种子简介
种子名称:
Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
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文件数目:
61个文件
文件大小:
3.14 GB
收录时间:
2015-10-6 03:54
已经下载:
3次
资源热度:
121
最近下载:
2024-11-12 11:39
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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation.torrent
Project_Files.rar577.69MB
60. Pushing appeal and exporting our animations.mp458.4MB
59. Animating with efficiency in mind.mp413.88MB
58. Finalizing the animation.mp462.58MB
57. Eliminating rigid movements and fine-tuning arcs.mp463.91MB
56. A second polishing pass.mp459.46MB
55. Our first polishing pass.mp461.05MB
54. Finalizing our timing adjustments of the boss's opening animation.mp442.03MB
53. Re-timing the boss's performance.mp457.25MB
52. Second round of blocking.mp445.14MB
51. Finalizing our initial blocking pass.mp447.27MB
50. Finishing the extremes for the boss's roar.mp460.91MB
49. Animating the boss's roar.mp453.33MB
48. Blocking in the boss as he loosens up his rigid form.mp458.7MB
47. Roughing in the boss's reaction to the player.mp460.73MB
46. Blocking in the boss's intro sequence.mp454.9MB
45. Setting up our scene for animation.mp441.74MB
44. Double-checking our rig and creating selection sets with MEL.mp455.13MB
43. Finishing the fingers.mp416.09MB
42. Completing the layout of our finger controls.mp459.52MB
41. Starting on the boss's finger controls.mp449.75MB
40. Adding elbow controls.mp430.75MB
39. Setting up controls for the arms.mp450.48MB
38. Controlling the trees on top of the boss's head.mp454.02MB
37. Finishing our brow controls.mp445.58MB
36. Creating brow controls.mp430.6MB
35. Removing offset values on constrained objects.mp424.84MB
34. Controlling the eyelids.mp453.81MB
33. Controlling the jaw.mp423.03MB
32. Setting up a center-of-gravity control.mp436.95MB
31. Controlling the knees.mp458.9MB
30. Finishing our foot controls.mp435.32MB
29. Adding inverse kinematics to the legs.mp433.11MB
28. Creating leg controls.mp453.61MB
27. Creating a global control.mp438.94MB
26. Adding influence objects to a bound mesh.mp462.12MB
25. Completing our forearm twist rig.mp446.5MB
24. Mirroring our twist joints.mp416.76MB
23. Maintaining volume in the forearms.mp415.67MB
22. Using MEL to search for skin clusters and skin joints.mp450.9MB
21. Mirroring weights.mp421.91MB
20. Painting weights.mp459.28MB
19. Binding the character's body.mp440.6MB
18. Skinning the trees on top of the boss's head.mp414.23MB
17. Skinning the eyebrows.mp412.09MB
16. Skinning the boss's eye and eyelids.mp443.02MB
15. Finalizing the orientation of our finger joints and mirroring our arm chain.mp454.26MB
14. Checking the arm chain's orientation and using MEL to reorient joints.mp441.25MB
13. Cleaning up our finger bones.mp430.45MB
12. Adding finger bones.mp459.74MB
11. Starting on the character's arm chain.mp448.89MB
10. Segmenting joint chains in Maya.mp439.94MB
09. Creating joints for the trees on top of the character's head.mp426.88MB
08. Adding joints for the eyebrows.mp436.6MB
07. Setting up joints for the boss's eye and eyelids.mp456.07MB
06. Creating a jaw bone.mp430.17MB
05. Creating joints for the root and upper body.mp452.97MB
04. Finishing our initial joint chain and mirroring it to the opposite leg.mp456.88MB
03. Quickly modifying the orientation of joints in Maya.mp444.62MB
02. Setting up the scene and adding leg joints.mp472.17MB
01. Introduction and project overview.mp47.71MB