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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

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种子名称: Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
文件类型:
文件数目: 61个文件
文件大小: 3.14 GB
收录时间: 2015-10-6 03:54
已经下载: 3
资源热度: 121
最近下载: 2024-11-12 11:39

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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation.torrent
  • Project_Files.rar577.69MB
  • 60. Pushing appeal and exporting our animations.mp458.4MB
  • 59. Animating with efficiency in mind.mp413.88MB
  • 58. Finalizing the animation.mp462.58MB
  • 57. Eliminating rigid movements and fine-tuning arcs.mp463.91MB
  • 56. A second polishing pass.mp459.46MB
  • 55. Our first polishing pass.mp461.05MB
  • 54. Finalizing our timing adjustments of the boss's opening animation.mp442.03MB
  • 53. Re-timing the boss's performance.mp457.25MB
  • 52. Second round of blocking.mp445.14MB
  • 51. Finalizing our initial blocking pass.mp447.27MB
  • 50. Finishing the extremes for the boss's roar.mp460.91MB
  • 49. Animating the boss's roar.mp453.33MB
  • 48. Blocking in the boss as he loosens up his rigid form.mp458.7MB
  • 47. Roughing in the boss's reaction to the player.mp460.73MB
  • 46. Blocking in the boss's intro sequence.mp454.9MB
  • 45. Setting up our scene for animation.mp441.74MB
  • 44. Double-checking our rig and creating selection sets with MEL.mp455.13MB
  • 43. Finishing the fingers.mp416.09MB
  • 42. Completing the layout of our finger controls.mp459.52MB
  • 41. Starting on the boss's finger controls.mp449.75MB
  • 40. Adding elbow controls.mp430.75MB
  • 39. Setting up controls for the arms.mp450.48MB
  • 38. Controlling the trees on top of the boss's head.mp454.02MB
  • 37. Finishing our brow controls.mp445.58MB
  • 36. Creating brow controls.mp430.6MB
  • 35. Removing offset values on constrained objects.mp424.84MB
  • 34. Controlling the eyelids.mp453.81MB
  • 33. Controlling the jaw.mp423.03MB
  • 32. Setting up a center-of-gravity control.mp436.95MB
  • 31. Controlling the knees.mp458.9MB
  • 30. Finishing our foot controls.mp435.32MB
  • 29. Adding inverse kinematics to the legs.mp433.11MB
  • 28. Creating leg controls.mp453.61MB
  • 27. Creating a global control.mp438.94MB
  • 26. Adding influence objects to a bound mesh.mp462.12MB
  • 25. Completing our forearm twist rig.mp446.5MB
  • 24. Mirroring our twist joints.mp416.76MB
  • 23. Maintaining volume in the forearms.mp415.67MB
  • 22. Using MEL to search for skin clusters and skin joints.mp450.9MB
  • 21. Mirroring weights.mp421.91MB
  • 20. Painting weights.mp459.28MB
  • 19. Binding the character's body.mp440.6MB
  • 18. Skinning the trees on top of the boss's head.mp414.23MB
  • 17. Skinning the eyebrows.mp412.09MB
  • 16. Skinning the boss's eye and eyelids.mp443.02MB
  • 15. Finalizing the orientation of our finger joints and mirroring our arm chain.mp454.26MB
  • 14. Checking the arm chain's orientation and using MEL to reorient joints.mp441.25MB
  • 13. Cleaning up our finger bones.mp430.45MB
  • 12. Adding finger bones.mp459.74MB
  • 11. Starting on the character's arm chain.mp448.89MB
  • 10. Segmenting joint chains in Maya.mp439.94MB
  • 09. Creating joints for the trees on top of the character's head.mp426.88MB
  • 08. Adding joints for the eyebrows.mp436.6MB
  • 07. Setting up joints for the boss's eye and eyelids.mp456.07MB
  • 06. Creating a jaw bone.mp430.17MB
  • 05. Creating joints for the root and upper body.mp452.97MB
  • 04. Finishing our initial joint chain and mirroring it to the opposite leg.mp456.88MB
  • 03. Quickly modifying the orientation of joints in Maya.mp444.62MB
  • 02. Setting up the scene and adding leg joints.mp472.17MB
  • 01. Introduction and project overview.mp47.71MB