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Digital Tutors - Saving Data and Highscores

种子简介

种子名称: Digital Tutors - Saving Data and Highscores
文件类型:
文件数目: 30个文件
文件大小: 1.02 GB
收录时间: 2011-12-30 03:11
已经下载: 3
资源热度: 278
最近下载: 2024-12-3 16:04

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种子包含的文件

Digital Tutors - Saving Data and Highscores.torrent
  • 24. Testing our Highscore Display script to find bugs.flv57.43MB
  • 19. Moving our highscores down using a reverse For loop.flv57.1MB
  • 15. Synchronizing our PlayerPrefs with our local highscore class.flv55.87MB
  • 25. Tracking game ID's to make sure we don't duplicate data.flv55MB
  • 06. Automatically centering our text using our Location class.flv47.76MB
  • 17. Scripting an add new highscore function.flv46.93MB
  • 21. Letting the player enter their name using a GUI.TextField.flv44.99MB
  • 26. Changing the location of our game ID check to remove bugs.flv41.68MB
  • 13. Saving game data using PlayerPrefs to store information.flv41.51MB
  • 29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv39.75MB
  • 12. Displaying our highscore array correctly over our graphics.flv38.07MB
  • 27. Using the iPhoneKeyboard class to get user input on Android.flv35.11MB
  • 10. Adding a height offset to display all our names.flv34.93MB
  • 11. Refactoring our arrays into a class for easier organization.flv34.3MB
  • 16. Synchronizing our Rounds and Kills data.flv31.64MB
  • 03. Consulting our game design document to begin our script.flv30.53MB
  • 20. Inserting our highscores into our data correctly.flv30.4MB
  • 23. Creating flashing text using Mathf.PingPong and GUI.color.flv29.44MB
  • 09. Displaying our entire array using a For loop.flv28.42MB
  • 08. Using a built-in array to store multiple pieces of data.flv28.25MB
  • 14. Creating a testing interface to set PlayerPrefs data.flv27.59MB
  • 22. Using GUI.color to change our highscore text colors.flv26.52MB
  • 30. Examining the final game code in reference to the highscore system.flv24.56MB
  • 05. Using a Vector2 to offset our text placement for control.flv24.46MB
  • 28. Saving the PlayerPrefs data to disk in case our game crashes.flv23.99MB
  • 07. Creating a new GUI Style to format our text.flv23.57MB
  • 18. Testing if we need to create a new highscore.flv21.9MB
  • 04. Using a GUI.Box function to draw our first highscore.flv21.88MB
  • 02. Examining our start scene and the scripts that are included.flv14.5MB
  • 01. Introduction and project overview.flv8.73MB