本站已收录 番号和无损神作磁力链接/BT种子 

Udemy - VR Course - TUTSEM

种子简介

种子名称: Udemy - VR Course - TUTSEM
文件类型: 视频
文件数目: 93个文件
文件大小: 4.45 GB
收录时间: 2019-9-21 19:26
已经下载: 3
资源热度: 204
最近下载: 2024-6-23 15:23

下载BT种子文件

下载Torrent文件(.torrent) 立即下载

磁力链接下载

magnet:?xt=urn:btih:485fc1ac68cd471dfa3d9b88f51a6ac9fd0f571f&dn=Udemy - VR Course - TUTSEM 复制链接到迅雷、QQ旋风进行下载,或者使用百度云离线下载。

喜欢这个种子的人也喜欢

种子包含的文件

Udemy - VR Course - TUTSEM.torrent
  • 01-introducing-vr-comparing-devices/001-promo-video-games-list.mp454.39MB
  • 01-introducing-vr-comparing-devices/003-welcome-to-the-course.mp451.08MB
  • 01-introducing-vr-comparing-devices/004-the-top-5-vr-platforms-compared.mp432.91MB
  • 01-introducing-vr-comparing-devices/005-where-to-dive-in.mp46.94MB
  • 01-introducing-vr-comparing-devices/006-installing-unity.mp462.46MB
  • 01-introducing-vr-comparing-devices/007-section-1-wrapup.mp453.63MB
  • 02-go-home-programming-in-c/008-go-home-game-introduction.mp444.39MB
  • 02-go-home-programming-in-c/009-game-design-document.mp417.28MB
  • 02-go-home-programming-in-c/010-scripts-in-unity.mp429.02MB
  • 02-go-home-programming-in-c/011-writing-to-the-console.mp435.21MB
  • 02-go-home-programming-in-c/012-declaring-and-assigning-variables.mp445.18MB
  • 02-go-home-programming-in-c/013-math-operations-on-variables.mp431.54MB
  • 02-go-home-programming-in-c/014-booleans-and-if-statements.mp449.29MB
  • 02-go-home-programming-in-c/015-recapping-the-basics.mp420.68MB
  • 02-go-home-programming-in-c/016-methods-and-user-input.mp445.49MB
  • 02-go-home-programming-in-c/017-vectors-for-position-and-movement.mp422.07MB
  • 02-go-home-programming-in-c/018-vectors-classes-and-objects.mp439.91MB
  • 02-go-home-programming-in-c/019-declaring-your-own-classes.mp447.3MB
  • 02-go-home-programming-in-c/020-updating-shared-variables.mp433.77MB
  • 02-go-home-programming-in-c/021-recapping-objects-classes-and-methods.mp415.89MB
  • 02-go-home-programming-in-c/022-dont-repeat-yourself-with-functions.mp464.96MB
  • 02-go-home-programming-in-c/023-how-to-speak-like-a-programmer.mp440.42MB
  • 02-go-home-programming-in-c/024-debugging-small-programs.mp437.09MB
  • 02-go-home-programming-in-c/025-section-2-wrapup.mp427.2MB
  • 03-shoot-the-hoop-3d-game/026-shoot-the-hoop-game-introduction.mp444.99MB
  • 03-shoot-the-hoop-3d-game/027-game-design-document-recap.mp48.95MB
  • 03-shoot-the-hoop-3d-game/028-creating-a-3d-scene.mp452.45MB
  • 03-shoot-the-hoop-3d-game/029-rigidbody-physics.mp434.05MB
  • 03-shoot-the-hoop-3d-game/030-smart-copies-with-prefabs.mp430.65MB
  • 03-shoot-the-hoop-3d-game/031-instantiating-prefabs-in-code.mp438.55MB
  • 03-shoot-the-hoop-3d-game/032-adding-velocity-to-the-ball.mp425.77MB
  • 03-shoot-the-hoop-3d-game/033-rotating-the-camera-in-code.mp442.78MB
  • 03-shoot-the-hoop-3d-game/034-taking-mouse-input.mp438.23MB
  • 03-shoot-the-hoop-3d-game/035-creating-a-camera-gimbal.mp455.67MB
  • 03-shoot-the-hoop-3d-game/036-controlling-the-camera-gimbal.mp454.47MB
  • 03-shoot-the-hoop-3d-game/037-setting-the-ball-spawn-location.mp447.21MB
  • 03-shoot-the-hoop-3d-game/038-getting-the-look-direction.mp444.53MB
  • 03-shoot-the-hoop-3d-game/039-collisions-in-code.mp463.51MB
  • 03-shoot-the-hoop-3d-game/040-keeping-score-globally.mp476.8MB
  • 03-shoot-the-hoop-3d-game/041-using-multiple-scenes.mp450.72MB
  • 03-shoot-the-hoop-3d-game/042-creating-menu-screen-ui.mp444.74MB
  • 03-shoot-the-hoop-3d-game/043-ui-text-and-fonts.mp466.18MB
  • 03-shoot-the-hoop-3d-game/044-ui-buttons-and-code.mp463.16MB
  • 03-shoot-the-hoop-3d-game/045-timing-and-triggering-events.mp464.23MB
  • 03-shoot-the-hoop-3d-game/046-updating-ui-text-to-show-score.mp494.79MB
  • 03-shoot-the-hoop-3d-game/047-persisting-data-between-scenes.mp467.39MB
  • 03-shoot-the-hoop-3d-game/048-converting-to-oculus-rift.mp477.97MB
  • 03-shoot-the-hoop-3d-game/049-ui-for-the-oculus-rift.mp4127.33MB
  • 03-shoot-the-hoop-3d-game/050-importing-assets-to-build-levels.mp497.11MB
  • 03-shoot-the-hoop-3d-game/051-using-triggers-to-detect-scoring-baskets.mp4102.8MB
  • 03-shoot-the-hoop-3d-game/052-audio-and-music.mp435.13MB
  • 03-shoot-the-hoop-3d-game/053-triggering-sounds-in-code.mp488.09MB
  • 03-shoot-the-hoop-3d-game/054-section-3-wrapup.mp432.55MB
  • 04-squashy-toad-google-cardboard/055-becoming-an-android-developer.mp452.3MB
  • 04-squashy-toad-google-cardboard/056-building-an-unity-android-project.mp432.05MB
  • 04-squashy-toad-google-cardboard/057-becoming-an-ios-developer.mp443.7MB
  • 04-squashy-toad-google-cardboard/058-building-an-unity-ios-project.mp444.6MB
  • 04-squashy-toad-google-cardboard/059-how-to-use-gvr-1.70-unity-5.6.mp428.64MB
  • 04-squashy-toad-google-cardboard/060-setup-a-vr-camera.mp431.77MB
  • 04-squashy-toad-google-cardboard/061-ui-in-vr-environments.mp458.24MB
  • 04-squashy-toad-google-cardboard/062-interacting-with-buttons-in-vr.mp448.43MB
  • 04-squashy-toad-google-cardboard/063-google-vr-spatial-audio-sources.mp440.76MB
  • 04-squashy-toad-google-cardboard/064-avoiding-motion-sickness.mp446.22MB
  • 04-squashy-toad-google-cardboard/065-debugging-vectors-in-unity.mp452.95MB
  • 04-squashy-toad-google-cardboard/066-advanced-vector-manipulation.mp453.16MB
  • 04-squashy-toad-google-cardboard/067-jumping-only-when-grounded.mp446.89MB
  • 04-squashy-toad-google-cardboard/068-tilebased-terrain.mp479.63MB
  • 04-squashy-toad-google-cardboard/069-procedurally-generated-terrain.mp466.25MB
  • 04-squashy-toad-google-cardboard/070-generating-infinite-terrain.mp432.75MB
  • 04-squashy-toad-google-cardboard/071-scaling-down-or-up.mp440.94MB
  • 04-squashy-toad-google-cardboard/072-creating-nested-prefabs.mp466.64MB
  • 04-squashy-toad-google-cardboard/073-moving-cars-with-kinematic-colliders.mp470.59MB
  • 04-squashy-toad-google-cardboard/074-spawning-cars-randomly.mp452.69MB
  • 04-squashy-toad-google-cardboard/075-understanding-bell-curves.mp435.22MB
  • 04-squashy-toad-google-cardboard/076-simulating-random-traffic.mp448.62MB
  • 04-squashy-toad-google-cardboard/077-moving-rigidbodies-smoothly.mp445.48MB
  • 04-squashy-toad-google-cardboard/078-countbased-grounding-checks.mp450.38MB
  • 04-squashy-toad-google-cardboard/079-double-and-triple-hop-jumping.mp443.81MB
  • 04-squashy-toad-google-cardboard/080-understanding-3d-rotation.mp446.75MB
  • 04-squashy-toad-google-cardboard/081-creating-rotations-from-vectors.mp445.21MB
  • 04-squashy-toad-google-cardboard/082-hud-ui-and-level-reload.mp464.73MB
  • 04-squashy-toad-google-cardboard/083-lethal-objects-and-death-notification.mp482.33MB
  • 04-squashy-toad-google-cardboard/084-pausing-game-mechanics.mp457.07MB
  • 04-squashy-toad-google-cardboard/085-garbage-collecting-gameobjects.mp469.97MB
  • 04-squashy-toad-google-cardboard/086-enums-for-labeled-numbers.mp471.03MB
  • 04-squashy-toad-google-cardboard/087-locking-the-cursor.mp429.85MB
  • 04-squashy-toad-google-cardboard/088-basic-performance-benchmarking.mp437.87MB
  • 04-squashy-toad-google-cardboard/089-performance-optimization-loop.mp438.09MB
  • 04-squashy-toad-google-cardboard/090-unity-profiler-on-mobile.mp445.36MB
  • 04-squashy-toad-google-cardboard/091-challenge-add-level-audio.mp432.75MB
  • 04-squashy-toad-google-cardboard/092-spawning-and-destroying-lanes.mp436.23MB
  • 05-continuing-your-gamedev-journey/093-course-wrapup.mp455.92MB
  • 05-continuing-your-gamedev-journey/094-bonus-lecture-our-other-courses.mp451.31MB