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[Udemy] Complete C# Unity Game Developer 3D (2020) [En]

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种子名称: [Udemy] Complete C# Unity Game Developer 3D (2020) [En]
文件类型: 视频
文件数目: 216个文件
文件大小: 13.8 GB
收录时间: 2022-7-19 20:02
已经下载: 3
资源热度: 162
最近下载: 2024-11-28 21:39

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[Udemy] Complete C# Unity Game Developer 3D (2020) [En].torrent
  • 4. Argon Assault - Rails Shooter/25. Instructor Hangout 4.2.mp4416.68MB
  • 1. First Steps - Getting Set Up/2. Get Unity & Visual Studio Downloading.mp4150.84MB
  • 1. First Steps - Getting Set Up/3. How To Use This Course.mp439.56MB
  • 1. First Steps - Getting Set Up/4. Introducing Unity.mp444.23MB
  • 1. First Steps - Getting Set Up/5. The Wonder Of Prefabs.mp436.19MB
  • 1. First Steps - Getting Set Up/6. Introducing Visual Studio.mp433.17MB
  • 1. First Steps - Getting Set Up/7. Fixing Visual Studio Problems.mp433.16MB
  • 1. First Steps - Getting Set Up/9. Instructor Hangout 1.1.mp427.49MB
  • 1. First Steps - Getting Set Up/10. Section 1 Conclusion.mp413.71MB
  • 2. Terminal Hacker - Basic C#/1. Welcome To Section 2.mp47.16MB
  • 2. Terminal Hacker - Basic C#/2. Terminal Hacker Game Design.mp418.1MB
  • 2. Terminal Hacker - Basic C#/3. Import WM2000 Terminal Asset.mp425.63MB
  • 2. Terminal Hacker - Basic C#/4. Using Our Terminal.WriteLine().mp425.12MB
  • 2. Terminal Hacker - Basic C#/5. Your First Function.mp420.17MB
  • 2. Terminal Hacker - Basic C#/6. Introducing Variables.mp422.08MB
  • 2. Terminal Hacker - Basic C#/7. Functions With Variable Parameters.mp478.91MB
  • 2. Terminal Hacker - Basic C#/8. Messages Are Special Functions.mp420.4MB
  • 2. Terminal Hacker - Basic C#/9. C# Operators & Expressions.mp419.74MB
  • 2. Terminal Hacker - Basic C#/10. Conditional Program Flow Using if.mp419.07MB
  • 2. Terminal Hacker - Basic C#/12. Instructor Hangout 2.1.mp446.77MB
  • 2. Terminal Hacker - Basic C#/13. We’re About To Pick-Up Pace.mp425.68MB
  • 2. Terminal Hacker - Basic C#/14. Member Variables To Hold State.mp425.15MB
  • 2. Terminal Hacker - Basic C#/15. Enumerating Our Game States.mp432.1MB
  • 2. Terminal Hacker - Basic C#/16. Refactoring Our Code.mp422.63MB
  • 2. Terminal Hacker - Basic C#/17. Your First Solo.mp4112.02MB
  • 2. Terminal Hacker - Basic C#/18. Arrays Of Variables.mp417.68MB
  • 2. Terminal Hacker - Basic C#/19. switch vs if.mp421.21MB
  • 2. Terminal Hacker - Basic C#/20. Introducing Random Behaviour.mp430.8MB
  • 2. Terminal Hacker - Basic C#/21. Creating A Win Screen.mp424.02MB
  • 2. Terminal Hacker - Basic C#/22. Section 2 Integration Challenge.mp440.16MB
  • 2. Terminal Hacker - Basic C#/23. Instructor Hangout 2.2.mp4177.91MB
  • 2. Terminal Hacker - Basic C#/25. Share Online & Play Test.mp418.28MB
  • 2. Terminal Hacker - Basic C#/26. Feedback & Bug Fixes.mp414.18MB
  • 2. Terminal Hacker - Basic C#/27. Section 2 Wrap-Up.mp416.72MB
  • 3. Project Boost - Basic Unity/1. Welcome To Section 3.mp417.43MB
  • 3. Project Boost - Basic Unity/2. Project Boost Game Design.mp469.77MB
  • 3. Project Boost - Basic Unity/3. Onion Design.mp415.49MB
  • 3. Project Boost - Basic Unity/5. Introducing Version Control.mp433.86MB
  • 3. Project Boost - Basic Unity/6. Add Unity .gitignore Easily.mp430.63MB
  • 3. Project Boost - Basic Unity/7. The Origin Of Our World.mp431.28MB
  • 3. Project Boost - Basic Unity/8. Placeholder Art From Primitives.mp441.73MB
  • 3. Project Boost - Basic Unity/9. Basic Input Binding.mp428.5MB
  • 3. Project Boost - Basic Unity/10. Physics and Rigidbodies.mp423.59MB
  • 3. Project Boost - Basic Unity/11. Coordinate System Handedness.mp458.81MB
  • 3. Project Boost - Basic Unity/12. Using Time.deltaTime.mp428.26MB
  • 3. Project Boost - Basic Unity/14. Instructor Hangout 3.1.mp450.82MB
  • 3. Project Boost - Basic Unity/15. Adding A Touch Of Audio.mp440.68MB
  • 3. Project Boost - Basic Unity/16. Resolving Movement Bugs.mp4101.24MB
  • 3. Project Boost - Basic Unity/17. Using SerializeField vs public.mp436.14MB
  • 3. Project Boost - Basic Unity/18. Tagging Game Objects As Friendly.mp431.72MB
  • 3. Project Boost - Basic Unity/19. Basic Level Design.mp430.02MB
  • 3. Project Boost - Basic Unity/20. Design Levers And Tuning.mp425.26MB
  • 3. Project Boost - Basic Unity/21. Making A Second Level.mp439.33MB
  • 3. Project Boost - Basic Unity/22. Prefabs In Detail.mp426.01MB
  • 3. Project Boost - Basic Unity/23. Level Loading & Scene Management.mp423.88MB
  • 3. Project Boost - Basic Unity/24. Invoke() As A Coroutine Warm-up.mp435.1MB
  • 3. Project Boost - Basic Unity/26. Instructor Hangout 3.2.mp481.2MB
  • 3. Project Boost - Basic Unity/27. Playing Multiple Audio Clips.mp432.59MB
  • 3. Project Boost - Basic Unity/28. Introducing Particle Effects.mp448.45MB
  • 3. Project Boost - Basic Unity/29. Moving Platform Pattern.mp428.13MB
  • 3. Project Boost - Basic Unity/30. Mathf.Sin() For Movement Cycles.mp4109.73MB
  • 3. Project Boost - Basic Unity/31. Protecting Against NaN.mp416.91MB
  • 3. Project Boost - Basic Unity/32. Organise Your Assets.mp443.59MB
  • 3. Project Boost - Basic Unity/33. Light Your Scene.mp432.95MB
  • 3. Project Boost - Basic Unity/34. Nested Prefab Joy.mp432.51MB
  • 3. Project Boost - Basic Unity/35. Make Game Moments.mp437.77MB
  • 3. Project Boost - Basic Unity/36. Debug Keys & Builds.mp430.94MB
  • 3. Project Boost - Basic Unity/38. Instructor Hangout 3.3.mp4182.21MB
  • 3. Project Boost - Basic Unity/39. Looping Through Levels.mp431.37MB
  • 3. Project Boost - Basic Unity/40. Sharing With Teaser Video.mp436.9MB
  • 3. Project Boost - Basic Unity/41. Spit & Polish.mp466.43MB
  • 3. Project Boost - Basic Unity/42. Section 3 Wrap-Up.mp412.06MB
  • 4. Argon Assault - Rails Shooter/1. Welcome To Section 4.mp424.63MB
  • 4. Argon Assault - Rails Shooter/2. Argon Assault Game Design.mp451.69MB
  • 4. Argon Assault - Rails Shooter/3. Update Unity & Create Project.mp411.55MB
  • 4. Argon Assault - Rails Shooter/4. Create Terrain.mp488.06MB
  • 4. Argon Assault - Rails Shooter/5. Terrain & Later Unity Versions.mp440.03MB
  • 4. Argon Assault - Rails Shooter/6. Texture The Terrain.mp459.63MB
  • 4. Argon Assault - Rails Shooter/7. Add A Skybox.mp435.48MB
  • 4. Argon Assault - Rails Shooter/8. Add Player Ship.mp439.09MB
  • 4. Argon Assault - Rails Shooter/9. Setup A Splash Screen.mp420.34MB
  • 4. Argon Assault - Rails Shooter/10. Playing Music Between Scenes.mp426.74MB
  • 4. Argon Assault - Rails Shooter/11. Unity’s Waypoint Utility Scripts.mp451.77MB
  • 4. Argon Assault - Rails Shooter/13. Instructor Hangout 4.1.mp4151.93MB
  • 4. Argon Assault - Rails Shooter/14. Using Cross Platform Input.mp4149.66MB
  • 4. Argon Assault - Rails Shooter/15. Input Sensitivity & Gravity.mp468.43MB
  • 4. Argon Assault - Rails Shooter/16. Mathf.Clamp() To Restrict Movement.mp452.1MB
  • 4. Argon Assault - Rails Shooter/17. Understanding Roll, Pitch & Yaw.mp461.42MB
  • 4. Argon Assault - Rails Shooter/18. How To Set Local Rotation.mp445.51MB
  • 4. Argon Assault - Rails Shooter/19. Rotate Ship With Position & Throw.mp4137.64MB
  • 4. Argon Assault - Rails Shooter/20. Time To Tweak And Tune.mp4127.74MB
  • 4. Argon Assault - Rails Shooter/21. Create Bullet Particles.mp4109.39MB
  • 4. Argon Assault - Rails Shooter/22. Explosion Particles & SFX.mp456.14MB
  • 4. Argon Assault - Rails Shooter/23. Dodge And Shoot.mp476.41MB
  • 1. First Steps - Getting Set Up/1. Why You Should Buy This Course.mp427.06MB
  • 4. Argon Assault - Rails Shooter/26. Project Tidying Checklist.mp434.78MB
  • 4. Argon Assault - Rails Shooter/27. Triggers & Collisions In Unity.mp485.46MB
  • 4. Argon Assault - Rails Shooter/28. SendMessage() Between Components.mp445.88MB
  • 4. Argon Assault - Rails Shooter/29. Enable A Gameobject From C#.mp4119.73MB
  • 4. Argon Assault - Rails Shooter/30. Singleton Pattern Without Statics.mp437.47MB
  • 4. Argon Assault - Rails Shooter/31. Detecting Particle Collisions.mp454.01MB
  • 4. Argon Assault - Rails Shooter/32. Making Scripts Add Components.mp441.6MB
  • 4. Argon Assault - Rails Shooter/33. Instantiating At Runtime.mp463.97MB
  • 4. Argon Assault - Rails Shooter/34. Add Simple Score UI.mp448.34MB
  • 4. Argon Assault - Rails Shooter/35. A ScoreBoard Class.mp435.38MB
  • 4. Argon Assault - Rails Shooter/37. Instructor Hangout 4.3.mp4337.51MB
  • 4. Argon Assault - Rails Shooter/38. Introducing Encapsulation.mp465.31MB
  • 4. Argon Assault - Rails Shooter/39. Back-pedalling With Version Control.mp443.93MB
  • 4. Argon Assault - Rails Shooter/40. Iterating With foreach.mp449.32MB
  • 4. Argon Assault - Rails Shooter/41. Enemy Health System.mp451.43MB
  • 4. Argon Assault - Rails Shooter/42. Level Design Beat Chart.mp443.01MB
  • 4. Argon Assault - Rails Shooter/43. Level Design Iteration.mp4107.01MB
  • 4. Argon Assault - Rails Shooter/44. Introduction To Unity Timeline.mp429.77MB
  • 4. Argon Assault - Rails Shooter/45. Unity Timeline For Player Path.mp446.51MB
  • 4. Argon Assault - Rails Shooter/46. Unity Timeline Enemy Waves.mp453.04MB
  • 4. Argon Assault - Rails Shooter/47. Adding Flavour With Timeline.mp440.65MB
  • 4. Argon Assault - Rails Shooter/48. Stop Particle Emission In C#.mp454.18MB
  • 4. Argon Assault - Rails Shooter/49. Visual Polish.mp484.41MB
  • 4. Argon Assault - Rails Shooter/51. Section 4 Wrap-Up.mp415.26MB
  • 5. Realm Rush - Tower Defence/1. Welcome To Section 5.mp470.63MB
  • 5. Realm Rush - Tower Defence/2. Realm Rush Game Design.mp433.39MB
  • 5. Realm Rush - Tower Defence/3. Limitations Of Unity Pathfinding.mp421.3MB
  • 5. Realm Rush - Tower Defence/4. Z-Fighting And Quads.mp419.4MB
  • 5. Realm Rush - Tower Defence/5. [ExecuteInEditMode] Attribute.mp441.39MB
  • 5. Realm Rush - Tower Defence/6. Using Text Mesh For Labels.mp443.78MB
  • 5. Realm Rush - Tower Defence/7. C-Sharp Lists For Custom Path.mp430.81MB
  • 5. Realm Rush - Tower Defence/8. Introducing Coroutines.mp433.96MB
  • 5. Realm Rush - Tower Defence/9. Types Of Pathfinding.mp417.98MB
  • 5. Realm Rush - Tower Defence/10. The Path Ahead.mp424.5MB
  • 5. Realm Rush - Tower Defence/11. Instance Variables And Constants.mp429.16MB
  • 5. Realm Rush - Tower Defence/12. The Dictionary Data Structure.mp429.29MB
  • 5. Realm Rush - Tower Defence/14. Finding Game Objects By Name.mp421.24MB
  • 5. Realm Rush - Tower Defence/15. Explore Thy Neighbour.mp4124.05MB
  • 5. Realm Rush - Tower Defence/16. Breadth First Search Algorithm.mp4150.36MB
  • 5. Realm Rush - Tower Defence/17. Introducing C# Queues.mp423.84MB
  • 5. Realm Rush - Tower Defence/18. Running Manual Tests.mp422.81MB
  • 5. Realm Rush - Tower Defence/19. A Breadcrumb Trail.mp429.83MB
  • 5. Realm Rush - Tower Defence/20. Reversing A List.mp4136.09MB
  • 5. Realm Rush - Tower Defence/21. Adding Production Assets.mp430.77MB
  • 5. Realm Rush - Tower Defence/22. Tower LookAt Enemy.mp423.21MB
  • 5. Realm Rush - Tower Defence/23. MagicaVoxel Bonus Content.mp420.48MB
  • 5. Realm Rush - Tower Defence/25. Another Solo Challenge.mp411.42MB
  • 5. Realm Rush - Tower Defence/26. Make Tower Shoot.mp4143.87MB
  • 5. Realm Rush - Tower Defence/27. Enemy HitPoints.mp49.89MB
  • 5. Realm Rush - Tower Defence/28. Check For Distance.mp432.35MB
  • 5. Realm Rush - Tower Defence/29. Subtleties Of Spawning.mp423.54MB
  • 5. Realm Rush - Tower Defence/30. Revise Coroutines & Much More.mp428.8MB
  • 5. Realm Rush - Tower Defence/31. Target Closest Enemy.mp453.08MB
  • 5. Realm Rush - Tower Defence/32. Detecting Mouse In 3D.mp455.22MB
  • 5. Realm Rush - Tower Defence/33. Conditional Instantiation.mp4144.55MB
  • 5. Realm Rush - Tower Defence/35. Bloom’s Taxonomy.mp414.91MB
  • 5. Realm Rush - Tower Defence/36. Particles & Algorithm Improvements.mp439.61MB
  • 5. Realm Rush - Tower Defence/37. Circular Or Ring Buffers.mp415.19MB
  • 5. Realm Rush - Tower Defence/38. Implementing A Ring Buffer.mp422.94MB
  • 5. Realm Rush - Tower Defence/39. Revising C# Queues.mp429.87MB
  • 5. Realm Rush - Tower Defence/40. How To Destroy Particles.mp431.03MB
  • 5. Realm Rush - Tower Defence/41. Complete Game Loop.mp426.23MB
  • 5. Realm Rush - Tower Defence/42. Health For Base.mp4137.38MB
  • 5. Realm Rush - Tower Defence/43. Display Health & Score.mp4164.85MB
  • 5. Realm Rush - Tower Defence/44. Unity Post Processing Stack.mp4153.74MB
  • 5. Realm Rush - Tower Defence/45. Hook Up SFX.mp4183.63MB
  • 5. Realm Rush - Tower Defence/46. PlayClipAtPoint() For SFX.mp4226.2MB
  • 5. Realm Rush - Tower Defence/47. Tune Your Game Moment.mp4246.37MB
  • 5. Realm Rush - Tower Defence/49. Section 5 Wrap Up.mp4156.2MB
  • 6. Zombie Runner - First Person Shooter/1. Welcome To Zombie Runner.mp487.17MB
  • 6. Zombie Runner - First Person Shooter/2. Zombie Runner Game Design.mp447.45MB
  • 6. Zombie Runner - First Person Shooter/3. Adding First Person Controller.mp450.66MB
  • 6. Zombie Runner - First Person Shooter/4. Make A Prototyping Sandbox.mp493.19MB
  • 6. Zombie Runner - First Person Shooter/5. Using NavMeshAgent For AI.mp4115.01MB
  • 6. Zombie Runner - First Person Shooter/6. Getting Stuck & Jittering.mp466.16MB
  • 6. Zombie Runner - First Person Shooter/7. Enemy AI - Chase Range.mp465.35MB
  • 6. Zombie Runner - First Person Shooter/9. Using OnDrawGizmosSelected().mp436.29MB
  • 6. Zombie Runner - First Person Shooter/10. Enemy AI - Attack If Provoked.mp479.06MB
  • 6. Zombie Runner - First Person Shooter/11. Give That Player A Gun.mp456.92MB
  • 6. Zombie Runner - First Person Shooter/12. Introduction To Raycasting.mp462.74MB
  • 6. Zombie Runner - First Person Shooter/13. Enemy Health & Damage.mp465.75MB
  • 6. Zombie Runner - First Person Shooter/14. Implement A Muzzle Flash.mp467.19MB
  • 6. Zombie Runner - First Person Shooter/15. Creating Shooting Hit Effect.mp481.95MB
  • 6. Zombie Runner - First Person Shooter/16. Introduction To Animator Controller.mp467.05MB
  • 6. Zombie Runner - First Person Shooter/17. Creating A Simple Animation.mp454.2MB
  • 6. Zombie Runner - First Person Shooter/18. Animator Transition Conditions.mp448.28MB
  • 6. Zombie Runner - First Person Shooter/20. Trigger Animation In Code.mp4121.82MB
  • 6. Zombie Runner - First Person Shooter/21. Use Animation Events.mp450.4MB
  • 6. Zombie Runner - First Person Shooter/22. Create Player Health Class.mp466.45MB
  • 6. Zombie Runner - First Person Shooter/23. Rotate To Face Target.mp459.07MB
  • 6. Zombie Runner - First Person Shooter/24. Game Over User Interface.mp4122.67MB
  • 6. Zombie Runner - First Person Shooter/25. Create A Death Handler.mp453.99MB
  • 6. Zombie Runner - First Person Shooter/26. Using BroadcastMessage.mp452.53MB
  • 6. Zombie Runner - First Person Shooter/27. Early Gameplay Loop.mp480.63MB
  • 6. Zombie Runner - First Person Shooter/28. Weapon System Overview.mp450.56MB
  • 6. Zombie Runner - First Person Shooter/29. Weapon Zoom - Field Of View.mp462.35MB
  • 6. Zombie Runner - First Person Shooter/31. Weapon Zoom - Mouse Sensitivity.mp450.87MB
  • 6. Zombie Runner - First Person Shooter/32. Basic Ammo Functionality.mp444.93MB
  • 6. Zombie Runner - First Person Shooter/33. Multiple Weapon Types.mp494.45MB
  • 6. Zombie Runner - First Person Shooter/34. Weapon Differentiation.mp4126.69MB
  • 6. Zombie Runner - First Person Shooter/35. Set Active Weapon.mp452.47MB
  • 6. Zombie Runner - First Person Shooter/36. Player Input To Select Weapon.mp477.75MB
  • 6. Zombie Runner - First Person Shooter/37. Public Enum & Private Class.mp491.32MB
  • 6. Zombie Runner - First Person Shooter/38. Different Weapon Different Ammo.mp472.52MB
  • 6. Zombie Runner - First Person Shooter/39. Quick Bug Fix Challenge.mp447.91MB
  • 6. Zombie Runner - First Person Shooter/40. Ammo Pickup - Part 1.mp466.31MB
  • 6. Zombie Runner - First Person Shooter/41. Ammo Pickup - Part 2.mp4122.12MB
  • 6. Zombie Runner - First Person Shooter/43. Let's Add A Zombie.mp4163.56MB
  • 6. Zombie Runner - First Person Shooter/44. Quick Zombie Attack Challenge.mp442.98MB
  • 6. Zombie Runner - First Person Shooter/45. Flex Your Level Design Muscles.mp4128.61MB
  • 6. Zombie Runner - First Person Shooter/46. Add Terrain & Trees.mp4225.35MB
  • 6. Zombie Runner - First Person Shooter/47. ProBuilder For Making Props.mp4225.6MB
  • 6. Zombie Runner - First Person Shooter/48. ProBuilder To Make Rooms.mp4193.55MB
  • 6. Zombie Runner - First Person Shooter/49. ProBuilder To Make Levels.mp4152.68MB
  • 6. Zombie Runner - First Person Shooter/50. Adding Textures With ProBuilder.mp4157.11MB
  • 6. Zombie Runner - First Person Shooter/51. We Need Some Lights.mp4171.91MB
  • 6. Zombie Runner - First Person Shooter/52. Create A FlashLight.mp4106.78MB
  • 6. Zombie Runner - First Person Shooter/53. Create A Battery Pickup.mp4154.86MB
  • 6. Zombie Runner - First Person Shooter/55. Display Current Ammo UI.mp4107.05MB
  • 6. Zombie Runner - First Person Shooter/56. Damage Received UI.mp4131.61MB
  • 6. Zombie Runner - First Person Shooter/57. Props & Polish.mp4107.07MB