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[Udemy] Introduction to Unreal Engine 4 Ability System [ENG-RUS]

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种子名称: [Udemy] Introduction to Unreal Engine 4 Ability System [ENG-RUS]
文件类型: 视频
文件数目: 72个文件
文件大小: 11.73 GB
收录时间: 2023-12-5 07:42
已经下载: 3
资源热度: 171
最近下载: 2024-12-19 07:37

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[Udemy] Introduction to Unreal Engine 4 Ability System [ENG-RUS].torrent
  • 01 Introduction/001 Introduction.mp471.93MB
  • 02 Build Basic Classes/009 AnimationMontage_LayerBlendPerBone.mp4212.5MB
  • 02 Build Basic Classes/006 AnimationBP_BlendSpace.mp4190.05MB
  • 02 Build Basic Classes/010 AnimationMontage_Notify.mp4164MB
  • 02 Build Basic Classes/008 AnimationMontage_MeleeAttack.mp4142.28MB
  • 02 Build Basic Classes/005 AnimationBP_EventGraph.mp4123.02MB
  • 02 Build Basic Classes/007 AnimationBP_Jump.mp4121.79MB
  • 02 Build Basic Classes/003 Basic_Movement_Control.mp4108.97MB
  • 02 Build Basic Classes/002 Create_Project_and_Character.mp499.55MB
  • 02 Build Basic Classes/004 Basic_Rotation_Control.mp490.89MB
  • 03 Melee Attack Ability/017 HealthBarUI.mp4210.45MB
  • 03 Melee Attack Ability/015 Animation_Notify_State_and_Send_Gameplay_Event.mp4181.08MB
  • 03 Melee Attack Ability/018 Implement_Dying_Sequence.mp4176.79MB
  • 03 Melee Attack Ability/011 Implement_Basic_AbilitySystem_Functions_and_Components_in_CPP.mp4173.15MB
  • 03 Melee Attack Ability/021 TeamID_and_Disable_Input_when_Dead.mp4171.64MB
  • 03 Melee Attack Ability/012 Create_Melee_Ability_and_Cooldown.mp4169.02MB
  • 03 Melee Attack Ability/014 Melee_OverLaping_Event.mp4155.93MB
  • 03 Melee Attack Ability/016 Damage_GameplayEffect_and_PostGameplayEffectExecute.mp4134.98MB
  • 03 Melee Attack Ability/019 AI_Setup_and_Implement_UpdateTarget_Task.mp4134.76MB
  • 03 Melee Attack Ability/013 Create_Attribute_Set_And_Health_Attribute.mp490.25MB
  • 03 Melee Attack Ability/020 Finish_AI_Behavior.mp479.78MB
  • 04 Health Regen Ability/022 UI_And_Glass_Ball_Mtl.mp4214.53MB
  • 04 Health Regen Ability/024 Mana_and_Strength_Attribute_and_UI.mp4199.6MB
  • 04 Health Regen Ability/028 HealthRegen_VFX.mp4179.1MB
  • 04 Health Regen Ability/023 Connect_Health_To_Primary_UI.mp4175.26MB
  • 04 Health Regen Ability/025 Create_HealthRegen_Gameplay_Ability.mp4164MB
  • 04 Health Regen Ability/026 Add_Full_Health_Tag_To_Block_HealthRegen_Ability.mp4161.4MB
  • 04 Health Regen Ability/027 Use_GameplayCue_to_Play_Gameplay_Effect.mp4150.63MB
  • 05 Dashing Ability/035 Make_Ability_UI_Material_and_Widget.mp4255.66MB
  • 05 Dashing Ability/042 Implement_UI_Cooldown.mp4233.25MB
  • 05 Dashing Ability/034 Dash_and_Melee_Hit_Stun.mp4215.83MB
  • 05 Dashing Ability/040 Finish_Add_Ability_ToUI_Call_Chain.mp4193.28MB
  • 05 Dashing Ability/037 Implement_GetAbilityInfo_Function.mp4190.69MB
  • 05 Dashing Ability/041 Connect_Inputs_To_Abilities_In_Slot.mp4183.88MB
  • 05 Dashing Ability/033 Dash_Pushing_Debug.mp4172.88MB
  • 05 Dashing Ability/039 Re_Base_Abilitiy_Classes_and_Add_All_Slots_In_PrimaryUI.mp4164.43MB
  • 05 Dashing Ability/029 Dashing_Ability_Start_Dash_Forward.mp4163.65MB
  • 05 Dashing Ability/036 Make_AbilityBase_Class_and_Info_Structure.mp4151.75MB
  • 05 Dashing Ability/030 Disable_Collision_When_Dashing.mp4144.99MB
  • 05 Dashing Ability/038 Implement_AquireAbilities_and_Add_Ability_To_UI.mp4133.71MB
  • 05 Dashing Ability/032 Do_Dash_Pushing.mp4132.61MB
  • 05 Dashing Ability/031 Deal_Dash_Damage.mp493.21MB
  • 06 Lazer Ability/045 Lazer_Rotation_Fire_Mtl.mp4265.16MB
  • 06 Lazer Ability/051 Add_Different_End_Ability_Scenarios.mp4223.48MB
  • 06 Lazer Ability/046 Create_Lazer_Actor.mp4211.99MB
  • 06 Lazer Ability/049 Lazer_Deal_Damage.mp4157.01MB
  • 06 Lazer Ability/048 Spawn_Lazer_Actor_and_Change_CameraMode.mp4155.31MB
  • 06 Lazer Ability/043 Lazer_Beam_Material.mp4150.21MB
  • 06 Lazer Ability/044 Lazer_Rotation_Wheel_Mtl.mp4147.47MB
  • 06 Lazer Ability/047 Lazer_Ability_Basic_Setup.mp4144.28MB
  • 06 Lazer Ability/050 Push_Back_Enemy_and_Mana_Draining.mp4140.29MB
  • 07 Ground Blast Ability/061 Finish_Ground_Blast_And_Debugging.mp4224.24MB
  • 07 Ground Blast Ability/059 Include_LocationInfo_in_the_TargetDataHandle_Broadcasted.mp4168.92MB
  • 07 Ground Blast Ability/057 Create_Animation_and_Deal_Damage_Effect.mp4160.63MB
  • 07 Ground Blast Ability/053 Trace_Overlapping_Pawn.mp4159.93MB
  • 07 Ground Blast Ability/054 Broadcast_TargetData.mp4150.57MB
  • 07 Ground Blast Ability/052 GameplayAbilityTargetActorClass.mp4141.73MB
  • 07 Ground Blast Ability/056 Implement_Target_Confirm.mp4139.62MB
  • 07 Ground Blast Ability/055 Create_Cooldown_Cost_UIMaterial_and_do_Debugging.mp4130.36MB
  • 07 Ground Blast Ability/060 Ground_Blast_VFX.mp4122.7MB
  • 07 Ground Blast Ability/058 Create_Decal.mp4117.54MB
  • 08 Fire Blast Ability/067 Refine_Ability_Mechanic_and_Animation.mp4344.6MB
  • 08 Fire Blast Ability/063 Implement_Fire_Blast_TargetAcotor.mp4193.21MB
  • 08 Fire Blast Ability/066 Balancing_Ability_Cost_and_Damage.mp4188.82MB
  • 08 Fire Blast Ability/064 Do_Fire_VFX_and_Pushing.mp4185.62MB
  • 08 Fire Blast Ability/065 Burring_GameplayEffect_and_Cue.mp4157.99MB
  • 08 Fire Blast Ability/062 FireBlast_Animation_Cost_and_Cooldown.mp4135.86MB
  • 09 Melee Attack Ability Combo/069 Implement_Combo_Logic.mp4179.11MB
  • 09 Melee Attack Ability Combo/070 Use_Curve_Table_To_Determin_Combo_Damage.mp4108.03MB
  • 09 Melee Attack Ability Combo/068 Create_Melee_Combo_Montages.mp479.89MB
  • 10 Bonus Section/072 DamageExcutionCalculation.mp4368.41MB
  • 10 Bonus Section/071 Use Projectile With Gameplay Ability.mp4280.62MB