mp450.57MB
  • Section 16 - The Grid/194. Blueprints Cards.mp421.11MB
  • Section 16 - The Grid/195. Diagram.mp491.82MB
  • Section 16 - The Grid/196. Level Layout.mp4228.84MB
  • Section 16 - The Grid/197. Level Blockout 1.mp4261.73MB
  • Section 16 - The Grid/198. Game Mode and Game State.mp483.9MB
  • Section 16 - The Grid/199. Player - Basic Movement.mp4155.77MB
  • Section 16 - The Grid/200. Level Blockout 2.mp4138.56MB
  • Section 16 - The Grid/201. Player - Mesh and Material.mp4181.52MB
  • Section 16 - The Grid/202. Player - Material.mp4250.61MB
  • Section 16 - The Grid/203. Player - Sprint and Shooting (Corrida e Tiro).mp4134.81MB
  • Section 16 - The Grid/204. Player - Animation (Animação).mp4140.39MB
  • Section 16 - The Grid/205. Player - Animation Sprint (Animação Corrida).mp4179.25MB
  • Section 16 - The Grid/206. Player - Animation Jump (Animação Pulo).mp4157.68MB
  • Section 16 - The Grid/207. Player - Animation Shooting (Animação Tiro).mp482.81MB
  • Section 16 - The Grid/208. Player - Camera.mp485.42MB
  • Section 16 - The Grid/209. Player - Gun.mp4266.97MB
  • Section 16 - The Grid/210. Player - Custom Gun.mp4204.66MB
  • Section 16 - The Grid/211. Player - Gun Shooting (Arma Tiro).mp478.5MB
  • Section 16 - The Grid/212. Player - Gun Projectile (Arma Projétil).mp4251.83MB
  • Section 16 - The Grid/213. Enemy - Mesh.mp462.52MB
  • Section 16 - The Grid/214. Enemy - Animation.mp492.6MB
  • Section 16 - The Grid/215. Enemy - Damage and Death.mp4112.08MB
  • Section 16 - The Grid/216. Enemy - See Player (Perceber Player).mp4232.69MB
  • Section 16 - The Grid/217. Skysphere.mp468.45MB
  • Section 16 - The Grid/218. Scene - Blocks (Cenário - Blocos).mp4144.36MB
  • Section 16 - The Grid/219. Scene - Blocks Materials (Cenário - Material Blocos).mp499.86MB
  • Section 16 - The Grid/220. Scene - Material Glow.mp4150.56MB
  • Section 16 - The Grid/221. Player - Gun Material (Arma Material).mp4354.33MB
  • Section 16 - The Grid/222. Enemy - Shooting (Tiro).mp4120.33MB
  • Section 16 - The Grid/223. Player - Receive Damage (Receber Dano).mp4192.73MB
  • Section 16 - The Grid/224. Player - Restore Health (Restaurar Vida).mp4139.63MB
  • Section 16 - The Grid/225. Player - Death (Morte).mp4223.99MB
  • Section 16 - The Grid/226. Player - HUD.mp4130.21MB
  • Section 16 - The Grid/227. Player - HUD Health.mp4265.03MB
  • Section 16 - The Grid/228. Menu - Pause Menu.mp4254.82MB
  • Section 16 - The Grid/229. Menu - Pause Menu Visual.mp480.82MB
  • Section 16 - The Grid/230. Menu - Custom Font (Fonte Personalizada).mp479.96MB
  • Section 16 - The Grid/231. Menu - Dead Menu.mp4122.61MB
  • Section 16 - The Grid/232. Restart Game.mp4277.1MB
  • Section 16 - The Grid/233. Keys (Chaves).mp474.4MB
  • Section 16 - The Grid/234. Keys - Animation (Chaves - Animação).mp493.63MB
  • Section 16 - The Grid/235. Keys - Child Blueprint.mp4104.81MB
  • Section 16 - The Grid/236. Player - Grab Keys (Pegar Chaves).mp4221.12MB
  • Section 16 - The Grid/237. Game Mode - Grab Keys (Pegar Chaves).mp490.71MB
  • Section 16 - The Grid/238. Player - HUD Keys (Chaves).mp4118.39MB
  • Section 16 - The Grid/239. Totem.mp4164.77MB
  • Section 16 - The Grid/240. Totem - Animation (Animação).mp444.54MB
  • Section 16 - The Grid/241. Totem - Interaction (Interação).mp4282.31MB
  • Section 16 - The Grid/242. Totem - Place Keys (Colocar Chaves).mp4162.29MB
  • Section 16 - The Grid/243. Totem - Organize (Organização).mp4131.02MB
  • Section 16 - The Grid/244. Pink Path (Caminho Rosa).mp4122.92MB
  • Section 16 - The Grid/245. Green Path (Caminho Verde).mp4171.88MB
  • Section 16 - The Grid/246. Green Path - Plataforms (Plataformas).mp4125.49MB
  • Section 16 - The Grid/247. Blue Path - Portals (Portais).mp4175.99MB
  • Section 16 - The Grid/248. Blue Path - Teleportation.mp4241.8MB
  • Section 16 - The Grid/249. Blue Path.mp4261.96MB
  • Section 16 - The Grid/250. Player - Dead by Falling (Morte por Queda).mp4101.37MB
  • Section 16 - The Grid/251. Level Portal.mp4162.9MB
  • Section 16 - The Grid/252. Level Portal - Event Dispatcher.mp4151.05MB
  • Section 16 - The Grid/253. Colors and Post Process (Cores).mp478.1MB
  • Section 16 - The Grid/254. Texts.mp4101.75MB
  • Section 16 - The Grid/255. Level Boss.mp4107.51MB
  • Section 16 - The Grid/256. Bug #1 - Enemy Overlay (Inimigo Overlay).mp436.68MB
  • Section 16 - The Grid/257. Bug #2 - Keys Spawn.mp429.21MB
  • Section 16 - The Grid/258. Bug #3 - Restart Checkpoint Rotation.mp431.75MB
  • Section 16 - The Grid/259. Bug #4 - Shooting Animation (Animação do Tiro).mp435.04MB
  • Section 16 - The Grid/260. Enemy - Projectile Impact (Impacto do projétil).mp457.15MB
  • Section 16 - The Grid/261. Game Mode - Win Game.mp4199.09MB
  • Section 16 - The Grid/262. Level Portal - Credits.mp442.4MB
  • Section 16 - The Grid/263. Level - Credits.mp411.31MB
  • Section 16 - The Grid/264. Menu Principal.mp444.25MB
  • Section 16 - The Grid/265. Menu Principal - Widget.mp415.22MB
  • Section 16 - The Grid/266. Audio.mp463.48MB
  • Section 16 - The Grid/267. A Better Code - isValid (Melhorando o Código).mp49.37MB
  • Section 16 - The Grid/268. A Better Code - Actor Tick (Melhorando nosso código).mp419.25MB
  • Section 16 - The Grid/269. A Better Code - Global Colors (Melhorando nosso.mp417.92MB
  • Section 16 - The Grid/270. Splash Screen.mp46.02MB
  • Section 16 - The Grid/271. The End - Compilation.mp410.97MB
  • Section 17 - Third Person Character/272. Concept (Conceito).mp4163.05MB
  • Section 17 - Third Person Character/273. Movement - Fixed Camera (Movimento - Camera Fixa).mp4241.48MB
  • Section 17 - Third Person Character/274. Rotation - Fixed Camera Top (Rotação - Camera Fixa.mp4234.28MB
  • Section 17 - Third Person Character/275. Rotation - Fixed Camera Perspective (Rotação - Camera.mp4130.22MB
  • Section 17 - Third Person Character/276. Movement - Fixed Camera Perspective (Movimento -.mp468.8MB
  • Section 17 - Third Person Character/277. Movement - Player (Movimento - Jogador).mp4110.61MB
  • Section 17 - Third Person Character/278. Rotation - Player Camera Rig (Rotação - Jogador Rig.mp4140.15MB
  • Section 17 - Third Person Character/279. Rotation - Player Shoulder Camera (Rotação - Jogador.mp4181.49MB
  • Section 17 - Third Person Character/280. Change Cameras (Alternar entre Cameras).mp456.86MB
  • Section 17 - Third Person Character/281. Jump, Crouch and Projectile (Pulo, Crouch e Projétil).mp437.89MB
  • Section 2 - Fundamentals/10. Reroute Node.mp432.83MB
  • Section 2 - Fundamentals/11. Types of Nodes.mp455.14MB
  • Section 2 - Fundamentals/6. What are Blueprints.mp4128.46MB
  • Section 2 - Fundamentals/7. Blueprint Structure.mp492.11MB
  • Section 2 - Fundamentals/8. Execution Order.mp453.67MB
  • Section 2 - Fundamentals/9. Comments.mp482.1MB
  • Section 3 - Variables/13. What are Variables-.mp418.93MB
  • Section 3 - Variables/14. Integer.mp458.99MB
  • Section 3 - Variables/15. Float.mp448.62MB
  • Section 3 - Variables/16. Boolean.mp446.34MB
  • Section 3 - Variables/17. Vector.mp440.96MB
  • Section 3 - Variables/18. Rotator.mp443.05MB
  • Section 3 - Variables/19. String, Text and Name.mp436.96MB
  • Section 3 - Variables/20. String Operators.mp4108.29MB
  • Section 3 - Variables/21. Math Operators.mp4117.29MB
  • Section 3 - Variables/22. Conditionals.mp4103.92MB
  • Section 3 - Variables/23. Get and Set.mp475.53MB
  • Section 3 - Variables/24. Public and Private Variables.mp456.08MB
  • Section 3 - Variables/25. Editable Variable.mp437.31MB
  • Section 3 - Variables/26. Expose On Spawn.mp439.91MB
  • Section 4 - Arrays/27. What are Arrays.mp432.8MB
  • Section 4 - Arrays/28. Creating an Array.mp449.27MB
  • Section 4 - Arrays/29. Get.mp447.47MB
  • Section 4 - Arrays/30. Find Item.mp427.33MB
  • Section 4 - Arrays/31. Length.mp418.39MB
  • Section 4 - Arrays/32. Last Index.mp422.24MB
  • Section 4 - Arrays/33. Contains Item.mp425.38MB
  • Section 4 - Arrays/34. Insert Item.mp435.56MB
  • Section 4 - Arrays/35. Remove Item.mp427.46MB
  • Section 4 - Arrays/36. Clear.mp419.76MB
  • Section 4 - Arrays/37. Append Array.mp430.28MB
  • Section 4 - Arrays/38. Arrays- Exercise.mp466.12MB
  • Section 4 - Arrays/39. Arrays Exercise - Solution.mp4281.93MB
  • Section 4 - Arrays/40. Arrays Exercise - Actor Array Bug.mp443.11MB
  • Section 5 - Flow Control/41. Branch.mp490.25MB
  • Section 5 - Flow Control/42. Sequence.mp429.87MB
  • Section 5 - Flow Control/43. For Loop.mp476.86MB
  • Section 5 - Flow Control/44. While Loop.mp4112.26MB
  • Section 5 - Flow Control/45. Do N.mp464.01MB
  • Section 5 - Flow Control/46. Do Once.mp425.88MB
  • Section 5 - Flow Control/47. Flip Flop.mp424.95MB
  • Section 5 - Flow Control/48. Gate.mp436.83MB
  • Section 5 - Flow Control/49. Multi Gate.mp462.71MB
  • Section 5 - Flow Control/50. Flow Control- Exercise.mp447.7MB
  • Section 5 - Flow Control/51. Flow Control Exercise - Solution.mp4212.41MB
  • Section 6 - Events, Functions and Macros/52. What are Events, Functions and Macros-.mp450.33MB
  • Section 6 - Events, Functions and Macros/53. Use Cases.mp442.49MB
  • Section 6 - Events, Functions and Macros/54. Collapse Nodes.mp465.44MB
  • Section 6 - Events, Functions and Macros/55. Events.mp445.68MB
  • Section 6 - Events, Functions and Macros/56. Events - Custom Events.mp483.36MB
  • Section 6 - Events, Functions and Macros/57. Events - Inputs.mp455.08MB
  • Section 6 - Events, Functions and Macros/58. Functions.mp4116.84MB
  • Section 6 - Events, Functions and Macros/59. Functions - Inputs and Outputs.mp4132.12MB
  • Section 6 - Events, Functions and Macros/60. Macros.mp456.53MB
  • Section 6 - Events, Functions and Macros/61. Macros and Execution.mp445.26MB
  • Section 6 - Events, Functions and Macros/62. Macros Library.mp486.96MB
  • Section 6 - Events, Functions and Macros/63. Evento, Functions and Macros Exercise.mp47.39MB
  • Section 6 - Events, Functions and Macros/64. Events, Functions and Macros Exercise - Solution.mp4162.01MB
  • Section 7 - Enums/65. What are Enums-.mp429.22MB
  • Section 7 - Enums/66. Get and Set.mp4109.51MB
  • Section 7 - Enums/67. Creating Enums.mp481.27MB
  • Section 7 - Enums/68. Compare Values.mp461.77MB
  • Section 7 - Enums/69. Switch on Enum.mp447.22MB
  • Section 8 - Classes/70. A Game Structure.mp415.9MB
  • Section 8 - Classes/71. Actors.mp4147.47MB
  • Section 8 - Classes/72. Components.mp4263.03MB
  • Section 8 - Classes/73. Game Mode.mp485.28MB
  • Section 8 - Classes/74. Pawn.mp477.17MB
  • Section 8 - Classes/75. Character.mp4139.15MB
  • Section 8 - Classes/76. Controller.mp454.8MB
  • Section 9 - Actors/77. Static Mesh.mp4329.33MB
  • Section 9 - Actors/78. Transformations.mp4198.25MB
  • Section 9 - Actors/79. Spawn and Destroy Actors.mp4124.85MB
  • Section 9 - Actors/80. isValid.mp473.05MB
  • Section 9 - Actors/81. Get All Actors.mp469.75MB
  • Section 9 - Actors/82. Skeletal Mesh.mp4103.85MB
  • Section 9 - Actors/83. Triggers.mp4136.94MB
  • Section 9 - Actors/84. Actor Has Tag.mp4105.86MB
  • Section 9 - Actors/85. Actors - Exercise.mp479.72MB
  • Section 9 - Actors/86. Actors - Exercise- Solution.mp4640.17MB