种子简介
种子名称:
Creative Development - Sculpting a Digital Maquette in ZBrush with Federico Scarbini
文件类型:
文件数目:
34个文件
文件大小:
1.33 GB
收录时间:
2012-7-30 22:29
已经下载:
3次
资源热度:
167
最近下载:
2024-11-22 20:34
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种子包含的文件
Creative Development - Sculpting a Digital Maquette in ZBrush with Federico Scarbini.torrent
project_files.zip417.72MB
26. Using custom brushes to create veins.mp458.18MB
28. Posing our character.mp453.04MB
7. First sculpt pass on the head.mp447.52MB
29. Adding fur using FiberMesh.mp443.48MB
25. Creating fine details for the face.mp441.48MB
15. Cleaning the DynaMesh.mp440.63MB
23. Starting to add some high frequency details.mp439.19MB
19. Adding a second stage of details.mp436.32MB
17. Defining tertiary details.mp435.49MB
3. Starting to build the primary volumes.mp434.83MB
4. Defining secondary volumes and muscles.mp433.1MB
31. Starting to add lighting for our character.mp431.94MB
33. Looking at the final render settings.mp431.34MB
8. Laying down the first stage of details.mp431.23MB
18. Continuing to add tertiary volumes on the body.mp430.28MB
13. Using the CurveTriFill brush to create membranes.mp429.82MB
22. Sculpting some details for the legs.mp426.74MB
16. Working on the hands.mp426.29MB
12. Building the hands.mp424.75MB
6. Continuing to add muscle detail.mp424.63MB
5. Detailing the muscle structures.mp424.1MB
2. Creating a base mesh with ZSpheres.mp423.7MB
9. Adding to the arms and forearms.mp423.08MB
32. Continuing to light our character.mp421.91MB
10. Refining the back muscles.mp419.62MB
24. Detailing the skin with more wrinkles.mp419.44MB
11. Creating fingers for our character.mp418.35MB
20. Creating skin folds and wrinkles.mp417.61MB
27. Masking layers with Morph Target.mp416.42MB
21. Building legs for our character.mp415.12MB
1. Introduction and project overview.mp411.28MB
14. Looking at various head shapes.mp49.28MB
30. Storing masks in layers.mp47.4MB