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[FreeCourseSite.com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+)

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种子名称: [FreeCourseSite.com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+)
文件类型: 视频
文件数目: 57个文件
文件大小: 1.89 GB
收录时间: 2019-4-15 15:50
已经下载: 3
资源热度: 156
最近下载: 2024-5-13 09:59

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[FreeCourseSite.com] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2018+).torrent
  • 1. Press Play/1. Introduction.mp430.41MB
  • 1. Press Play/10. Physics Challenge.mp44.96MB
  • 1. Press Play/3. Why does animation work.mp440.25MB
  • 1. Press Play/4. The Principles of Animation.mp412.14MB
  • 1. Press Play/6. The Unity Interface Part 1.mp431.47MB
  • 1. Press Play/7. The Unity Interface Part 2.mp438.28MB
  • 1. Press Play/8. The Unity Interface Using External Resources.mp433.05MB
  • 1. Press Play/9. Animating with the Physics System.mp436.56MB
  • 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp49.36MB
  • 2. The Mecanim System/10. Triggering Challenge Part 1.mp447.22MB
  • 2. The Mecanim System/11. Triggering Challenge Part 2.mp413.08MB
  • 2. The Mecanim System/2. The Animation Window Part 1.mp433.97MB
  • 2. The Mecanim System/3. The Animation Window Part 2.mp433.17MB
  • 2. The Mecanim System/4. Keyframe Challenge.mp416MB
  • 2. The Mecanim System/5. Curves.mp429.04MB
  • 2. The Mecanim System/6. Animating in Local and World Positions.mp441.93MB
  • 2. The Mecanim System/7. The Animator Window States and Transitions.mp426.54MB
  • 2. The Mecanim System/8. Triggering Animation States Part 1.mp432.68MB
  • 2. The Mecanim System/9. Triggering Animation States Part 2.mp430.3MB
  • 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp430.27MB
  • 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.mp422.88MB
  • 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp416.01MB
  • 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp410.02MB
  • 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4137.99MB
  • 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp419.74MB
  • 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp429.83MB
  • 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp435.61MB
  • 3. The Bare Bones of Animated Models/9. Rig Types Generic versus Humanoid.mp418.63MB
  • 4. Working with Humanoid Rigs/1. Understanding Root Motion in Humanoids.mp438.5MB
  • 4. Working with Humanoid Rigs/2. Using Root Motion to Create A Dance Sequence.mp448.09MB
  • 4. Working with Humanoid Rigs/3. Creating a Drive Script Incorporating Root Motion.mp436.84MB
  • 4. Working with Humanoid Rigs/4. Including Physics with Animations.mp438.2MB
  • 4. Working with Humanoid Rigs/5. Humanoid Root Motion Challenge Part 1.mp462.2MB
  • 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 2.mp4230.27MB
  • 5. Triggering Animations/1. Triggering Animations with Colliders.mp433.62MB
  • 5. Triggering Animations/10. Jumping and Climbing Part 5.mp422.82MB
  • 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp418.27MB
  • 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp440.69MB
  • 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp443.14MB
  • 5. Triggering Animations/5. Jumping and Climbing Part 1.mp447.3MB
  • 5. Triggering Animations/6. Editing Read Only Animations.mp410.02MB
  • 5. Triggering Animations/7. Jumping and Climbing Part 2.mp431.72MB
  • 5. Triggering Animations/8. Jumping and Climbing Part 3.mp427.23MB
  • 5. Triggering Animations/9. Jumping and Climbing Part 4.mp441.38MB
  • 6. Blend Shapes/1. Introducing Blendshapes.mp415.77MB
  • 6. Blend Shapes/3. Blendshapes for Facial Animation.mp49.38MB
  • 6. Blend Shapes/4. Blend Tree Basics.mp430.76MB
  • 6. Blend Shapes/5. Strafe Sets Part 1.mp429.07MB
  • 6. Blend Shapes/6. Strafe Sets Part 2.mp46.82MB
  • 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp426.63MB
  • 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp413.1MB
  • 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp452.85MB
  • 8. Final Project/1. Project Specifications.mp47.21MB
  • 8. Final Project/2. Project Solution Part 1.mp440.94MB
  • 8. Final Project/3. Project Solution Part 2.mp432.17MB
  • 8. Final Project/4. Project Solution Part 3.mp429.85MB
  • 9. Final Remarks/1. Final Comments From Penny.mp47.58MB