本站已收录 番号和无损神作磁力链接/BT种子 

Perevody kursov

种子简介

种子名称: Perevody kursov
文件类型: 视频
文件数目: 356个文件
文件大小: 21.38 GB
收录时间: 2020-12-29 01:01
已经下载: 3
资源热度: 63
最近下载: 2025-5-10 10:20

下载BT种子文件

下载Torrent文件(.torrent) 立即下载

磁力链接下载

magnet:?xt=urn:btih:3a8495758c94bf070fef98ad24f320a6f14c5b54&dn=Perevody kursov 复制链接到迅雷、QQ旋风进行下载,或者使用百度云离线下载。

喜欢这个种子的人也喜欢

种子包含的文件

Perevody kursov.torrent
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games/05. Animating the Upper Body 02.mp4123.62MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games/03. Animating the Lower Body 02.mp4122.78MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games/04. Animating the Upper Body 01.mp4114.62MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games/02. Animating the Lower Body 01.mp4113.65MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games/01.Introduction.mp44.3MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 2/02. Animating the Lower Body 01.mp4119MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 2/04. Animating the Upper Body 01.mp489.37MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 2/03. Animating the Lower Body 02.mp484.77MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 2/05. Animating the Upper Body 02.mp440.07MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 2/01. Introduction.mp43.83MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 3/05. Splining 01.mp4126.6MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 3/06. Splining 02.mp4121.75MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 3/03. Base Poses 02.mp4120.11MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 3/04. Base Poses 03.mp480.41MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 3/02. Base Poses 01.mp473.64MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 3/07. Finishing.mp431.49MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 3/01. Introduction.mp43.32MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 4/03-Blocking 02.mp497.33MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 4/04-Splining the Motion.mp496.27MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 4/02-Blocking 01.mp486.11MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 4/05-Piecing it All Together.mp460.85MB
  • 3DMotive - Character Animation for Games_vol1-4/3DMotive - Character Animation for Games Vol 4/01-Introduction.mp44.33MB
  • Animator Survival Kit/15. Giving the Performance.mp4374.88MB
  • Animator Survival Kit/14. Dialogue 2.mp4350.62MB
  • Animator Survival Kit/12. Accents.mp4336.44MB
  • Animator Survival Kit/13. Dialogue 1.mp4334.09MB
  • Animator Survival Kit/5. Building Walks.mp4331.34MB
  • Animator Survival Kit/8. Flexibility.mp4313.34MB
  • Animator Survival Kit/10. Takes.mp4296.9MB
  • Animator Survival Kit/6. Flexibility in a Walk.mp4290.13MB
  • Animator Survival Kit/9. Overlapping Action and Weight.mp4278.43MB
  • Animator Survival Kit/7. Sneaks, Runs, and Animal Action.mp4260.41MB
  • Animator Survival Kit/4. More Timing More Spacing.mp4254.57MB
  • Animator Survival Kit/3. Working Methods.mp4251.75MB
  • Animator Survival Kit/1. Starting Right.mp4250.88MB
  • Animator Survival Kit/2. Timing and Spacing.mp4246.12MB
  • Animator Survival Kit/11. Vibrates.mp4209.2MB
  • Animator Survival Kit/16. Putting it all Together.mp4170.24MB
  • DT - 12 Principles of Animation/project_files/12 Principles of Animation in Max_ProjectFiles/previews/AnimCharDance_Max.avi1.62MB
  • DT - 12 Principles of Animation/7. Straight Ahead Action.mp452.82MB
  • DT - 12 Principles of Animation/5. Beginning Our Pose to Pose Animation.mp452.22MB
  • DT - 12 Principles of Animation/22. Solid Drawing for Depth.mp451.61MB
  • DT - 12 Principles of Animation/20. Another Example of Adding Appeal.mp451.26MB
  • DT - 12 Principles of Animation/8. Bridging Pose to Pose and Straight Ahead Action.mp451.23MB
  • DT - 12 Principles of Animation/6. Concluding Our Pose to Pose Animation.mp451.18MB
  • DT - 12 Principles of Animation/18. Anticipation for Build-up and Action.mp450.52MB
  • DT - 12 Principles of Animation/19. Appeal for Personality.mp448.22MB
  • DT - 12 Principles of Animation/10. Removing the Confusion of Secondary Action.mp442.67MB
  • DT - 12 Principles of Animation/9. Follow-through and Overlapping.mp435.43MB
  • DT - 12 Principles of Animation/13. Adding Energy with Exaggeration.mp434.31MB
  • DT - 12 Principles of Animation/17. Ease In and Ease Out and Moving Holds.mp431.88MB
  • DT - 12 Principles of Animation/21. Understanding the Concept of Staging.mp430.59MB
  • DT - 12 Principles of Animation/16. Ease In and Ease Out for Realism.mp426.6MB
  • DT - 12 Principles of Animation/15. Checking for Subtle Arcs.mp424.61MB
  • DT - 12 Principles of Animation/12. Squash and Stretch for Stronger Gestures.mp424.3MB
  • DT - 12 Principles of Animation/3. Timing and Spacing for Readability.mp423.73MB
  • DT - 12 Principles of Animation/14. Arcs for Correcting a Path of Action.mp422.57MB
  • DT - 12 Principles of Animation/4. Timing and Spacing for Contrast.mp422.05MB
  • DT - 12 Principles of Animation/11. Squash and Stretch for Volume.mp418.86MB
  • DT - 12 Principles of Animation/2. Timing and Spacing for Weight.mp414.82MB
  • DT - 12 Principles of Animation/1. Introduction and Project Overview.mp46.27MB
  • DT - Animating with Props in 3ds Max/3. A cleaner workflow for animating constrained objects.mp464.17MB
  • DT - Animating with Props in 3ds Max/2. How to approach prop animation.mp448.95MB
  • DT - Animating with Props in 3ds Max/5. Finishing the exercise.mp446.34MB
  • DT - Animating with Props in 3ds Max/6. Working with the link constraint.mp430.14MB
  • DT - Animating with Props in 3ds Max/4. Rigging props for complex animation.mp421.75MB
  • DT - Animating with Props in 3ds Max/1. Introduction and project overview.mp44.54MB
  • DT - Animation Blocking Techniques/08. The creature's fall.mp4105.17MB
  • DT - Animation Blocking Techniques/07. Animating the creature being distracted and being struck.mp4102.13MB
  • DT - Animation Blocking Techniques/09. Finalizing our blocking pass.mp498.9MB
  • DT - Animation Blocking Techniques/05. Blocking in the next extreme.mp495.48MB
  • DT - Animation Blocking Techniques/04. Roughing in the initial pose.mp495.47MB
  • DT - Animation Blocking Techniques/06. Posing the next round of extremes.mp482.33MB
  • DT - Animation Blocking Techniques/03. Getting the scene ready for the animation.mp430.54MB
  • DT - Animation Blocking Techniques/02. The 3 steps to blocking in an animation.mp418.89MB
  • DT - Animation Blocking Techniques/01. Introduction and project overview.mp47.13MB
  • DT - Animation Polishing Techniques in 3ds Max/3. Finishing our blocking pass.mp4138.18MB
  • DT - Animation Polishing Techniques in 3ds Max/6. Wrapping up the animation.mp496.93MB
  • DT - Animation Polishing Techniques in 3ds Max/5. Refining arcs and timing.mp482.03MB
  • DT - Animation Polishing Techniques in 3ds Max/2. Solidifying our blocking pass.mp469.04MB
  • DT - Animation Polishing Techniques in 3ds Max/4. Starting our polishing pass.mp460.06MB
  • DT - Animation Polishing Techniques in 3ds Max/1. Introduction and project overview.mp46.76MB
  • DT - Character Interaction in 3ds Max/10_Finishing_the_villain's_extremes.mp490.89MB
  • DT - Character Interaction in 3ds Max/09_Animating_the_villain_falling_to_the_floor.mp490.89MB
  • DT - Character Interaction in 3ds Max/15_Following_through_after_the_counterattack.mp481.07MB
  • DT - Character Interaction in 3ds Max/13_Blocking_in_the_anticipation_to_the_heroine's_counterattack.mp475.87MB
  • DT - Character Interaction in 3ds Max/05_Finish_blocking_in_the_villain's_initial_attack.mp472.89MB
  • DT - Character Interaction in 3ds Max/27_Smoothing_out_the_heroine_as_she_blocks_the_attack.mp471.83MB
  • DT - Character Interaction in 3ds Max/19_Tweaking_the_villain's_fall.mp471.06MB
  • DT - Character Interaction in 3ds Max/21_Finalizing_the_villain's_torso.mp470.09MB
  • DT - Character Interaction in 3ds Max/14_Animating_the_counterattack.mp465.76MB
  • DT - Character Interaction in 3ds Max/17_Refining_the_initial_attack_of_the_villain.mp464.2MB
  • DT - Character Interaction in 3ds Max/16_Wrapping_up_the_heroine's_extremes.mp463.33MB
  • DT - Character Interaction in 3ds Max/06_Roughing_in_the_point_at_which_the_villain_is_struck.mp463.21MB
  • DT - Character Interaction in 3ds Max/34_Finishing_the_animation.mp462.48MB
  • DT - Character Interaction in 3ds Max/08_Continuing_our_work_on_the_villain's_fall.mp462.32MB
  • DT - Character Interaction in 3ds Max/04_Starting_the_animation.mp458.97MB
  • DT - Character Interaction in 3ds Max/33_Completing_the_heroine's_left_arm.mp457.62MB
  • DT - Character Interaction in 3ds Max/07_Tweaking_the_shoulders.mp457MB
  • DT - Character Interaction in 3ds Max/25_Wrapping_up_the_villain's_left_arm.mp455.49MB
  • DT - Character Interaction in 3ds Max/12_Starting_on_the_heroine's_blocking_pass.avi.mp455.25MB
  • DT - Character Interaction in 3ds Max/22_Polishing_the_movements_of_the_villain's_head.mp454.02MB
  • DT - Character Interaction in 3ds Max/26_Finishing_the_animation_of_the_villain.mp450.51MB
  • DT - Character Interaction in 3ds Max/23_Finishing_the_villain's_right_leg.mp450.33MB
  • DT - Character Interaction in 3ds Max/29_Completing_the_counterattack.mp449.64MB
  • DT - Character Interaction in 3ds Max/24_Completing_the_villain's_left_leg.mp444.91MB
  • DT - Character Interaction in 3ds Max/30_Finalizing_the_heroine's_center_of_gravity.mp436.63MB
  • DT - Character Interaction in 3ds Max/32_Completing_the_animation_of_the_heroine's_head.mp435.05MB
  • DT - Character Interaction in 3ds Max/31_Finishing_the_movements_of_the_heroine's_torso.mp429.7MB
  • DT - Character Interaction in 3ds Max/03_A_look_at_the_control_rig.mp427.27MB
  • DT - Character Interaction in 3ds Max/28_Fixing_the_anticipation_to_the_heroine's_counterattack.mp427.09MB
  • DT - Character Interaction in 3ds Max/11_Solidifying_each_extreme_of_the_villain.mp425.1MB
  • DT - Character Interaction in 3ds Max/18_Fixing_the_fluidity_of_the_villain's_next_attack.mp421.85MB
  • DT - Character Interaction in 3ds Max/20_Adding_drag_to_the_villain's_legs_as_they_fall_to_the_floor.mp416.64MB
  • DT - Character Interaction in 3ds Max/1. Introduction and Project Overview.mp46.51MB
  • DT - Character Interaction in 3ds Max/02_Working_with_thumbnails.mp45.17MB
  • DT - Character Modeling Concept in 3ds max/30. Finishing the character.mp4120.06MB
  • DT - Character Modeling Concept in 3ds max/6. Attaching the hand to the arm.mp4100.5MB
  • DT - Character Modeling Concept in 3ds max/5. Modeling the palms of the hand.mp496.48MB
  • DT - Character Modeling Concept in 3ds max/28. Detailing the character.mp493.15MB
  • DT - Character Modeling Concept in 3ds max/9. Blocking in the mid section.mp488.35MB
  • DT - Character Modeling Concept in 3ds max/11. Modeling the pelvis.mp487.49MB
  • DT - Character Modeling Concept in 3ds max/19. Modeling the cheek bones.mp486.78MB
  • DT - Character Modeling Concept in 3ds max/24. Modeling the neck.mp480.99MB
  • DT - Character Modeling Concept in 3ds max/27. Modeling the teeth.mp480.68MB
  • DT - Character Modeling Concept in 3ds max/21. Modeling the nose.mp479.7MB
  • DT - Character Modeling Concept in 3ds max/7. Blocking in the shoulder topology.mp477.79MB
  • DT - Character Modeling Concept in 3ds max/26. Modeling the interior of the mouth.mp475.87MB
  • DT - Character Modeling Concept in 3ds max/8. Modeling the upper body.mp475.82MB
  • DT - Character Modeling Concept in 3ds max/4. Modeling the fingers.mp471.73MB
  • DT - Character Modeling Concept in 3ds max/13. Modeling the foot.mp471.6MB
  • DT - Character Modeling Concept in 3ds max/16. Blocking in the contour of the face.mp471.33MB
  • DT - Character Modeling Concept in 3ds max/29. Modeling the gi..mp470.98MB
  • DT - Character Modeling Concept in 3ds max/12. Modeling the legs.mp468.87MB
  • DT - Character Modeling Concept in 3ds max/25. Attaching the neck to the body.mp465.67MB
  • DT - Character Modeling Concept in 3ds max/3. Modeling the arm using box modeling methods.mp464.33MB
  • DT - Character Modeling Concept in 3ds max/14. Blocking in the topology of the eye.mp461.81MB
  • DT - Character Modeling Concept in 3ds max/10. Finishing the mid section.mp461.12MB
  • DT - Character Modeling Concept in 3ds max/20. Filling the gaps of the face.mp456.18MB
  • DT - Character Modeling Concept in 3ds max/22. Modeling the back of the head.mp455.33MB
  • DT - Character Modeling Concept in 3ds max/23. Modeling and attaching the ear.mp453.02MB
  • DT - Character Modeling Concept in 3ds max/2. The importance of reference images and concepts.mp450.36MB
  • DT - Character Modeling Concept in 3ds max/15. Blocking in the topology of the mouth.mp449.65MB
  • DT - Character Modeling Concept in 3ds max/18. Modeling the mouth.mp447.22MB
  • DT - Character Modeling Concept in 3ds max/17. Building the eye socket.mp444.76MB
  • DT - Character Modeling Concept in 3ds max/1. Introduction and Project Overview.mp46.23MB
  • DT - Create Run Cycles/9. Finishing the legs.mp498.33MB
  • DT - Create Run Cycles/7. Correcting the movements of the legs.mp3.mp468.13MB
  • DT - Create Run Cycles/4. Mirroring poses.mp464.89MB
  • DT - Create Run Cycles/3. Working with reference and creating the initial pose.mp462.87MB
  • DT - Create Run Cycles/13. Tweaking the swinging actions of the upper arms.mp456.67MB
  • DT - Create Run Cycles/2. A look at the rig.mp452.31MB
  • DT - Create Run Cycles/8. Adding weight to the upper body.mp449.71MB
  • DT - Create Run Cycles/11. Animating the upper torso.mp448.33MB
  • DT - Create Run Cycles/5. Posing the Down position.mp439.28MB
  • DT - Create Run Cycles/14. Adding follow-through to the forearms and wrists.mp437.79MB
  • DT - Create Run Cycles/12. Completing the neck and head.mp436.16MB
  • DT - Create Run Cycles/10. Finishing the movements of the COG during the run.mp431.35MB
  • DT - Create Run Cycles/15. Wrapping up the run cycle.mp426.62MB
  • DT - Create Run Cycles/16. Translating the run forward.mp424.31MB
  • DT - Create Run Cycles/6. Cycling the animation.mp419.34MB
  • DT - Create Run Cycles/1. Introduction and project overview.mp47.6MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/08. Refining an animation with Appeal in mind.mp491.36MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/05. Fine-tuning the Animation.mp472.83MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/04. Creating a breakdown to enhance the appeal factor.mp464.18MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/02. Adding Appeal through gestures.mp463.33MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/03. Tweaking the last extreme pose for Appeal.mp446.75MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/06. Creating Appeal through composition.mp446.43MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/07. Another example of adding Appeal through composition.mp422.79MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Appeal/01. Introduction and Project Overview.mp46.75MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Arcs/3. Correcting Arcs on complex actions.mp440.14MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Arcs/2. Why Arcs are so important.mp438.18MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Arcs/4. Improving Arcs on the head.mp422.66MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Arcs/1. Introduction and Project Overview.mp45.77MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Ease In and Ease Out/2. Understanding Ease In and Ease Out.mp453.42MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Ease In and Ease Out/4. Ease In and Ease Out for blinks.mp439.3MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Ease In and Ease Out/5. Ease In and Ease Out for cartoon takes.mp432.56MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Ease In and Ease Out/3. Where to avoid using Ease In and Ease Out..mp428.18MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Ease In and Ease Out/1. Introduction and Project Overview.mp46.56MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Exaggeration/2. Using Exaggeration to Accentuate Gestures for Appeal.mp450.44MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Exaggeration/3. Exaggeration and Timing.mp444.96MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Exaggeration/4. Adding more life and personality with Exaggeration.mp440.32MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Exaggeration/5. Finishing the exercise.mp438.49MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Exaggeration/1. Introduction and Project Overview.mp45.74MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Follow-through and Overlapping/4. Working with the Spring controller.mp466.47MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Follow-through and Overlapping/2. Understanding Follow-through and Overlapping.mp455.59MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Follow-through and Overlapping/5. Completing the jiggle rig.mp442.41MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Follow-through and Overlapping/3. Finishing the first exercise.mp430.56MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Follow-through and Overlapping/1. Introduction and Project Overview.mp44.94MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/8. Finishing our Pose to Pose and Straight Ahead animation.mp469.95MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/5. Exploring the Straight Ahead approach of animation.mp462.59MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/2. Delving into the Pose to Pose method of animation.mp457.62MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/3. Continuing our Pose to Pose animation.mp451.11MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/6. Concluding the Straight Ahead animation.mp445.04MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/7. Bridging the two methods.mp441.83MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Pose to Pose and Straight Ahead/1. Introduction and Project Overview.mp45.57MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Secondary Action/2. Understanding Secondary Action.mp429.16MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Secondary Action/3. Using Secondary Action to enhance realism.mp429.05MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Secondary Action/1. Introduction and Project Overview.mp44.64MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Squash and Stretch/3. Adding flexibility to gestures with Squash, Stretch.mp453.25MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Squash and Stretch/2. Automating Squash, Stretch for muscle bulges.mp453.01MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Squash and Stretch/1. Introduction and Project Overview.mp44.79MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Timing ans Spacing/5. Correcting blinks with Timing and Spacing.mp438.14MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Timing ans Spacing/4. Timing and Spacing for weight.mp435.76MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Timing ans Spacing/3. Tweaking the Spacing of the first exercise.mp418.52MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Timing ans Spacing/2. Understanding Timing and Spacing.mp417.9MB
  • DT - Exploring Animation Principles in 3ds Max 2011 Collection/Timing ans Spacing/1. Introduction and Project Overview.mp44.41MB
  • DT – Introduction to Rigging 3ds Max/03_The_most_basic_form_of_rigging.mp489.71MB
  • DT – Introduction to Rigging 3ds Max/18_The_Reaction_Manager.mp487.19MB
  • DT – Introduction to Rigging 3ds Max/29_Creating_a_custom_muscle.mp477.49MB
  • DT – Introduction to Rigging 3ds Max/14_Utilizing_groups.mp472.09MB
  • DT – Introduction to Rigging 3ds Max/30_Applying_our_custom_muscle.mp471.79MB
  • DT – Introduction to Rigging 3ds Max/11_A_look_at_the_HI,HD,and_IK_Limb_Solvers.mp471.33MB
  • DT – Introduction to Rigging 3ds Max/12_Creating_an_enhanced_IK_rig.mp470.61MB
  • DT – Introduction to Rigging 3ds Max/13_The_Spline_IK_Solver.mp469.09MB
  • DT – Introduction to Rigging 3ds Max/31_The_Morpher_modifier.mp467.88MB
  • DT – Introduction to Rigging 3ds Max/05_Creating_bone_systems.mp466.34MB
  • DT – Introduction to Rigging 3ds Max/17_Creating_custom_parameters-wiring_parameters.avi.mp461.36MB
  • DT – Introduction to Rigging 3ds Max/02_Naming_conventions.mp458.92MB
  • DT – Introduction to Rigging 3ds Max/20_Starting_on_our_twist_rig.mp455.91MB
  • DT – Introduction to Rigging 3ds Max/06_Working_with_the_Bone_Editing_Tools.mp454.77MB
  • DT – Introduction to Rigging 3ds Max/15_Controlling_an_object's_position_with_the_Position_constraint..mp453.09MB
  • DT – Introduction to Rigging 3ds Max/10_Bone_Object_Properties.mp451.91MB
  • DT – Introduction to Rigging 3ds Max/09_Fin_Adjustment_Tools.mp448.43MB
  • DT – Introduction to Rigging 3ds Max/16_Manipulating_an_object's_rotation_with_the_Orientation_constraint..mp447.81MB
  • DT – Introduction to Rigging 3ds Max/25_Refining_skin_deformations.mp446.09MB
  • DT – Introduction to Rigging 3ds Max/07_Mirroring_bone_systems.mp446MB
  • DT – Introduction to Rigging 3ds Max/23_Deforming_objects_with_3ds_Max's_FFD_modifier.mp443.18MB
  • DT – Introduction to Rigging 3ds Max/24_Skinning_geometry_to_envelope_objects.mp442.44MB
  • DT – Introduction to Rigging 3ds Max/21_Working_with_expressions.mp440.79MB
  • DT – Introduction to Rigging 3ds Max/32_Customizing_3ds_Max's_interface.mp433.88MB
  • DT – Introduction to Rigging 3ds Max/04_Modifying_an_object's_pivot.mp433.34MB
  • DT – Introduction to Rigging 3ds Max/22_Axis_Order.mp426.7MB
  • DT – Introduction to Rigging 3ds Max/26_Mirroring_weights_in_3ds_Max.mp420.49MB
  • DT – Introduction to Rigging 3ds Max/28_Speeding_up_animation_playback_with_3ds_Max's_new_gPoly_format.mp419.61MB
  • DT – Introduction to Rigging 3ds Max/27_Exporting_skin_weights.mp415.41MB
  • DT – Introduction to Rigging 3ds Max/08_Colorizing_bones.mp414.57MB
  • DT – Introduction to Rigging 3ds Max/19_A_look_at_the_twist_rig_we_will_create.mp47.08MB
  • DT – Introduction to Rigging 3ds Max/01_Introduction_and_project_overview.mp46.64MB
  • Lynda - Mudbox 2013 Essential Training/00. Introduction/04 Understanding where to store user-made tools.mp413.2MB
  • Lynda - Mudbox 2013 Essential Training/00. Introduction/01. Introduction.mp46.42MB
  • Lynda - Mudbox 2013 Essential Training/00. Introduction/02 What you should know before watching this course.mp43.05MB
  • Lynda - Mudbox 2013 Essential Training/00. Introduction/03 Using the exercise files.mp42.51MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/11 Editing materials.mp422.22MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/12 Using the selection tools.mp419.01MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/07 Customizing hotkeys.mp417.03MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/05 Moving the camera.mp413.75MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/13 Hiding and unhiding parts of a model.mov.mp412.87MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/10 Subdivision level tips and tricks.mp412.12MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/14 Selection tips and tricks.mp411.5MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/08 Importing a reference image plane.mp410.8MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/09 Working with subdivision levels.mp410.78MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/03 Understanding the limitations of Mudbox.mp410.37MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/04 Loading a model.mp49.93MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/02 Getting a first look at Mudbox.mp46.85MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/06 Focusing and framing.mp44.71MB
  • Lynda - Mudbox 2013 Essential Training/01. Getting Started/01 Optimizing a Wacom tablet for Mudbox.mp44.46MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/07 Using stencils.mp432.25MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/02 Using the standard sculpting tools.mp421MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/09 Sculpting custom stamps and stencils.mp420.98MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/01 Sculpting in Mudbox.mp419.52MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/14 Bringing it together - Sculpting demo.mp417.64MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/06 Using stamps.mp415.96MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/03 Using the special sculpting tools.mp415.1MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/04 Sculpting-Customizing the sculpt tools.mp412.51MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/05 Making a custom crease tool.mp410.55MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/10 Sculpting with layers.mp410.12MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/12 Working with multiple sculpt layers.mp48.29MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/08 Freezing parts of a sculpt.mp48.25MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/13 Sculpting-Sculpting symmetrical details on an asymmetrical model.mp48.11MB
  • Lynda - Mudbox 2013 Essential Training/02. Sculpting/11 Editing sculpt layers.mp47.38MB
  • Lynda - Mudbox 2013 Essential Training/03. Working with Multiple Objects/05 Cleaning up problems with transfer details.mp414.61MB
  • Lynda - Mudbox 2013 Essential Training/03. Working with Multiple Objects/04 Transferring detail between two models.mp414.15MB
  • Lynda - Mudbox 2013 Essential Training/03. Working with Multiple Objects/02 Translating objects.mp414.02MB
  • Lynda - Mudbox 2013 Essential Training/03. Working with Multiple Objects/06 Using materials with multiple objects.mp412.81MB
  • Lynda - Mudbox 2013 Essential Training/03. Working with Multiple Objects/01 Using the Object List.mp411.85MB
  • Lynda - Mudbox 2013 Essential Training/03. Working with Multiple Objects/03 Duplicating and flipping an object.mp49.88MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/06 Painting with the advanced tools.mp428.62MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/02 Creating and importing UVs.mp423.47MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/09 Texturing with Ptex.mp423.2MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/04 Using basic painting tools.mp416.28MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/07 Editing stencils.mp415.4MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/08 Working with paint layers.mp414.87MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/01 Using UV maps.mp411.73MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/05 Using adjustment painting tools.mp47.82MB
  • Lynda - Mudbox 2013 Essential Training/04. Painting Textures/03 Creating paint layers.mp47.48MB
  • Lynda - Mudbox 2013 Essential Training/05. Using Texture Channels/02 Painting bump maps.mp421.08MB
  • Lynda - Mudbox 2013 Essential Training/05. Using Texture Channels/04 Transfering paint layers between models.mp419.07MB
  • Lynda - Mudbox 2013 Essential Training/05. Using Texture Channels/05 Making normal maps.mp418.59MB
  • Lynda - Mudbox 2013 Essential Training/05. Using Texture Channels/01 Understanding texture channels.mp417.73MB
  • Lynda - Mudbox 2013 Essential Training/05. Using Texture Channels/03 Making the most of texture channels.mp417.39MB
  • Lynda - Mudbox 2013 Essential Training/05. Using Texture Channels/06 Creating ambient occlusion maps.mp414.91MB
  • Lynda - Mudbox 2013 Essential Training/05. Using Texture Channels/07 Generating displacement maps.mp412.65MB
  • Lynda - Mudbox 2013 Essential Training/05. Using Texture Channels/08 Preparing texture files for use in other applicat.mp412.6MB
  • Lynda - Mudbox 2013 Essential Training/06. Posing a Character/03 Painting weights.mp415.5MB
  • Lynda - Mudbox 2013 Essential Training/06. Posing a Character/01 Introduction to joints and posing.mp412.22MB
  • Lynda - Mudbox 2013 Essential Training/06. Posing a Character/04 Posing a character.mp411.18MB
  • Lynda - Mudbox 2013 Essential Training/06. Posing a Character/02 Creating joint skeletons.mp48.17MB
  • Lynda - Mudbox 2013 Essential Training/07. Presenting Work/01 Lighting the scene.mp420.24MB
  • Lynda - Mudbox 2013 Essential Training/07. Presenting Work/03 Setting up viewport effects.mp418.35MB
  • Lynda - Mudbox 2013 Essential Training/07. Presenting Work/04 Rendering still images and movies.mp415.5MB
  • Lynda - Mudbox 2013 Essential Training/07. Presenting Work/02 Using point and image-based lights.mp410.55MB
  • Lynda - Mudbox 2013 Essential Training/08. Conclusion/01 Next steps.mp47.51MB
  • MaxScript(CG_ACADEMY)/Advanced/06_Ray_Intersections.mp4237.61MB
  • MaxScript(CG_ACADEMY)/Advanced/10_SubObject_Transformations.mp4180.39MB
  • MaxScript(CG_ACADEMY)/Advanced/15_Implementing_Raytraced_Shadows.mp4178.61MB
  • MaxScript(CG_ACADEMY)/Advanced/12_Basic_Rendering_Pipeline.mp4175.58MB
  • MaxScript(CG_ACADEMY)/Advanced/07_The_Matrix_Explained.mp4162.53MB
  • MaxScript(CG_ACADEMY)/Advanced/05_Barycentric_Coords.mp4149.1MB
  • MaxScript(CG_ACADEMY)/Advanced/09_Vectors&Matrix3.mp4137.12MB
  • MaxScript(CG_ACADEMY)/Advanced/04_Trig.mp4123.02MB
  • MaxScript(CG_ACADEMY)/Advanced/03_Unit_Vectors.mp4120.02MB
  • MaxScript(CG_ACADEMY)/Advanced/13_Implementing_Textures.mp4111.21MB
  • MaxScript(CG_ACADEMY)/Advanced/14_Blinn_Highlights.mp4110.07MB
  • MaxScript(CG_ACADEMY)/Advanced/08_The_Matrix_Continued.mp4107.86MB
  • MaxScript(CG_ACADEMY)/Advanced/02_3D_Vectors.mp475.62MB
  • MaxScript(CG_ACADEMY)/Advanced/11_Camera&View.mp454.39MB
  • MaxScript(CG_ACADEMY)/Advanced/01_Vector_Basics.mp447.91MB
  • MaxScript(CG_ACADEMY)/Advanced/00_Introduction.mp410.64MB
  • MaxScript(CG_ACADEMY)/Advanced/16_Conclusion.mp48.36MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/05_Basic_Concepts-Functions.mp4134.26MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/08_Tree_Creator_Script.mp4120.96MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/13_Fool_Proofing.mp4107.88MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/10_Functions.mp4102.6MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/12_Controlling_Script_Flow.mp495.37MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/11_Accessing_Data.mp487.8MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/09_Class_Definitions.mp466.68MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/03_Basic_Concepts-Variables.mp461.66MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/14_Tips_&_Tricks.mp456.16MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/06_Basic_Evaluation.mp441.58MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/01_Introduction_To_Scripting.mp439.86MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/02_Accessing_The_Maxscript_Listner.mp428.47MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/07_Script_Editor.mp426.93MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/15_Conclusion.mp415.07MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_1/00_Introduction.mp48.91MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/01_Arrays_&_Object_Sets.mp4186.17MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/09_Working_With_Modifiers.mp4152.92MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/12_Saving_Objects.mp4117.75MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/04_Working_With_General_Node_Properties.mp4117MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/07_Randomizing_Properties,_Renaming_Objects.mp4102.24MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/03_Filtering_Object_Sets.mp4100.38MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/08_Attack_Of_The_Instanced_Clones.mp4100.28MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/02_Working_With_Object_Sets.mp478.8MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/05_Filtering_By_Mesh_Properties.mp471.23MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/06_Mass-Changing_Properties.mp468.67MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/10_Working_With_Animation_Keys.mp459.2MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/11_Working_With_Materials.mp459.18MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/00_Introduction.mp420.63MB
  • MaxScript(CG_ACADEMY)/Fundamentalis_2/13_Conclusion.mp44.62MB
  • MaxScript_Tutorial3dcggouk/3dsmax.intro.to.maxscript.mp4105.57MB
  • MaxScript_Tutorial3dcggouk/3dsmax.adv.ui.with.activex.mp499.29MB
  • MaxScript_Tutorial3dcggouk/3dsmax.maxscript.ui.mp497.07MB
  • MaxScript_Tutorial3dcggouk/3dsmax.custom.attrib.mp482.62MB
  • MaxScript_Tutorial3dcggouk/3dsmax.maxscript.render.effect1.mp482.43MB
  • MaxScript_Tutorial3dcggouk/3dsmax.intro.if.and.case.mp465.46MB
  • MaxScript_Tutorial3dcggouk/3dsmax.maxscript.render.effect2.mp456.65MB