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Pluralsight - Akka.NET Persistence Fundamentals by Jason Roberts

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种子名称: Pluralsight - Akka.NET Persistence Fundamentals by Jason Roberts
文件类型: 视频
文件数目: 33个文件
文件大小: 322.4 MB
收录时间: 2024-2-16 00:39
已经下载: 3
资源热度: 150
最近下载: 2024-12-23 19:53

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Pluralsight - Akka.NET Persistence Fundamentals by Jason Roberts.torrent
  • 0. Course Overview/0. Course Overview.mp44.62MB
  • 1. Introduction to Persistent Actors/0. Introduction.mp41.56MB
  • 1. Introduction to Persistent Actors/1. Why Persistent Actors-.mp42.73MB
  • 1. Introduction to Persistent Actors/2. Architectural Overview.mp43.29MB
  • 1. Introduction to Persistent Actors/3. The Event Journal Store.mp43.42MB
  • 1. Introduction to Persistent Actors/4. Supported Persistence Stores.mp41.8MB
  • 1. Introduction to Persistent Actors/5. Snapshots.mp42.77MB
  • 1. Introduction to Persistent Actors/6. At-least-once Message Delivery.mp41.67MB
  • 1. Introduction to Persistent Actors/7. Course Outline.mp41.44MB
  • 1. Introduction to Persistent Actors/8. State Loss in Non-Persistent Actors.mp437.88MB
  • 1. Introduction to Persistent Actors/9. Summary.mp42.95MB
  • 2. Implementing Persistent Actors/0. Introduction.mp44.48MB
  • 2. Implementing Persistent Actors/1. Understanding Persistent Actors.mp44.6MB
  • 2. Implementing Persistent Actors/2. Getting Started.mp421.28MB
  • 2. Implementing Persistent Actors/3. Persisting And Recovering Messages.mp427.26MB
  • 2. Implementing Persistent Actors/4. Configuring SQL Server Journal Store.mp428.21MB
  • 2. Implementing Persistent Actors/5. Restoring Players on Application Restart.mp435.56MB
  • 2. Implementing Persistent Actors/6. Additional Properties and Methods.mp43.62MB
  • 2. Implementing Persistent Actors/7. Additional Considerations.mp42.77MB
  • 2. Implementing Persistent Actors/8. Summary.mp43.42MB
  • 3. Thinking in Events and Commands/0. Introduction.mp41.56MB
  • 3. Thinking in Events and Commands/1. Understanding Events and Commands.mp44.12MB
  • 3. Thinking in Events and Commands/2. Creating Commands and Events.mp412.41MB
  • 3. Thinking in Events and Commands/3. Refactoring PlayerCoordinatorActor.mp412.92MB
  • 3. Thinking in Events and Commands/4. Refactoring PlayerCharacter.mp427.6MB
  • 3. Thinking in Events and Commands/5. Summary.mp42.36MB
  • 4. Improving Actor Recovery Time with Snapshots/0. Introduction.mp42.11MB
  • 4. Improving Actor Recovery Time with Snapshots/1. Understanding Snapshots.mp44.14MB
  • 4. Improving Actor Recovery Time with Snapshots/2. Snapshot Configuration and PlayerActorState Class.mp49.9MB
  • 4. Improving Actor Recovery Time with Snapshots/3. Saving Snapshots.mp49.16MB
  • 4. Improving Actor Recovery Time with Snapshots/4. Retrieving Snapshots.mp410.27MB
  • 4. Improving Actor Recovery Time with Snapshots/5. Snapshots in Action.mp427.74MB
  • 4. Improving Actor Recovery Time with Snapshots/6. Summary.mp42.76MB