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Digital Tutors - Creating an Armored Beast in ZBrush [2013]

种子简介

种子名称: Digital Tutors - Creating an Armored Beast in ZBrush [2013]
文件类型:
文件数目: 48个文件
文件大小: 2.18 GB
收录时间: 2016-1-19 12:06
已经下载: 3
资源热度: 103
最近下载: 2024-11-4 17:47

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种子包含的文件

Digital Tutors - Creating an Armored Beast in ZBrush [2013].torrent
  • 1. Introduction and project overview.mkv7.49MB
  • 10. Further defining the anatomy of the creature.mkv25.57MB
  • 11. Adjusting silhouette and beginning sculpting the feet.mkv28.54MB
  • 12. Continuing to adjust the silhouette of our creature.mkv31.05MB
  • 13. Continuing to build teeth for our character.mkv29.35MB
  • 14. Beginning to sculpt the back feet of the character.mkv34.35MB
  • 15. Adding muscle structure and refining secondary form.mkv26.67MB
  • 16. Reading the character from a distance.mkv29.61MB
  • 17. Using QRemesher to retopologize our creature.mkv32.81MB
  • 18. Beginning to create the armor for our creature.mkv20.23MB
  • 19. Building back armor for our creature.mkv25.6MB
  • 2. Informing our design with animal anatomy reference.mkv59.59MB
  • 20. Building the saddle.mkv20.23MB
  • 21. Making face armor for our creature.mkv32.01MB
  • 22. Adding secondary pieces of armor and creating leather straps.mkv49.3MB
  • 23. Adding accessories to the saddle.mkv22.28MB
  • 24. Detailing accessories and creating elbow armor.mkv28.51MB
  • 25. Adding spikes to the armor and detailing the creature.mkv36.14MB
  • 26. Using alphas to detail the creature.mkv20.83MB
  • 27. Adding detailed props.mkv24.44MB
  • 28. Beginning to detail the armor and accessories.mkv21.43MB
  • 29. Continuing to detail the armor.mkv37.53MB
  • 3. Using ZSpheres to create a base mesh.mkv18.8MB
  • 30. Using the slash brush to detail the armor.mkv22.74MB
  • 31. Beginning painting the body of the creature.mkv21.48MB
  • 32. Continuing to paint the creature.mkv18.25MB
  • 33. Adding secondary details to the paint.mkv24.83MB
  • 34. Painting the armor of our creature.mkv40.82MB
  • 35. Painting the accessories.mkv29.67MB
  • 36. Continuing the paint process and posing our character.mkv38.44MB
  • 37. Exporting the textures.mkv13.06MB
  • 38. Decimating the subtools to prepare for export.mkv17.34MB
  • 39. Importing our objects into KeyShot.mkv45.1MB
  • 4. Continuing to build our base mesh.mkv25.7MB
  • 40. Setting up the camera and editing materials.mkv60.11MB
  • 41. Setting up the lighting for our scene.mkv50.76MB
  • 42. Continuing to composite the render.mkv30.66MB
  • 43. Creating an ambient occlusion pass.mkv38.41MB
  • 44. Compositing a background for the render.mkv43.77MB
  • 45. Using the clown pass to adjust the render.mkv37.14MB
  • 46. Using texture overlay to enhance our render.mkv51.24MB
  • 47. Final touches.mkv46.11MB
  • 5. Blocking in the main forms.mkv23.64MB
  • 6. Continuing blocking in the forms of our character.mkv20.02MB
  • 7. Refining major muscle groups.mkv22.06MB
  • 8. Continuing to refine the creature.mkv22.12MB
  • 9. Adding muscle structure and refining form.mkv21.34MB
  • Project_files.zip809.12MB