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Pluralsight - Unreal Engine 4 Materials Fundamentals

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种子名称: Pluralsight - Unreal Engine 4 Materials Fundamentals
文件类型: 视频
文件数目: 33个文件
文件大小: 1.33 GB
收录时间: 2019-6-13 23:09
已经下载: 3
资源热度: 99
最近下载: 2024-10-29 03:01

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Pluralsight - Unreal Engine 4 Materials Fundamentals.torrent
  • 01 - Course Overview - Course Overview.mp47.84MB
  • 02 - Essential Concepts & the Materials Interface - Material Creation and Material Interface.mp446.05MB
  • 03 - Essential Concepts & the Materials Interface - Input Basics - Metallic and Roughness.mp436.85MB
  • 04 - Essential Concepts & the Materials Interface - Input basics - Transparency, Normal, Incandescence.mp443.47MB
  • 05 - Essential Concepts & the Materials Interface - Organization, Naming Conventions, and Commenting.mp435.94MB
  • 06 - Essential Concepts & the Materials Interface - Material IDs, UVs, Texture Tiling.mp428.77MB
  • 07 - Essential Concepts & the Materials Interface - Material Types - Decal and Two Sided Materials_edit.mp460.22MB
  • 08 - Colors & Variables - Parameters & Material Instances - Constant Vectors - 1,2,3, and 4.mp430.15MB
  • 09 - Colors & Variables - Parameters & Material Instances - Basic Parameters Nodes.mp444.76MB
  • 10 - Colors & Variables - Parameters & Material Instances - Multiply, Add, and LERP.mp434.21MB
  • 11 - Colors & Variables - Parameters & Material Instances - Masks.mp449.21MB
  • 12 - Colors & Variables - Parameters & Material Instances - Transparencys.mp440.68MB
  • 13 - Colors & Variables - Parameters & Material Instances - Reflectivity, Refraction, Fresnel, and Reflection Cubes_edit.mp462.4MB
  • 14 - File Textures & External Shading Programs - Size, File Types, Naming Conventions.mp424.79MB
  • 15 - File Textures & External Shading Programs - File Textures, Problems, and Solutions.mp467.01MB
  • 16 - File Textures & External Shading Programs - RGBA Mask Combo and Texture Atlas Discussion.mp427.75MB
  • 17 - File Textures & External Shading Programs - Procedural Versus File Textures.mp453.5MB
  • 18 - More Material Expressions - Material Expression Reference and Sine Wave Node.mp441.15MB
  • 19 - More Material Expressions - Panners and Rotators Nodes.mp436.51MB
  • 20 - More Material Expressions - Depth Material.mp434.35MB
  • 21 - Base Material & Normal Maps - Concept, Setup, and 'Why a Base Material'.mp437.13MB
  • 22 - Base Material & Normal Maps - Parameter Nodes.mp450.08MB
  • 23 - Base Material & Normal Maps - Material Instance.mp457.11MB
  • 24 - Base Material & Normal Maps - Understanding, Making, and Using Normal Maps.mp431.48MB
  • 25 - Base Material & Normal Maps - Making a 'Detail Texture' by Combining Normal Maps.mp449.24MB
  • 26 - Base Material & Normal Maps - Parallax Mapping - POM and Bump Offset.mp457.01MB
  • 27 - Base Material & Normal Maps - World Space (WS) Normal Maps.mp451.92MB
  • 28 - Material Instance & Blueprints - Controlling Materials with Blueprints 01.mp434.39MB
  • 29 - Material Instance & Blueprints - Controlling Materials with Blueprints 02, Adding Randomness.mp449.48MB
  • 30 - Next Steps, Resources, & Areas for Further Study - Material Design - Color Palettes, Differentiation, and Lighting.mp432.13MB
  • 31 - Next Steps, Resources, & Areas for Further Study - Resources for Learning More About - Distance Based Shaders, Landscape Materials, and a Vertex Painting Demo.mp431.53MB
  • 32 - Next Steps, Resources, & Areas for Further Study - Resources and Suggestions - Reverse Engineering Shaders.mp445.93MB
  • 33 - Next Steps, Resources, & Areas for Further Study - Wrapping Up - Resources for Layered Materials and a Material Function Demo.mp432.38MB