种子简介
种子名称:
Lynda - V-Ray 3.0 for 3ds Max Essential Training
文件类型:
文件数目:
66个文件
文件大小:
1.47 GB
收录时间:
2015-7-11 00:45
已经下载:
3次
资源热度:
120
最近下载:
2024-12-26 16:03
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Lynda - V-Ray 3.0 for 3ds Max Essential Training.torrent
001 Welcome.mp411.71MB
002 Software versions used.mp44.72MB
003 What you should know before watching this course.mp44.93MB
004 Using the exercise files.mp41.71MB
005 The 3ds Max project structure.mp47.04MB
006 Gamma handling.mp43.3MB
007 A word about Intel Embree.mp45.78MB
008 A word about HDRIs.mp43.97MB
009 V-Ray workflow options and recommendations.mp47.2MB
010 The V-Ray toolbar.mp411.76MB
011 New UI elements and Quick Settings.mp413.27MB
012 The revamped frame buffer with advanced color controls.mp412.87MB
013 The V-Ray Render Output options.mp414.51MB
014 Image sampling explained.mp48.02MB
015 Understanding subdivs.mp46.9MB
016 Overview of color mapping.mp414MB
017 What the color mapping modes do.mp417.15MB
018 Using 3ds Max light types with V-Ray.mp416.39MB
019 Working with the V-Ray light.mp417.4MB
020 Adding a spherical fill light.mp412.46MB
021 The V-Ray Sun and Sky system.mp414.17MB
022 Controlling global exposure.mp411.56MB
023 Enabling the Environment skylight.mp410.21MB
024 Working with the V-Ray dome light.mp413.59MB
025 Creating a mesh light.mp49.93MB
026 Global Illumination explained.mp49.12MB
027 Understanding primary and secondary bounces.mp47.6MB
028 How irradiance mapping works.mp414.13MB
029 Using irradiance mapping - Part 1.mp413.52MB
030 Using irradiance mapping - Part 2.mp421.14MB
031 How light cache works.mp49.88MB
032 Using light cache.mp422.1MB
033 Understanding brute force GI.mp47.3MB
034 Using brute force GI.mp418.36MB
035 Introduction to V-Ray specific materials.mp49.56MB
036 Creating diffuse color.mp417.21MB
037 Making a clear glass material.mp421.25MB
038 Making colored and frosted glass.mp417.04MB
039 Making reflective materials.mp415.43MB
040 Blurring our reflections.mp410.85MB
041 Creating a translucency effect.mp417.28MB
042 Using VRmats.mp421.96MB
043 New ray-traced SSS shader.mp412.12MB
044 New simplified skin shader.mp412.42MB
045 V-Ray hair shader.mp414.96MB
046 Using the fixed-rate engine.mp420.42MB
047 How to use the adaptive engine.mp419.18MB
048 Working with the adaptive subdivision engine.mp418.19MB
049 Progressive sampler.mp411.35MB
050 Fixing super bright sampling problems.mp414.3MB
051 Using universal settings.mp413.78MB
052 Physical Camera setup.mp413.55MB
053 Physical Camera controls.mp418.05MB
054 Depth of field.mp417.23MB
055 Creating a Motion Blur effect.mp415.63MB
056 Caustic effect setup.mp416.49MB
057 Generating the caustic effect.mp417.08MB
058 Using VRayFur.mp415MB
059 Stereoscopic 3D rendering.mp413.82MB
060 Vr-Ray Metaballs.mp417.52MB
061 Proxies.mp419.92MB
062 The VRayClipper.mp415.05MB
063 Depth of field - Using a perspective viewport.mp411.49MB
064 Using Render Mask.mp414.5MB
065 What`s next_.mp46.55MB
Exercise Files.rar643.53MB