种子简介
种子名称:
Digital Tutors - Creating an Armored Beast in ZBrush [2013]
文件类型:
文件数目:
48个文件
文件大小:
2.18 GB
收录时间:
2016-1-19 12:06
已经下载:
3次
资源热度:
103
最近下载:
2024-11-4 17:47
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种子包含的文件
Digital Tutors - Creating an Armored Beast in ZBrush [2013].torrent
1. Introduction and project overview.mkv7.49MB
10. Further defining the anatomy of the creature.mkv25.57MB
11. Adjusting silhouette and beginning sculpting the feet.mkv28.54MB
12. Continuing to adjust the silhouette of our creature.mkv31.05MB
13. Continuing to build teeth for our character.mkv29.35MB
14. Beginning to sculpt the back feet of the character.mkv34.35MB
15. Adding muscle structure and refining secondary form.mkv26.67MB
16. Reading the character from a distance.mkv29.61MB
17. Using QRemesher to retopologize our creature.mkv32.81MB
18. Beginning to create the armor for our creature.mkv20.23MB
19. Building back armor for our creature.mkv25.6MB
2. Informing our design with animal anatomy reference.mkv59.59MB
20. Building the saddle.mkv20.23MB
21. Making face armor for our creature.mkv32.01MB
22. Adding secondary pieces of armor and creating leather straps.mkv49.3MB
23. Adding accessories to the saddle.mkv22.28MB
24. Detailing accessories and creating elbow armor.mkv28.51MB
25. Adding spikes to the armor and detailing the creature.mkv36.14MB
26. Using alphas to detail the creature.mkv20.83MB
27. Adding detailed props.mkv24.44MB
28. Beginning to detail the armor and accessories.mkv21.43MB
29. Continuing to detail the armor.mkv37.53MB
3. Using ZSpheres to create a base mesh.mkv18.8MB
30. Using the slash brush to detail the armor.mkv22.74MB
31. Beginning painting the body of the creature.mkv21.48MB
32. Continuing to paint the creature.mkv18.25MB
33. Adding secondary details to the paint.mkv24.83MB
34. Painting the armor of our creature.mkv40.82MB
35. Painting the accessories.mkv29.67MB
36. Continuing the paint process and posing our character.mkv38.44MB
37. Exporting the textures.mkv13.06MB
38. Decimating the subtools to prepare for export.mkv17.34MB
39. Importing our objects into KeyShot.mkv45.1MB
4. Continuing to build our base mesh.mkv25.7MB
40. Setting up the camera and editing materials.mkv60.11MB
41. Setting up the lighting for our scene.mkv50.76MB
42. Continuing to composite the render.mkv30.66MB
43. Creating an ambient occlusion pass.mkv38.41MB
44. Compositing a background for the render.mkv43.77MB
45. Using the clown pass to adjust the render.mkv37.14MB
46. Using texture overlay to enhance our render.mkv51.24MB
47. Final touches.mkv46.11MB
5. Blocking in the main forms.mkv23.64MB
6. Continuing blocking in the forms of our character.mkv20.02MB
7. Refining major muscle groups.mkv22.06MB
8. Continuing to refine the creature.mkv22.12MB
9. Adding muscle structure and refining form.mkv21.34MB
Project_files.zip809.12MB