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Digital-Tutors - Compos a 3D Ogre into a LA Scene in NUKE n Ho

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种子名称: Digital-Tutors - Compos a 3D Ogre into a LA Scene in NUKE n Ho
文件类型:
文件数目: 40个文件
文件大小: 2.97 GB
收录时间: 2014-3-13 01:55
已经下载: 3
资源热度: 273
最近下载: 2024-11-20 15:10

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种子包含的文件

Digital-Tutors - Compos a 3D Ogre into a LA Scene in NUKE n Ho.torrent
  • 13 Merging the scene with the ogre.mp4158.22MB
  • 07 Orienting our scene.mp4127.84MB
  • 12 Introduction to the ogre.mp4119.82MB
  • 22 Checking the geometry on the ogre.mp4119.52MB
  • 21 Fixing geometry overlap using Visibility nodes.mp4109.16MB
  • 08 Setting our scene scale using constraints.mp4107.19MB
  • 23 Setting up image planes in the Mantra Render node.mp4106.38MB
  • 02 Removing distortion from the plate shot.mp499.08MB
  • 25 Creating the color mask pass.mp498.24MB
  • 15 Setting up a preview render.mp497.74MB
  • 16 Lighting the scene.mp497.55MB
  • 20 Continuing to use scripting.mp492.19MB
  • 04 Tracking the footage.mp491.35MB
  • 05 Solving the tracks for a camera.mp485.67MB
  • 14 Posing the character for animation.mp479.7MB
  • 10 Continuing to build geometry.mp476.48MB
  • 03 Preparing the footage for tracking using roto masks.mp475.67MB
  • 36 Adding ground occlusion at the feet of the ogre.mp474.15MB
  • 09 Building out scene geometry.mp470.69MB
  • 26 Adding lens distortion to our Houdini renders.mp470.61MB
  • 32 Adding depth of field blur to the ogre.mp461.69MB
  • 39 Finishing off the shot with glows and foreground roto.mp461.32MB
  • 35 Simulating chromatic aberration.mp459.64MB
  • 06 Refining the solve.mp458.26MB
  • 19 Creating overscan to the camera using expressions.mp456.09MB
  • 24 Creating the ground shadow pass.mp455.67MB
  • 27 Adding the ground shadow pass.mp455.62MB
  • 38 Building the cold breath of the ogre.mp449.34MB
  • 28 Using the position pass to color correct the feet.mp449.3MB
  • 31 Adding motion blur to the ogre.mp445.8MB
  • 11 Exporting the scene to Houdini.mp441.62MB
  • 30 Setting up the Color Correction nodes for the ogre.mp440.43MB
  • 17 Reviewing the animation pass.mp435.85MB
  • 18 Estimating a safe overscan resolution.mp435.42MB
  • 29 Adding in the occlusion shadow pass to the ogre.mp433.57MB
  • 34 Adding grain and fixing alpha render errors.mp432.34MB
  • 37 Creating the light wrap.mp424.55MB
  • 33 Adding additional blurs for realism.mp420.8MB
  • 01 Introduction and project overview.mp411.68MB
  • Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini/Final_Render.mp41.66MB