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Lynda C++ Game Programming 1

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种子名称: Lynda C++ Game Programming 1
文件类型: 视频
文件数目: 64个文件
文件大小: 754.21 MB
收录时间: 2019-9-14 11:22
已经下载: 3
资源热度: 64
最近下载: 2024-9-20 06:14

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Lynda C++ Game Programming 1.torrent
  • 6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.mp440.91MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.mp417.26MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.mp410.83MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.mp415.24MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.mp47.05MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.mp48.64MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.mp414.9MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.mp411.06MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.mp415.27MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.mp411.86MB
  • 1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.mp45.02MB
  • 2.2. Variables, Operators, and Decisions/11.C++ variables.mp49.56MB
  • 2.2. Variables, Operators, and Decisions/12.Manipulating variables.mp44.26MB
  • 2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.mp412.29MB
  • 2.2. Variables, Operators, and Decisions/14.Random numbers.mp44.16MB
  • 2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.mp46.89MB
  • 2.2. Variables, Operators, and Decisions/16.Timing.mp46.7MB
  • 2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.mp416.83MB
  • 3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.mp410.44MB
  • 3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.mp44.67MB
  • 3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.mp414.95MB
  • 3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.mp412.52MB
  • 4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.mp46.48MB
  • 4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.mp45MB
  • 4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.mp42.44MB
  • 4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.mp42.92MB
  • 4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.mp414.02MB
  • 4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.mp417.77MB
  • 5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.mp46.77MB
  • 5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.mp419.29MB
  • 5.5. Collisions, Sound, and End Conditions/30.Handling death.mp44.18MB
  • 5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.mp49.17MB
  • 5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.mp43.62MB
  • 6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.mp413.48MB
  • 6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.mp423.2MB
  • 6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.mp46.38MB
  • 6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.mp411.15MB
  • 6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.mp43.62MB
  • 6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.mp419.26MB
  • 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.mp49.46MB
  • 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.mp411.98MB
  • 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.mp417.15MB
  • 7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.mp45.7MB
  • 8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.mp412.39MB
  • 8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.mp411.61MB
  • 8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.mp411.73MB
  • 8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.mp412.82MB
  • 8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.mp424.47MB
  • 8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.mp426.59MB
  • 8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.mp46.84MB
  • 9.9. Collision Detection, Pickups, and Bullets/51.Coding the bullet class.mp424.92MB
  • 9.9. Collision Detection, Pickups, and Bullets/52.Making the bullets fly.mp422.58MB
  • 9.9. Collision Detection, Pickups, and Bullets/53.Giving the player a crosshair.mp48.55MB
  • 9.9. Collision Detection, Pickups, and Bullets/54.Coding a class for pickups.mp425.75MB
  • 9.9. Collision Detection, Pickups, and Bullets/55.Using the pickup class.mp410.59MB
  • 9.9. Collision Detection, Pickups, and Bullets/56.Detecting collisions.mp420.45MB
  • 10.10. Layering Views and Implementing the HUD/57.Adding all the text and HUD objects.mp412.2MB
  • 10.10. Layering Views and Implementing the HUD/58.Updating the HUD each frame.mp410.17MB
  • 10.10. Layering Views and Implementing the HUD/59.Drawing the HUD, the home, and level-up screens.mp47.91MB
  • 11.11. Sound Effects, File I_O, and Finishing the Game/60.Saving and loading the high score.mp47.98MB
  • 11.11. Sound Effects, File I_O, and Finishing the Game/61.Preparing sound effects.mp43.82MB
  • 11.11. Sound Effects, File I_O, and Finishing the Game/62.Leveling up.mp45.88MB
  • 11.11. Sound Effects, File I_O, and Finishing the Game/63.Restarting the game.mp42.41MB
  • 11.11. Sound Effects, File I_O, and Finishing the Game/64.Playing the rest of the sounds.mp410.19MB