本站已收录 番号和无损神作磁力链接/BT种子 

[DesireCourse.Net] Udemy - Complete Blender Creator Learn 3D Modelling for Beginners

种子简介

种子名称: [DesireCourse.Net] Udemy - Complete Blender Creator Learn 3D Modelling for Beginners
文件类型: 视频
文件数目: 368个文件
文件大小: 51.1 GB
收录时间: 2020-1-28 10:42
已经下载: 3
资源热度: 510
最近下载: 2024-11-21 20:08

下载BT种子文件

下载Torrent文件(.torrent) 立即下载

磁力链接下载

magnet:?xt=urn:btih:1aeb11a7854fd35336f797624ce01c0903151bf0&dn=[DesireCourse.Net] Udemy - Complete Blender Creator Learn 3D Modelling for Beginners 复制链接到迅雷、QQ旋风进行下载,或者使用百度云离线下载。

喜欢这个种子的人也喜欢

种子包含的文件

[DesireCourse.Net] Udemy - Complete Blender Creator Learn 3D Modelling for Beginners.torrent
  • 1. Getting Going In Blender v2.8/1. Welcome.mp420.48MB
  • 1. Getting Going In Blender v2.8/10. QT - Intro To Snapping.mp479.2MB
  • 1. Getting Going In Blender v2.8/11. Camera Setup Moving Around Your Models.mp4114.65MB
  • 1. Getting Going In Blender v2.8/12. A Basic 3 Point Light Setup.mp4173.29MB
  • 1. Getting Going In Blender v2.8/13. The Outliner.mp440.13MB
  • 1. Getting Going In Blender v2.8/14. Rendering Out Your Scene.mp480.14MB
  • 1. Getting Going In Blender v2.8/15. Sharing Your Work And Our Community.mp447.18MB
  • 1. Getting Going In Blender v2.8/17. Intro and Setup Final Challenge.mp4204.27MB
  • 1. Getting Going In Blender v2.8/18. Blender's Interface.mp492.66MB
  • 1. Getting Going In Blender v2.8/19. User Preferences.mp4102.33MB
  • 1. Getting Going In Blender v2.8/2. New Content Start.mp444.49MB
  • 1. Getting Going In Blender v2.8/20. Intro and Setup Section Wrap Up.mp421.74MB
  • 1. Getting Going In Blender v2.8/3. Install and Overview.mp4150.44MB
  • 1. Getting Going In Blender v2.8/4. WARNING.mp440.08MB
  • 1. Getting Going In Blender v2.8/5. Adding Objects.mp498.5MB
  • 1. Getting Going In Blender v2.8/6. Transforms.mp4196.39MB
  • 1. Getting Going In Blender v2.8/7. Duplication.mp4237.07MB
  • 1. Getting Going In Blender v2.8/8. Your First Materials.mp4227.53MB
  • 10. Game Asset Pack 2.7X/1. Section 7 Introduction.mp481.58MB
  • 10. Game Asset Pack 2.7X/10. Using Our Building Blocks.mp4188.59MB
  • 10. Game Asset Pack 2.7X/11. Introduction To Datablocks.mp4139.87MB
  • 10. Game Asset Pack 2.7X/12. Linking To An External Datablock.mp4129.12MB
  • 10. Game Asset Pack 2.7X/13. Linking Blend Files- Making a Proxy.mp476.76MB
  • 10. Game Asset Pack 2.7X/14. Linking Blend Files Making Local.mp4220.86MB
  • 10. Game Asset Pack 2.7X/16. Walking And Flying Around The Model.mp4153.51MB
  • 10. Game Asset Pack 2.7X/17. Better Camera Control.mp4177.7MB
  • 10. Game Asset Pack 2.7X/18. What Can You Export.mp478.92MB
  • 10. Game Asset Pack 2.7X/19. Re-linking Blend Files.mp4186.53MB
  • 10. Game Asset Pack 2.7X/2. Section Specification.mp433.21MB
  • 10. Game Asset Pack 2.7X/20. Profile Modelling By Extrusion.mp4237.21MB
  • 10. Game Asset Pack 2.7X/21. Profile Modelling Using Curves.mp4158.55MB
  • 10. Game Asset Pack 2.7X/22. Profile Modelling Using Mesh Objects.mp4210.13MB
  • 10. Game Asset Pack 2.7X/23. Light Portals.mp4286.57MB
  • 10. Game Asset Pack 2.7X/24. Using Source Control- Resetting.mp497.43MB
  • 10. Game Asset Pack 2.7X/25. Introduction To UV Unwrapping.mp4262.06MB
  • 10. Game Asset Pack 2.7X/26. Smart UV Project.mp4254.66MB
  • 10. Game Asset Pack 2.7X/27. How Is It Coming Together.mp4171.42MB
  • 10. Game Asset Pack 2.7X/28. Adding More Detail.mp4196.55MB
  • 10. Game Asset Pack 2.7X/29. Problem Solving.mp4162.84MB
  • 10. Game Asset Pack 2.7X/3. Planning Your Project.mp466.44MB
  • 10. Game Asset Pack 2.7X/30. UV Manipulation.mp4290.33MB
  • 10. Game Asset Pack 2.7X/31. Complex Shapes & UV Mapping.mp4219.25MB
  • 10. Game Asset Pack 2.7X/32. Introduction To Marking Seams.mp4156.15MB
  • 10. Game Asset Pack 2.7X/33. Painting In The Image Editor.mp4114.04MB
  • 10. Game Asset Pack 2.7X/35. Diffuse Maps.mp4215.59MB
  • 10. Game Asset Pack 2.7X/36. Using Images For Control.mp4239.86MB
  • 10. Game Asset Pack 2.7X/37. Illusion of Detail- Using Bump Maps.mp4293.81MB
  • 10. Game Asset Pack 2.7X/38. Using Displacement Maps.mp4244.19MB
  • 10. Game Asset Pack 2.7X/39. Normal Maps.mp4138.05MB
  • 10. Game Asset Pack 2.7X/4. Version Control 2.mp496.68MB
  • 10. Game Asset Pack 2.7X/40. Baking A Normal Map In Blender.mp4212.99MB
  • 10. Game Asset Pack 2.7X/41. Applying A Normal Map In Blender.mp4195.27MB
  • 10. Game Asset Pack 2.7X/42. Texture Resolution.mp4163.48MB
  • 10. Game Asset Pack 2.7X/43. The Multi-Resolution Modifier.mp4213.88MB
  • 10. Game Asset Pack 2.7X/45. Baking Using The Multires Modifier.mp4197.78MB
  • 10. Game Asset Pack 2.7X/46. Copying Mesh Properties.mp4161.35MB
  • 10. Game Asset Pack 2.7X/47. Optimising A UV Map.mp4235.16MB
  • 10. Game Asset Pack 2.7X/48. Texture Painting In The ViewPort.mp4198.98MB
  • 10. Game Asset Pack 2.7X/49. Realistic Lighting Or Fake It.mp4138.15MB
  • 10. Game Asset Pack 2.7X/5. File Structure & Naming.mp457.35MB
  • 10. Game Asset Pack 2.7X/50. Creating a New Scene In Blender.mp4177.68MB
  • 10. Game Asset Pack 2.7X/52. Section 7 Wrap Up.mp443.56MB
  • 10. Game Asset Pack 2.7X/6. Level Of Detail (LOD).mp4161.08MB
  • 10. Game Asset Pack 2.7X/7. Building Blocks.mp4222.75MB
  • 10. Game Asset Pack 2.7X/8. Setting Up Our Repo & Committing.mp493.27MB
  • 10. Game Asset Pack 2.7X/9. Repetitive Tasks In Blender.mp485.47MB
  • 11. The Human Head 2.7X/1. Section 8 Introduction.mp427.33MB
  • 11. The Human Head 2.7X/10. Vertex Slide and Edge Slide.mp4204.62MB
  • 11. The Human Head 2.7X/11. Routing Face Loops Using Poles.mp4233.17MB
  • 11. The Human Head 2.7X/12. Defining A Face's Main Face Loops.mp4209.33MB
  • 11. The Human Head 2.7X/13. Getting The Right Skin Tone.mp4328.31MB
  • 11. The Human Head 2.7X/14. 3 Point Lighting.mp4193.46MB
  • 11. The Human Head 2.7X/15. Subsurface Scattering.mp4250.05MB
  • 11. The Human Head 2.7X/17. The Layer Weight Node.mp4228.3MB
  • 11. The Human Head 2.7X/18. Physics Based Rendering (PBR).mp4207.54MB
  • 11. The Human Head 2.7X/19. The Color Ramp Node.mp4257.11MB
  • 11. The Human Head 2.7X/2. Section 8 Reference Material.mp462.92MB
  • 11. The Human Head 2.7X/20. How Light Interacts With A Surface.mp4279.85MB
  • 11. The Human Head 2.7X/21. The Fresnel Node.mp4163.47MB
  • 11. The Human Head 2.7X/22. Reusing Shaders And Materials.mp4253.94MB
  • 11. The Human Head 2.7X/23. The MixRGB Node.mp4134.81MB
  • 11. The Human Head 2.7X/24. The Geometry Node.mp4285.28MB
  • 11. The Human Head 2.7X/25. Hue Saturation Value (HSV).mp4255.75MB
  • 11. The Human Head 2.7X/26. Making Objects Separately.mp4268.79MB
  • 11. The Human Head 2.7X/27. Joining Separate Objects.mp4233.41MB
  • 11. The Human Head 2.7X/28. Adding Detail with Sculpting.mp4311.53MB
  • 11. The Human Head 2.7X/29. UV Unwrapping A Head.mp4157.55MB
  • 11. The Human Head 2.7X/3. Good Mesh Topology.mp4125.89MB
  • 11. The Human Head 2.7X/30. Texturing The Head.mp4305.33MB
  • 11. The Human Head 2.7X/31. Reviewing Your Work Objectively.mp4279.23MB
  • 11. The Human Head 2.7X/33. Section 8 Wrap Up.mp419.16MB
  • 11. The Human Head 2.7X/4. Possible Construction Methods.mp4156.22MB
  • 11. The Human Head 2.7X/5. Introduction To Retopology.mp4258.19MB
  • 11. The Human Head 2.7X/6. Creating The Base Mesh.mp4291.86MB
  • 11. The Human Head 2.7X/7. The Grease Pencil.mp4295.57MB
  • 11. The Human Head 2.7X/8. The Knife Tool.mp4267.91MB
  • 11. The Human Head 2.7X/9. Rip and Rip Fill.mp4165.86MB
  • 12. BONUS Destruction 2.7X/1. Section 9 Introduction.mp426.58MB
  • 12. BONUS Destruction 2.7X/10. Force Fields And Particles.mp4261.2MB
  • 12. BONUS Destruction 2.7X/11. Force Fields And Other Objects.mp4170.68MB
  • 12. BONUS Destruction 2.7X/12. Cell Fracture Add-On.mp4240.79MB
  • 12. BONUS Destruction 2.7X/13. Fracturing With A Child Object.mp4166.34MB
  • 12. BONUS Destruction 2.7X/14. Fracturing With The Grease Pencil.mp474.31MB
  • 12. BONUS Destruction 2.7X/15. Animating Render Layers.mp4169.84MB
  • 12. BONUS Destruction 2.7X/17. Destruction Wrap Up.mp418.34MB
  • 12. BONUS Destruction 2.7X/2. Welcome to Destruction.mp421.6MB
  • 12. BONUS Destruction 2.7X/3. Quick Explode.mp4103.36MB
  • 12. BONUS Destruction 2.7X/4. Introduction To Blender Physics.mp4219.71MB
  • 12. BONUS Destruction 2.7X/5. Copying Physics Properties.mp4144.06MB
  • 12. BONUS Destruction 2.7X/6. Applying Transforms With Physics.mp457.16MB
  • 12. BONUS Destruction 2.7X/7. Centre Of Mass.mp4260.29MB
  • 12. BONUS Destruction 2.7X/8. Animating With Physics.mp4214.77MB
  • 12. BONUS Destruction 2.7X/9. Breaking Up A Model Using Particles.mp4319.41MB
  • 13. Bonus VFX and CGI 2.7X/1. Introduction to VFX & CGI.mp415.55MB
  • 13. Bonus VFX and CGI 2.7X/10. Blender Camera Tracking Markers.mp4308.41MB
  • 13. Bonus VFX and CGI 2.7X/11. Solving Camera Motion.mp4337.57MB
  • 13. Bonus VFX and CGI 2.7X/12. CGI VFX Final Scene.mp4270.54MB
  • 13. Bonus VFX and CGI 2.7X/13. Transparent Backgrounds.mp439.93MB
  • 13. Bonus VFX and CGI 2.7X/15. VFX and CGI Wrap Up.mp420.11MB
  • 13. Bonus VFX and CGI 2.7X/2. Video Effects (VFX).mp451.35MB
  • 13. Bonus VFX and CGI 2.7X/3. Good Source Material.mp4141.71MB
  • 13. Bonus VFX and CGI 2.7X/4. Introduction to Compositing.mp4129.25MB
  • 13. Bonus VFX and CGI 2.7X/5. Matching Camera Settings.mp4205.7MB
  • 13. Bonus VFX and CGI 2.7X/6. Mathematics And Images.mp4188.87MB
  • 13. Bonus VFX and CGI 2.7X/7. Overlaying Images.mp4204.45MB
  • 13. Bonus VFX and CGI 2.7X/8. Extracting Image Data.mp4255.32MB
  • 13. Bonus VFX and CGI 2.7X/9. Blender Camera Tracking Footage.mp4271.43MB
  • 14. Continuing Your GameDev Journey/2. What Next.mp425.72MB
  • 14. Continuing Your GameDev Journey/3. Blender Resources.mp450.81MB
  • 14. Continuing Your GameDev Journey/5. Procedural Generation - Deformation of Materials and Mesh.mp4776.3MB
  • 14. Continuing Your GameDev Journey/6. Credits.mp4142.84MB
  • 2. Your First 3D Model In Blender v2.8/1. Introduction to Box Modelling.mp414.04MB
  • 2. Your First 3D Model In Blender v2.8/10. Mid-Section Challenge A Small Scene.mp4139.76MB
  • 2. Your First 3D Model In Blender v2.8/11. What Are Normals.mp460.33MB
  • 2. Your First 3D Model In Blender v2.8/12. Normals In Blender.mp4134.73MB
  • 2. Your First 3D Model In Blender v2.8/14. Insetting In Blender.mp4149.55MB
  • 2. Your First 3D Model In Blender v2.8/15. Edge Loops, Loop Cut and Slide.mp4145.94MB
  • 2. Your First 3D Model In Blender v2.8/16. QT - Sliding.mp446.95MB
  • 2. Your First 3D Model In Blender v2.8/17. Mistakes When Subdividing A Surface.mp4174.13MB
  • 2. Your First 3D Model In Blender v2.8/18. QT - Different Selection Methods.mp4159.91MB
  • 2. Your First 3D Model In Blender v2.8/2. Basic Modelling Concepts.mp423.65MB
  • 2. Your First 3D Model In Blender v2.8/20. The Snapping Tool.mp4165.35MB
  • 2. Your First 3D Model In Blender v2.8/21. More Than One Way.mp450.36MB
  • 2. Your First 3D Model In Blender v2.8/22. Using The Array Modifier.mp4164.27MB
  • 2. Your First 3D Model In Blender v2.8/23. Joining Mesh Objects.mp487.55MB
  • 2. Your First 3D Model In Blender v2.8/24. Finish Your Mayan Pyramid.mp480.1MB
  • 2. Your First 3D Model In Blender v2.8/26. Block Modelling Wrap Up.mp423.22MB
  • 2. Your First 3D Model In Blender v2.8/3. Edit Mode.mp4116.4MB
  • 2. Your First 3D Model In Blender v2.8/4. Vertices, Edges And Faces.mp4101.98MB
  • 2. Your First 3D Model In Blender v2.8/5. Merging Vertices In Blender.mp4164.61MB
  • 2. Your First 3D Model In Blender v2.8/6. Extruding In Blender.mp4114.78MB
  • 2. Your First 3D Model In Blender v2.8/8. Pivot Points.mp4143.46MB
  • 2. Your First 3D Model In Blender v2.8/9. Multiple Materials.mp4191.4MB
  • 3. Bowling Ball And Pins v2.8/1. Welcome To Bowling Ball And Pins.mp423.12MB
  • 3. Bowling Ball And Pins v2.8/10. Spin In Blender.mp4140.83MB
  • 3. Bowling Ball And Pins v2.8/11. Different Material Properties.mp4140.66MB
  • 3. Bowling Ball And Pins v2.8/12. Choosing An Appropriate Sphere.mp4143.7MB
  • 3. Bowling Ball And Pins v2.8/13. Bevel Vertex.mp462.96MB
  • 3. Bowling Ball And Pins v2.8/15. QT - To Sphere.mp444.49MB
  • 3. Bowling Ball And Pins v2.8/16. Extruding To A Normal.mp476.87MB
  • 3. Bowling Ball And Pins v2.8/17. Sharp Edges On Curved Surfaces.mp4190.36MB
  • 3. Bowling Ball And Pins v2.8/18. Importing Simple Blender Files.mp4102.25MB
  • 3. Bowling Ball And Pins v2.8/19. Collection Basics.mp469.04MB
  • 3. Bowling Ball And Pins v2.8/2. Knowing Your Topic And Specification.mp461.22MB
  • 3. Bowling Ball And Pins v2.8/20. Adding New Scenes.mp4109.82MB
  • 3. Bowling Ball And Pins v2.8/21. Eevee’s Shadow Options.mp4230.6MB
  • 3. Bowling Ball And Pins v2.8/22. Eevee Render Settings.mp4204.72MB
  • 3. Bowling Ball And Pins v2.8/24. Bowling Pin and Ball Wrap Up.mp415.55MB
  • 3. Bowling Ball And Pins v2.8/3. Blender Model Scale And Units.mp463.79MB
  • 3. Bowling Ball And Pins v2.8/4. Importing Reference Material.mp4110.77MB
  • 3. Bowling Ball And Pins v2.8/5. Importing Reference Alternative.mp446.11MB
  • 3. Bowling Ball And Pins v2.8/6. Placeholders.mp4120.89MB
  • 3. Bowling Ball And Pins v2.8/7. Introduction To Bézier Curves.mp4214.98MB
  • 3. Bowling Ball And Pins v2.8/9. Converting A Curve To Mesh.mp470.8MB
  • 4. Low Poly Chess Set v2.8/1. Introduction To The Low Poly Chess Set.mp430.57MB
  • 4. Low Poly Chess Set v2.8/10. Dissolving Geometry.mp493.51MB
  • 4. Low Poly Chess Set v2.8/11. Edge Rings.mp487.79MB
  • 4. Low Poly Chess Set v2.8/12. Exploring Alternatives To Bevelling.mp4126.44MB
  • 4. Low Poly Chess Set v2.8/13. Appending Vs Duplication.mp4147.52MB
  • 4. Low Poly Chess Set v2.8/14. Bridging Edge Loops.mp4198.82MB
  • 4. Low Poly Chess Set v2.8/15. Using Common Features.mp4171.2MB
  • 4. Low Poly Chess Set v2.8/16. 3D Cursor And Origins.mp4126.95MB
  • 4. Low Poly Chess Set v2.8/17. Boolean Modifier.mp484.24MB
  • 4. Low Poly Chess Set v2.8/18. Boolean In Edit Mode.mp456.94MB
  • 4. Low Poly Chess Set v2.8/19. Parent And Children - Collections and Organisations.mp4166.98MB
  • 4. Low Poly Chess Set v2.8/2. Managing A Larger Project.mp451.4MB
  • 4. Low Poly Chess Set v2.8/20. Introduction To Empties.mp4216.09MB
  • 4. Low Poly Chess Set v2.8/21. QT Better Viewport Control.mp4103.62MB
  • 4. Low Poly Chess Set v2.8/22. Lighting - Lamp Types.mp4244.74MB
  • 4. Low Poly Chess Set v2.8/23. Controlling Materials - Roughness.mp4141.22MB
  • 4. Low Poly Chess Set v2.8/24. Hiding Unneeded Objects.mp458.54MB
  • 4. Low Poly Chess Set v2.8/25. Your First Texture.mp4246.01MB
  • 4. Low Poly Chess Set v2.8/26. Introduction To The Mapping Node.mp4250.82MB
  • 4. Low Poly Chess Set v2.8/27. Managing Your Chess Scene Assets.mp448.79MB
  • 4. Low Poly Chess Set v2.8/28. Generated Textures.mp4108.33MB
  • 4. Low Poly Chess Set v2.8/29. Topology - Tris, Quads, nGons.mp4266.44MB
  • 4. Low Poly Chess Set v2.8/3. Planning Your Project.mp459.7MB
  • 4. Low Poly Chess Set v2.8/30. Non-Planar Geometry.mp470.88MB
  • 4. Low Poly Chess Set v2.8/31. The Mirror Modifier.mp4498.42MB
  • 4. Low Poly Chess Set v2.8/32. Rook Challenge.mp4132.52MB
  • 4. Low Poly Chess Set v2.8/33. King Challenge.mp4247.06MB
  • 4. Low Poly Chess Set v2.8/34. Setup Your Chess Scene.mp4130.52MB
  • 4. Low Poly Chess Set v2.8/35. Multiple Cameras.mp4161.5MB
  • 4. Low Poly Chess Set v2.8/36. Camera Properties.mp466.36MB
  • 4. Low Poly Chess Set v2.8/37. Depth Of Field In Eevee.mp4176.55MB
  • 4. Low Poly Chess Set v2.8/38. Grouping for Export Collections.mp456.49MB
  • 4. Low Poly Chess Set v2.8/39. Creating An Assets Portfolio Scene.mp4125.53MB
  • 4. Low Poly Chess Set v2.8/4. Mesh Objects Vs Mesh Data.mp4125.45MB
  • 4. Low Poly Chess Set v2.8/40. Chess Set Wrap Up.mp418.44MB
  • 4. Low Poly Chess Set v2.8/5. Re-centring Your Objects.mp451.16MB
  • 4. Low Poly Chess Set v2.8/6. Creating A Standard Asset.mp4119.28MB
  • 4. Low Poly Chess Set v2.8/7. Using The Bevel Tool.mp4159.82MB
  • 4. Low Poly Chess Set v2.8/8. QT View port and Camera Clipping.mp456.07MB
  • 4. Low Poly Chess Set v2.8/9. What Is Low Poly.mp467.24MB
  • 5. An Animated Lamp 2.8/1. Animated Lamp Introduction.mp418.69MB
  • 5. An Animated Lamp 2.8/10. Dedicated Graphics Cards.mp492.69MB
  • 5. An Animated Lamp 2.8/11. Lighting Cycles Vs Eevee.mp4247.78MB
  • 5. An Animated Lamp 2.8/12. Reflections Cycles Vs Eevee.mp4110.41MB
  • 5. An Animated Lamp 2.8/13. Rendering A Small Area.mp483.91MB
  • 5. An Animated Lamp 2.8/14. Using Curves To Generate Geometry.mp4215.1MB
  • 5. An Animated Lamp 2.8/15. Altering Curve Resolution.mp4132.91MB
  • 5. An Animated Lamp 2.8/16. Converting A Curve Obj To A Mesh Obj.mp4157.85MB
  • 5. An Animated Lamp 2.8/17. Existing Geometry To Create New.mp4127.19MB
  • 5. An Animated Lamp 2.8/18. Creating Sharper Edges.mp4132.73MB
  • 5. An Animated Lamp 2.8/19. Lowering Your Cycles Render Time.mp4168.23MB
  • 5. An Animated Lamp 2.8/2. Animation Design Document.mp491MB
  • 5. An Animated Lamp 2.8/20. Introduction to Armatures.mp488.03MB
  • 5. An Animated Lamp 2.8/21. Revisiting the Mirror Modifier.mp4166.8MB
  • 5. An Animated Lamp 2.8/22. Adding Bones To Our Armature.mp4112.68MB
  • 5. An Animated Lamp 2.8/23. Applying Transforms With Animations.mp477.11MB
  • 5. An Animated Lamp 2.8/24. Pose Mode.mp474.31MB
  • 5. An Animated Lamp 2.8/25. Constraining Bones Movement.mp4112.02MB
  • 5. An Animated Lamp 2.8/26. The Lamp Upper Arm.mp469.57MB
  • 5. An Animated Lamp 2.8/27. The Screw Modifier.mp4166.76MB
  • 5. An Animated Lamp 2.8/28. The Solidify Modifier.mp4149.15MB
  • 5. An Animated Lamp 2.8/29. The Bevel Modifier.mp4168.29MB
  • 5. An Animated Lamp 2.8/3. Scene and Asset Design.mp437.7MB
  • 5. An Animated Lamp 2.8/30. Finishing The Lamp And Rig.mp4118.7MB
  • 5. An Animated Lamp 2.8/31. Introduction To The Shader Editor.mp4303.02MB
  • 5. An Animated Lamp 2.8/32. Simple Worn Edges.mp4218.25MB
  • 5. An Animated Lamp 2.8/33. Lamps And Emissive Materials.mp4231.08MB
  • 5. An Animated Lamp 2.8/34. Auto Inverse Kinematics (IK).mp4108.81MB
  • 5. An Animated Lamp 2.8/35. IK Control Bones.mp4111.72MB
  • 5. An Animated Lamp 2.8/36. Auto IK Constraints.mp4138.3MB
  • 5. An Animated Lamp 2.8/37. IK Limits.mp4127.06MB
  • 5. An Animated Lamp 2.8/38. The Timeline.mp488.86MB
  • 5. An Animated Lamp 2.8/39. Keyframes.mp4208.83MB
  • 5. An Animated Lamp 2.8/4. Introduction To The Grease Pencil.mp4160.89MB
  • 5. An Animated Lamp 2.8/40. Auto Keyframing.mp447.69MB
  • 5. An Animated Lamp 2.8/41. The Dope Sheet Overview.mp479.08MB
  • 5. An Animated Lamp 2.8/42. The Graph Editor Overview.mp4214.33MB
  • 5. An Animated Lamp 2.8/43. Setting Up The Camera.mp4133.33MB
  • 5. An Animated Lamp 2.8/44. Rough Render Techniques.mp4139.3MB
  • 5. An Animated Lamp 2.8/45. Rendering An Animation.mp4130.1MB
  • 5. An Animated Lamp 2.8/46. Safely Rendering Longer Animations.mp4115.51MB
  • 5. An Animated Lamp 2.8/47. Multi-Blender Renders.mp4136.4MB
  • 5. An Animated Lamp 2.8/48. Vertex Groups.mp492.04MB
  • 5. An Animated Lamp 2.8/49. Re-Rigging The Lamp.mp4119.65MB
  • 5. An Animated Lamp 2.8/5. Workflow Choices.mp441.05MB
  • 5. An Animated Lamp 2.8/50. Exporting Your Animated Lamp.mp4135.01MB
  • 5. An Animated Lamp 2.8/51. Animated Lamp Wrap Up.mp416.12MB
  • 5. An Animated Lamp 2.8/6. Creating A Backdrop.mp482MB
  • 5. An Animated Lamp 2.8/7. Making The Grease Pencil Real.mp453.16MB
  • 5. An Animated Lamp 2.8/8. Cycles Vs Eevee.mp467.78MB
  • 5. An Animated Lamp 2.8/9. Cycles On A Mac.mp443.04MB
  • 6. Game Asset Pack v2.8/1. Welcome To The Game Asset Pack Section.mp442.72MB
  • 6. Game Asset Pack v2.8/10. Doorway Challenge.mp4108.55MB
  • 6. Game Asset Pack v2.8/11. Profile Modelling By Extrusion.mp4164.55MB
  • 6. Game Asset Pack v2.8/12. Profile Modelling With Curves.mp4179.79MB
  • 6. Game Asset Pack v2.8/13. Profile Modelling Using Mesh Objects.mp4150.73MB
  • 6. Game Asset Pack v2.8/14. Window Challenge.mp4185.71MB
  • 6. Game Asset Pack v2.8/15. Checking Pieces Fit Together.mp4258.13MB
  • 6. Game Asset Pack v2.8/16. Creating Your Own Shortcuts.mp473.43MB
  • 6. Game Asset Pack v2.8/17. Datablocks.mp4131.72MB
  • 6. Game Asset Pack v2.8/18. Linking To An External Datablock.mp4112.57MB
  • 6. Game Asset Pack v2.8/19. Linking Blend Files - Proxies.mp4160.63MB
  • 6. Game Asset Pack v2.8/2. What's Coming Up.mp444.08MB
  • 6. Game Asset Pack v2.8/20. Linking Blend Files - Library Overrides.mp490.82MB
  • 6. Game Asset Pack v2.8/21. Linking Blend Files - Making Local.mp4157.98MB
  • 6. Game Asset Pack v2.8/22. File Structure & Naming.mp498.25MB
  • 6. Game Asset Pack v2.8/23. Finish Your Basic Building Blocks.mp4209.83MB
  • 6. Game Asset Pack v2.8/3. Modular Design.mp4314.38MB
  • 6. Game Asset Pack v2.8/4. Planning Your Project.mp430.89MB
  • 6. Game Asset Pack v2.8/5. Reference Material.mp4124.41MB
  • 6. Game Asset Pack v2.8/6. Version Control.mp451.23MB
  • 6. Game Asset Pack v2.8/7. Designing Your World.mp463.39MB
  • 6. Game Asset Pack v2.8/8. Level Of Detail.mp480.47MB
  • 6. Game Asset Pack v2.8/9. Managing Your Assets.mp453.87MB
  • 7. Updates and Important Messages/1. Message About New Content.mp444.26MB
  • 7. Updates and Important Messages/3. More Updates Soon.mp414.96MB
  • 8. An Animated Lamp 2.7X/1. Section 5 Introduction.mp473.26MB
  • 8. An Animated Lamp 2.7X/10. Creating A Backdrop.mp484.11MB
  • 8. An Animated Lamp 2.7X/11. Lighting With Cycles.mp4200.7MB
  • 8. An Animated Lamp 2.7X/12. Rendering A Small Area.mp456MB
  • 8. An Animated Lamp 2.7X/13. Using Curves To Generate Geometry.mp4222.32MB
  • 8. An Animated Lamp 2.7X/14. Creating Geometry From A Curve.mp463MB
  • 8. An Animated Lamp 2.7X/15. Altering Curve Resolution.mp4148.8MB
  • 8. An Animated Lamp 2.7X/16. Existing Geometry To Create New.mp494.9MB
  • 8. An Animated Lamp 2.7X/17. Design and Considerations.mp426.92MB
  • 8. An Animated Lamp 2.7X/18. Introduction to Armatures.mp481.43MB
  • 8. An Animated Lamp 2.7X/19. Revisiting the Mirror Modifier.mp4178.77MB
  • 8. An Animated Lamp 2.7X/20. Adding Bones To Our Armature.mp485.77MB
  • 8. An Animated Lamp 2.7X/22. Applying Transforms With Animations.mp441.01MB
  • 8. An Animated Lamp 2.7X/23. Pose Mode.mp467.14MB
  • 8. An Animated Lamp 2.7X/24. Rest Position and Pose Position.mp457.82MB
  • 8. An Animated Lamp 2.7X/25. Constraining Bones Movement.mp4118.45MB
  • 8. An Animated Lamp 2.7X/26. The Solidify Modifier.mp4226.17MB
  • 8. An Animated Lamp 2.7X/27. Introduction To The Node Editor.mp4241.32MB
  • 8. An Animated Lamp 2.7X/28. Lamps vs Emissive Materials In Cycles.mp4246.57MB
  • 8. An Animated Lamp 2.7X/29. Auto Inverse Kinematics (IK).mp488.22MB
  • 8. An Animated Lamp 2.7X/3. Being Lean.mp431.93MB
  • 8. An Animated Lamp 2.7X/30. Auto IK Constraints.mp4103.87MB
  • 8. An Animated Lamp 2.7X/31. The Timeline.mp492.78MB
  • 8. An Animated Lamp 2.7X/32. Key Frames.mp4175.16MB
  • 8. An Animated Lamp 2.7X/33. Setting Up The Camera.mp4172.65MB
  • 8. An Animated Lamp 2.7X/33.3 AL31 Setting Up The Camera.mp4.mp4490.2MB
  • 8. An Animated Lamp 2.7X/34. Rendering An Animation.mp4176.08MB
  • 8. An Animated Lamp 2.7X/35. Rendering Across Multiple Blenders.mp4163.69MB
  • 8. An Animated Lamp 2.7X/36. Creating A Video of Your Animation.mp466.67MB
  • 8. An Animated Lamp 2.7X/37. Exporting Your Lamp Model.mp4119.18MB
  • 8. An Animated Lamp 2.7X/38. Vertex Groups.mp467.77MB
  • 8. An Animated Lamp 2.7X/39. Re-Rigging Our Model.mp472.01MB
  • 8. An Animated Lamp 2.7X/4. Cycles VS Blender Render.mp4110.95MB
  • 8. An Animated Lamp 2.7X/40. Exporting The Final Model.mp472.62MB
  • 8. An Animated Lamp 2.7X/43. End of Section 5 Wrap Up.mp433.78MB
  • 8. An Animated Lamp 2.7X/5. Dedicated Graphics Cards.mp411.4MB
  • 8. An Animated Lamp 2.7X/6. Installing CUDA On Windows.mp478.44MB
  • 8. An Animated Lamp 2.7X/7. Installing CUDA On A Mac.mp431.1MB
  • 8. An Animated Lamp 2.7X/8. Setup Blender For GPU Rending.mp423.23MB
  • 8. An Animated Lamp 2.7X/9. Lowering Your Cycles Render Time.mp4162.68MB
  • 9. Fluffy Bunny 2.7X/1. Section 6 Introduction.mp415.36MB
  • 9. Fluffy Bunny 2.7X/10. GPU Rendering In This Section.mp414.55MB
  • 9. Fluffy Bunny 2.7X/11. Applying Transforms With Particle Systems.mp457.77MB
  • 9. Fluffy Bunny 2.7X/12. Alternative Ear Construction.mp496.38MB
  • 9. Fluffy Bunny 2.7X/13. Your First Particle System.mp4231.52MB
  • 9. Fluffy Bunny 2.7X/14. Fake Users.mp4158.27MB
  • 9. Fluffy Bunny 2.7X/15. Particle Editing.mp4206.78MB
  • 9. Fluffy Bunny 2.7X/16. Weight Painting.mp4334.44MB
  • 9. Fluffy Bunny 2.7X/17. Adding Randomness with Children.mp4307.84MB
  • 9. Fluffy Bunny 2.7X/18. Multiple Cameras.mp4137.29MB
  • 9. Fluffy Bunny 2.7X/19. Exporting and Particle Systems.mp4126.92MB
  • 9. Fluffy Bunny 2.7X/2. What's Coming Up In Section 6.mp459.13MB
  • 9. Fluffy Bunny 2.7X/20. Hiding Objects.mp463.42MB
  • 9. Fluffy Bunny 2.7X/21. Introduction To The Image Editor.mp4182.29MB
  • 9. Fluffy Bunny 2.7X/22. Combining Shaders In Cycles.mp496.11MB
  • 9. Fluffy Bunny 2.7X/23. UV Unwrapping and Texture Mapping.mp4193.44MB
  • 9. Fluffy Bunny 2.7X/24. Adding a Sky Box.mp4139.9MB
  • 9. Fluffy Bunny 2.7X/26. Using Textures Vs. Geometry.mp479.64MB
  • 9. Fluffy Bunny 2.7X/27. Importing Images As Planes.mp481.13MB
  • 9. Fluffy Bunny 2.7X/28. Packing External Data.mp4151.73MB
  • 9. Fluffy Bunny 2.7X/29. Node Type Overview.mp4115.66MB
  • 9. Fluffy Bunny 2.7X/30. Textures With Transparency.mp4173.33MB
  • 9. Fluffy Bunny 2.7X/31. Textures Without Transparency.mp4111.07MB
  • 9. Fluffy Bunny 2.7X/32. Testing The Grass.mp486.76MB
  • 9. Fluffy Bunny 2.7X/33. Light Path Render Settings.mp4196.91MB
  • 9. Fluffy Bunny 2.7X/34. Making Textures Look More 3D.mp4200.86MB
  • 9. Fluffy Bunny 2.7X/35. Using Objects With Particle Systems.mp4197.59MB
  • 9. Fluffy Bunny 2.7X/36. Layering Particles Systems in Blender.mp4312.47MB
  • 9. Fluffy Bunny 2.7X/37. Introduction to Sapling.mp4242.75MB
  • 9. Fluffy Bunny 2.7X/38. Using Sapling To Make A Basic Tree.mp4208.18MB
  • 9. Fluffy Bunny 2.7X/39. Depth Of Field Using Cycles.mp4258.52MB
  • 9. Fluffy Bunny 2.7X/4. Planning Our Scene.mp469.78MB
  • 9. Fluffy Bunny 2.7X/41. End of Section 6 Wrap Up.mp419.32MB
  • 9. Fluffy Bunny 2.7X/5. Knowing Your Subject.mp487.04MB
  • 9. Fluffy Bunny 2.7X/6. Layers.mp4100.38MB
  • 9. Fluffy Bunny 2.7X/7. Meta Balls.mp4173.13MB
  • 9. Fluffy Bunny 2.7X/8. The Basics Of Sculpting.mp4135.97MB
  • 9. Fluffy Bunny 2.7X/9. Basic Sculpting Solution Video.mp4266.35MB