种子简介
种子名称:
Digital-Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush
文件类型:
文件数目:
68个文件
文件大小:
3.69 GB
收录时间:
2012-7-11 04:54
已经下载:
3次
资源热度:
168
最近下载:
2024-11-20 16:19
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种子包含的文件
Digital-Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush.torrent
01_Introduction_and_project_overview.flv6.6MB
02_Defining_the_main_shape_with_DynaMesh.flv154.26MB
03_Continuing_to_shape_our_character.flv65.04MB
04_Building_our_character's_legs.flv104.85MB
05_Starting_to_make_the_clothes_in_3ds_Max.flv153.91MB
06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv32.62MB
07_Making_new_elements_for_our_model.flv106.42MB
08_Continuing_to_refine_the_base_elements.flv55.46MB
09_Using_Transpose_Master_to_rotate_the_arm.flv105.32MB
10_Separating_the_armor_from_the_arm.flv40.16MB
11_Making_the_refined_high_poly_armor.flv62.85MB
12_Continuing_to_make_a_high_poly_version_of_the_armor.flv42.61MB
13_Adding_detail_to_the_armor.flv58.71MB
14_Building_in_more_armor_detail_in_3ds_Max.flv20.82MB
15_Starting_to_detail_the_head_in_ZBrush.flv52.01MB
16_Continuing_to_refine_the_head.flv20.2MB
17_Adding_more_detail_to_the_head.flv14.21MB
18_Rotating_the_head_and_sketching_the_hair.flv52.35MB
19_Sending_the_bracelet_mesh_to_3ds_Max.flv40.91MB
20_Starting_to_retopologize_the_arm_plate.flv66.71MB
21_Beginning_to_tweak_the_arm_plate_shape.flv55.49MB
22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv44.83MB
23_Starting_to_tweak_the_clothes.flv63.59MB
24_Adding_some_other_cloth_elements.flv94.76MB
25_Creating_a_rope_in_3ds_Max.flv88.75MB
26_Modeling_a_belt_strap_for_our_character.flv29.26MB
27_Refining_the_belt_buckle.flv57.2MB
28_Continuing_to_refine_the_belt_buckle.flv49.96MB
29_Adding_details_to_the_clothes.flv62.32MB
30_Building_in_some_details_to_the_metal_armor.flv109.56MB
31_Continuing_to_add_details_to_the_metal_armor.flv35.4MB
32_Defining_the_arm_shape.flv175.26MB
33_Adding_a_piece_of_armor_on_the_arms.flv64.05MB
34_Redefining_the_armor_in_ZBrush.flv28.22MB
35_Continuing_to_tweak_the_shape_of_the_armor.flv70.1MB
36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv11.88MB
37_Adding_scratches_and_imperfections_to_the_armor.flv118.18MB
38_Creating_imperfections_on_our_character's_face.flv45.15MB
39_Sending_the_high_poly_mesh_to_3ds_Max.flv117.85MB
40_Working_on_our_final_low_polygon_mesh.flv105.31MB
41_Modeling_the_final_arm_mesh.flv29.89MB
42_Starting_to_model_the_low_polygon_clothes.flv71.58MB
43_Finishing_our_character's_clothes.flv24.27MB
44_Creating_UV_maps_for_the_torso.flv61.66MB
45_Continuing_to_unwrap_the_UVs_for_our_character.flv41.71MB
46_Rearranging_the_UVs_in_3ds_Max.flv15.97MB
47_Unwrapping_the_UVs_for_the_head.flv31.5MB
48_Baking_the_normal_and_occlusion_maps.flv24.7MB
49_Applying_the_normal_and_occlusion_maps_to_the_head.flv33.97MB
50_Combining_our_maps_in_Photoshop.flv18.8MB
51_Projecting_our_masks_in_3ds_Max.flv19.83MB
52_Starting_to_make_the_base_textures_in_Photoshop.flv32.3MB
53_Creating_the_base_colors_for_our_character's_head.flv26.97MB
54_Painting_base_colors_for_our_character's_clothes.flv28.77MB
55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv12.01MB
56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv63.34MB
57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv59.71MB
58_Refining_our_character's_hair_texture.flv45.76MB
59_Detailing_the_armor_textures_in_Photoshop.flv48.87MB
60_Adding_some_refinement_to_the_cloth_textures.flv70.73MB
61_Continuing_to_refine_the_cloth_textures.flv42.15MB
62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv55.58MB
63_Finishing_the_fur_for_our_character.flv40.32MB
64_Finalizing_our_character's_hair.flv32.59MB
65_Making_specular_and_gloss_maps.flv27.49MB
66_Finishing_our_specular_and_gloss_maps.flv15.49MB
67_Creating_specular_and_gloss_maps_for_the_head.flv44.38MB
68_Reviewing_our_final_render.flv27.49MB