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Udemy - The Complete Unity Developer

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种子名称: Udemy - The Complete Unity Developer
文件类型: 视频
文件数目: 197个文件
文件大小: 6.64 GB
收录时间: 2018-7-5 21:13
已经下载: 3
资源热度: 56
最近下载: 2024-6-24 09:39

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Udemy - The Complete Unity Developer.torrent
  • Section 1 - Introduction And Setup/Lecture 1 - About This Unity Tutorial Course.mp441.58MB
  • Section 1 - Introduction And Setup/Lecture 10 - The Three Languages Compared.mp448.84MB
  • Section 1 - Introduction And Setup/Lecture 3 - WElcome & How To Use This Course.mp447.43MB
  • Section 1 - Introduction And Setup/Lecture 4 - Download Register & Install Unity3D.mp413.99MB
  • Section 1 - Introduction And Setup/Lecture 5 - How Unity 3D & Mono Develop Relate.mp412.03MB
  • Section 1 - Introduction And Setup/Lecture 6 - Downloading Angry Bots.mp432.41MB
  • Section 1 - Introduction And Setup/Lecture 7 - Introduction To The Unity Editor.mp446.76MB
  • Section 1 - Introduction And Setup/Lecture 8 - Introduction To Monodevelop.mp410.87MB
  • Section 1 - Introduction And Setup/Lecture 9 Saving & Closing Your Project.mp417.35MB
  • Section 10 - Final Section/Lecture 230 - That's All Folks....For Now.mp426.75MB
  • Section 10 - Final Section/Lecture 231 - Credits.mp414.73MB
  • Section 2 - Number Wizard - Getting Comfortable with Scripting/Lecture 12 - About The Number Wizard Game.mp433.54MB
  • Section 2 - Number Wizard - Getting Comfortable with Scripting/Lecture 14 - Printing Text To The Console.mp420.99MB
  • Section 2 - Number Wizard - Getting Comfortable with Scripting/Lecture 15 - Variables For Things That Change.mp414.28MB
  • Section 2 - Number Wizard - Getting Comfortable with Scripting/Lecture 16 - REsponding To Key Presses.mp432.03MB
  • Section 2 - Number Wizard - Getting Comfortable with Scripting/Lecture 17 - Using If To Make Choices.mp426.16MB
  • Section 2 - Number Wizard - Getting Comfortable with Scripting/Lecture 18 - Scope & Content of Variables.mp443.85MB
  • Section 2 - Number Wizard - Getting Comfortable with Scripting/Lecture 19 - Simplifying By Creating Functions.mp419.1MB
  • Section 2 - Number Wizard - Getting Comfortable with Scripting/Lecture 20 -Completing The Number Wizard Game.mp432.33MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 22 - About Text 101.mp454.42MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 26 - More About Creating New Projects.mp420.49MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 27 - Adding A 2D Interface Text.mp447.92MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 28 - Word Wrapping & Joining Strings.mp433.53MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 29 - Building Your Game Engine.mp467.91MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 31 - Re-Organizing Our Code.mp450.82MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 32 - Extending Your Story.mp474.46MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 34 - Build For Web & Share.mp433.2MB
  • Section 3 - Text 101 - An Old-School Text Adventure/Lecture 36 - Recap & Review Text 101.mp419.14MB
  • Section 4 - Number Wizard UI/Creating & Saving Levels.mp46.12MB
  • Section 4 - Number Wizard UI/Lecture 37 - Introduction To The User Interface.mp437.98MB
  • Section 4 - Number Wizard UI/Lecture 40 - Object Oriented Basics.mp444.47MB
  • Section 4 - Number Wizard UI/Lecture 42 - How to Add Text to the Scene.mp422.64MB
  • Section 4 - Number Wizard UI/Lecture 43 - Adding A Start Button.mp415.77MB
  • Section 4 - Number Wizard UI/Lecture 44 - Calling Scripts From Buttons.mp424.75MB
  • Section 4 - Number Wizard UI/Lecture 45 - Creating Scenes From GDD.mp428.98MB
  • Section 4 - Number Wizard UI/Lecture 46 - How to Load Scenes & Quit.mp425.79MB
  • Section 4 - Number Wizard UI/Lecture 47 - Importing Number Wizard Script.mp423.09MB
  • Section 4 - Number Wizard UI/Lecture 49 - Changing Text Via Scripts.mp416.53MB
  • Section 4 - Number Wizard UI/Lecture 50 - Finishing The UI.mp427.18MB
  • Section 4 - Number Wizard UI/Lecture 51 - Celebration, Recap, & What's Next.mp464.52MB
  • Section 5 - Block Breaker/Lecture 52 - Intrduction To Block Breaker.mp439.85MB
  • Section 5 - Block Breaker/Lecture 56 - Creating A 2D Brick Sprite.mp453.81MB
  • Section 5 - Block Breaker/Lecture 57 - Import The Menu System.mp431.39MB
  • Section 5 - Block Breaker/Lecture 58 Playing Background Music.mp431.79MB
  • Section 5 - Block Breaker/Lecture 59 - Introducing Static Variables.mp423.17MB
  • Section 5 - Block Breaker/Lecture 60 - Setting Up Your Play Space.mp428.2MB
  • Section 5 - Block Breaker/Lecture 61 - Ball + Gravity + Colliders = Fun.mp427.43MB
  • Section 5 - Block Breaker/Lecture 62 - Colliders & Triggers.mp436.74MB
  • Section 5 - Block Breaker/Lecture 63 - Tidying Up Before Moving On.mp425.73MB
  • Section 5 - Block Breaker/Lecture 64 - Choosing Collidewr Type.mp429.58MB
  • Section 5 - Block Breaker/Lecture 65 - Using Physics Materials For Bounce.mp424.76MB
  • Section 5 - Block Breaker/Lecture 66 - Movemant By Mouse.mp438.39MB
  • Section 5 - Block Breaker/Lecture 67 - Launching Ball on Mouse Click.mp444.15MB
  • Section 5 - Block Breaker/Lecture 68 - Invisable Colliders & Gravity Scale.mp433.33MB
  • Section 5 - Block Breaker/Lecture 69 - Creating & Using Prefabs.mp440.39MB
  • Section 5 - Block Breaker/Lecture 70 - Using Editor Snap To Grid.mp419.83MB
  • Section 5 - Block Breaker/Lecture 71 Using Prefabs.mp430.54MB
  • Section 5 - Block Breaker/Lecture 72 - Using Gameobject - findobjectoftype.mp433.32MB
  • Section 5 - Block Breaker/Lecture 73 - Level Build Order.mp435.85MB
  • Section 5 - Block Breaker/Lecture 74 - Destorying When Hit.mp432.4MB
  • Section 5 - Block Breaker/Lecture 75 - Importing Sprite Sheets.mp465.2MB
  • Section 5 - Block Breaker/Lecture 76 - Swapping Sprites Via Script.mp442.75MB
  • Section 5 - Block Breaker/Lecture 77 - Consolidating Hit Counting.mp446MB
  • Section 5 - Block Breaker/Lecture 78 - Statics To Detect Win Condition.mp447.1MB
  • Section 5 - Block Breaker/Lecture 79 - Playing Sound on Impact.mp448.06MB
  • Section 5 - Block Breaker/Lecture 80 - Using Random Range.mp429.61MB
  • Section 5 - Block Breaker/Lecture 81 - Automated Play Testing.mp458.12MB
  • Section 5 - Block Breaker/Lecture 82 - Build & Share on the Web.mp431.45MB
  • Section 5 - Block Breaker/Lecture 83 - Fixing User Reported Bugs.mp422.91MB
  • Section 5 - Block Breaker/Lecture 84 - More Complex Collider Shapes.mp445.15MB
  • Section 5 - Block Breaker/Lecture 85 - Making Code Extendable.mp426.74MB
  • Section 5 - Block Breaker/Lecture 86 - Using Particle Systems.mp444.44MB
  • Section 5 - Block Breaker/Lecture 87 - Recap & Review.mp430.41MB
  • Section 6 - Lazer Defender/Lecture 100 - Enemies Shooting Back.mp478.16MB
  • Section 6 - Lazer Defender/Lecture 101 - Controlling collisions With Layers.mp423.69MB
  • Section 6 - Lazer Defender/Lecture 102 - Detecting Enemy Destruction.mp470.02MB
  • Section 6 - Lazer Defender/Lecture 103 - Enemy Position Animation.mp464.91MB
  • Section 6 - Lazer Defender/Lecture 104 - Creating A Starfield.mp451.69MB
  • Section 6 - Lazer Defender/Lecture 105 - Keeping Score.mp449.57MB
  • Section 6 - Lazer Defender/Lecture 106 - Sound Effects For Fun & Profit.mp433.74MB
  • Section 6 - Lazer Defender/Lecture 107 - Sprite Rendering Order.mp428.99MB
  • Section 6 - Lazer Defender/Lecture 108 - Polishing the Menu System I.mp449.77MB
  • Section 6 - Lazer Defender/Lecture 109 - Polishing the Menu System II.mp436.87MB
  • Section 6 - Lazer Defender/Lecture 110 - Section Wrap Up.mp438.48MB
  • Section 6 - Lazer Defender/Lecture 88 - Introduction To Laser Defender.mp426.73MB
  • Section 6 - Lazer Defender/Lecture 92 - Importing The Menu System.mp416.39MB
  • Section 6 - Lazer Defender/Lecture 93 - A Starship We Can Control.mp431.98MB
  • Section 6 - Lazer Defender/Lecture 94 - Restricting Player's Position.mp443.35MB
  • Section 6 - Lazer Defender/Lecture 95 Creating The Enemies.mp426.51MB
  • Section 6 - Lazer Defender/Lecture 96 - Creating The Enemy Positions.mp436.44MB
  • Section 6 - Lazer Defender/Lecture 97 - Moving The Enemy Formations.mp464.74MB
  • Section 6 - Lazer Defender/Lecture 98 - Spwaning Projectiles.mp465.94MB
  • Section 6 - Lazer Defender/Lecture 99 Shooting Enemies.mp449.24MB
  • Section 7 - Ghoul Garden/Lecture 111 - Introduction to Ghoul Garden.mp428.99MB
  • Section 7 - Ghoul Garden/Lecture 115 - Using Unity Packages.mp412.67MB
  • Section 7 - Ghoul Garden/LEcture 116 - Adding Custom Fonts To Menus.mp420.17MB
  • Section 7 - Ghoul Garden/Lecture 117 - Finishing Menu Screen.mp419.17MB
  • Section 7 - Ghoul Garden/Lecture 118 - Using Application Quit.mp418.38MB
  • Section 7 - Ghoul Garden/Lecture 119 - Prepare For Build.mp413.55MB
  • Section 7 - Ghoul Garden/Lecture 120 - Building & Running Your Game.mp410.64MB
  • Section 7 - Ghoul Garden/Lecture 121 - Art Placeholder & Sketches.mp459.3MB
  • Section 7 - Ghoul Garden/Lecture 122 - Scaling & Slicing Sprites.mp440.46MB
  • Section 7 - Ghoul Garden/Lecture 123 - Slicing Sprites.mp426.79MB
  • Section 7 - Ghoul Garden/Lecture 124 - Creating The Zombie Prefab.mp421.22MB
  • Section 7 - Ghoul Garden/Lecture 125 - Create & Place Enemy Spawner.mp413.22MB
  • Section 7 - Ghoul Garden/Lecture 126 - Using Parents GameObjects.mp417.28MB
  • Section 7 - Ghoul Garden/Lecture 127 - Auto Parent Sapwned Objects.mp423.75MB
  • Section 7 - Ghoul Garden/Lecture 128 - Set Enemy Spawn Position.mp424.89MB
  • Section 7 - Ghoul Garden/Lecture 129 - About Gimos & OnDrawGizmos.mp433.75MB
  • Section 7 - Ghoul Garden/Lecture 130 - Using Rigidbody 2D.mp422.88MB
  • Section 7 - Ghoul Garden/Lecture 131 - Random Range & Inspector.mp428.54MB
  • Section 7 - Ghoul Garden/Lecture 132 - Transparent Sprites.mp452.68MB
  • Section 7 - Ghoul Garden/Lecture 133 Object Design For Click Spawning.mp413.07MB
  • Section 7 - Ghoul Garden/Lecture 134 - Using Prefabs.mp423.7MB
  • Section 7 - Ghoul Garden/Lecture 135 - Spawning From PRefab on Click.mp411.45MB
  • Section 7 - Ghoul Garden/Lecture 136 - Using Game Find.mp423.37MB
  • Section 7 - Ghoul Garden/Lecture 137 - Instantiating at Clicked Position.mp418.49MB
  • Section 7 - Ghoul Garden/Lecture 138 - Finish Tiles.mp423.97MB
  • Section 7 - Ghoul Garden/Lecture 139 - Preventing Duplicate Placement.mp435.8MB
  • Section 7 - Ghoul Garden/Lecture 140 - Adding Gizom To See Colliders.mp416.46MB
  • Section 7 - Ghoul Garden/Lecture 142 - Firing Bullets.mp428.35MB
  • Section 7 - Ghoul Garden/Lecture 143 - About Collision Detection.mp426.81MB
  • Section 7 - Ghoul Garden/Lecture 144 - Setting Up Rigidbody Collisions.mp418.42MB
  • Section 7 - Ghoul Garden/Lecture 145 - Using Physics Ignore Layer Collision.mp422.91MB
  • Section 7 - Ghoul Garden/Lecture 146 - Using On collision Enter 2D.mp419.7MB
  • Section 7 - Ghoul Garden/Lecture 147 - Getting All OCD About Damage.mp415.68MB
  • Section 7 - Ghoul Garden/Lecture 148 - Renaming Scripts & Prefabs For Clarity.mp435.36MB
  • Section 7 - Ghoul Garden/Lecture 149 - Game Object Get Component.mp441.72MB
  • Section 7 - Ghoul Garden/Lecture 150 - About Unity's Component Model.mp458.76MB
  • Section 7 - Ghoul Garden/Lecture 151 - Coding Enemy Health & Damage.mp426.81MB
  • Section 7 - Ghoul Garden/Lecture 152 - Zombie Damage.mp425.97MB
  • Section 7 - Ghoul Garden/Lecture 153 - Using Time Delta Time.mp427.97MB
  • Section 7 - Ghoul Garden/Lecture 154 - Add A UI Canvas & Slider.mp436.08MB
  • Section 7 - Ghoul Garden/Lecture 155 - Use UI Slider Value.mp419.72MB
  • Section 7 - Ghoul Garden/Lecture 156 - Add Simple UI.mp426.77MB
  • Section 7 - Ghoul Garden/Lecture 157 - Passing Score Between Levels A.mp429.35MB
  • Section 7 - Ghoul Garden/Lecture 158 - Passing Score Between Levels B.mp453.63MB
  • Section 7 - Ghoul Garden/Lecture 159 - Passing Score Between Levels C.mp465.22MB
  • Section 7 - Ghoul Garden/Lecture 160 - Tidying Up & Shipping.mp444.01MB
  • Section 7 - Ghoul Garden/Lecture 161 - Add Funny Sounds.mp477.84MB
  • Section 7 - Ghoul Garden/Lecture 162 - Install Your Upgraded Artwork.mp460.95MB
  • Section 7 - Ghoul Garden/Lecture 163 - Kill Persistent GameObjects.mp453.11MB
  • Section 7 - Ghoul Garden/Lecture 164 - If it Looks Like A Bug....mp436.39MB
  • Section 7 - Ghoul Garden/Lecture 165 - Colliders & Things.mp419.89MB
  • Section 7 - Ghoul Garden/Lecture 166 - Section Wrap Up.mp420.92MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 167 - Introduction To Hyperpaddle.mp438.49MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 171 - Create A Re-Usable Menu.mp415.69MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 172 - Setting Menus According to GDD.mp425.2MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 173 - Setting Up Your 3D Gamespace.mp434.41MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 174 - Screen Space - Overly UI.mp416.48MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 175 - About Orthagraphic Cameras.mp417.11MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 176 - Add A Perspective Camera.mp413.12MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 177 - Choosing Your Cordinates.mp411.17MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 178 - Add & Scale A 3D Cube.mp411.12MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 179 - Dragging 3D Objects.mp420.16MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 180 - On Mouse Drag.mp429.77MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 181 - Using Camera Screen World Point.mp443.08MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 182 - Using Mathf Clamp.mp417.26MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 184 - Add Second Paddle & Third Light.mp410.03MB
  • Section 8 - Hyperpaddle - Pong in 3D/LEcture 185 - Your First Custom Material.mp415.89MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 186 - Materials, Textures & Shaders.mp411.45MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 187 - Create Your First Texture.mp419.69MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 188 - Changing The Editor Layout.mp424.51MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 189 - Editing & Understanding Point Lighting.mp419.83MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 190 - Add A White Ball.mp422.37MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 191 - Your First Physics Material.mp427.31MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 192 - Cortana Meet PaddleAI.mp419.91MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 193 - Adding A World Space Scoreboard.mp447.98MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 194 - Get Score Updating.mp428.54MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 195 - Recording Sound Effects.mp422.94MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 196 - Triggering Sounds From Script.mp431.75MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 197 - Subtle Camera Movement.mp444.56MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 198 - Play Testing & Tuning.mp4102.39MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 199 - Testing 2 & Timestep.mp452.3MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 200 - Designing Your Score System.mp419.6MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 201 - Creating A Scoreboard.mp432.67MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 202 - Placing The Scoreboard.mp477.63MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 203 - Using InputField For Player Input.mp433.98MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 204 - Getting Values From InputField.mp454.46MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 206 - A Temporarary Scoreboard.mp437.27MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 207 - Displaying the Top Scores.mp442.69MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 208 - Reading & Writing Files From Disk.mp458.46MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 209 - Action on Create & Destroy.mp447.35MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 210 - Handeling Errors & Exceptions.mp443.01MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 211 - Stroing Scoreboard Data.mp443.14MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 212 - Replacing The Old Scoreboard.mp434.1MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 213 - Persisting Scores To Disk.mp494MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 214 - Tidying up The Project.mp452.56MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 216 - Setting up Parse.mp428.4MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 217 - Setting up Our First Parse Object.mp418.28MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 218 - Saving Scores to Parse.mp457.84MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 219 - Retrieving Scores From Parse.mp465.62MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 220 - Finishing The Global Scoreboard.mp450.73MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 221 - Integrating The Global Scoreboard.mp430.01MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 222 - Scoreboard Data Structure.mp457.48MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 223 - Sanity Checking Our Game.mp468.83MB
  • Section 8 - Hyperpaddle - Pong in 3D/Lecture 225 - Section Wrap Up.mp446.32MB