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[FreeCourseLab.com] Udemy - C# & Unity Game Developer Masterclass 2021 (2D, 3D and FPS)

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种子名称: [FreeCourseLab.com] Udemy - C# & Unity Game Developer Masterclass 2021 (2D, 3D and FPS)
文件类型: 视频
文件数目: 179个文件
文件大小: 10.63 GB
收录时间: 2021-7-23 10:04
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资源热度: 337
最近下载: 2024-12-13 16:57

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[FreeCourseLab.com] Udemy - C# & Unity Game Developer Masterclass 2021 (2D, 3D and FPS).torrent
  • 01 Introduction/001 Welcome to the course - And how to get most out of it.mp4112.42MB
  • 01 Introduction/002 Introduction to the chapter.mp410.01MB
  • 01 Introduction/003 What is a game_.mp420.22MB
  • 01 Introduction/004 What is a game engine_.mp418.92MB
  • 01 Introduction/005 Installing Unity 2021.1.0.mp443.98MB
  • 01 Introduction/006 First Project and Checking Connection between Unity And Visual Studio.mp433.92MB
  • 01 Introduction/007 Overview of Unitys Interface.mp498.86MB
  • 01 Introduction/008 Using extra windows and changing the layout.mp436.78MB
  • 01 Introduction/009 Intro To GameObjects and Components.mp416.19MB
  • 01 Introduction/010 GameObjects and Components in Action ending.mp495.9MB
  • 01 Introduction/011 Outro.mp414.99MB
  • 02 Code-less Fun Ball in a Maze Game/001 Introduction to the chapter.mp420.65MB
  • 02 Code-less Fun Ball in a Maze Game/002 Setting up the Walls.mp487.42MB
  • 02 Code-less Fun Ball in a Maze Game/003 Adding the Player.mp438.1MB
  • 02 Code-less Fun Ball in a Maze Game/004 Changing the Player-mode Tint Color to save hours.mp428.58MB
  • 02 Code-less Fun Ball in a Maze Game/005 Explaining Physics and Force - Rigidbody and Torque.mp46.48MB
  • 02 Code-less Fun Ball in a Maze Game/006 Adding A Parent GameObject and a Constant Force.mp490.47MB
  • 02 Code-less Fun Ball in a Maze Game/007 Adding our First UI by adding Buttons.mp457.62MB
  • 02 Code-less Fun Ball in a Maze Game/008 Connecting Game Physics with UI.mp4101.35MB
  • 02 Code-less Fun Ball in a Maze Game/009 Adding the Winning UI.mp463.06MB
  • 02 Code-less Fun Ball in a Maze Game/010 Adding a Glass.mp465.48MB
  • 02 Code-less Fun Ball in a Maze Game/011 Stopping the game once won.mp426.72MB
  • 02 Code-less Fun Ball in a Maze Game/012 Adding Audio to the game.mp467.88MB
  • 02 Code-less Fun Ball in a Maze Game/013 Polishing the game by using the Asset Store.mp4140.48MB
  • 02 Code-less Fun Ball in a Maze Game/014 Polishing challenge.mp433.51MB
  • 02 Code-less Fun Ball in a Maze Game/015 Outro.mp415.37MB
  • 03 Learning C# by Developing Mini Games - Guess the number/001 Introduction to the chapter.mp416.3MB
  • 03 Learning C# by Developing Mini Games - Guess the number/002 Why C#.mp421.46MB
  • 03 Learning C# by Developing Mini Games - Guess the number/003 Our first Code.mp489.54MB
  • 03 Learning C# by Developing Mini Games - Guess the number/004 Guess The Number Intro.mp45.36MB
  • 03 Learning C# by Developing Mini Games - Guess the number/005 Adding The GUI.mp462.58MB
  • 03 Learning C# by Developing Mini Games - Guess the number/006 Connecting a script to a button and using debug.log to write on the.mp464.8MB
  • 03 Learning C# by Developing Mini Games - Guess the number/007 Variables overview.mp422.39MB
  • 03 Learning C# by Developing Mini Games - Guess the number/008 Our first variable.mp446.56MB
  • 03 Learning C# by Developing Mini Games - Guess the number/009 Getting User Input and use it in our code.mp447.29MB
  • 03 Learning C# by Developing Mini Games - Guess the number/010 Converting Strings to Ints by using the Parse Method.mp432.39MB
  • 03 Learning C# by Developing Mini Games - Guess the number/011 If Statements Overview.mp412.56MB
  • 03 Learning C# by Developing Mini Games - Guess the number/012 Using Conditions in our game.mp454.77MB
  • 03 Learning C# by Developing Mini Games - Guess the number/013 Checking if the user even entered a number.mp433.41MB
  • 03 Learning C# by Developing Mini Games - Guess the number/014 Working with Text Objects in Unity and Code.mp451.37MB
  • 03 Learning C# by Developing Mini Games - Guess the number/015 Methods overview.mp415.17MB
  • 03 Learning C# by Developing Mini Games - Guess the number/016 Using Methods in our Guess The Number Game.mp469.23MB
  • 03 Learning C# by Developing Mini Games - Guess the number/017 Challenge 1.mp422.28MB
  • 03 Learning C# by Developing Mini Games - Guess the number/018 Challenge 2.mp462.47MB
  • 03 Learning C# by Developing Mini Games - Guess the number/019 Outro.mp49.78MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/001 Introduction to the chapter.mp49.57MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/002 Setting up the UI.mp458.05MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/003 Setting Up the Hangman.mp498MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/004 Using Deltatime to display a timer.mp462.55MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/005 Introduction to Arrays.mp457.98MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/006 Using Random Range and The Length of an Array.mp466.23MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/007 For Loops and Incrementing and decrementing.mp493.87MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/008 For Loops in Action, and Strings are just an Array of Chars.mp494.06MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/009 OnGui Overview.mp422.97MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/010 OnGui to get Key Events - how to use Contains and multiple conditions in an if s.mp482.35MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/011 Understanding the IndexOf Method.mp428.44MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/012 While Loops.mp427.42MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/013 The Substring Method.mp442.73MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/014 Adding the game logic to our hang man game.mp4112.13MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/015 Winning or Losing the game.mp4101.59MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/016 Getting Words from a Text File into the Game.mp445.64MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/017 Resetting a Game by using the SceneManager.mp461.65MB
  • 04 Learning Advanced C# by Developing Mini Games - Hangman/018 Outro.mp442.2MB
  • 05 Unity Physics - Rolling Danger/001 Introduction to the chapter.mp416.87MB
  • 05 Unity Physics - Rolling Danger/002 Introduction - what we will build.mp48.62MB
  • 05 Unity Physics - Rolling Danger/003 Setting up our Map.mp451.58MB
  • 05 Unity Physics - Rolling Danger/004 Slicing and Animating our bullet.mp460.83MB
  • 05 Unity Physics - Rolling Danger/005 The Animator and Animating the Player.mp480.38MB
  • 05 Unity Physics - Rolling Danger/006 Game Difficult - Excurse.mp447.92MB
  • 05 Unity Physics - Rolling Danger/007 Adding Physics and creating prefabs.mp493.62MB
  • 05 Unity Physics - Rolling Danger/008 Inputmanager and Playermovement.mp487.83MB
  • 05 Unity Physics - Rolling Danger/009 Setting up the Animations in the Animator.mp484.1MB
  • 05 Unity Physics - Rolling Danger/010 Finishing the Animator settings.mp462.54MB
  • 05 Unity Physics - Rolling Danger/011 Has Exit Time explained.mp466.82MB
  • 05 Unity Physics - Rolling Danger/012 Spawning Bullets using Instatiate and InvokeRepeating.mp465.05MB
  • 05 Unity Physics - Rolling Danger/013 Make Bullets and Enemies move.mp442.33MB
  • 05 Unity Physics - Rolling Danger/014 Make Bullets follow the player.mp457.67MB
  • 05 Unity Physics - Rolling Danger/015 Destroying the Bullets with OnCollisionEnter2D.mp451.47MB
  • 05 Unity Physics - Rolling Danger/016 Spawning Bullets differently.mp443.9MB
  • 05 Unity Physics - Rolling Danger/017 Ignoring specific Physics Colliders Using Tags. Bullets can destroy.mp461.87MB
  • 05 Unity Physics - Rolling Danger/018 Destroy the player on collision with enemy.mp469.96MB
  • 05 Unity Physics - Rolling Danger/019 Spawning Monsters Randomly using Instantiate.mp478.95MB
  • 05 Unity Physics - Rolling Danger/020 Resetting the Game when the player dies.mp431.93MB
  • 05 Unity Physics - Rolling Danger/021 Outro.mp421.84MB
  • 06 2D - Space Invaders/001 Introduction to the chapter.mp411.72MB
  • 06 2D - Space Invaders/002 Setting up the Playground.mp480.76MB
  • 06 2D - Space Invaders/003 Player Movement in 3D in Depth - Forcemode, Serializefield and Fixe.mp4112.58MB
  • 06 2D - Space Invaders/004 Adding Jumping and Using The Space Key for That.mp473.84MB
  • 06 2D - Space Invaders/005 Avoiding Jumpspamming using Collision Detection.mp455.66MB
  • 06 2D - Space Invaders/006 Raycasting and Avoiding Jump spamming part 2.mp456.1MB
  • 06 2D - Space Invaders/007 Smooth Camera Follow Feature - LookAt- Ref Keyword - LateUpdate.mp495.32MB
  • 06 2D - Space Invaders/008 Adding Enemies - IsTrigger - TriggerEnter and Exit - learning more about collide.mp4140.67MB
  • 06 2D - Space Invaders/009 Prefabs.mp487.82MB
  • 06 2D - Space Invaders/010 Setting up The Cannon.mp4116.05MB
  • 06 2D - Space Invaders/011 Implementing the Cannon Script part 1.mp4109.28MB
  • 06 2D - Space Invaders/012 Implementing the Cannon Script part 2 - shooting with lasers.mp483.02MB
  • 06 2D - Space Invaders/013 Spring Joints.mp4142.03MB
  • 06 2D - Space Invaders/014 Resetting The Game using the SceneManager.mp446.81MB
  • 06 2D - Space Invaders/015 Opening Doors with Keys, Rotating and Moving GameObjects via Code.mp4109.38MB
  • 06 2D - Space Invaders/016 Understanding Gizmos and Creating them in Code.mp481.43MB
  • 06 2D - Space Invaders/017 Displaying Text in the World Space.mp488.92MB
  • 06 2D - Space Invaders/018 Winning Platform and Coroutines.mp476.81MB
  • 06 2D - Space Invaders/019 Outro.mp421.79MB
  • 07 Mobile - Fruit Ninja/001 Introduction to the chapter.mp427.64MB
  • 07 Mobile - Fruit Ninja/002 Introducing Fruit Ninja.mp45.32MB
  • 07 Mobile - Fruit Ninja/003 What you will learn building Fruit Ninja.mp438.67MB
  • 07 Mobile - Fruit Ninja/004 Making our Fruits Explode.mp4159.25MB
  • 07 Mobile - Fruit Ninja/005 Spawning Fruits Part 1.mp463.14MB
  • 07 Mobile - Fruit Ninja/006 Spawning Fruits Part 2.mp478.42MB
  • 07 Mobile - Fruit Ninja/007 challenge - destroying the cut fruits.mp420.72MB
  • 07 Mobile - Fruit Ninja/008 Creating the Blade and cutting fruits.mp4121.74MB
  • 07 Mobile - Fruit Ninja/009 Start vs Awake Method.mp416.85MB
  • 07 Mobile - Fruit Ninja/010 Adding the GameManager and Scoring System.mp489.29MB
  • 07 Mobile - Fruit Ninja/011 Adding the Bomb to our Game and Stop it once hit.mp463.33MB
  • 07 Mobile - Fruit Ninja/012 Spawning Bombs randomly.mp455.32MB
  • 07 Mobile - Fruit Ninja/013 GameOver GUI And Resetting the Scene.mp476.68MB
  • 07 Mobile - Fruit Ninja/014 Display the Highscore and Store it permanently.mp440.67MB
  • 07 Mobile - Fruit Ninja/015 Adding more Fruits.mp429.28MB
  • 07 Mobile - Fruit Ninja/016 Adding Sound and AudioClips.mp481.86MB
  • 07 Mobile - Fruit Ninja/017 Preparing the Game for Mobile.mp467.11MB
  • 07 Mobile - Fruit Ninja/018 Outro.mp414.03MB
  • 08 FPS Zombie Game/001 Introduction to the chapter.mp421.54MB
  • 08 FPS Zombie Game/002 Setting up the FPS Project and HDRP vs URP.mp437.17MB
  • 08 FPS Zombie Game/003 Setup and Looking at the URP assets.mp441.19MB
  • 08 FPS Zombie Game/004 Setting up the Scene and Looking at Skyboxes.mp423.34MB
  • 08 FPS Zombie Game/005 Checking out the Assets we are going to use.mp438.68MB
  • 08 FPS Zombie Game/006 Building our Environment - Streets and Houses.mp4161.72MB
  • 08 FPS Zombie Game/007 Building our Environment - Decorations and Story.mp4114.75MB
  • 08 FPS Zombie Game/008 Adding Invisible walls and limitations.mp4121.33MB
  • 08 FPS Zombie Game/009 Challenge - build your own city.mp444.4MB
  • 08 FPS Zombie Game/010 FPS Character tricks.mp417.84MB
  • 08 FPS Zombie Game/011 Adding the Main Character to the Game - How to use Clipping.mp463.13MB
  • 08 FPS Zombie Game/012 Looking Around with MouseLook - MouseSensitivity and Clamping.mp4104.1MB
  • 08 FPS Zombie Game/013 Player Movement using a Character Controller.mp454.09MB
  • 08 FPS Zombie Game/014 Adding Gravity Manually and using Layers and Masks.mp494.37MB
  • 08 FPS Zombie Game/015 Adding Jumping.mp451.2MB
  • 08 FPS Zombie Game/016 Adding an Animator and Where to Find Animations (MIXAMO).mp4110.74MB
  • 08 FPS Zombie Game/017 Adding Transitions and Animations.mp467.75MB
  • 08 FPS Zombie Game/018 Adding more Transitions and Has Exit Time.mp422.54MB
  • 08 FPS Zombie Game/019 Starting with the Enemy AI.mp425.91MB
  • 08 FPS Zombie Game/020 NavMesh and NavMesh Agent.mp424.02MB
  • 08 FPS Zombie Game/021 Baking the NavMesh and using the NavMesh Agent.mp474.92MB
  • 08 FPS Zombie Game/022 Using the NavMeshAgent to allow the zombie to follow us.mp445.99MB
  • 08 FPS Zombie Game/023 Make Enemy Run after us and Loop The Run Animation.mp451.11MB
  • 08 FPS Zombie Game/024 Detect Collision between Enemy and Player.mp441.77MB
  • 08 FPS Zombie Game/025 Creating the PlayerManager and Health that is reduced when Hit.mp430.89MB
  • 08 FPS Zombie Game/026 Restarting the Game at 0 Health and Fixing the Pushing up by the Zombie.mp431.96MB
  • 08 FPS Zombie Game/027 Using Raycasts to shoot.mp484.75MB
  • 08 FPS Zombie Game/028 Adding A CrossHair.mp421.73MB
  • 08 FPS Zombie Game/029 Adding Enemy Health and Make them killable.mp460.93MB
  • 08 FPS Zombie Game/030 Adding a Recoil Animation to the weapon.mp430.22MB
  • 08 FPS Zombie Game/031 Triggering the Recoil Animation on Shoot.mp436.42MB
  • 08 FPS Zombie Game/032 Adding Spawn locations.mp451.96MB
  • 08 FPS Zombie Game/033 Writing the GameManager that takes care of Spawning Enemies Randomly.mp459.29MB
  • 08 FPS Zombie Game/034 Enemies call their Death, and a neat little trick assigning the Gam.mp455.28MB
  • 08 FPS Zombie Game/035 Displaying the Rounds.mp457.08MB
  • 08 FPS Zombie Game/036 Displaying the Health.mp445.92MB
  • 08 FPS Zombie Game/037 Game Over Screen.mp449.56MB
  • 08 FPS Zombie Game/038 Displaying Statistics at the end of the game.mp452.22MB
  • 08 FPS Zombie Game/039 Making the game Replayable.mp428.08MB
  • 08 FPS Zombie Game/040 Main Menu Setup.mp463.18MB
  • 08 FPS Zombie Game/041 Returning to Main Menu.mp439.25MB
  • 09 Hausemeister Tycoon/001 Introduction to the chapter.mp419.42MB
  • 09 Hausemeister Tycoon/002 Setting up the Project.mp4112.54MB
  • 09 Hausemeister Tycoon/003 Adding a Button in World Space for our Building.mp4120.06MB
  • 09 Hausemeister Tycoon/004 Adding the Money Manager - Singletons and BigIntegers.mp494.13MB
  • 09 Hausemeister Tycoon/005 Buying Buildings.mp476.42MB
  • 09 Hausemeister Tycoon/006 Displaying and Collecting Profit.mp499.52MB
  • 09 Hausemeister Tycoon/007 Upgrading Buildings.mp4109.93MB
  • 09 Hausemeister Tycoon/008 Formatting the Money.mp473.22MB
  • 09 Hausemeister Tycoon/009 Adding the other Buildings.mp482.42MB
  • 09 Hausemeister Tycoon/010 Adding the Ads Manager.mp499.89MB
  • 09 Hausemeister Tycoon/011 Monetization Strategy - Rewarded Ads.mp485.36MB
  • 09 Hausemeister Tycoon/012 Monetization Strategy - Skippable Ads.mp447.5MB
  • 09 Hausemeister Tycoon/013 Preparing in App Purchases.mp467.32MB
  • 09 Hausemeister Tycoon/014 In App Product 1 - Buying Money and Removing Ads.mp4107.52MB
  • 09 Hausemeister Tycoon/015 In App Product 2 - Adding the Collecting Manager.mp4160.67MB
  • 09 Hausemeister Tycoon/016 Serialization - Storing our Game State Correctly using JSON.mp4182.32MB
  • 09 Hausemeister Tycoon/017 Moving the Camera.mp477.25MB