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LightWave-10-tutorials_Essential-Training_71924-2.html
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83个文件
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2016-1-27 23:32
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LightWave-10-tutorials_Essential-Training_71924-2.html.torrent
001 056 073 Welcome-81721.mp46.37MB
002 052 070 Using the exercise files-81722.mp42.71MB
003 012 082 Working with projects and setting the content directory-81723.mp45.35MB
004 070 061 Understanding the LightWave 3D interfaces-81725.mp45.54MB
005 015 030 Exploring the Hub-81726.mp42.9MB
006 006 054 Understanding 3D space-81727.mp47.38MB
007 063 075 Working in Modeler-81728.mp426.55MB
008 033 074 Working in Layout-81729.mp423.92MB
009 044 049 Selecting elements-81730.mp418.96MB
010 027 037 Identifying the elements of a 3D model-81731.mp422.84MB
011 043 071 Using the Numeric panel-81732.mp413.02MB
012 019 066 Using layers-81733.mp421.89MB
013 024 072 Using the Statistics panel-81734.mp423.89MB
014 068 080 Working with menu and keyboard configurations-81735.mp49.73MB
015 055 078 Working with geometric shapes-81737.mp414.01MB
016 062 065 Using Extrude-81738.mp416.01MB
017 029 011 Building with Bevel-81739.mp413.48MB
018 023 081 Working with Polygon Bevel-81740.mp418.8MB
019 061 023 Editing polygons-81741.mp411.25MB
020 034 060 Understanding subdivisional surfaces in LightWave-81743.mp412.52MB
021 038 012 Comparing Subpatch with Catmull-Clark subdivisions-81744.mp410.31MB
022 040 016 Creating a basic model-81745.mp415.56MB
023 071 007 Beveling with subdivisions-81746.mp419.26MB
024 001 003 Adding detail to models-81747.mp428.15MB
025 076 021 Deforming and shaping objects-81748.mp422.37MB
026 010 046 Recapping subdivisions-81749.mp428.08MB
027 079 077 Working with EPS files-81751.mp47.99MB
028 083 014 Correcting EPS errors-81752.mp428.82MB
029 013 015 Creating 3D text objects-81753.mp425MB
030 066 010 Building objects with curves-81754.mp427.55MB
031 009 028 Exploring Rail Clone methods and uses-81755.mp418.39MB
032 025 029 Exploring Rail Extrude methods and uses-81756.mp414.38MB
033 072 042 Modeling with Array-81757.mp429.42MB
034 057 069 Using Symmetry-81758.mp438.51MB
035 031 062 Understanding the Surface Editor-81760.mp427.44MB
036 007 013 Comparing the Surface Editor and the Node Editor-81761.mp412.24MB
037 050 020 Creating surfaces for polygons-81762.mp415.01MB
038 058 024 Editing surfaces-81763.mp413.16MB
039 020 063 Understanding the Texture Editor-81764.mp416.94MB
040 064 041 Looking at image map textures-81765.mp412.99MB
041 074 068 Using procedural texture options-81766.mp439.9MB
042 008 002 Adding bump maps for realism-81767.mp432.7MB
043 081 027 Enhancing surfaces with specularity and glossiness maps-81768.mp49.88MB
044 039 019 Creating a reflective surface-81769.mp415.39MB
045 002 008 Building 3D scenes-81771.mp45.72MB
046 035 038 Importing, loading, and working with objects-81772.mp454.15MB
047 021 043 Organizing a 3D scene-81773.mp428.2MB
048 011 076 Working with different light types-81774.mp454.91MB
049 046 040 Lighting a 3D scene-81775.mp443.7MB
050 014 025 Employing environmental lighting-81776.mp430.37MB
051 003 057 Understanding LightWave cameras-81778.mp430.35MB
052 073 050 Setting up a camera in a scene-81779.mp421.3MB
053 022 045 Placing multiple cameras-81780.mp410.57MB
054 004 004 Animating cameras and camera elements-81781.mp421.21MB
055 080 064 Understanding the Timeline-81783.mp410.61MB
056 077 001 Adding and controlling keyframes-81784.mp441.94MB
057 078 035 Fine-tuning keyframes in the Graph Editor-81785.mp437.28MB
058 017 067 Using motion plug-ins to enhance keyframes-81786.mp423.4MB
059 082 006 Animating textures-81787.mp429.41MB
060 054 026 Enhancing scene animation with displacement maps-81788.mp4136.81MB
061 051 039 Introducing particles-81790.mp437.52MB
062 075 018 Creating a particle animation-81791.mp439.54MB
063 047 079 Working with Hypervoxels-81792.mp429.49MB
064 041 036 Going a step beyond with particle animation-81793.mp439MB
065 005 048 Replacing particles with items-81794.mp431.53MB
066 053 056 Understanding dynamics in LightWave-81796.mp46.91MB
067 060 051 Setting up a dynamic scene-81797.mp417.55MB
068 037 005 Animating cloth-81798.mp46.7MB
069 067 009 Building collisions-81799.mp421.03MB
070 018 017 Creating a hard dynamic scene-81800.mp437.73MB
071 069 055 Understanding bones-81802.mp413.33MB
072 028 059 Understanding skelegons and when to use both skelegons and bones-81803.mp412.73MB
073 048 044 Placing bones in an object-81804.mp419.34MB
074 032 034 Fine-tuning bone placement and activating bones-81805.mp414.87MB
075 042 053 Setting up Inverse Kinematics-81806.mp423.24MB
076 065 083 Working with rigged characters-81807.mp413.66MB
077 030 058 Understanding resolutions and rendering-81809.mp412.71MB
078 059 052 Setting up a render project-81810.mp428.25MB
079 049 022 Determining the proper anti-aliasing filter-81811.mp412.01MB
080 016 047 Rendering to movie files vs. image sequences-81812.mp438.97MB
081 036 032 Exporting an object-81814.mp45.06MB
082 026 031 Exporting a full scene for backup-81815.mp46.81MB
083 045 033 Final thoughts-81817.mp44.32MB