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Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation

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种子名称: Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
文件类型:
文件数目: 38个文件
文件大小: 888 MB
收录时间: 2014-7-16 03:55
已经下载: 3
资源热度: 122
最近下载: 2024-9-28 10:59

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Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation.torrent
  • project files.zip77.37MB
  • 15 Skinning the hero's boots.mp436.46MB
  • 18 Binding the gloves.mp436.02MB
  • 30 Setting up controls for the arms.mp434.45MB
  • 24 Creating secondary foot controls.mp433.76MB
  • 09 Starting on the character's arm chain.mp431.96MB
  • 12 Creating a joint chain for the thumb and mirroring the arm chain.mp431.86MB
  • 25 Finishing our foot controls.mp430.03MB
  • 26 Controlling the torso.mp427.87MB
  • 32 Mirroring and cleaning up our finger controls.mp427.78MB
  • 11 Adding finger bones.mp427.36MB
  • 29 Creating controls for the neck, helmet, and visor.mp426.73MB
  • 31 Starting on the hero's finger controls.mp426.72MB
  • 35 Setting up our scene for animation.mp425.66MB
  • 34 Double-checking our rig and exploring other helpful MEL tools.mp425.55MB
  • 22 Setting up a foot roll system.mp423.86MB
  • 21 Adding inverse kinematics to the legs.mp423.34MB
  • 20 Designing leg controls.mp423.07MB
  • 19 Creating a global control.mp422.92MB
  • 36 Reversing and baking a cycled animation.mp421.93MB
  • 33 Finishing the setup process of our finger controls.mp421.48MB
  • 23 Constraining the feet to our intermediate controllers.mp420.78MB
  • 02 Setting up the scene and adding leg joints.mp419.89MB
  • 17 Binding the character's tunic.mp419.26MB
  • 37 More techniques used on ghost knight's death sequence and the exporting process.mp418.96MB
  • 28 Completing the setup process of the hero's upper body.mp417.76MB
  • 10 Using MEL to reorient joints.mp417.01MB
  • 05 Organizing our scene and creating joints for the root and center-of-gravity.mp416.47MB
  • 13 Skinning the helmet.mp416.15MB
  • 04 Finishing our leg chain and mirroring it to the opposite leg.mp415.35MB
  • 06 Working with the insert joint tool.mp414.97MB
  • 14 Skinning the belt.mp414.31MB
  • 03 Quickly modifying a joint's orientation.mp412.07MB
  • 27 Setting up a control for the character's center-of-gravity.mp411.37MB
  • 08 Setting up joints for the helmet and visor.mp411.27MB
  • 16 Mirroring weights on separate pieces of geometry.mp410.52MB
  • 07 Creating a pelvis bone.mp48.74MB
  • 01 Introduction and project overview.mp46.96MB